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EndBufferedAnimation
関数バッファアニメーション描画を終了する。
シグネチャ
// UxTheme.dll
#include <windows.h>
HRESULT EndBufferedAnimation(
INT_PTR hbpAnimation,
BOOL fUpdateTarget
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| hbpAnimation | INT_PTR | in |
| fUpdateTarget | BOOL | in |
戻り値の型: HRESULT
各言語での呼び出し定義
// UxTheme.dll
#include <windows.h>
HRESULT EndBufferedAnimation(
INT_PTR hbpAnimation,
BOOL fUpdateTarget
);[DllImport("UxTheme.dll", ExactSpelling = true)]
static extern int EndBufferedAnimation(
IntPtr hbpAnimation, // INT_PTR
bool fUpdateTarget // BOOL
);<DllImport("UxTheme.dll", ExactSpelling:=True)>
Public Shared Function EndBufferedAnimation(
hbpAnimation As IntPtr, ' INT_PTR
fUpdateTarget As Boolean ' BOOL
) As Integer
End Function' hbpAnimation : INT_PTR
' fUpdateTarget : BOOL
Declare PtrSafe Function EndBufferedAnimation Lib "uxtheme" ( _
ByVal hbpAnimation As LongPtr, _
ByVal fUpdateTarget As Long) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
EndBufferedAnimation = ctypes.windll.uxtheme.EndBufferedAnimation
EndBufferedAnimation.restype = ctypes.c_int
EndBufferedAnimation.argtypes = [
ctypes.c_ssize_t, # hbpAnimation : INT_PTR
wintypes.BOOL, # fUpdateTarget : BOOL
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('UxTheme.dll')
EndBufferedAnimation = Fiddle::Function.new(
lib['EndBufferedAnimation'],
[
Fiddle::TYPE_INTPTR_T, # hbpAnimation : INT_PTR
Fiddle::TYPE_INT, # fUpdateTarget : BOOL
],
Fiddle::TYPE_INT)#[link(name = "uxtheme")]
extern "system" {
fn EndBufferedAnimation(
hbpAnimation: isize, // INT_PTR
fUpdateTarget: i32 // BOOL
) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("UxTheme.dll")]
public static extern int EndBufferedAnimation(IntPtr hbpAnimation, bool fUpdateTarget);
"@
$api = Add-Type -MemberDefinition $sig -Name 'UxTheme_EndBufferedAnimation' -Namespace Win32 -PassThru
# $api::EndBufferedAnimation(hbpAnimation, fUpdateTarget)#uselib "UxTheme.dll"
#func global EndBufferedAnimation "EndBufferedAnimation" sptr, sptr
; EndBufferedAnimation hbpAnimation, fUpdateTarget ; 戻り値は stat
; hbpAnimation : INT_PTR -> "sptr"
; fUpdateTarget : BOOL -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。#uselib "UxTheme.dll"
#cfunc global EndBufferedAnimation "EndBufferedAnimation" sptr, int
; res = EndBufferedAnimation(hbpAnimation, fUpdateTarget)
; hbpAnimation : INT_PTR -> "sptr"
; fUpdateTarget : BOOL -> "int"; HRESULT EndBufferedAnimation(INT_PTR hbpAnimation, BOOL fUpdateTarget)
#uselib "UxTheme.dll"
#cfunc global EndBufferedAnimation "EndBufferedAnimation" intptr, int
; res = EndBufferedAnimation(hbpAnimation, fUpdateTarget)
; hbpAnimation : INT_PTR -> "intptr"
; fUpdateTarget : BOOL -> "int"import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
uxtheme = windows.NewLazySystemDLL("UxTheme.dll")
procEndBufferedAnimation = uxtheme.NewProc("EndBufferedAnimation")
)
// hbpAnimation (INT_PTR), fUpdateTarget (BOOL)
r1, _, err := procEndBufferedAnimation.Call(
uintptr(hbpAnimation),
uintptr(fUpdateTarget),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // HRESULTfunction EndBufferedAnimation(
hbpAnimation: NativeInt; // INT_PTR
fUpdateTarget: BOOL // BOOL
): Integer; stdcall;
external 'UxTheme.dll' name 'EndBufferedAnimation';result := DllCall("UxTheme\EndBufferedAnimation"
, "Ptr", hbpAnimation ; INT_PTR
, "Int", fUpdateTarget ; BOOL
, "Int") ; return: HRESULT●EndBufferedAnimation(hbpAnimation, fUpdateTarget) = DLL("UxTheme.dll", "int EndBufferedAnimation(int, bool)")
# 呼び出し: EndBufferedAnimation(hbpAnimation, fUpdateTarget)
# hbpAnimation : INT_PTR -> "int"
# fUpdateTarget : BOOL -> "bool"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。