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GetThemeAnimationProperty
関数テーマのストーリーボードアニメーションのプロパティ値を取得する。
シグネチャ
// UXTHEME.dll
#include <windows.h>
HRESULT GetThemeAnimationProperty(
HTHEME hTheme,
INT iStoryboardId,
INT iTargetId,
TA_PROPERTY eProperty,
void* pvProperty, // optional
DWORD cbSize,
DWORD* pcbSizeOut
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| hTheme | HTHEME | in |
| iStoryboardId | INT | in |
| iTargetId | INT | in |
| eProperty | TA_PROPERTY | in |
| pvProperty | void* | outoptional |
| cbSize | DWORD | in |
| pcbSizeOut | DWORD* | out |
戻り値の型: HRESULT
各言語での呼び出し定義
// UXTHEME.dll
#include <windows.h>
HRESULT GetThemeAnimationProperty(
HTHEME hTheme,
INT iStoryboardId,
INT iTargetId,
TA_PROPERTY eProperty,
void* pvProperty, // optional
DWORD cbSize,
DWORD* pcbSizeOut
);[DllImport("UXTHEME.dll", ExactSpelling = true)]
static extern int GetThemeAnimationProperty(
IntPtr hTheme, // HTHEME
int iStoryboardId, // INT
int iTargetId, // INT
int eProperty, // TA_PROPERTY
IntPtr pvProperty, // void* optional, out
uint cbSize, // DWORD
out uint pcbSizeOut // DWORD* out
);<DllImport("UXTHEME.dll", ExactSpelling:=True)>
Public Shared Function GetThemeAnimationProperty(
hTheme As IntPtr, ' HTHEME
iStoryboardId As Integer, ' INT
iTargetId As Integer, ' INT
eProperty As Integer, ' TA_PROPERTY
pvProperty As IntPtr, ' void* optional, out
cbSize As UInteger, ' DWORD
<Out> ByRef pcbSizeOut As UInteger ' DWORD* out
) As Integer
End Function' hTheme : HTHEME
' iStoryboardId : INT
' iTargetId : INT
' eProperty : TA_PROPERTY
' pvProperty : void* optional, out
' cbSize : DWORD
' pcbSizeOut : DWORD* out
Declare PtrSafe Function GetThemeAnimationProperty Lib "uxtheme" ( _
ByVal hTheme As LongPtr, _
ByVal iStoryboardId As Long, _
ByVal iTargetId As Long, _
ByVal eProperty As Long, _
ByVal pvProperty As LongPtr, _
ByVal cbSize As Long, _
ByRef pcbSizeOut As Long) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
GetThemeAnimationProperty = ctypes.windll.uxtheme.GetThemeAnimationProperty
GetThemeAnimationProperty.restype = ctypes.c_int
GetThemeAnimationProperty.argtypes = [
ctypes.c_ssize_t, # hTheme : HTHEME
ctypes.c_int, # iStoryboardId : INT
ctypes.c_int, # iTargetId : INT
ctypes.c_int, # eProperty : TA_PROPERTY
ctypes.POINTER(None), # pvProperty : void* optional, out
wintypes.DWORD, # cbSize : DWORD
ctypes.POINTER(wintypes.DWORD), # pcbSizeOut : DWORD* out
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('UXTHEME.dll')
GetThemeAnimationProperty = Fiddle::Function.new(
lib['GetThemeAnimationProperty'],
[
Fiddle::TYPE_INTPTR_T, # hTheme : HTHEME
Fiddle::TYPE_INT, # iStoryboardId : INT
Fiddle::TYPE_INT, # iTargetId : INT
Fiddle::TYPE_INT, # eProperty : TA_PROPERTY
Fiddle::TYPE_VOIDP, # pvProperty : void* optional, out
-Fiddle::TYPE_INT, # cbSize : DWORD
Fiddle::TYPE_VOIDP, # pcbSizeOut : DWORD* out
],
Fiddle::TYPE_INT)#[link(name = "uxtheme")]
extern "system" {
fn GetThemeAnimationProperty(
hTheme: isize, // HTHEME
iStoryboardId: i32, // INT
iTargetId: i32, // INT
eProperty: i32, // TA_PROPERTY
pvProperty: *mut (), // void* optional, out
cbSize: u32, // DWORD
pcbSizeOut: *mut u32 // DWORD* out
) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("UXTHEME.dll")]
public static extern int GetThemeAnimationProperty(IntPtr hTheme, int iStoryboardId, int iTargetId, int eProperty, IntPtr pvProperty, uint cbSize, out uint pcbSizeOut);
"@
$api = Add-Type -MemberDefinition $sig -Name 'UXTHEME_GetThemeAnimationProperty' -Namespace Win32 -PassThru
# $api::GetThemeAnimationProperty(hTheme, iStoryboardId, iTargetId, eProperty, pvProperty, cbSize, pcbSizeOut)#uselib "UXTHEME.dll"
#func global GetThemeAnimationProperty "GetThemeAnimationProperty" sptr, sptr, sptr, sptr, sptr, sptr, sptr
; GetThemeAnimationProperty hTheme, iStoryboardId, iTargetId, eProperty, pvProperty, cbSize, varptr(pcbSizeOut) ; 戻り値は stat
; hTheme : HTHEME -> "sptr"
; iStoryboardId : INT -> "sptr"
; iTargetId : INT -> "sptr"
; eProperty : TA_PROPERTY -> "sptr"
; pvProperty : void* optional, out -> "sptr"
; cbSize : DWORD -> "sptr"
; pcbSizeOut : DWORD* out -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。出力引数:
#uselib "UXTHEME.dll" #cfunc global GetThemeAnimationProperty "GetThemeAnimationProperty" sptr, int, int, int, sptr, int, var ; res = GetThemeAnimationProperty(hTheme, iStoryboardId, iTargetId, eProperty, pvProperty, cbSize, pcbSizeOut) ; hTheme : HTHEME -> "sptr" ; iStoryboardId : INT -> "int" ; iTargetId : INT -> "int" ; eProperty : TA_PROPERTY -> "int" ; pvProperty : void* optional, out -> "sptr" ; cbSize : DWORD -> "int" ; pcbSizeOut : DWORD* out -> "var" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。#uselib "UXTHEME.dll" #cfunc global GetThemeAnimationProperty "GetThemeAnimationProperty" sptr, int, int, int, sptr, int, sptr ; res = GetThemeAnimationProperty(hTheme, iStoryboardId, iTargetId, eProperty, pvProperty, cbSize, varptr(pcbSizeOut)) ; hTheme : HTHEME -> "sptr" ; iStoryboardId : INT -> "int" ; iTargetId : INT -> "int" ; eProperty : TA_PROPERTY -> "int" ; pvProperty : void* optional, out -> "sptr" ; cbSize : DWORD -> "int" ; pcbSizeOut : DWORD* out -> "sptr" ; ※出力/バッファ引数はポインタ方式(token=sptr / 呼び出しは varptr(変数))。
出力引数:
; HRESULT GetThemeAnimationProperty(HTHEME hTheme, INT iStoryboardId, INT iTargetId, TA_PROPERTY eProperty, void* pvProperty, DWORD cbSize, DWORD* pcbSizeOut) #uselib "UXTHEME.dll" #cfunc global GetThemeAnimationProperty "GetThemeAnimationProperty" intptr, int, int, int, intptr, int, var ; res = GetThemeAnimationProperty(hTheme, iStoryboardId, iTargetId, eProperty, pvProperty, cbSize, pcbSizeOut) ; hTheme : HTHEME -> "intptr" ; iStoryboardId : INT -> "int" ; iTargetId : INT -> "int" ; eProperty : TA_PROPERTY -> "int" ; pvProperty : void* optional, out -> "intptr" ; cbSize : DWORD -> "int" ; pcbSizeOut : DWORD* out -> "var" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。; HRESULT GetThemeAnimationProperty(HTHEME hTheme, INT iStoryboardId, INT iTargetId, TA_PROPERTY eProperty, void* pvProperty, DWORD cbSize, DWORD* pcbSizeOut) #uselib "UXTHEME.dll" #cfunc global GetThemeAnimationProperty "GetThemeAnimationProperty" intptr, int, int, int, intptr, int, intptr ; res = GetThemeAnimationProperty(hTheme, iStoryboardId, iTargetId, eProperty, pvProperty, cbSize, varptr(pcbSizeOut)) ; hTheme : HTHEME -> "intptr" ; iStoryboardId : INT -> "int" ; iTargetId : INT -> "int" ; eProperty : TA_PROPERTY -> "int" ; pvProperty : void* optional, out -> "intptr" ; cbSize : DWORD -> "int" ; pcbSizeOut : DWORD* out -> "intptr" ; ※出力/バッファ引数はポインタ方式(token=intptr / 呼び出しは varptr(変数))。
import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
uxtheme = windows.NewLazySystemDLL("UXTHEME.dll")
procGetThemeAnimationProperty = uxtheme.NewProc("GetThemeAnimationProperty")
)
// hTheme (HTHEME), iStoryboardId (INT), iTargetId (INT), eProperty (TA_PROPERTY), pvProperty (void* optional, out), cbSize (DWORD), pcbSizeOut (DWORD* out)
r1, _, err := procGetThemeAnimationProperty.Call(
uintptr(hTheme),
uintptr(iStoryboardId),
uintptr(iTargetId),
uintptr(eProperty),
uintptr(pvProperty),
uintptr(cbSize),
uintptr(pcbSizeOut),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // HRESULTfunction GetThemeAnimationProperty(
hTheme: NativeInt; // HTHEME
iStoryboardId: Integer; // INT
iTargetId: Integer; // INT
eProperty: Integer; // TA_PROPERTY
pvProperty: Pointer; // void* optional, out
cbSize: DWORD; // DWORD
pcbSizeOut: Pointer // DWORD* out
): Integer; stdcall;
external 'UXTHEME.dll' name 'GetThemeAnimationProperty';result := DllCall("UXTHEME\GetThemeAnimationProperty"
, "Ptr", hTheme ; HTHEME
, "Int", iStoryboardId ; INT
, "Int", iTargetId ; INT
, "Int", eProperty ; TA_PROPERTY
, "Ptr", pvProperty ; void* optional, out
, "UInt", cbSize ; DWORD
, "Ptr", pcbSizeOut ; DWORD* out
, "Int") ; return: HRESULT●GetThemeAnimationProperty(hTheme, iStoryboardId, iTargetId, eProperty, pvProperty, cbSize, pcbSizeOut) = DLL("UXTHEME.dll", "int GetThemeAnimationProperty(int, int, int, int, void*, dword, void*)")
# 呼び出し: GetThemeAnimationProperty(hTheme, iStoryboardId, iTargetId, eProperty, pvProperty, cbSize, pcbSizeOut)
# hTheme : HTHEME -> "int"
# iStoryboardId : INT -> "int"
# iTargetId : INT -> "int"
# eProperty : TA_PROPERTY -> "int"
# pvProperty : void* optional, out -> "void*"
# cbSize : DWORD -> "dword"
# pcbSizeOut : DWORD* out -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。