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InitializeTouchInjection
関数タッチ入力の注入機能を初期化する。
シグネチャ
// USER32.dll
#include <windows.h>
BOOL InitializeTouchInjection(
DWORD maxCount,
TOUCH_FEEDBACK_MODE dwMode
);パラメーター
| 名前 | 型 | 方向 | 説明 |
|---|---|---|---|
| maxCount | DWORD | in | 同時に注入可能なタッチ接触点の最大数を指定する。1〜256。 |
| dwMode | TOUCH_FEEDBACK_MODE | in | 視覚フィードバックの動作モードを示すフラグ(TOUCH_FEEDBACK_*)を指定する。 |
戻り値の型: BOOL
各言語での呼び出し定義
// USER32.dll
#include <windows.h>
BOOL InitializeTouchInjection(
DWORD maxCount,
TOUCH_FEEDBACK_MODE dwMode
);[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("USER32.dll", SetLastError = true, ExactSpelling = true)]
static extern bool InitializeTouchInjection(
uint maxCount, // DWORD
uint dwMode // TOUCH_FEEDBACK_MODE
);<DllImport("USER32.dll", SetLastError:=True, ExactSpelling:=True)>
Public Shared Function InitializeTouchInjection(
maxCount As UInteger, ' DWORD
dwMode As UInteger ' TOUCH_FEEDBACK_MODE
) As Boolean
End Function' maxCount : DWORD
' dwMode : TOUCH_FEEDBACK_MODE
Declare PtrSafe Function InitializeTouchInjection Lib "user32" ( _
ByVal maxCount As Long, _
ByVal dwMode As Long) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
InitializeTouchInjection = ctypes.windll.user32.InitializeTouchInjection
InitializeTouchInjection.restype = wintypes.BOOL
InitializeTouchInjection.argtypes = [
wintypes.DWORD, # maxCount : DWORD
wintypes.DWORD, # dwMode : TOUCH_FEEDBACK_MODE
]
# GetLastError: use ctypes.GetLastError() (or ctypes.WinDLL(use_last_error=True))require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('USER32.dll')
InitializeTouchInjection = Fiddle::Function.new(
lib['InitializeTouchInjection'],
[
-Fiddle::TYPE_INT, # maxCount : DWORD
-Fiddle::TYPE_INT, # dwMode : TOUCH_FEEDBACK_MODE
],
Fiddle::TYPE_INT)#[link(name = "user32")]
extern "system" {
fn InitializeTouchInjection(
maxCount: u32, // DWORD
dwMode: u32 // TOUCH_FEEDBACK_MODE
) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("USER32.dll", SetLastError = true)]
public static extern bool InitializeTouchInjection(uint maxCount, uint dwMode);
"@
$api = Add-Type -MemberDefinition $sig -Name 'USER32_InitializeTouchInjection' -Namespace Win32 -PassThru
# $api::InitializeTouchInjection(maxCount, dwMode)#uselib "USER32.dll"
#func global InitializeTouchInjection "InitializeTouchInjection" sptr, sptr
; InitializeTouchInjection maxCount, dwMode ; 戻り値は stat
; maxCount : DWORD -> "sptr"
; dwMode : TOUCH_FEEDBACK_MODE -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。#uselib "USER32.dll"
#cfunc global InitializeTouchInjection "InitializeTouchInjection" int, int
; res = InitializeTouchInjection(maxCount, dwMode)
; maxCount : DWORD -> "int"
; dwMode : TOUCH_FEEDBACK_MODE -> "int"; BOOL InitializeTouchInjection(DWORD maxCount, TOUCH_FEEDBACK_MODE dwMode)
#uselib "USER32.dll"
#cfunc global InitializeTouchInjection "InitializeTouchInjection" int, int
; res = InitializeTouchInjection(maxCount, dwMode)
; maxCount : DWORD -> "int"
; dwMode : TOUCH_FEEDBACK_MODE -> "int"import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
user32 = windows.NewLazySystemDLL("USER32.dll")
procInitializeTouchInjection = user32.NewProc("InitializeTouchInjection")
)
// maxCount (DWORD), dwMode (TOUCH_FEEDBACK_MODE)
r1, _, err := procInitializeTouchInjection.Call(
uintptr(maxCount),
uintptr(dwMode),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // BOOLfunction InitializeTouchInjection(
maxCount: DWORD; // DWORD
dwMode: DWORD // TOUCH_FEEDBACK_MODE
): BOOL; stdcall;
external 'USER32.dll' name 'InitializeTouchInjection';result := DllCall("USER32\InitializeTouchInjection"
, "UInt", maxCount ; DWORD
, "UInt", dwMode ; TOUCH_FEEDBACK_MODE
, "Int") ; return: BOOL●InitializeTouchInjection(maxCount, dwMode) = DLL("USER32.dll", "bool InitializeTouchInjection(dword, dword)")
# 呼び出し: InitializeTouchInjection(maxCount, dwMode)
# maxCount : DWORD -> "dword"
# dwMode : TOUCH_FEEDBACK_MODE -> "dword"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。