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BufferPointerPacketsInteractionContext
関数ポインターパケットをバッファに蓄積する。
シグネチャ
// NInput.dll
#include <windows.h>
HRESULT BufferPointerPacketsInteractionContext(
HINTERACTIONCONTEXT interactionContext,
DWORD entriesCount,
const POINTER_INFO* pointerInfo
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| interactionContext | HINTERACTIONCONTEXT | in |
| entriesCount | DWORD | in |
| pointerInfo | POINTER_INFO* | in |
戻り値の型: HRESULT
各言語での呼び出し定義
// NInput.dll
#include <windows.h>
HRESULT BufferPointerPacketsInteractionContext(
HINTERACTIONCONTEXT interactionContext,
DWORD entriesCount,
const POINTER_INFO* pointerInfo
);[DllImport("NInput.dll", ExactSpelling = true)]
static extern int BufferPointerPacketsInteractionContext(
IntPtr interactionContext, // HINTERACTIONCONTEXT
uint entriesCount, // DWORD
IntPtr pointerInfo // POINTER_INFO*
);<DllImport("NInput.dll", ExactSpelling:=True)>
Public Shared Function BufferPointerPacketsInteractionContext(
interactionContext As IntPtr, ' HINTERACTIONCONTEXT
entriesCount As UInteger, ' DWORD
pointerInfo As IntPtr ' POINTER_INFO*
) As Integer
End Function' interactionContext : HINTERACTIONCONTEXT
' entriesCount : DWORD
' pointerInfo : POINTER_INFO*
Declare PtrSafe Function BufferPointerPacketsInteractionContext Lib "ninput" ( _
ByVal interactionContext As LongPtr, _
ByVal entriesCount As Long, _
ByVal pointerInfo As LongPtr) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
BufferPointerPacketsInteractionContext = ctypes.windll.ninput.BufferPointerPacketsInteractionContext
BufferPointerPacketsInteractionContext.restype = ctypes.c_int
BufferPointerPacketsInteractionContext.argtypes = [
wintypes.HANDLE, # interactionContext : HINTERACTIONCONTEXT
wintypes.DWORD, # entriesCount : DWORD
ctypes.c_void_p, # pointerInfo : POINTER_INFO*
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('NInput.dll')
BufferPointerPacketsInteractionContext = Fiddle::Function.new(
lib['BufferPointerPacketsInteractionContext'],
[
Fiddle::TYPE_VOIDP, # interactionContext : HINTERACTIONCONTEXT
-Fiddle::TYPE_INT, # entriesCount : DWORD
Fiddle::TYPE_VOIDP, # pointerInfo : POINTER_INFO*
],
Fiddle::TYPE_INT)#[link(name = "ninput")]
extern "system" {
fn BufferPointerPacketsInteractionContext(
interactionContext: *mut core::ffi::c_void, // HINTERACTIONCONTEXT
entriesCount: u32, // DWORD
pointerInfo: *const POINTER_INFO // POINTER_INFO*
) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("NInput.dll")]
public static extern int BufferPointerPacketsInteractionContext(IntPtr interactionContext, uint entriesCount, IntPtr pointerInfo);
"@
$api = Add-Type -MemberDefinition $sig -Name 'NInput_BufferPointerPacketsInteractionContext' -Namespace Win32 -PassThru
# $api::BufferPointerPacketsInteractionContext(interactionContext, entriesCount, pointerInfo)#uselib "NInput.dll"
#func global BufferPointerPacketsInteractionContext "BufferPointerPacketsInteractionContext" sptr, sptr, sptr
; BufferPointerPacketsInteractionContext interactionContext, entriesCount, varptr(pointerInfo) ; 戻り値は stat
; interactionContext : HINTERACTIONCONTEXT -> "sptr"
; entriesCount : DWORD -> "sptr"
; pointerInfo : POINTER_INFO* -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。出力引数:
#uselib "NInput.dll" #cfunc global BufferPointerPacketsInteractionContext "BufferPointerPacketsInteractionContext" sptr, int, var ; res = BufferPointerPacketsInteractionContext(interactionContext, entriesCount, pointerInfo) ; interactionContext : HINTERACTIONCONTEXT -> "sptr" ; entriesCount : DWORD -> "int" ; pointerInfo : POINTER_INFO* -> "var" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。#uselib "NInput.dll" #cfunc global BufferPointerPacketsInteractionContext "BufferPointerPacketsInteractionContext" sptr, int, sptr ; res = BufferPointerPacketsInteractionContext(interactionContext, entriesCount, varptr(pointerInfo)) ; interactionContext : HINTERACTIONCONTEXT -> "sptr" ; entriesCount : DWORD -> "int" ; pointerInfo : POINTER_INFO* -> "sptr" ; ※出力/バッファ引数はポインタ方式(token=sptr / 呼び出しは varptr(変数))。
出力引数:
; HRESULT BufferPointerPacketsInteractionContext(HINTERACTIONCONTEXT interactionContext, DWORD entriesCount, POINTER_INFO* pointerInfo) #uselib "NInput.dll" #cfunc global BufferPointerPacketsInteractionContext "BufferPointerPacketsInteractionContext" intptr, int, var ; res = BufferPointerPacketsInteractionContext(interactionContext, entriesCount, pointerInfo) ; interactionContext : HINTERACTIONCONTEXT -> "intptr" ; entriesCount : DWORD -> "int" ; pointerInfo : POINTER_INFO* -> "var" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。; HRESULT BufferPointerPacketsInteractionContext(HINTERACTIONCONTEXT interactionContext, DWORD entriesCount, POINTER_INFO* pointerInfo) #uselib "NInput.dll" #cfunc global BufferPointerPacketsInteractionContext "BufferPointerPacketsInteractionContext" intptr, int, intptr ; res = BufferPointerPacketsInteractionContext(interactionContext, entriesCount, varptr(pointerInfo)) ; interactionContext : HINTERACTIONCONTEXT -> "intptr" ; entriesCount : DWORD -> "int" ; pointerInfo : POINTER_INFO* -> "intptr" ; ※出力/バッファ引数はポインタ方式(token=intptr / 呼び出しは varptr(変数))。
import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
ninput = windows.NewLazySystemDLL("NInput.dll")
procBufferPointerPacketsInteractionContext = ninput.NewProc("BufferPointerPacketsInteractionContext")
)
// interactionContext (HINTERACTIONCONTEXT), entriesCount (DWORD), pointerInfo (POINTER_INFO*)
r1, _, err := procBufferPointerPacketsInteractionContext.Call(
uintptr(interactionContext),
uintptr(entriesCount),
uintptr(pointerInfo),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // HRESULTfunction BufferPointerPacketsInteractionContext(
interactionContext: THandle; // HINTERACTIONCONTEXT
entriesCount: DWORD; // DWORD
pointerInfo: Pointer // POINTER_INFO*
): Integer; stdcall;
external 'NInput.dll' name 'BufferPointerPacketsInteractionContext';result := DllCall("NInput\BufferPointerPacketsInteractionContext"
, "Ptr", interactionContext ; HINTERACTIONCONTEXT
, "UInt", entriesCount ; DWORD
, "Ptr", pointerInfo ; POINTER_INFO*
, "Int") ; return: HRESULT●BufferPointerPacketsInteractionContext(interactionContext, entriesCount, pointerInfo) = DLL("NInput.dll", "int BufferPointerPacketsInteractionContext(void*, dword, void*)")
# 呼び出し: BufferPointerPacketsInteractionContext(interactionContext, entriesCount, pointerInfo)
# interactionContext : HINTERACTIONCONTEXT -> "void*"
# entriesCount : DWORD -> "dword"
# pointerInfo : POINTER_INFO* -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。