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BeginBufferedAnimation
関数状態間の遷移を補間するバッファアニメーション描画を開始する。
シグネチャ
// UxTheme.dll
#include <windows.h>
INT_PTR BeginBufferedAnimation(
HWND hwnd,
HDC hdcTarget,
const RECT* prcTarget,
BP_BUFFERFORMAT dwFormat,
BP_PAINTPARAMS* pPaintParams, // optional
BP_ANIMATIONPARAMS* pAnimationParams,
HDC* phdcFrom,
HDC* phdcTo
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| hwnd | HWND | in |
| hdcTarget | HDC | in |
| prcTarget | RECT* | in |
| dwFormat | BP_BUFFERFORMAT | in |
| pPaintParams | BP_PAINTPARAMS* | inoptional |
| pAnimationParams | BP_ANIMATIONPARAMS* | in |
| phdcFrom | HDC* | out |
| phdcTo | HDC* | out |
戻り値の型: INT_PTR
各言語での呼び出し定義
// UxTheme.dll
#include <windows.h>
INT_PTR BeginBufferedAnimation(
HWND hwnd,
HDC hdcTarget,
const RECT* prcTarget,
BP_BUFFERFORMAT dwFormat,
BP_PAINTPARAMS* pPaintParams, // optional
BP_ANIMATIONPARAMS* pAnimationParams,
HDC* phdcFrom,
HDC* phdcTo
);[DllImport("UxTheme.dll", ExactSpelling = true)]
static extern IntPtr BeginBufferedAnimation(
IntPtr hwnd, // HWND
IntPtr hdcTarget, // HDC
IntPtr prcTarget, // RECT*
int dwFormat, // BP_BUFFERFORMAT
IntPtr pPaintParams, // BP_PAINTPARAMS* optional
IntPtr pAnimationParams, // BP_ANIMATIONPARAMS*
IntPtr phdcFrom, // HDC* out
IntPtr phdcTo // HDC* out
);<DllImport("UxTheme.dll", ExactSpelling:=True)>
Public Shared Function BeginBufferedAnimation(
hwnd As IntPtr, ' HWND
hdcTarget As IntPtr, ' HDC
prcTarget As IntPtr, ' RECT*
dwFormat As Integer, ' BP_BUFFERFORMAT
pPaintParams As IntPtr, ' BP_PAINTPARAMS* optional
pAnimationParams As IntPtr, ' BP_ANIMATIONPARAMS*
phdcFrom As IntPtr, ' HDC* out
phdcTo As IntPtr ' HDC* out
) As IntPtr
End Function' hwnd : HWND
' hdcTarget : HDC
' prcTarget : RECT*
' dwFormat : BP_BUFFERFORMAT
' pPaintParams : BP_PAINTPARAMS* optional
' pAnimationParams : BP_ANIMATIONPARAMS*
' phdcFrom : HDC* out
' phdcTo : HDC* out
Declare PtrSafe Function BeginBufferedAnimation Lib "uxtheme" ( _
ByVal hwnd As LongPtr, _
ByVal hdcTarget As LongPtr, _
ByVal prcTarget As LongPtr, _
ByVal dwFormat As Long, _
ByVal pPaintParams As LongPtr, _
ByVal pAnimationParams As LongPtr, _
ByVal phdcFrom As LongPtr, _
ByVal phdcTo As LongPtr) As LongPtr
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
BeginBufferedAnimation = ctypes.windll.uxtheme.BeginBufferedAnimation
BeginBufferedAnimation.restype = ctypes.c_ssize_t
BeginBufferedAnimation.argtypes = [
wintypes.HANDLE, # hwnd : HWND
wintypes.HANDLE, # hdcTarget : HDC
ctypes.c_void_p, # prcTarget : RECT*
ctypes.c_int, # dwFormat : BP_BUFFERFORMAT
ctypes.c_void_p, # pPaintParams : BP_PAINTPARAMS* optional
ctypes.c_void_p, # pAnimationParams : BP_ANIMATIONPARAMS*
ctypes.c_void_p, # phdcFrom : HDC* out
ctypes.c_void_p, # phdcTo : HDC* out
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('UxTheme.dll')
BeginBufferedAnimation = Fiddle::Function.new(
lib['BeginBufferedAnimation'],
[
Fiddle::TYPE_VOIDP, # hwnd : HWND
Fiddle::TYPE_VOIDP, # hdcTarget : HDC
Fiddle::TYPE_VOIDP, # prcTarget : RECT*
Fiddle::TYPE_INT, # dwFormat : BP_BUFFERFORMAT
Fiddle::TYPE_VOIDP, # pPaintParams : BP_PAINTPARAMS* optional
Fiddle::TYPE_VOIDP, # pAnimationParams : BP_ANIMATIONPARAMS*
Fiddle::TYPE_VOIDP, # phdcFrom : HDC* out
Fiddle::TYPE_VOIDP, # phdcTo : HDC* out
],
Fiddle::TYPE_INTPTR_T)#[link(name = "uxtheme")]
extern "system" {
fn BeginBufferedAnimation(
hwnd: *mut core::ffi::c_void, // HWND
hdcTarget: *mut core::ffi::c_void, // HDC
prcTarget: *const RECT, // RECT*
dwFormat: i32, // BP_BUFFERFORMAT
pPaintParams: *mut BP_PAINTPARAMS, // BP_PAINTPARAMS* optional
pAnimationParams: *mut BP_ANIMATIONPARAMS, // BP_ANIMATIONPARAMS*
phdcFrom: *mut *mut core::ffi::c_void, // HDC* out
phdcTo: *mut *mut core::ffi::c_void // HDC* out
) -> isize;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("UxTheme.dll")]
public static extern IntPtr BeginBufferedAnimation(IntPtr hwnd, IntPtr hdcTarget, IntPtr prcTarget, int dwFormat, IntPtr pPaintParams, IntPtr pAnimationParams, IntPtr phdcFrom, IntPtr phdcTo);
"@
$api = Add-Type -MemberDefinition $sig -Name 'UxTheme_BeginBufferedAnimation' -Namespace Win32 -PassThru
# $api::BeginBufferedAnimation(hwnd, hdcTarget, prcTarget, dwFormat, pPaintParams, pAnimationParams, phdcFrom, phdcTo)#uselib "UxTheme.dll"
#func global BeginBufferedAnimation "BeginBufferedAnimation" sptr, sptr, sptr, sptr, sptr, sptr, sptr, sptr
; BeginBufferedAnimation hwnd, hdcTarget, varptr(prcTarget), dwFormat, varptr(pPaintParams), varptr(pAnimationParams), phdcFrom, phdcTo ; 戻り値は stat
; hwnd : HWND -> "sptr"
; hdcTarget : HDC -> "sptr"
; prcTarget : RECT* -> "sptr"
; dwFormat : BP_BUFFERFORMAT -> "sptr"
; pPaintParams : BP_PAINTPARAMS* optional -> "sptr"
; pAnimationParams : BP_ANIMATIONPARAMS* -> "sptr"
; phdcFrom : HDC* out -> "sptr"
; phdcTo : HDC* out -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。出力引数:
#uselib "UxTheme.dll" #cfunc global BeginBufferedAnimation "BeginBufferedAnimation" sptr, sptr, var, int, var, var, sptr, sptr ; res = BeginBufferedAnimation(hwnd, hdcTarget, prcTarget, dwFormat, pPaintParams, pAnimationParams, phdcFrom, phdcTo) ; hwnd : HWND -> "sptr" ; hdcTarget : HDC -> "sptr" ; prcTarget : RECT* -> "var" ; dwFormat : BP_BUFFERFORMAT -> "int" ; pPaintParams : BP_PAINTPARAMS* optional -> "var" ; pAnimationParams : BP_ANIMATIONPARAMS* -> "var" ; phdcFrom : HDC* out -> "sptr" ; phdcTo : HDC* out -> "sptr" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。#uselib "UxTheme.dll" #cfunc global BeginBufferedAnimation "BeginBufferedAnimation" sptr, sptr, sptr, int, sptr, sptr, sptr, sptr ; res = BeginBufferedAnimation(hwnd, hdcTarget, varptr(prcTarget), dwFormat, varptr(pPaintParams), varptr(pAnimationParams), phdcFrom, phdcTo) ; hwnd : HWND -> "sptr" ; hdcTarget : HDC -> "sptr" ; prcTarget : RECT* -> "sptr" ; dwFormat : BP_BUFFERFORMAT -> "int" ; pPaintParams : BP_PAINTPARAMS* optional -> "sptr" ; pAnimationParams : BP_ANIMATIONPARAMS* -> "sptr" ; phdcFrom : HDC* out -> "sptr" ; phdcTo : HDC* out -> "sptr" ; ※出力/バッファ引数はポインタ方式(token=sptr / 呼び出しは varptr(変数))。
出力引数:
; INT_PTR BeginBufferedAnimation(HWND hwnd, HDC hdcTarget, RECT* prcTarget, BP_BUFFERFORMAT dwFormat, BP_PAINTPARAMS* pPaintParams, BP_ANIMATIONPARAMS* pAnimationParams, HDC* phdcFrom, HDC* phdcTo) #uselib "UxTheme.dll" #cfunc global BeginBufferedAnimation "BeginBufferedAnimation" intptr, intptr, var, int, var, var, intptr, intptr ; res = BeginBufferedAnimation(hwnd, hdcTarget, prcTarget, dwFormat, pPaintParams, pAnimationParams, phdcFrom, phdcTo) ; hwnd : HWND -> "intptr" ; hdcTarget : HDC -> "intptr" ; prcTarget : RECT* -> "var" ; dwFormat : BP_BUFFERFORMAT -> "int" ; pPaintParams : BP_PAINTPARAMS* optional -> "var" ; pAnimationParams : BP_ANIMATIONPARAMS* -> "var" ; phdcFrom : HDC* out -> "intptr" ; phdcTo : HDC* out -> "intptr" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。; INT_PTR BeginBufferedAnimation(HWND hwnd, HDC hdcTarget, RECT* prcTarget, BP_BUFFERFORMAT dwFormat, BP_PAINTPARAMS* pPaintParams, BP_ANIMATIONPARAMS* pAnimationParams, HDC* phdcFrom, HDC* phdcTo) #uselib "UxTheme.dll" #cfunc global BeginBufferedAnimation "BeginBufferedAnimation" intptr, intptr, intptr, int, intptr, intptr, intptr, intptr ; res = BeginBufferedAnimation(hwnd, hdcTarget, varptr(prcTarget), dwFormat, varptr(pPaintParams), varptr(pAnimationParams), phdcFrom, phdcTo) ; hwnd : HWND -> "intptr" ; hdcTarget : HDC -> "intptr" ; prcTarget : RECT* -> "intptr" ; dwFormat : BP_BUFFERFORMAT -> "int" ; pPaintParams : BP_PAINTPARAMS* optional -> "intptr" ; pAnimationParams : BP_ANIMATIONPARAMS* -> "intptr" ; phdcFrom : HDC* out -> "intptr" ; phdcTo : HDC* out -> "intptr" ; ※出力/バッファ引数はポインタ方式(token=intptr / 呼び出しは varptr(変数))。
import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
uxtheme = windows.NewLazySystemDLL("UxTheme.dll")
procBeginBufferedAnimation = uxtheme.NewProc("BeginBufferedAnimation")
)
// hwnd (HWND), hdcTarget (HDC), prcTarget (RECT*), dwFormat (BP_BUFFERFORMAT), pPaintParams (BP_PAINTPARAMS* optional), pAnimationParams (BP_ANIMATIONPARAMS*), phdcFrom (HDC* out), phdcTo (HDC* out)
r1, _, err := procBeginBufferedAnimation.Call(
uintptr(hwnd),
uintptr(hdcTarget),
uintptr(prcTarget),
uintptr(dwFormat),
uintptr(pPaintParams),
uintptr(pAnimationParams),
uintptr(phdcFrom),
uintptr(phdcTo),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // INT_PTRfunction BeginBufferedAnimation(
hwnd: THandle; // HWND
hdcTarget: THandle; // HDC
prcTarget: Pointer; // RECT*
dwFormat: Integer; // BP_BUFFERFORMAT
pPaintParams: Pointer; // BP_PAINTPARAMS* optional
pAnimationParams: Pointer; // BP_ANIMATIONPARAMS*
phdcFrom: Pointer; // HDC* out
phdcTo: Pointer // HDC* out
): NativeInt; stdcall;
external 'UxTheme.dll' name 'BeginBufferedAnimation';result := DllCall("UxTheme\BeginBufferedAnimation"
, "Ptr", hwnd ; HWND
, "Ptr", hdcTarget ; HDC
, "Ptr", prcTarget ; RECT*
, "Int", dwFormat ; BP_BUFFERFORMAT
, "Ptr", pPaintParams ; BP_PAINTPARAMS* optional
, "Ptr", pAnimationParams ; BP_ANIMATIONPARAMS*
, "Ptr", phdcFrom ; HDC* out
, "Ptr", phdcTo ; HDC* out
, "Ptr") ; return: INT_PTR●BeginBufferedAnimation(hwnd, hdcTarget, prcTarget, dwFormat, pPaintParams, pAnimationParams, phdcFrom, phdcTo) = DLL("UxTheme.dll", "int BeginBufferedAnimation(void*, void*, void*, int, void*, void*, void*, void*)")
# 呼び出し: BeginBufferedAnimation(hwnd, hdcTarget, prcTarget, dwFormat, pPaintParams, pAnimationParams, phdcFrom, phdcTo)
# hwnd : HWND -> "void*"
# hdcTarget : HDC -> "void*"
# prcTarget : RECT* -> "void*"
# dwFormat : BP_BUFFERFORMAT -> "int"
# pPaintParams : BP_PAINTPARAMS* optional -> "void*"
# pAnimationParams : BP_ANIMATIONPARAMS* -> "void*"
# phdcFrom : HDC* out -> "void*"
# phdcTo : HDC* out -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。