Win32 API 日本語リファレンス
ホームUI.Controls › GetThemeAnimationTransform

GetThemeAnimationTransform

関数
テーマアニメーションの指定インデックスの変換情報を取得する。
DLLUXTHEME.dll呼出規約winapi対応OSwindows8.0

シグネチャ

// UXTHEME.dll
#include <windows.h>

HRESULT GetThemeAnimationTransform(
    HTHEME hTheme,
    INT iStoryboardId,
    INT iTargetId,
    DWORD dwTransformIndex,
    TA_TRANSFORM* pTransform,   // optional
    DWORD cbSize,
    DWORD* pcbSizeOut
);

パラメーター

名前方向説明
hThemeHTHEMEinオープン済みのテーマ ハンドル。
iStoryboardIdINTin事前定義されたストーリーボード識別子。
iTargetIdINTin事前定義されたターゲット識別子。
dwTransformIndexDWORDin変換操作の 0 から始まるインデックス。
pTransformTA_TRANSFORM*outoptional変換構造体を受け取るバッファーへのポインター。
cbSizeDWORDinpTransform が指すバッファーのバイト サイズ。
pcbSizeOutDWORD*out変換操作構造体のバイト サイズ。

戻り値の型: HRESULT

公式ドキュメント

ストーリーボード ID、ターゲット ID、および変換インデックスに基づいてアニメーション変換操作を取得します。

戻り値

この関数が成功すると S_OK を返します。失敗した場合は HRESULT エラー コードを返します。

出典・ライセンス: 上記「公式ドキュメント」の内容は Microsoft の Win32 API ドキュメント(MicrosoftDocs/sdk-api)を日本語に翻訳・改変したものです。© Microsoft Corporation. CC BY 4.0 で提供。
Microsoft 公式リファレンス: 英語 (en-us) · 日本語 (ja-jp) · 原文ソース (GitHub)

各言語での呼び出し定義

// UXTHEME.dll
#include <windows.h>

HRESULT GetThemeAnimationTransform(
    HTHEME hTheme,
    INT iStoryboardId,
    INT iTargetId,
    DWORD dwTransformIndex,
    TA_TRANSFORM* pTransform,   // optional
    DWORD cbSize,
    DWORD* pcbSizeOut
);
[DllImport("UXTHEME.dll", ExactSpelling = true)]
static extern int GetThemeAnimationTransform(
    IntPtr hTheme,   // HTHEME
    int iStoryboardId,   // INT
    int iTargetId,   // INT
    uint dwTransformIndex,   // DWORD
    IntPtr pTransform,   // TA_TRANSFORM* optional, out
    uint cbSize,   // DWORD
    out uint pcbSizeOut   // DWORD* out
);
<DllImport("UXTHEME.dll", ExactSpelling:=True)>
Public Shared Function GetThemeAnimationTransform(
    hTheme As IntPtr,   ' HTHEME
    iStoryboardId As Integer,   ' INT
    iTargetId As Integer,   ' INT
    dwTransformIndex As UInteger,   ' DWORD
    pTransform As IntPtr,   ' TA_TRANSFORM* optional, out
    cbSize As UInteger,   ' DWORD
    <Out> ByRef pcbSizeOut As UInteger   ' DWORD* out
) As Integer
End Function
' hTheme : HTHEME
' iStoryboardId : INT
' iTargetId : INT
' dwTransformIndex : DWORD
' pTransform : TA_TRANSFORM* optional, out
' cbSize : DWORD
' pcbSizeOut : DWORD* out
Declare PtrSafe Function GetThemeAnimationTransform Lib "uxtheme" ( _
    ByVal hTheme As LongPtr, _
    ByVal iStoryboardId As Long, _
    ByVal iTargetId As Long, _
    ByVal dwTransformIndex As Long, _
    ByVal pTransform As LongPtr, _
    ByVal cbSize As Long, _
    ByRef pcbSizeOut As Long) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。
import ctypes
from ctypes import wintypes

GetThemeAnimationTransform = ctypes.windll.uxtheme.GetThemeAnimationTransform
GetThemeAnimationTransform.restype = ctypes.c_int
GetThemeAnimationTransform.argtypes = [
    ctypes.c_ssize_t,  # hTheme : HTHEME
    ctypes.c_int,  # iStoryboardId : INT
    ctypes.c_int,  # iTargetId : INT
    wintypes.DWORD,  # dwTransformIndex : DWORD
    ctypes.c_void_p,  # pTransform : TA_TRANSFORM* optional, out
    wintypes.DWORD,  # cbSize : DWORD
    ctypes.POINTER(wintypes.DWORD),  # pcbSizeOut : DWORD* out
]
require 'fiddle'
require 'fiddle/import'

lib = Fiddle.dlopen('UXTHEME.dll')
GetThemeAnimationTransform = Fiddle::Function.new(
  lib['GetThemeAnimationTransform'],
  [
    Fiddle::TYPE_INTPTR_T,  # hTheme : HTHEME
    Fiddle::TYPE_INT,  # iStoryboardId : INT
    Fiddle::TYPE_INT,  # iTargetId : INT
    -Fiddle::TYPE_INT,  # dwTransformIndex : DWORD
    Fiddle::TYPE_VOIDP,  # pTransform : TA_TRANSFORM* optional, out
    -Fiddle::TYPE_INT,  # cbSize : DWORD
    Fiddle::TYPE_VOIDP,  # pcbSizeOut : DWORD* out
  ],
  Fiddle::TYPE_INT)
#[link(name = "uxtheme")]
extern "system" {
    fn GetThemeAnimationTransform(
        hTheme: isize,  // HTHEME
        iStoryboardId: i32,  // INT
        iTargetId: i32,  // INT
        dwTransformIndex: u32,  // DWORD
        pTransform: *mut TA_TRANSFORM,  // TA_TRANSFORM* optional, out
        cbSize: u32,  // DWORD
        pcbSizeOut: *mut u32  // DWORD* out
    ) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.
$sig = @"
[DllImport("UXTHEME.dll")]
public static extern int GetThemeAnimationTransform(IntPtr hTheme, int iStoryboardId, int iTargetId, uint dwTransformIndex, IntPtr pTransform, uint cbSize, out uint pcbSizeOut);
"@
$api = Add-Type -MemberDefinition $sig -Name 'UXTHEME_GetThemeAnimationTransform' -Namespace Win32 -PassThru
# $api::GetThemeAnimationTransform(hTheme, iStoryboardId, iTargetId, dwTransformIndex, pTransform, cbSize, pcbSizeOut)
#uselib "UXTHEME.dll"
#func global GetThemeAnimationTransform "GetThemeAnimationTransform" sptr, sptr, sptr, sptr, sptr, sptr, sptr
; GetThemeAnimationTransform hTheme, iStoryboardId, iTargetId, dwTransformIndex, varptr(pTransform), cbSize, varptr(pcbSizeOut)   ; 戻り値は stat
; hTheme : HTHEME -> "sptr"
; iStoryboardId : INT -> "sptr"
; iTargetId : INT -> "sptr"
; dwTransformIndex : DWORD -> "sptr"
; pTransform : TA_TRANSFORM* optional, out -> "sptr"
; cbSize : DWORD -> "sptr"
; pcbSizeOut : DWORD* out -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。
出力引数:
#uselib "UXTHEME.dll"
#cfunc global GetThemeAnimationTransform "GetThemeAnimationTransform" sptr, int, int, int, var, int, var
; res = GetThemeAnimationTransform(hTheme, iStoryboardId, iTargetId, dwTransformIndex, pTransform, cbSize, pcbSizeOut)
; hTheme : HTHEME -> "sptr"
; iStoryboardId : INT -> "int"
; iTargetId : INT -> "int"
; dwTransformIndex : DWORD -> "int"
; pTransform : TA_TRANSFORM* optional, out -> "var"
; cbSize : DWORD -> "int"
; pcbSizeOut : DWORD* out -> "var"
; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。
出力引数:
; HRESULT GetThemeAnimationTransform(HTHEME hTheme, INT iStoryboardId, INT iTargetId, DWORD dwTransformIndex, TA_TRANSFORM* pTransform, DWORD cbSize, DWORD* pcbSizeOut)
#uselib "UXTHEME.dll"
#cfunc global GetThemeAnimationTransform "GetThemeAnimationTransform" intptr, int, int, int, var, int, var
; res = GetThemeAnimationTransform(hTheme, iStoryboardId, iTargetId, dwTransformIndex, pTransform, cbSize, pcbSizeOut)
; hTheme : HTHEME -> "intptr"
; iStoryboardId : INT -> "int"
; iTargetId : INT -> "int"
; dwTransformIndex : DWORD -> "int"
; pTransform : TA_TRANSFORM* optional, out -> "var"
; cbSize : DWORD -> "int"
; pcbSizeOut : DWORD* out -> "var"
; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。
import (
	"golang.org/x/sys/windows"
	"unsafe"
)

var (
	uxtheme = windows.NewLazySystemDLL("UXTHEME.dll")
	procGetThemeAnimationTransform = uxtheme.NewProc("GetThemeAnimationTransform")
)

// hTheme (HTHEME), iStoryboardId (INT), iTargetId (INT), dwTransformIndex (DWORD), pTransform (TA_TRANSFORM* optional, out), cbSize (DWORD), pcbSizeOut (DWORD* out)
r1, _, err := procGetThemeAnimationTransform.Call(
	uintptr(hTheme),
	uintptr(iStoryboardId),
	uintptr(iTargetId),
	uintptr(dwTransformIndex),
	uintptr(pTransform),
	uintptr(cbSize),
	uintptr(pcbSizeOut),
)
_ = err  // syscall.Errno (valid when the call sets last-error)
_ = r1   // HRESULT
function GetThemeAnimationTransform(
  hTheme: NativeInt;   // HTHEME
  iStoryboardId: Integer;   // INT
  iTargetId: Integer;   // INT
  dwTransformIndex: DWORD;   // DWORD
  pTransform: Pointer;   // TA_TRANSFORM* optional, out
  cbSize: DWORD;   // DWORD
  pcbSizeOut: Pointer   // DWORD* out
): Integer; stdcall;
  external 'UXTHEME.dll' name 'GetThemeAnimationTransform';
result := DllCall("UXTHEME\GetThemeAnimationTransform"
    , "Ptr", hTheme   ; HTHEME
    , "Int", iStoryboardId   ; INT
    , "Int", iTargetId   ; INT
    , "UInt", dwTransformIndex   ; DWORD
    , "Ptr", pTransform   ; TA_TRANSFORM* optional, out
    , "UInt", cbSize   ; DWORD
    , "Ptr", pcbSizeOut   ; DWORD* out
    , "Int")   ; return: HRESULT
●GetThemeAnimationTransform(hTheme, iStoryboardId, iTargetId, dwTransformIndex, pTransform, cbSize, pcbSizeOut) = DLL("UXTHEME.dll", "int GetThemeAnimationTransform(int, int, int, dword, void*, dword, void*)")
# 呼び出し: GetThemeAnimationTransform(hTheme, iStoryboardId, iTargetId, dwTransformIndex, pTransform, cbSize, pcbSizeOut)
# hTheme : HTHEME -> "int"
# iStoryboardId : INT -> "int"
# iTargetId : INT -> "int"
# dwTransformIndex : DWORD -> "dword"
# pTransform : TA_TRANSFORM* optional, out -> "void*"
# cbSize : DWORD -> "dword"
# pcbSizeOut : DWORD* out -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。
const std = @import("std");

extern "uxtheme" fn GetThemeAnimationTransform(
    hTheme: isize, // HTHEME
    iStoryboardId: i32, // INT
    iTargetId: i32, // INT
    dwTransformIndex: u32, // DWORD
    pTransform: [*c]TA_TRANSFORM, // TA_TRANSFORM* optional, out
    cbSize: u32, // DWORD
    pcbSizeOut: [*c]u32 // DWORD* out
) callconv(std.os.windows.WINAPI) i32;
proc GetThemeAnimationTransform(
    hTheme: int,  # HTHEME
    iStoryboardId: int32,  # INT
    iTargetId: int32,  # INT
    dwTransformIndex: uint32,  # DWORD
    pTransform: ptr TA_TRANSFORM,  # TA_TRANSFORM* optional, out
    cbSize: uint32,  # DWORD
    pcbSizeOut: ptr uint32  # DWORD* out
): int32 {.importc: "GetThemeAnimationTransform", stdcall, dynlib: "UXTHEME.dll".}
pragma(lib, "uxtheme");
extern(Windows)
int GetThemeAnimationTransform(
    ptrdiff_t hTheme,   // HTHEME
    int iStoryboardId,   // INT
    int iTargetId,   // INT
    uint dwTransformIndex,   // DWORD
    TA_TRANSFORM* pTransform,   // TA_TRANSFORM* optional, out
    uint cbSize,   // DWORD
    uint* pcbSizeOut   // DWORD* out
);
ccall((:GetThemeAnimationTransform, "UXTHEME.dll"), stdcall, Int32,
      (Int, Int32, Int32, UInt32, Ptr{TA_TRANSFORM}, UInt32, Ptr{UInt32}),
      hTheme, iStoryboardId, iTargetId, dwTransformIndex, pTransform, cbSize, pcbSizeOut)
# hTheme : HTHEME -> Int
# iStoryboardId : INT -> Int32
# iTargetId : INT -> Int32
# dwTransformIndex : DWORD -> UInt32
# pTransform : TA_TRANSFORM* optional, out -> Ptr{TA_TRANSFORM}
# cbSize : DWORD -> UInt32
# pcbSizeOut : DWORD* out -> Ptr{UInt32}
# stdcall は 32bit のみ意味を持つ(x64 では無視)。
local ffi = require("ffi")
ffi.cdef[[
int32_t GetThemeAnimationTransform(
    intptr_t hTheme,
    int32_t iStoryboardId,
    int32_t iTargetId,
    uint32_t dwTransformIndex,
    void* pTransform,
    uint32_t cbSize,
    uint32_t* pcbSizeOut);
]]
local uxtheme = ffi.load("uxtheme")
-- uxtheme.GetThemeAnimationTransform(hTheme, iStoryboardId, iTargetId, dwTransformIndex, pTransform, cbSize, pcbSizeOut)
-- hTheme : HTHEME
-- iStoryboardId : INT
-- iTargetId : INT
-- dwTransformIndex : DWORD
-- pTransform : TA_TRANSFORM* optional, out
-- cbSize : DWORD
-- pcbSizeOut : DWORD* out
-- 構造体/GUIDへのポインタは cdef が通るよう void* で表記(実型は各引数コメント参照)。値渡し構造体・enum は対応する typedef を cdef に追加すること。
const koffi = require('koffi');
const lib = koffi.load('UXTHEME.dll');
const GetThemeAnimationTransform = lib.func('__stdcall', 'GetThemeAnimationTransform', 'int32_t', ['intptr_t', 'int32_t', 'int32_t', 'uint32_t', 'void *', 'uint32_t', 'uint32_t *']);
// GetThemeAnimationTransform(hTheme, iStoryboardId, iTargetId, dwTransformIndex, pTransform, cbSize, pcbSizeOut)
// hTheme : HTHEME -> 'intptr_t'
// iStoryboardId : INT -> 'int32_t'
// iTargetId : INT -> 'int32_t'
// dwTransformIndex : DWORD -> 'uint32_t'
// pTransform : TA_TRANSFORM* optional, out -> 'void *'
// cbSize : DWORD -> 'uint32_t'
// pcbSizeOut : DWORD* out -> 'uint32_t *'
// 出力ポインタは koffi.out(...) で包む。構造体は koffi.struct で定義。
const lib = Deno.dlopen("UXTHEME.dll", {
  GetThemeAnimationTransform: { parameters: ["isize", "i32", "i32", "u32", "pointer", "u32", "pointer"], result: "i32" },
});
// lib.symbols.GetThemeAnimationTransform(hTheme, iStoryboardId, iTargetId, dwTransformIndex, pTransform, cbSize, pcbSizeOut)
// hTheme : HTHEME -> "isize"
// iStoryboardId : INT -> "i32"
// iTargetId : INT -> "i32"
// dwTransformIndex : DWORD -> "u32"
// pTransform : TA_TRANSFORM* optional, out -> "pointer"
// cbSize : DWORD -> "u32"
// pcbSizeOut : DWORD* out -> "pointer"
// 文字列引数は "buffer"(NUL 終端のバイト列を Uint8Array で渡す)。
// 値渡し構造体は { struct: [ ...field types... ] } を使用。
<?php
$ffi = FFI::cdef(<<<C
int32_t GetThemeAnimationTransform(
    intptr_t hTheme,
    int32_t iStoryboardId,
    int32_t iTargetId,
    uint32_t dwTransformIndex,
    void* pTransform,
    uint32_t cbSize,
    uint32_t* pcbSizeOut);
C, "UXTHEME.dll");
// $ffi->GetThemeAnimationTransform(hTheme, iStoryboardId, iTargetId, dwTransformIndex, pTransform, cbSize, pcbSizeOut);
// hTheme : HTHEME
// iStoryboardId : INT
// iTargetId : INT
// dwTransformIndex : DWORD
// pTransform : TA_TRANSFORM* optional, out
// cbSize : DWORD
// pcbSizeOut : DWORD* out
// 構造体/GUIDへのポインタは cdef が通るよう void* で表記(実型は各引数コメント参照)。値渡し構造体・enum は対応する typedef を cdef に追加すること。
// WINAPI(stdcall): x64 では呼出規約が統一されるため問題なし。x86 では __stdcall 対応のラッパが必要な場合あり。
import com.sun.jna.*;
import com.sun.jna.ptr.*;
import com.sun.jna.win32.StdCallLibrary;
import com.sun.jna.win32.W32APIOptions;

public interface Uxtheme extends StdCallLibrary {
    Uxtheme INSTANCE = Native.load("uxtheme", Uxtheme.class);
    int GetThemeAnimationTransform(
        long hTheme,   // HTHEME
        int iStoryboardId,   // INT
        int iTargetId,   // INT
        int dwTransformIndex,   // DWORD
        Pointer pTransform,   // TA_TRANSFORM* optional, out
        int cbSize,   // DWORD
        IntByReference pcbSizeOut   // DWORD* out
    );
}
@[Link("uxtheme")]
lib LibUXTHEME
  fun GetThemeAnimationTransform = GetThemeAnimationTransform(
    hTheme : LibC::SSizeT,   # HTHEME
    iStoryboardId : Int32,   # INT
    iTargetId : Int32,   # INT
    dwTransformIndex : UInt32,   # DWORD
    pTransform : TA_TRANSFORM*,   # TA_TRANSFORM* optional, out
    cbSize : UInt32,   # DWORD
    pcbSizeOut : UInt32*   # DWORD* out
  ) : Int32
end
# 構造体/GUID/enum は lib 内に対応する型定義が必要。
# 呼出規約: x64 は規約統一のため OK。x86(32bit)は WINAPI=stdcall だが Crystal の fun に stdcall 付与構文がなく非対応。
import 'dart:ffi';
import 'package:ffi/ffi.dart';

typedef GetThemeAnimationTransformNative = Int32 Function(IntPtr, Int32, Int32, Uint32, Pointer<Void>, Uint32, Pointer<Uint32>);
typedef GetThemeAnimationTransformDart = int Function(int, int, int, int, Pointer<Void>, int, Pointer<Uint32>);
final GetThemeAnimationTransform = DynamicLibrary.open('UXTHEME.dll')
    .lookupFunction<GetThemeAnimationTransformNative, GetThemeAnimationTransformDart>('GetThemeAnimationTransform');
// hTheme : HTHEME -> IntPtr
// iStoryboardId : INT -> Int32
// iTargetId : INT -> Int32
// dwTransformIndex : DWORD -> Uint32
// pTransform : TA_TRANSFORM* optional, out -> Pointer<Void>
// cbSize : DWORD -> Uint32
// pcbSizeOut : DWORD* out -> Pointer<Uint32>
// 文字列は package:ffi の "...".toNativeUtf16()/toNativeUtf8() で変換。
{$mode objfpc}{$H+}
function GetThemeAnimationTransform(
  hTheme: NativeInt;   // HTHEME
  iStoryboardId: Integer;   // INT
  iTargetId: Integer;   // INT
  dwTransformIndex: DWORD;   // DWORD
  pTransform: Pointer;   // TA_TRANSFORM* optional, out
  cbSize: DWORD;   // DWORD
  pcbSizeOut: Pointer   // DWORD* out
): Integer; stdcall;
  external 'UXTHEME.dll' name 'GetThemeAnimationTransform';
import Foreign
import Foreign.C.Types
import Foreign.C.String

foreign import stdcall safe "GetThemeAnimationTransform"
  c_GetThemeAnimationTransform :: CIntPtr -> Int32 -> Int32 -> Word32 -> Ptr () -> Word32 -> Ptr Word32 -> IO Int32
-- hTheme : HTHEME -> CIntPtr
-- iStoryboardId : INT -> Int32
-- iTargetId : INT -> Int32
-- dwTransformIndex : DWORD -> Word32
-- pTransform : TA_TRANSFORM* optional, out -> Ptr ()
-- cbSize : DWORD -> Word32
-- pcbSizeOut : DWORD* out -> Ptr Word32
-- 要 GHC(Windows)。stdcall は x64 では ccall として扱われる。ブロックする API は safe 呼び出し推奨。
open Ctypes
open Foreign

let getthemeanimationtransform =
  foreign "GetThemeAnimationTransform"
    (intptr_t @-> int32_t @-> int32_t @-> uint32_t @-> (ptr void) @-> uint32_t @-> (ptr uint32_t) @-> returning int32_t)
(* hTheme : HTHEME -> intptr_t *)
(* iStoryboardId : INT -> int32_t *)
(* iTargetId : INT -> int32_t *)
(* dwTransformIndex : DWORD -> uint32_t *)
(* pTransform : TA_TRANSFORM* optional, out -> (ptr void) *)
(* cbSize : DWORD -> uint32_t *)
(* pcbSizeOut : DWORD* out -> (ptr uint32_t) *)
(* foreign は cdecl 前提。x64 Windows では WINAPI と一致。構造体は ctypes structure を定義のこと。 *)
(cffi:define-foreign-library uxtheme (t "UXTHEME.dll"))
(cffi:use-foreign-library uxtheme)

(cffi:defcfun ("GetThemeAnimationTransform" get-theme-animation-transform :convention :stdcall) :int32
  (h-theme :int64)   ; HTHEME
  (i-storyboard-id :int32)   ; INT
  (i-target-id :int32)   ; INT
  (dw-transform-index :uint32)   ; DWORD
  (p-transform :pointer)   ; TA_TRANSFORM* optional, out
  (cb-size :uint32)   ; DWORD
  (pcb-size-out :pointer))   ; DWORD* out
; isize/usize(INT_PTR/SIZE_T)は x64 前提で :int64/:uint64。x86 では :int32/:uint32。
use Win32::API;
my $GetThemeAnimationTransform = Win32::API::More->new('UXTHEME',
    'int GetThemeAnimationTransform(LPARAM hTheme, int iStoryboardId, int iTargetId, DWORD dwTransformIndex, LPVOID pTransform, DWORD cbSize, LPVOID pcbSizeOut)');
# my $ret = $GetThemeAnimationTransform->Call($hTheme, $iStoryboardId, $iTargetId, $dwTransformIndex, $pTransform, $cbSize, $pcbSizeOut);
# hTheme : HTHEME -> LPARAM
# iStoryboardId : INT -> int
# iTargetId : INT -> int
# dwTransformIndex : DWORD -> DWORD
# pTransform : TA_TRANSFORM* optional, out -> LPVOID
# cbSize : DWORD -> DWORD
# pcbSizeOut : DWORD* out -> LPVOID
# 値渡し構造体は pack() した文字列、または Win32::API::Struct を使用。

関連項目

使用する型