ホーム › UI.InteractionContext › GetCrossSlideParameterInteractionContext
GetCrossSlideParameterInteractionContext
関数クロススライドのしきい値ごとの距離を取得する。
シグネチャ
// NInput.dll
#include <windows.h>
HRESULT GetCrossSlideParameterInteractionContext(
HINTERACTIONCONTEXT interactionContext,
CROSS_SLIDE_THRESHOLD threshold,
FLOAT* distance
);パラメーター
| 名前 | 型 | 方向 | 説明 |
|---|---|---|---|
| interactionContext | HINTERACTIONCONTEXT | in | 対象インタラクションコンテキストのハンドルを指定する。 |
| threshold | CROSS_SLIDE_THRESHOLD | in | 取得する閾値の種別を示すCROSS_SLIDE_THRESHOLDを指定する。 |
| distance | FLOAT* | out | 取得した閾値距離を受け取るFLOATへのポインタ。 |
戻り値の型: HRESULT
各言語での呼び出し定義
// NInput.dll
#include <windows.h>
HRESULT GetCrossSlideParameterInteractionContext(
HINTERACTIONCONTEXT interactionContext,
CROSS_SLIDE_THRESHOLD threshold,
FLOAT* distance
);[DllImport("NInput.dll", ExactSpelling = true)]
static extern int GetCrossSlideParameterInteractionContext(
IntPtr interactionContext, // HINTERACTIONCONTEXT
int threshold, // CROSS_SLIDE_THRESHOLD
out float distance // FLOAT* out
);<DllImport("NInput.dll", ExactSpelling:=True)>
Public Shared Function GetCrossSlideParameterInteractionContext(
interactionContext As IntPtr, ' HINTERACTIONCONTEXT
threshold As Integer, ' CROSS_SLIDE_THRESHOLD
<Out> ByRef distance As Single ' FLOAT* out
) As Integer
End Function' interactionContext : HINTERACTIONCONTEXT
' threshold : CROSS_SLIDE_THRESHOLD
' distance : FLOAT* out
Declare PtrSafe Function GetCrossSlideParameterInteractionContext Lib "ninput" ( _
ByVal interactionContext As LongPtr, _
ByVal threshold As Long, _
ByRef distance As Single) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
GetCrossSlideParameterInteractionContext = ctypes.windll.ninput.GetCrossSlideParameterInteractionContext
GetCrossSlideParameterInteractionContext.restype = ctypes.c_int
GetCrossSlideParameterInteractionContext.argtypes = [
wintypes.HANDLE, # interactionContext : HINTERACTIONCONTEXT
ctypes.c_int, # threshold : CROSS_SLIDE_THRESHOLD
ctypes.POINTER(ctypes.c_float), # distance : FLOAT* out
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('NInput.dll')
GetCrossSlideParameterInteractionContext = Fiddle::Function.new(
lib['GetCrossSlideParameterInteractionContext'],
[
Fiddle::TYPE_VOIDP, # interactionContext : HINTERACTIONCONTEXT
Fiddle::TYPE_INT, # threshold : CROSS_SLIDE_THRESHOLD
Fiddle::TYPE_VOIDP, # distance : FLOAT* out
],
Fiddle::TYPE_INT)#[link(name = "ninput")]
extern "system" {
fn GetCrossSlideParameterInteractionContext(
interactionContext: *mut core::ffi::c_void, // HINTERACTIONCONTEXT
threshold: i32, // CROSS_SLIDE_THRESHOLD
distance: *mut f32 // FLOAT* out
) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("NInput.dll")]
public static extern int GetCrossSlideParameterInteractionContext(IntPtr interactionContext, int threshold, out float distance);
"@
$api = Add-Type -MemberDefinition $sig -Name 'NInput_GetCrossSlideParameterInteractionContext' -Namespace Win32 -PassThru
# $api::GetCrossSlideParameterInteractionContext(interactionContext, threshold, distance)#uselib "NInput.dll"
#func global GetCrossSlideParameterInteractionContext "GetCrossSlideParameterInteractionContext" sptr, sptr, sptr
; GetCrossSlideParameterInteractionContext interactionContext, threshold, varptr(distance) ; 戻り値は stat
; interactionContext : HINTERACTIONCONTEXT -> "sptr"
; threshold : CROSS_SLIDE_THRESHOLD -> "sptr"
; distance : FLOAT* out -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。出力引数:
#uselib "NInput.dll" #cfunc global GetCrossSlideParameterInteractionContext "GetCrossSlideParameterInteractionContext" sptr, int, var ; res = GetCrossSlideParameterInteractionContext(interactionContext, threshold, distance) ; interactionContext : HINTERACTIONCONTEXT -> "sptr" ; threshold : CROSS_SLIDE_THRESHOLD -> "int" ; distance : FLOAT* out -> "var" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。#uselib "NInput.dll" #cfunc global GetCrossSlideParameterInteractionContext "GetCrossSlideParameterInteractionContext" sptr, int, sptr ; res = GetCrossSlideParameterInteractionContext(interactionContext, threshold, varptr(distance)) ; interactionContext : HINTERACTIONCONTEXT -> "sptr" ; threshold : CROSS_SLIDE_THRESHOLD -> "int" ; distance : FLOAT* out -> "sptr" ; ※出力/バッファ引数はポインタ方式(token=sptr / 呼び出しは varptr(変数))。
出力引数:
; HRESULT GetCrossSlideParameterInteractionContext(HINTERACTIONCONTEXT interactionContext, CROSS_SLIDE_THRESHOLD threshold, FLOAT* distance) #uselib "NInput.dll" #cfunc global GetCrossSlideParameterInteractionContext "GetCrossSlideParameterInteractionContext" intptr, int, var ; res = GetCrossSlideParameterInteractionContext(interactionContext, threshold, distance) ; interactionContext : HINTERACTIONCONTEXT -> "intptr" ; threshold : CROSS_SLIDE_THRESHOLD -> "int" ; distance : FLOAT* out -> "var" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。; HRESULT GetCrossSlideParameterInteractionContext(HINTERACTIONCONTEXT interactionContext, CROSS_SLIDE_THRESHOLD threshold, FLOAT* distance) #uselib "NInput.dll" #cfunc global GetCrossSlideParameterInteractionContext "GetCrossSlideParameterInteractionContext" intptr, int, intptr ; res = GetCrossSlideParameterInteractionContext(interactionContext, threshold, varptr(distance)) ; interactionContext : HINTERACTIONCONTEXT -> "intptr" ; threshold : CROSS_SLIDE_THRESHOLD -> "int" ; distance : FLOAT* out -> "intptr" ; ※出力/バッファ引数はポインタ方式(token=intptr / 呼び出しは varptr(変数))。
import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
ninput = windows.NewLazySystemDLL("NInput.dll")
procGetCrossSlideParameterInteractionContext = ninput.NewProc("GetCrossSlideParameterInteractionContext")
)
// interactionContext (HINTERACTIONCONTEXT), threshold (CROSS_SLIDE_THRESHOLD), distance (FLOAT* out)
r1, _, err := procGetCrossSlideParameterInteractionContext.Call(
uintptr(interactionContext),
uintptr(threshold),
uintptr(distance),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // HRESULTfunction GetCrossSlideParameterInteractionContext(
interactionContext: THandle; // HINTERACTIONCONTEXT
threshold: Integer; // CROSS_SLIDE_THRESHOLD
distance: Pointer // FLOAT* out
): Integer; stdcall;
external 'NInput.dll' name 'GetCrossSlideParameterInteractionContext';result := DllCall("NInput\GetCrossSlideParameterInteractionContext"
, "Ptr", interactionContext ; HINTERACTIONCONTEXT
, "Int", threshold ; CROSS_SLIDE_THRESHOLD
, "Ptr", distance ; FLOAT* out
, "Int") ; return: HRESULT●GetCrossSlideParameterInteractionContext(interactionContext, threshold, distance) = DLL("NInput.dll", "int GetCrossSlideParameterInteractionContext(void*, int, void*)")
# 呼び出し: GetCrossSlideParameterInteractionContext(interactionContext, threshold, distance)
# interactionContext : HINTERACTIONCONTEXT -> "void*"
# threshold : CROSS_SLIDE_THRESHOLD -> "int"
# distance : FLOAT* out -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。const std = @import("std");
extern "ninput" fn GetCrossSlideParameterInteractionContext(
interactionContext: ?*anyopaque, // HINTERACTIONCONTEXT
threshold: i32, // CROSS_SLIDE_THRESHOLD
distance: [*c]f32 // FLOAT* out
) callconv(std.os.windows.WINAPI) i32;proc GetCrossSlideParameterInteractionContext(
interactionContext: pointer, # HINTERACTIONCONTEXT
threshold: int32, # CROSS_SLIDE_THRESHOLD
distance: ptr float32 # FLOAT* out
): int32 {.importc: "GetCrossSlideParameterInteractionContext", stdcall, dynlib: "NInput.dll".}pragma(lib, "ninput");
extern(Windows)
int GetCrossSlideParameterInteractionContext(
void* interactionContext, // HINTERACTIONCONTEXT
int threshold, // CROSS_SLIDE_THRESHOLD
float* distance // FLOAT* out
);ccall((:GetCrossSlideParameterInteractionContext, "NInput.dll"), stdcall, Int32,
(Ptr{Cvoid}, Int32, Ptr{Float32}),
interactionContext, threshold, distance)
# interactionContext : HINTERACTIONCONTEXT -> Ptr{Cvoid}
# threshold : CROSS_SLIDE_THRESHOLD -> Int32
# distance : FLOAT* out -> Ptr{Float32}
# stdcall は 32bit のみ意味を持つ(x64 では無視)。local ffi = require("ffi")
ffi.cdef[[
int32_t GetCrossSlideParameterInteractionContext(
void* interactionContext,
int32_t threshold,
float* distance);
]]
local ninput = ffi.load("ninput")
-- ninput.GetCrossSlideParameterInteractionContext(interactionContext, threshold, distance)
-- interactionContext : HINTERACTIONCONTEXT
-- threshold : CROSS_SLIDE_THRESHOLD
-- distance : FLOAT* out
-- 構造体/GUIDへのポインタは cdef が通るよう void* で表記(実型は各引数コメント参照)。値渡し構造体・enum は対応する typedef を cdef に追加すること。const koffi = require('koffi');
const lib = koffi.load('NInput.dll');
const GetCrossSlideParameterInteractionContext = lib.func('__stdcall', 'GetCrossSlideParameterInteractionContext', 'int32_t', ['void *', 'int32_t', 'float *']);
// GetCrossSlideParameterInteractionContext(interactionContext, threshold, distance)
// interactionContext : HINTERACTIONCONTEXT -> 'void *'
// threshold : CROSS_SLIDE_THRESHOLD -> 'int32_t'
// distance : FLOAT* out -> 'float *'
// 出力ポインタは koffi.out(...) で包む。構造体は koffi.struct で定義。const lib = Deno.dlopen("NInput.dll", {
GetCrossSlideParameterInteractionContext: { parameters: ["pointer", "i32", "pointer"], result: "i32" },
});
// lib.symbols.GetCrossSlideParameterInteractionContext(interactionContext, threshold, distance)
// interactionContext : HINTERACTIONCONTEXT -> "pointer"
// threshold : CROSS_SLIDE_THRESHOLD -> "i32"
// distance : FLOAT* out -> "pointer"
// 文字列引数は "buffer"(NUL 終端のバイト列を Uint8Array で渡す)。
// 値渡し構造体は { struct: [ ...field types... ] } を使用。<?php
$ffi = FFI::cdef(<<<C
int32_t GetCrossSlideParameterInteractionContext(
void* interactionContext,
int32_t threshold,
float* distance);
C, "NInput.dll");
// $ffi->GetCrossSlideParameterInteractionContext(interactionContext, threshold, distance);
// interactionContext : HINTERACTIONCONTEXT
// threshold : CROSS_SLIDE_THRESHOLD
// distance : FLOAT* out
// 構造体/GUIDへのポインタは cdef が通るよう void* で表記(実型は各引数コメント参照)。値渡し構造体・enum は対応する typedef を cdef に追加すること。
// WINAPI(stdcall): x64 では呼出規約が統一されるため問題なし。x86 では __stdcall 対応のラッパが必要な場合あり。import com.sun.jna.*;
import com.sun.jna.ptr.*;
import com.sun.jna.win32.StdCallLibrary;
import com.sun.jna.win32.W32APIOptions;
public interface Ninput extends StdCallLibrary {
Ninput INSTANCE = Native.load("ninput", Ninput.class);
int GetCrossSlideParameterInteractionContext(
Pointer interactionContext, // HINTERACTIONCONTEXT
int threshold, // CROSS_SLIDE_THRESHOLD
FloatByReference distance // FLOAT* out
);
}@[Link("ninput")]
lib LibNInput
fun GetCrossSlideParameterInteractionContext = GetCrossSlideParameterInteractionContext(
interactionContext : Void*, # HINTERACTIONCONTEXT
threshold : Int32, # CROSS_SLIDE_THRESHOLD
distance : Float32* # FLOAT* out
) : Int32
end
# 構造体/GUID/enum は lib 内に対応する型定義が必要。
# 呼出規約: x64 は規約統一のため OK。x86(32bit)は WINAPI=stdcall だが Crystal の fun に stdcall 付与構文がなく非対応。import 'dart:ffi';
import 'package:ffi/ffi.dart';
typedef GetCrossSlideParameterInteractionContextNative = Int32 Function(Pointer<Void>, Int32, Pointer<Float>);
typedef GetCrossSlideParameterInteractionContextDart = int Function(Pointer<Void>, int, Pointer<Float>);
final GetCrossSlideParameterInteractionContext = DynamicLibrary.open('NInput.dll')
.lookupFunction<GetCrossSlideParameterInteractionContextNative, GetCrossSlideParameterInteractionContextDart>('GetCrossSlideParameterInteractionContext');
// interactionContext : HINTERACTIONCONTEXT -> Pointer<Void>
// threshold : CROSS_SLIDE_THRESHOLD -> Int32
// distance : FLOAT* out -> Pointer<Float>
// 文字列は package:ffi の "...".toNativeUtf16()/toNativeUtf8() で変換。{$mode objfpc}{$H+}
function GetCrossSlideParameterInteractionContext(
interactionContext: THandle; // HINTERACTIONCONTEXT
threshold: Integer; // CROSS_SLIDE_THRESHOLD
distance: Pointer // FLOAT* out
): Integer; stdcall;
external 'NInput.dll' name 'GetCrossSlideParameterInteractionContext';import Foreign
import Foreign.C.Types
import Foreign.C.String
foreign import stdcall safe "GetCrossSlideParameterInteractionContext"
c_GetCrossSlideParameterInteractionContext :: Ptr () -> Int32 -> Ptr CFloat -> IO Int32
-- interactionContext : HINTERACTIONCONTEXT -> Ptr ()
-- threshold : CROSS_SLIDE_THRESHOLD -> Int32
-- distance : FLOAT* out -> Ptr CFloat
-- 要 GHC(Windows)。stdcall は x64 では ccall として扱われる。ブロックする API は safe 呼び出し推奨。open Ctypes
open Foreign
let getcrossslideparameterinteractioncontext =
foreign "GetCrossSlideParameterInteractionContext"
((ptr void) @-> int32_t @-> (ptr float) @-> returning int32_t)
(* interactionContext : HINTERACTIONCONTEXT -> (ptr void) *)
(* threshold : CROSS_SLIDE_THRESHOLD -> int32_t *)
(* distance : FLOAT* out -> (ptr float) *)
(* foreign は cdecl 前提。x64 Windows では WINAPI と一致。構造体は ctypes structure を定義のこと。 *)(cffi:define-foreign-library ninput (t "NInput.dll"))
(cffi:use-foreign-library ninput)
(cffi:defcfun ("GetCrossSlideParameterInteractionContext" get-cross-slide-parameter-interaction-context :convention :stdcall) :int32
(interaction-context :pointer) ; HINTERACTIONCONTEXT
(threshold :int32) ; CROSS_SLIDE_THRESHOLD
(distance :pointer)) ; FLOAT* out
; isize/usize(INT_PTR/SIZE_T)は x64 前提で :int64/:uint64。x86 では :int32/:uint32。use Win32::API;
my $GetCrossSlideParameterInteractionContext = Win32::API::More->new('NInput',
'int GetCrossSlideParameterInteractionContext(HANDLE interactionContext, int threshold, LPVOID distance)');
# my $ret = $GetCrossSlideParameterInteractionContext->Call($interactionContext, $threshold, $distance);
# interactionContext : HINTERACTIONCONTEXT -> HANDLE
# threshold : CROSS_SLIDE_THRESHOLD -> int
# distance : FLOAT* out -> LPVOID
# 値渡し構造体は pack() した文字列、または Win32::API::Struct を使用。