Win32 API 日本語リファレンス
ホームUI.InteractionContext › BufferPointerPacketsInteractionContext

BufferPointerPacketsInteractionContext

関数
ポインターパケットをバッファに蓄積する。
DLLNInput.dll呼出規約winapi対応OSwindows8.0

シグネチャ

// NInput.dll
#include <windows.h>

HRESULT BufferPointerPacketsInteractionContext(
    HINTERACTIONCONTEXT interactionContext,
    DWORD entriesCount,
    const POINTER_INFO* pointerInfo
);

パラメーター

名前方向
interactionContextHINTERACTIONCONTEXTin
entriesCountDWORDin
pointerInfoPOINTER_INFO*in

戻り値の型: HRESULT

各言語での呼び出し定義

// NInput.dll
#include <windows.h>

HRESULT BufferPointerPacketsInteractionContext(
    HINTERACTIONCONTEXT interactionContext,
    DWORD entriesCount,
    const POINTER_INFO* pointerInfo
);
[DllImport("NInput.dll", ExactSpelling = true)]
static extern int BufferPointerPacketsInteractionContext(
    IntPtr interactionContext,   // HINTERACTIONCONTEXT
    uint entriesCount,   // DWORD
    IntPtr pointerInfo   // POINTER_INFO*
);
<DllImport("NInput.dll", ExactSpelling:=True)>
Public Shared Function BufferPointerPacketsInteractionContext(
    interactionContext As IntPtr,   ' HINTERACTIONCONTEXT
    entriesCount As UInteger,   ' DWORD
    pointerInfo As IntPtr   ' POINTER_INFO*
) As Integer
End Function
' interactionContext : HINTERACTIONCONTEXT
' entriesCount : DWORD
' pointerInfo : POINTER_INFO*
Declare PtrSafe Function BufferPointerPacketsInteractionContext Lib "ninput" ( _
    ByVal interactionContext As LongPtr, _
    ByVal entriesCount As Long, _
    ByVal pointerInfo As LongPtr) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。
import ctypes
from ctypes import wintypes

BufferPointerPacketsInteractionContext = ctypes.windll.ninput.BufferPointerPacketsInteractionContext
BufferPointerPacketsInteractionContext.restype = ctypes.c_int
BufferPointerPacketsInteractionContext.argtypes = [
    wintypes.HANDLE,  # interactionContext : HINTERACTIONCONTEXT
    wintypes.DWORD,  # entriesCount : DWORD
    ctypes.c_void_p,  # pointerInfo : POINTER_INFO*
]
require 'fiddle'
require 'fiddle/import'

lib = Fiddle.dlopen('NInput.dll')
BufferPointerPacketsInteractionContext = Fiddle::Function.new(
  lib['BufferPointerPacketsInteractionContext'],
  [
    Fiddle::TYPE_VOIDP,  # interactionContext : HINTERACTIONCONTEXT
    -Fiddle::TYPE_INT,  # entriesCount : DWORD
    Fiddle::TYPE_VOIDP,  # pointerInfo : POINTER_INFO*
  ],
  Fiddle::TYPE_INT)
#[link(name = "ninput")]
extern "system" {
    fn BufferPointerPacketsInteractionContext(
        interactionContext: *mut core::ffi::c_void,  // HINTERACTIONCONTEXT
        entriesCount: u32,  // DWORD
        pointerInfo: *const POINTER_INFO  // POINTER_INFO*
    ) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.
$sig = @"
[DllImport("NInput.dll")]
public static extern int BufferPointerPacketsInteractionContext(IntPtr interactionContext, uint entriesCount, IntPtr pointerInfo);
"@
$api = Add-Type -MemberDefinition $sig -Name 'NInput_BufferPointerPacketsInteractionContext' -Namespace Win32 -PassThru
# $api::BufferPointerPacketsInteractionContext(interactionContext, entriesCount, pointerInfo)
#uselib "NInput.dll"
#func global BufferPointerPacketsInteractionContext "BufferPointerPacketsInteractionContext" sptr, sptr, sptr
; BufferPointerPacketsInteractionContext interactionContext, entriesCount, varptr(pointerInfo)   ; 戻り値は stat
; interactionContext : HINTERACTIONCONTEXT -> "sptr"
; entriesCount : DWORD -> "sptr"
; pointerInfo : POINTER_INFO* -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。
出力引数:
#uselib "NInput.dll"
#cfunc global BufferPointerPacketsInteractionContext "BufferPointerPacketsInteractionContext" sptr, int, var
; res = BufferPointerPacketsInteractionContext(interactionContext, entriesCount, pointerInfo)
; interactionContext : HINTERACTIONCONTEXT -> "sptr"
; entriesCount : DWORD -> "int"
; pointerInfo : POINTER_INFO* -> "var"
; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。
出力引数:
; HRESULT BufferPointerPacketsInteractionContext(HINTERACTIONCONTEXT interactionContext, DWORD entriesCount, POINTER_INFO* pointerInfo)
#uselib "NInput.dll"
#cfunc global BufferPointerPacketsInteractionContext "BufferPointerPacketsInteractionContext" intptr, int, var
; res = BufferPointerPacketsInteractionContext(interactionContext, entriesCount, pointerInfo)
; interactionContext : HINTERACTIONCONTEXT -> "intptr"
; entriesCount : DWORD -> "int"
; pointerInfo : POINTER_INFO* -> "var"
; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。
import (
	"golang.org/x/sys/windows"
	"unsafe"
)

var (
	ninput = windows.NewLazySystemDLL("NInput.dll")
	procBufferPointerPacketsInteractionContext = ninput.NewProc("BufferPointerPacketsInteractionContext")
)

// interactionContext (HINTERACTIONCONTEXT), entriesCount (DWORD), pointerInfo (POINTER_INFO*)
r1, _, err := procBufferPointerPacketsInteractionContext.Call(
	uintptr(interactionContext),
	uintptr(entriesCount),
	uintptr(pointerInfo),
)
_ = err  // syscall.Errno (valid when the call sets last-error)
_ = r1   // HRESULT
function BufferPointerPacketsInteractionContext(
  interactionContext: THandle;   // HINTERACTIONCONTEXT
  entriesCount: DWORD;   // DWORD
  pointerInfo: Pointer   // POINTER_INFO*
): Integer; stdcall;
  external 'NInput.dll' name 'BufferPointerPacketsInteractionContext';
result := DllCall("NInput\BufferPointerPacketsInteractionContext"
    , "Ptr", interactionContext   ; HINTERACTIONCONTEXT
    , "UInt", entriesCount   ; DWORD
    , "Ptr", pointerInfo   ; POINTER_INFO*
    , "Int")   ; return: HRESULT
●BufferPointerPacketsInteractionContext(interactionContext, entriesCount, pointerInfo) = DLL("NInput.dll", "int BufferPointerPacketsInteractionContext(void*, dword, void*)")
# 呼び出し: BufferPointerPacketsInteractionContext(interactionContext, entriesCount, pointerInfo)
# interactionContext : HINTERACTIONCONTEXT -> "void*"
# entriesCount : DWORD -> "dword"
# pointerInfo : POINTER_INFO* -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。