Win32 API 日本語リファレンス
ホームUI.Input.XboxController › XInputGetState

XInputGetState

関数
指定したXboxコントローラーの現在の入力状態を取得する。
DLLxinput1_4.dll呼出規約winapi

シグネチャ

// xinput1_4.dll
#include <windows.h>

DWORD XInputGetState(
    DWORD dwUserIndex,
    XINPUT_STATE* pState
);

パラメーター

名前方向
dwUserIndexDWORDin
pStateXINPUT_STATE*out

戻り値の型: DWORD

各言語での呼び出し定義

// xinput1_4.dll
#include <windows.h>

DWORD XInputGetState(
    DWORD dwUserIndex,
    XINPUT_STATE* pState
);
[DllImport("xinput1_4.dll", ExactSpelling = true)]
static extern uint XInputGetState(
    uint dwUserIndex,   // DWORD
    IntPtr pState   // XINPUT_STATE* out
);
<DllImport("xinput1_4.dll", ExactSpelling:=True)>
Public Shared Function XInputGetState(
    dwUserIndex As UInteger,   ' DWORD
    pState As IntPtr   ' XINPUT_STATE* out
) As UInteger
End Function
' dwUserIndex : DWORD
' pState : XINPUT_STATE* out
Declare PtrSafe Function XInputGetState Lib "xinput1_4" ( _
    ByVal dwUserIndex As Long, _
    ByVal pState As LongPtr) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。
import ctypes
from ctypes import wintypes

XInputGetState = ctypes.windll.xinput1_4.XInputGetState
XInputGetState.restype = wintypes.DWORD
XInputGetState.argtypes = [
    wintypes.DWORD,  # dwUserIndex : DWORD
    ctypes.c_void_p,  # pState : XINPUT_STATE* out
]
require 'fiddle'
require 'fiddle/import'

lib = Fiddle.dlopen('xinput1_4.dll')
XInputGetState = Fiddle::Function.new(
  lib['XInputGetState'],
  [
    -Fiddle::TYPE_INT,  # dwUserIndex : DWORD
    Fiddle::TYPE_VOIDP,  # pState : XINPUT_STATE* out
  ],
  -Fiddle::TYPE_INT)
#[link(name = "xinput1_4")]
extern "system" {
    fn XInputGetState(
        dwUserIndex: u32,  // DWORD
        pState: *mut XINPUT_STATE  // XINPUT_STATE* out
    ) -> u32;
}
// crates: windows-sys provides ready-made bindings for this API.
$sig = @"
[DllImport("xinput1_4.dll")]
public static extern uint XInputGetState(uint dwUserIndex, IntPtr pState);
"@
$api = Add-Type -MemberDefinition $sig -Name 'xinput1_4_XInputGetState' -Namespace Win32 -PassThru
# $api::XInputGetState(dwUserIndex, pState)
#uselib "xinput1_4.dll"
#func global XInputGetState "XInputGetState" sptr, sptr
; XInputGetState dwUserIndex, varptr(pState)   ; 戻り値は stat
; dwUserIndex : DWORD -> "sptr"
; pState : XINPUT_STATE* out -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。
出力引数:
#uselib "xinput1_4.dll"
#cfunc global XInputGetState "XInputGetState" int, var
; res = XInputGetState(dwUserIndex, pState)
; dwUserIndex : DWORD -> "int"
; pState : XINPUT_STATE* out -> "var"
; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。
出力引数:
; DWORD XInputGetState(DWORD dwUserIndex, XINPUT_STATE* pState)
#uselib "xinput1_4.dll"
#cfunc global XInputGetState "XInputGetState" int, var
; res = XInputGetState(dwUserIndex, pState)
; dwUserIndex : DWORD -> "int"
; pState : XINPUT_STATE* out -> "var"
; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。
import (
	"golang.org/x/sys/windows"
	"unsafe"
)

var (
	xinput1_4 = windows.NewLazySystemDLL("xinput1_4.dll")
	procXInputGetState = xinput1_4.NewProc("XInputGetState")
)

// dwUserIndex (DWORD), pState (XINPUT_STATE* out)
r1, _, err := procXInputGetState.Call(
	uintptr(dwUserIndex),
	uintptr(pState),
)
_ = err  // syscall.Errno (valid when the call sets last-error)
_ = r1   // DWORD
function XInputGetState(
  dwUserIndex: DWORD;   // DWORD
  pState: Pointer   // XINPUT_STATE* out
): DWORD; stdcall;
  external 'xinput1_4.dll' name 'XInputGetState';
result := DllCall("xinput1_4\XInputGetState"
    , "UInt", dwUserIndex   ; DWORD
    , "Ptr", pState   ; XINPUT_STATE* out
    , "UInt")   ; return: DWORD
●XInputGetState(dwUserIndex, pState) = DLL("xinput1_4.dll", "dword XInputGetState(dword, void*)")
# 呼び出し: XInputGetState(dwUserIndex, pState)
# dwUserIndex : DWORD -> "dword"
# pState : XINPUT_STATE* out -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。