Win32 API 日本語リファレンス
ホームUI.Controls › GetThemeAnimationTransform

GetThemeAnimationTransform

関数
テーマアニメーションの指定インデックスの変換情報を取得する。
DLLUXTHEME.dll呼出規約winapi対応OSwindows8.0

シグネチャ

// UXTHEME.dll
#include <windows.h>

HRESULT GetThemeAnimationTransform(
    HTHEME hTheme,
    INT iStoryboardId,
    INT iTargetId,
    DWORD dwTransformIndex,
    TA_TRANSFORM* pTransform,   // optional
    DWORD cbSize,
    DWORD* pcbSizeOut
);

パラメーター

名前方向
hThemeHTHEMEin
iStoryboardIdINTin
iTargetIdINTin
dwTransformIndexDWORDin
pTransformTA_TRANSFORM*outoptional
cbSizeDWORDin
pcbSizeOutDWORD*out

戻り値の型: HRESULT

各言語での呼び出し定義

// UXTHEME.dll
#include <windows.h>

HRESULT GetThemeAnimationTransform(
    HTHEME hTheme,
    INT iStoryboardId,
    INT iTargetId,
    DWORD dwTransformIndex,
    TA_TRANSFORM* pTransform,   // optional
    DWORD cbSize,
    DWORD* pcbSizeOut
);
[DllImport("UXTHEME.dll", ExactSpelling = true)]
static extern int GetThemeAnimationTransform(
    IntPtr hTheme,   // HTHEME
    int iStoryboardId,   // INT
    int iTargetId,   // INT
    uint dwTransformIndex,   // DWORD
    IntPtr pTransform,   // TA_TRANSFORM* optional, out
    uint cbSize,   // DWORD
    out uint pcbSizeOut   // DWORD* out
);
<DllImport("UXTHEME.dll", ExactSpelling:=True)>
Public Shared Function GetThemeAnimationTransform(
    hTheme As IntPtr,   ' HTHEME
    iStoryboardId As Integer,   ' INT
    iTargetId As Integer,   ' INT
    dwTransformIndex As UInteger,   ' DWORD
    pTransform As IntPtr,   ' TA_TRANSFORM* optional, out
    cbSize As UInteger,   ' DWORD
    <Out> ByRef pcbSizeOut As UInteger   ' DWORD* out
) As Integer
End Function
' hTheme : HTHEME
' iStoryboardId : INT
' iTargetId : INT
' dwTransformIndex : DWORD
' pTransform : TA_TRANSFORM* optional, out
' cbSize : DWORD
' pcbSizeOut : DWORD* out
Declare PtrSafe Function GetThemeAnimationTransform Lib "uxtheme" ( _
    ByVal hTheme As LongPtr, _
    ByVal iStoryboardId As Long, _
    ByVal iTargetId As Long, _
    ByVal dwTransformIndex As Long, _
    ByVal pTransform As LongPtr, _
    ByVal cbSize As Long, _
    ByRef pcbSizeOut As Long) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。
import ctypes
from ctypes import wintypes

GetThemeAnimationTransform = ctypes.windll.uxtheme.GetThemeAnimationTransform
GetThemeAnimationTransform.restype = ctypes.c_int
GetThemeAnimationTransform.argtypes = [
    ctypes.c_ssize_t,  # hTheme : HTHEME
    ctypes.c_int,  # iStoryboardId : INT
    ctypes.c_int,  # iTargetId : INT
    wintypes.DWORD,  # dwTransformIndex : DWORD
    ctypes.c_void_p,  # pTransform : TA_TRANSFORM* optional, out
    wintypes.DWORD,  # cbSize : DWORD
    ctypes.POINTER(wintypes.DWORD),  # pcbSizeOut : DWORD* out
]
require 'fiddle'
require 'fiddle/import'

lib = Fiddle.dlopen('UXTHEME.dll')
GetThemeAnimationTransform = Fiddle::Function.new(
  lib['GetThemeAnimationTransform'],
  [
    Fiddle::TYPE_INTPTR_T,  # hTheme : HTHEME
    Fiddle::TYPE_INT,  # iStoryboardId : INT
    Fiddle::TYPE_INT,  # iTargetId : INT
    -Fiddle::TYPE_INT,  # dwTransformIndex : DWORD
    Fiddle::TYPE_VOIDP,  # pTransform : TA_TRANSFORM* optional, out
    -Fiddle::TYPE_INT,  # cbSize : DWORD
    Fiddle::TYPE_VOIDP,  # pcbSizeOut : DWORD* out
  ],
  Fiddle::TYPE_INT)
#[link(name = "uxtheme")]
extern "system" {
    fn GetThemeAnimationTransform(
        hTheme: isize,  // HTHEME
        iStoryboardId: i32,  // INT
        iTargetId: i32,  // INT
        dwTransformIndex: u32,  // DWORD
        pTransform: *mut TA_TRANSFORM,  // TA_TRANSFORM* optional, out
        cbSize: u32,  // DWORD
        pcbSizeOut: *mut u32  // DWORD* out
    ) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.
$sig = @"
[DllImport("UXTHEME.dll")]
public static extern int GetThemeAnimationTransform(IntPtr hTheme, int iStoryboardId, int iTargetId, uint dwTransformIndex, IntPtr pTransform, uint cbSize, out uint pcbSizeOut);
"@
$api = Add-Type -MemberDefinition $sig -Name 'UXTHEME_GetThemeAnimationTransform' -Namespace Win32 -PassThru
# $api::GetThemeAnimationTransform(hTheme, iStoryboardId, iTargetId, dwTransformIndex, pTransform, cbSize, pcbSizeOut)
#uselib "UXTHEME.dll"
#func global GetThemeAnimationTransform "GetThemeAnimationTransform" sptr, sptr, sptr, sptr, sptr, sptr, sptr
; GetThemeAnimationTransform hTheme, iStoryboardId, iTargetId, dwTransformIndex, varptr(pTransform), cbSize, varptr(pcbSizeOut)   ; 戻り値は stat
; hTheme : HTHEME -> "sptr"
; iStoryboardId : INT -> "sptr"
; iTargetId : INT -> "sptr"
; dwTransformIndex : DWORD -> "sptr"
; pTransform : TA_TRANSFORM* optional, out -> "sptr"
; cbSize : DWORD -> "sptr"
; pcbSizeOut : DWORD* out -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。
出力引数:
#uselib "UXTHEME.dll"
#cfunc global GetThemeAnimationTransform "GetThemeAnimationTransform" sptr, int, int, int, var, int, var
; res = GetThemeAnimationTransform(hTheme, iStoryboardId, iTargetId, dwTransformIndex, pTransform, cbSize, pcbSizeOut)
; hTheme : HTHEME -> "sptr"
; iStoryboardId : INT -> "int"
; iTargetId : INT -> "int"
; dwTransformIndex : DWORD -> "int"
; pTransform : TA_TRANSFORM* optional, out -> "var"
; cbSize : DWORD -> "int"
; pcbSizeOut : DWORD* out -> "var"
; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。
出力引数:
; HRESULT GetThemeAnimationTransform(HTHEME hTheme, INT iStoryboardId, INT iTargetId, DWORD dwTransformIndex, TA_TRANSFORM* pTransform, DWORD cbSize, DWORD* pcbSizeOut)
#uselib "UXTHEME.dll"
#cfunc global GetThemeAnimationTransform "GetThemeAnimationTransform" intptr, int, int, int, var, int, var
; res = GetThemeAnimationTransform(hTheme, iStoryboardId, iTargetId, dwTransformIndex, pTransform, cbSize, pcbSizeOut)
; hTheme : HTHEME -> "intptr"
; iStoryboardId : INT -> "int"
; iTargetId : INT -> "int"
; dwTransformIndex : DWORD -> "int"
; pTransform : TA_TRANSFORM* optional, out -> "var"
; cbSize : DWORD -> "int"
; pcbSizeOut : DWORD* out -> "var"
; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。
import (
	"golang.org/x/sys/windows"
	"unsafe"
)

var (
	uxtheme = windows.NewLazySystemDLL("UXTHEME.dll")
	procGetThemeAnimationTransform = uxtheme.NewProc("GetThemeAnimationTransform")
)

// hTheme (HTHEME), iStoryboardId (INT), iTargetId (INT), dwTransformIndex (DWORD), pTransform (TA_TRANSFORM* optional, out), cbSize (DWORD), pcbSizeOut (DWORD* out)
r1, _, err := procGetThemeAnimationTransform.Call(
	uintptr(hTheme),
	uintptr(iStoryboardId),
	uintptr(iTargetId),
	uintptr(dwTransformIndex),
	uintptr(pTransform),
	uintptr(cbSize),
	uintptr(pcbSizeOut),
)
_ = err  // syscall.Errno (valid when the call sets last-error)
_ = r1   // HRESULT
function GetThemeAnimationTransform(
  hTheme: NativeInt;   // HTHEME
  iStoryboardId: Integer;   // INT
  iTargetId: Integer;   // INT
  dwTransformIndex: DWORD;   // DWORD
  pTransform: Pointer;   // TA_TRANSFORM* optional, out
  cbSize: DWORD;   // DWORD
  pcbSizeOut: Pointer   // DWORD* out
): Integer; stdcall;
  external 'UXTHEME.dll' name 'GetThemeAnimationTransform';
result := DllCall("UXTHEME\GetThemeAnimationTransform"
    , "Ptr", hTheme   ; HTHEME
    , "Int", iStoryboardId   ; INT
    , "Int", iTargetId   ; INT
    , "UInt", dwTransformIndex   ; DWORD
    , "Ptr", pTransform   ; TA_TRANSFORM* optional, out
    , "UInt", cbSize   ; DWORD
    , "Ptr", pcbSizeOut   ; DWORD* out
    , "Int")   ; return: HRESULT
●GetThemeAnimationTransform(hTheme, iStoryboardId, iTargetId, dwTransformIndex, pTransform, cbSize, pcbSizeOut) = DLL("UXTHEME.dll", "int GetThemeAnimationTransform(int, int, int, dword, void*, dword, void*)")
# 呼び出し: GetThemeAnimationTransform(hTheme, iStoryboardId, iTargetId, dwTransformIndex, pTransform, cbSize, pcbSizeOut)
# hTheme : HTHEME -> "int"
# iStoryboardId : INT -> "int"
# iTargetId : INT -> "int"
# dwTransformIndex : DWORD -> "dword"
# pTransform : TA_TRANSFORM* optional, out -> "void*"
# cbSize : DWORD -> "dword"
# pcbSizeOut : DWORD* out -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。