ホーム › UI.Input.Pointer › InitializeTouchInjection
InitializeTouchInjection
関数タッチ入力の注入機能を初期化する。
シグネチャ
// USER32.dll
#include <windows.h>
BOOL InitializeTouchInjection(
DWORD maxCount,
TOUCH_FEEDBACK_MODE dwMode
);パラメーター
| 名前 | 型 | 方向 | 説明 |
|---|---|---|---|
| maxCount | DWORD | in | 同時に注入可能なタッチ接触点の最大数を指定する。1〜256。 |
| dwMode | TOUCH_FEEDBACK_MODE | in | 視覚フィードバックの動作モードを示すフラグ(TOUCH_FEEDBACK_*)を指定する。 |
戻り値の型: BOOL
各言語での呼び出し定義
// USER32.dll
#include <windows.h>
BOOL InitializeTouchInjection(
DWORD maxCount,
TOUCH_FEEDBACK_MODE dwMode
);[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("USER32.dll", SetLastError = true, ExactSpelling = true)]
static extern bool InitializeTouchInjection(
uint maxCount, // DWORD
uint dwMode // TOUCH_FEEDBACK_MODE
);<DllImport("USER32.dll", SetLastError:=True, ExactSpelling:=True)>
Public Shared Function InitializeTouchInjection(
maxCount As UInteger, ' DWORD
dwMode As UInteger ' TOUCH_FEEDBACK_MODE
) As <MarshalAs(UnmanagedType.Bool)> Boolean
End Function' maxCount : DWORD
' dwMode : TOUCH_FEEDBACK_MODE
Declare PtrSafe Function InitializeTouchInjection Lib "user32" ( _
ByVal maxCount As Long, _
ByVal dwMode As Long) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
InitializeTouchInjection = ctypes.windll.user32.InitializeTouchInjection
InitializeTouchInjection.restype = wintypes.BOOL
InitializeTouchInjection.argtypes = [
wintypes.DWORD, # maxCount : DWORD
wintypes.DWORD, # dwMode : TOUCH_FEEDBACK_MODE
]
# GetLastError: use ctypes.GetLastError() (or ctypes.WinDLL(use_last_error=True))require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('USER32.dll')
InitializeTouchInjection = Fiddle::Function.new(
lib['InitializeTouchInjection'],
[
-Fiddle::TYPE_INT, # maxCount : DWORD
-Fiddle::TYPE_INT, # dwMode : TOUCH_FEEDBACK_MODE
],
Fiddle::TYPE_INT)#[link(name = "user32")]
extern "system" {
fn InitializeTouchInjection(
maxCount: u32, // DWORD
dwMode: u32 // TOUCH_FEEDBACK_MODE
) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("USER32.dll", SetLastError = true)]
public static extern bool InitializeTouchInjection(uint maxCount, uint dwMode);
"@
$api = Add-Type -MemberDefinition $sig -Name 'USER32_InitializeTouchInjection' -Namespace Win32 -PassThru
# $api::InitializeTouchInjection(maxCount, dwMode)#uselib "USER32.dll"
#func global InitializeTouchInjection "InitializeTouchInjection" sptr, sptr
; InitializeTouchInjection maxCount, dwMode ; 戻り値は stat
; maxCount : DWORD -> "sptr"
; dwMode : TOUCH_FEEDBACK_MODE -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。#uselib "USER32.dll"
#cfunc global InitializeTouchInjection "InitializeTouchInjection" int, int
; res = InitializeTouchInjection(maxCount, dwMode)
; maxCount : DWORD -> "int"
; dwMode : TOUCH_FEEDBACK_MODE -> "int"; BOOL InitializeTouchInjection(DWORD maxCount, TOUCH_FEEDBACK_MODE dwMode)
#uselib "USER32.dll"
#cfunc global InitializeTouchInjection "InitializeTouchInjection" int, int
; res = InitializeTouchInjection(maxCount, dwMode)
; maxCount : DWORD -> "int"
; dwMode : TOUCH_FEEDBACK_MODE -> "int"import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
user32 = windows.NewLazySystemDLL("USER32.dll")
procInitializeTouchInjection = user32.NewProc("InitializeTouchInjection")
)
// maxCount (DWORD), dwMode (TOUCH_FEEDBACK_MODE)
r1, _, err := procInitializeTouchInjection.Call(
uintptr(maxCount),
uintptr(dwMode),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // BOOLfunction InitializeTouchInjection(
maxCount: DWORD; // DWORD
dwMode: DWORD // TOUCH_FEEDBACK_MODE
): BOOL; stdcall;
external 'USER32.dll' name 'InitializeTouchInjection';result := DllCall("USER32\InitializeTouchInjection"
, "UInt", maxCount ; DWORD
, "UInt", dwMode ; TOUCH_FEEDBACK_MODE
, "Int") ; return: BOOL●InitializeTouchInjection(maxCount, dwMode) = DLL("USER32.dll", "bool InitializeTouchInjection(dword, dword)")
# 呼び出し: InitializeTouchInjection(maxCount, dwMode)
# maxCount : DWORD -> "dword"
# dwMode : TOUCH_FEEDBACK_MODE -> "dword"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。const std = @import("std");
extern "user32" fn InitializeTouchInjection(
maxCount: u32, // DWORD
dwMode: u32 // TOUCH_FEEDBACK_MODE
) callconv(std.os.windows.WINAPI) i32;proc InitializeTouchInjection(
maxCount: uint32, # DWORD
dwMode: uint32 # TOUCH_FEEDBACK_MODE
): int32 {.importc: "InitializeTouchInjection", stdcall, dynlib: "USER32.dll".}pragma(lib, "user32");
extern(Windows)
int InitializeTouchInjection(
uint maxCount, // DWORD
uint dwMode // TOUCH_FEEDBACK_MODE
);ccall((:InitializeTouchInjection, "USER32.dll"), stdcall, Int32,
(UInt32, UInt32),
maxCount, dwMode)
# maxCount : DWORD -> UInt32
# dwMode : TOUCH_FEEDBACK_MODE -> UInt32
# stdcall は 32bit のみ意味を持つ(x64 では無視)。local ffi = require("ffi")
ffi.cdef[[
int32_t InitializeTouchInjection(
uint32_t maxCount,
uint32_t dwMode);
]]
local user32 = ffi.load("user32")
-- user32.InitializeTouchInjection(maxCount, dwMode)
-- maxCount : DWORD
-- dwMode : TOUCH_FEEDBACK_MODE
-- 構造体/GUIDへのポインタは cdef が通るよう void* で表記(実型は各引数コメント参照)。値渡し構造体・enum は対応する typedef を cdef に追加すること。const koffi = require('koffi');
const lib = koffi.load('USER32.dll');
const InitializeTouchInjection = lib.func('__stdcall', 'InitializeTouchInjection', 'int32_t', ['uint32_t', 'uint32_t']);
// InitializeTouchInjection(maxCount, dwMode)
// maxCount : DWORD -> 'uint32_t'
// dwMode : TOUCH_FEEDBACK_MODE -> 'uint32_t'
// 出力ポインタは koffi.out(...) で包む。構造体は koffi.struct で定義。const lib = Deno.dlopen("USER32.dll", {
InitializeTouchInjection: { parameters: ["u32", "u32"], result: "i32" },
});
// lib.symbols.InitializeTouchInjection(maxCount, dwMode)
// maxCount : DWORD -> "u32"
// dwMode : TOUCH_FEEDBACK_MODE -> "u32"
// 文字列引数は "buffer"(NUL 終端のバイト列を Uint8Array で渡す)。
// 値渡し構造体は { struct: [ ...field types... ] } を使用。<?php
$ffi = FFI::cdef(<<<C
int32_t InitializeTouchInjection(
uint32_t maxCount,
uint32_t dwMode);
C, "USER32.dll");
// $ffi->InitializeTouchInjection(maxCount, dwMode);
// maxCount : DWORD
// dwMode : TOUCH_FEEDBACK_MODE
// 構造体/GUIDへのポインタは cdef が通るよう void* で表記(実型は各引数コメント参照)。値渡し構造体・enum は対応する typedef を cdef に追加すること。
// WINAPI(stdcall): x64 では呼出規約が統一されるため問題なし。x86 では __stdcall 対応のラッパが必要な場合あり。import com.sun.jna.*;
import com.sun.jna.ptr.*;
import com.sun.jna.win32.StdCallLibrary;
import com.sun.jna.win32.W32APIOptions;
public interface User32 extends StdCallLibrary {
User32 INSTANCE = Native.load("user32", User32.class);
boolean InitializeTouchInjection(
int maxCount, // DWORD
int dwMode // TOUCH_FEEDBACK_MODE
);
}@[Link("user32")]
lib LibUSER32
fun InitializeTouchInjection = InitializeTouchInjection(
maxCount : UInt32, # DWORD
dwMode : UInt32 # TOUCH_FEEDBACK_MODE
) : Int32
end
# 構造体/GUID/enum は lib 内に対応する型定義が必要。
# 呼出規約: x64 は規約統一のため OK。x86(32bit)は WINAPI=stdcall だが Crystal の fun に stdcall 付与構文がなく非対応。import 'dart:ffi';
import 'package:ffi/ffi.dart';
typedef InitializeTouchInjectionNative = Int32 Function(Uint32, Uint32);
typedef InitializeTouchInjectionDart = int Function(int, int);
final InitializeTouchInjection = DynamicLibrary.open('USER32.dll')
.lookupFunction<InitializeTouchInjectionNative, InitializeTouchInjectionDart>('InitializeTouchInjection');
// maxCount : DWORD -> Uint32
// dwMode : TOUCH_FEEDBACK_MODE -> Uint32
// 文字列は package:ffi の "...".toNativeUtf16()/toNativeUtf8() で変換。{$mode objfpc}{$H+}
function InitializeTouchInjection(
maxCount: DWORD; // DWORD
dwMode: DWORD // TOUCH_FEEDBACK_MODE
): BOOL; stdcall;
external 'USER32.dll' name 'InitializeTouchInjection';import Foreign
import Foreign.C.Types
import Foreign.C.String
foreign import stdcall safe "InitializeTouchInjection"
c_InitializeTouchInjection :: Word32 -> Word32 -> IO CInt
-- maxCount : DWORD -> Word32
-- dwMode : TOUCH_FEEDBACK_MODE -> Word32
-- 要 GHC(Windows)。stdcall は x64 では ccall として扱われる。ブロックする API は safe 呼び出し推奨。open Ctypes
open Foreign
let initializetouchinjection =
foreign "InitializeTouchInjection"
(uint32_t @-> uint32_t @-> returning int32_t)
(* maxCount : DWORD -> uint32_t *)
(* dwMode : TOUCH_FEEDBACK_MODE -> uint32_t *)
(* foreign は cdecl 前提。x64 Windows では WINAPI と一致。構造体は ctypes structure を定義のこと。 *)(cffi:define-foreign-library user32 (t "USER32.dll"))
(cffi:use-foreign-library user32)
(cffi:defcfun ("InitializeTouchInjection" initialize-touch-injection :convention :stdcall) :int32
(max-count :uint32) ; DWORD
(dw-mode :uint32)) ; TOUCH_FEEDBACK_MODE
; isize/usize(INT_PTR/SIZE_T)は x64 前提で :int64/:uint64。x86 では :int32/:uint32。use Win32::API;
my $InitializeTouchInjection = Win32::API::More->new('USER32',
'BOOL InitializeTouchInjection(DWORD maxCount, DWORD dwMode)');
# my $ret = $InitializeTouchInjection->Call($maxCount, $dwMode);
# maxCount : DWORD -> DWORD
# dwMode : TOUCH_FEEDBACK_MODE -> DWORD
# 値渡し構造体は pack() した文字列、または Win32::API::Struct を使用。