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EndBufferedPaint
関数バッファ描画を終了し必要に応じて対象DCへ反映する。
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// UXTHEME.dll
#include <windows.h>
HRESULT EndBufferedPaint(
INT_PTR hBufferedPaint,
BOOL fUpdateTarget
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| hBufferedPaint | INT_PTR | in |
| fUpdateTarget | BOOL | in |
戻り値の型: HRESULT
各言語での呼び出し定義
// UXTHEME.dll
#include <windows.h>
HRESULT EndBufferedPaint(
INT_PTR hBufferedPaint,
BOOL fUpdateTarget
);[DllImport("UXTHEME.dll", ExactSpelling = true)]
static extern int EndBufferedPaint(
IntPtr hBufferedPaint, // INT_PTR
bool fUpdateTarget // BOOL
);<DllImport("UXTHEME.dll", ExactSpelling:=True)>
Public Shared Function EndBufferedPaint(
hBufferedPaint As IntPtr, ' INT_PTR
fUpdateTarget As Boolean ' BOOL
) As Integer
End Function' hBufferedPaint : INT_PTR
' fUpdateTarget : BOOL
Declare PtrSafe Function EndBufferedPaint Lib "uxtheme" ( _
ByVal hBufferedPaint As LongPtr, _
ByVal fUpdateTarget As Long) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
EndBufferedPaint = ctypes.windll.uxtheme.EndBufferedPaint
EndBufferedPaint.restype = ctypes.c_int
EndBufferedPaint.argtypes = [
ctypes.c_ssize_t, # hBufferedPaint : INT_PTR
wintypes.BOOL, # fUpdateTarget : BOOL
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('UXTHEME.dll')
EndBufferedPaint = Fiddle::Function.new(
lib['EndBufferedPaint'],
[
Fiddle::TYPE_INTPTR_T, # hBufferedPaint : INT_PTR
Fiddle::TYPE_INT, # fUpdateTarget : BOOL
],
Fiddle::TYPE_INT)#[link(name = "uxtheme")]
extern "system" {
fn EndBufferedPaint(
hBufferedPaint: isize, // INT_PTR
fUpdateTarget: i32 // BOOL
) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("UXTHEME.dll")]
public static extern int EndBufferedPaint(IntPtr hBufferedPaint, bool fUpdateTarget);
"@
$api = Add-Type -MemberDefinition $sig -Name 'UXTHEME_EndBufferedPaint' -Namespace Win32 -PassThru
# $api::EndBufferedPaint(hBufferedPaint, fUpdateTarget)#uselib "UXTHEME.dll"
#func global EndBufferedPaint "EndBufferedPaint" sptr, sptr
; EndBufferedPaint hBufferedPaint, fUpdateTarget ; 戻り値は stat
; hBufferedPaint : INT_PTR -> "sptr"
; fUpdateTarget : BOOL -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。#uselib "UXTHEME.dll"
#cfunc global EndBufferedPaint "EndBufferedPaint" sptr, int
; res = EndBufferedPaint(hBufferedPaint, fUpdateTarget)
; hBufferedPaint : INT_PTR -> "sptr"
; fUpdateTarget : BOOL -> "int"; HRESULT EndBufferedPaint(INT_PTR hBufferedPaint, BOOL fUpdateTarget)
#uselib "UXTHEME.dll"
#cfunc global EndBufferedPaint "EndBufferedPaint" intptr, int
; res = EndBufferedPaint(hBufferedPaint, fUpdateTarget)
; hBufferedPaint : INT_PTR -> "intptr"
; fUpdateTarget : BOOL -> "int"import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
uxtheme = windows.NewLazySystemDLL("UXTHEME.dll")
procEndBufferedPaint = uxtheme.NewProc("EndBufferedPaint")
)
// hBufferedPaint (INT_PTR), fUpdateTarget (BOOL)
r1, _, err := procEndBufferedPaint.Call(
uintptr(hBufferedPaint),
uintptr(fUpdateTarget),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // HRESULTfunction EndBufferedPaint(
hBufferedPaint: NativeInt; // INT_PTR
fUpdateTarget: BOOL // BOOL
): Integer; stdcall;
external 'UXTHEME.dll' name 'EndBufferedPaint';result := DllCall("UXTHEME\EndBufferedPaint"
, "Ptr", hBufferedPaint ; INT_PTR
, "Int", fUpdateTarget ; BOOL
, "Int") ; return: HRESULT●EndBufferedPaint(hBufferedPaint, fUpdateTarget) = DLL("UXTHEME.dll", "int EndBufferedPaint(int, bool)")
# 呼び出し: EndBufferedPaint(hBufferedPaint, fUpdateTarget)
# hBufferedPaint : INT_PTR -> "int"
# fUpdateTarget : BOOL -> "bool"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。