Win32 API 日本語リファレンス
ホームUI.Input.Pointer › InitializeTouchInjection

InitializeTouchInjection

関数
タッチ入力の注入機能を初期化する。
DLLUSER32.dll呼出規約winapiSetLastErrorあり対応OSwindows8.0

シグネチャ

// USER32.dll
#include <windows.h>

BOOL InitializeTouchInjection(
    DWORD maxCount,
    TOUCH_FEEDBACK_MODE dwMode
);

パラメーター

名前方向説明
maxCountDWORDin同時に注入可能なタッチ接触点の最大数を指定する。1〜256。
dwModeTOUCH_FEEDBACK_MODEin視覚フィードバックの動作モードを示すフラグ(TOUCH_FEEDBACK_*)を指定する。

戻り値の型: BOOL

各言語での呼び出し定義

// USER32.dll
#include <windows.h>

BOOL InitializeTouchInjection(
    DWORD maxCount,
    TOUCH_FEEDBACK_MODE dwMode
);
[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("USER32.dll", SetLastError = true, ExactSpelling = true)]
static extern bool InitializeTouchInjection(
    uint maxCount,   // DWORD
    uint dwMode   // TOUCH_FEEDBACK_MODE
);
<DllImport("USER32.dll", SetLastError:=True, ExactSpelling:=True)>
Public Shared Function InitializeTouchInjection(
    maxCount As UInteger,   ' DWORD
    dwMode As UInteger   ' TOUCH_FEEDBACK_MODE
) As Boolean
End Function
' maxCount : DWORD
' dwMode : TOUCH_FEEDBACK_MODE
Declare PtrSafe Function InitializeTouchInjection Lib "user32" ( _
    ByVal maxCount As Long, _
    ByVal dwMode As Long) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。
import ctypes
from ctypes import wintypes

InitializeTouchInjection = ctypes.windll.user32.InitializeTouchInjection
InitializeTouchInjection.restype = wintypes.BOOL
InitializeTouchInjection.argtypes = [
    wintypes.DWORD,  # maxCount : DWORD
    wintypes.DWORD,  # dwMode : TOUCH_FEEDBACK_MODE
]
# GetLastError: use ctypes.GetLastError() (or ctypes.WinDLL(use_last_error=True))
require 'fiddle'
require 'fiddle/import'

lib = Fiddle.dlopen('USER32.dll')
InitializeTouchInjection = Fiddle::Function.new(
  lib['InitializeTouchInjection'],
  [
    -Fiddle::TYPE_INT,  # maxCount : DWORD
    -Fiddle::TYPE_INT,  # dwMode : TOUCH_FEEDBACK_MODE
  ],
  Fiddle::TYPE_INT)
#[link(name = "user32")]
extern "system" {
    fn InitializeTouchInjection(
        maxCount: u32,  // DWORD
        dwMode: u32  // TOUCH_FEEDBACK_MODE
    ) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.
$sig = @"
[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("USER32.dll", SetLastError = true)]
public static extern bool InitializeTouchInjection(uint maxCount, uint dwMode);
"@
$api = Add-Type -MemberDefinition $sig -Name 'USER32_InitializeTouchInjection' -Namespace Win32 -PassThru
# $api::InitializeTouchInjection(maxCount, dwMode)
#uselib "USER32.dll"
#func global InitializeTouchInjection "InitializeTouchInjection" sptr, sptr
; InitializeTouchInjection maxCount, dwMode   ; 戻り値は stat
; maxCount : DWORD -> "sptr"
; dwMode : TOUCH_FEEDBACK_MODE -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。
#uselib "USER32.dll"
#cfunc global InitializeTouchInjection "InitializeTouchInjection" int, int
; res = InitializeTouchInjection(maxCount, dwMode)
; maxCount : DWORD -> "int"
; dwMode : TOUCH_FEEDBACK_MODE -> "int"
; BOOL InitializeTouchInjection(DWORD maxCount, TOUCH_FEEDBACK_MODE dwMode)
#uselib "USER32.dll"
#cfunc global InitializeTouchInjection "InitializeTouchInjection" int, int
; res = InitializeTouchInjection(maxCount, dwMode)
; maxCount : DWORD -> "int"
; dwMode : TOUCH_FEEDBACK_MODE -> "int"
import (
	"golang.org/x/sys/windows"
	"unsafe"
)

var (
	user32 = windows.NewLazySystemDLL("USER32.dll")
	procInitializeTouchInjection = user32.NewProc("InitializeTouchInjection")
)

// maxCount (DWORD), dwMode (TOUCH_FEEDBACK_MODE)
r1, _, err := procInitializeTouchInjection.Call(
	uintptr(maxCount),
	uintptr(dwMode),
)
_ = err  // syscall.Errno (valid when the call sets last-error)
_ = r1   // BOOL
function InitializeTouchInjection(
  maxCount: DWORD;   // DWORD
  dwMode: DWORD   // TOUCH_FEEDBACK_MODE
): BOOL; stdcall;
  external 'USER32.dll' name 'InitializeTouchInjection';
result := DllCall("USER32\InitializeTouchInjection"
    , "UInt", maxCount   ; DWORD
    , "UInt", dwMode   ; TOUCH_FEEDBACK_MODE
    , "Int")   ; return: BOOL
●InitializeTouchInjection(maxCount, dwMode) = DLL("USER32.dll", "bool InitializeTouchInjection(dword, dword)")
# 呼び出し: InitializeTouchInjection(maxCount, dwMode)
# maxCount : DWORD -> "dword"
# dwMode : TOUCH_FEEDBACK_MODE -> "dword"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。