Win32 API 日本語リファレンス
ホームUI.Input.XboxController › XInputSetState

XInputSetState

関数
Xboxコントローラーの振動モーター状態を設定する。
DLLxinput1_4.dll呼出規約winapi

シグネチャ

// xinput1_4.dll
#include <windows.h>

DWORD XInputSetState(
    DWORD dwUserIndex,
    XINPUT_VIBRATION* pVibration
);

パラメーター

名前方向
dwUserIndexDWORDin
pVibrationXINPUT_VIBRATION*in

戻り値の型: DWORD

各言語での呼び出し定義

// xinput1_4.dll
#include <windows.h>

DWORD XInputSetState(
    DWORD dwUserIndex,
    XINPUT_VIBRATION* pVibration
);
[DllImport("xinput1_4.dll", ExactSpelling = true)]
static extern uint XInputSetState(
    uint dwUserIndex,   // DWORD
    IntPtr pVibration   // XINPUT_VIBRATION*
);
<DllImport("xinput1_4.dll", ExactSpelling:=True)>
Public Shared Function XInputSetState(
    dwUserIndex As UInteger,   ' DWORD
    pVibration As IntPtr   ' XINPUT_VIBRATION*
) As UInteger
End Function
' dwUserIndex : DWORD
' pVibration : XINPUT_VIBRATION*
Declare PtrSafe Function XInputSetState Lib "xinput1_4" ( _
    ByVal dwUserIndex As Long, _
    ByVal pVibration As LongPtr) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。
import ctypes
from ctypes import wintypes

XInputSetState = ctypes.windll.xinput1_4.XInputSetState
XInputSetState.restype = wintypes.DWORD
XInputSetState.argtypes = [
    wintypes.DWORD,  # dwUserIndex : DWORD
    ctypes.c_void_p,  # pVibration : XINPUT_VIBRATION*
]
require 'fiddle'
require 'fiddle/import'

lib = Fiddle.dlopen('xinput1_4.dll')
XInputSetState = Fiddle::Function.new(
  lib['XInputSetState'],
  [
    -Fiddle::TYPE_INT,  # dwUserIndex : DWORD
    Fiddle::TYPE_VOIDP,  # pVibration : XINPUT_VIBRATION*
  ],
  -Fiddle::TYPE_INT)
#[link(name = "xinput1_4")]
extern "system" {
    fn XInputSetState(
        dwUserIndex: u32,  // DWORD
        pVibration: *mut XINPUT_VIBRATION  // XINPUT_VIBRATION*
    ) -> u32;
}
// crates: windows-sys provides ready-made bindings for this API.
$sig = @"
[DllImport("xinput1_4.dll")]
public static extern uint XInputSetState(uint dwUserIndex, IntPtr pVibration);
"@
$api = Add-Type -MemberDefinition $sig -Name 'xinput1_4_XInputSetState' -Namespace Win32 -PassThru
# $api::XInputSetState(dwUserIndex, pVibration)
#uselib "xinput1_4.dll"
#func global XInputSetState "XInputSetState" sptr, sptr
; XInputSetState dwUserIndex, varptr(pVibration)   ; 戻り値は stat
; dwUserIndex : DWORD -> "sptr"
; pVibration : XINPUT_VIBRATION* -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。
出力引数:
#uselib "xinput1_4.dll"
#cfunc global XInputSetState "XInputSetState" int, var
; res = XInputSetState(dwUserIndex, pVibration)
; dwUserIndex : DWORD -> "int"
; pVibration : XINPUT_VIBRATION* -> "var"
; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。
出力引数:
; DWORD XInputSetState(DWORD dwUserIndex, XINPUT_VIBRATION* pVibration)
#uselib "xinput1_4.dll"
#cfunc global XInputSetState "XInputSetState" int, var
; res = XInputSetState(dwUserIndex, pVibration)
; dwUserIndex : DWORD -> "int"
; pVibration : XINPUT_VIBRATION* -> "var"
; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。
import (
	"golang.org/x/sys/windows"
	"unsafe"
)

var (
	xinput1_4 = windows.NewLazySystemDLL("xinput1_4.dll")
	procXInputSetState = xinput1_4.NewProc("XInputSetState")
)

// dwUserIndex (DWORD), pVibration (XINPUT_VIBRATION*)
r1, _, err := procXInputSetState.Call(
	uintptr(dwUserIndex),
	uintptr(pVibration),
)
_ = err  // syscall.Errno (valid when the call sets last-error)
_ = r1   // DWORD
function XInputSetState(
  dwUserIndex: DWORD;   // DWORD
  pVibration: Pointer   // XINPUT_VIBRATION*
): DWORD; stdcall;
  external 'xinput1_4.dll' name 'XInputSetState';
result := DllCall("xinput1_4\XInputSetState"
    , "UInt", dwUserIndex   ; DWORD
    , "Ptr", pVibration   ; XINPUT_VIBRATION*
    , "UInt")   ; return: DWORD
●XInputSetState(dwUserIndex, pVibration) = DLL("xinput1_4.dll", "dword XInputSetState(dword, void*)")
# 呼び出し: XInputSetState(dwUserIndex, pVibration)
# dwUserIndex : DWORD -> "dword"
# pVibration : XINPUT_VIBRATION* -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。