Win32 API 日本語リファレンス
ホームUI.InteractionContext › RegisterOutputCallbackInteractionContext

RegisterOutputCallbackInteractionContext

関数
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DLLNInput.dll呼出規約winapi対応OSwindows8.0

シグネチャ

// NInput.dll
#include <windows.h>

HRESULT RegisterOutputCallbackInteractionContext(
    HINTERACTIONCONTEXT interactionContext,
    INTERACTION_CONTEXT_OUTPUT_CALLBACK outputCallback,
    void* clientData   // optional
);

パラメーター

名前方向
interactionContextHINTERACTIONCONTEXTin
outputCallbackINTERACTION_CONTEXT_OUTPUT_CALLBACKin
clientDatavoid*inoptional

戻り値の型: HRESULT

各言語での呼び出し定義

// NInput.dll
#include <windows.h>

HRESULT RegisterOutputCallbackInteractionContext(
    HINTERACTIONCONTEXT interactionContext,
    INTERACTION_CONTEXT_OUTPUT_CALLBACK outputCallback,
    void* clientData   // optional
);
[DllImport("NInput.dll", ExactSpelling = true)]
static extern int RegisterOutputCallbackInteractionContext(
    IntPtr interactionContext,   // HINTERACTIONCONTEXT
    IntPtr outputCallback,   // INTERACTION_CONTEXT_OUTPUT_CALLBACK
    IntPtr clientData   // void* optional
);
<DllImport("NInput.dll", ExactSpelling:=True)>
Public Shared Function RegisterOutputCallbackInteractionContext(
    interactionContext As IntPtr,   ' HINTERACTIONCONTEXT
    outputCallback As IntPtr,   ' INTERACTION_CONTEXT_OUTPUT_CALLBACK
    clientData As IntPtr   ' void* optional
) As Integer
End Function
' interactionContext : HINTERACTIONCONTEXT
' outputCallback : INTERACTION_CONTEXT_OUTPUT_CALLBACK
' clientData : void* optional
Declare PtrSafe Function RegisterOutputCallbackInteractionContext Lib "ninput" ( _
    ByVal interactionContext As LongPtr, _
    ByVal outputCallback As LongPtr, _
    ByVal clientData As LongPtr) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。
import ctypes
from ctypes import wintypes

RegisterOutputCallbackInteractionContext = ctypes.windll.ninput.RegisterOutputCallbackInteractionContext
RegisterOutputCallbackInteractionContext.restype = ctypes.c_int
RegisterOutputCallbackInteractionContext.argtypes = [
    wintypes.HANDLE,  # interactionContext : HINTERACTIONCONTEXT
    ctypes.c_void_p,  # outputCallback : INTERACTION_CONTEXT_OUTPUT_CALLBACK
    ctypes.POINTER(None),  # clientData : void* optional
]
require 'fiddle'
require 'fiddle/import'

lib = Fiddle.dlopen('NInput.dll')
RegisterOutputCallbackInteractionContext = Fiddle::Function.new(
  lib['RegisterOutputCallbackInteractionContext'],
  [
    Fiddle::TYPE_VOIDP,  # interactionContext : HINTERACTIONCONTEXT
    Fiddle::TYPE_VOIDP,  # outputCallback : INTERACTION_CONTEXT_OUTPUT_CALLBACK
    Fiddle::TYPE_VOIDP,  # clientData : void* optional
  ],
  Fiddle::TYPE_INT)
#[link(name = "ninput")]
extern "system" {
    fn RegisterOutputCallbackInteractionContext(
        interactionContext: *mut core::ffi::c_void,  // HINTERACTIONCONTEXT
        outputCallback: *const core::ffi::c_void,  // INTERACTION_CONTEXT_OUTPUT_CALLBACK
        clientData: *mut ()  // void* optional
    ) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.
$sig = @"
[DllImport("NInput.dll")]
public static extern int RegisterOutputCallbackInteractionContext(IntPtr interactionContext, IntPtr outputCallback, IntPtr clientData);
"@
$api = Add-Type -MemberDefinition $sig -Name 'NInput_RegisterOutputCallbackInteractionContext' -Namespace Win32 -PassThru
# $api::RegisterOutputCallbackInteractionContext(interactionContext, outputCallback, clientData)
#uselib "NInput.dll"
#func global RegisterOutputCallbackInteractionContext "RegisterOutputCallbackInteractionContext" sptr, sptr, sptr
; RegisterOutputCallbackInteractionContext interactionContext, outputCallback, clientData   ; 戻り値は stat
; interactionContext : HINTERACTIONCONTEXT -> "sptr"
; outputCallback : INTERACTION_CONTEXT_OUTPUT_CALLBACK -> "sptr"
; clientData : void* optional -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。
#uselib "NInput.dll"
#cfunc global RegisterOutputCallbackInteractionContext "RegisterOutputCallbackInteractionContext" sptr, sptr, sptr
; res = RegisterOutputCallbackInteractionContext(interactionContext, outputCallback, clientData)
; interactionContext : HINTERACTIONCONTEXT -> "sptr"
; outputCallback : INTERACTION_CONTEXT_OUTPUT_CALLBACK -> "sptr"
; clientData : void* optional -> "sptr"
; HRESULT RegisterOutputCallbackInteractionContext(HINTERACTIONCONTEXT interactionContext, INTERACTION_CONTEXT_OUTPUT_CALLBACK outputCallback, void* clientData)
#uselib "NInput.dll"
#cfunc global RegisterOutputCallbackInteractionContext "RegisterOutputCallbackInteractionContext" intptr, intptr, intptr
; res = RegisterOutputCallbackInteractionContext(interactionContext, outputCallback, clientData)
; interactionContext : HINTERACTIONCONTEXT -> "intptr"
; outputCallback : INTERACTION_CONTEXT_OUTPUT_CALLBACK -> "intptr"
; clientData : void* optional -> "intptr"
import (
	"golang.org/x/sys/windows"
	"unsafe"
)

var (
	ninput = windows.NewLazySystemDLL("NInput.dll")
	procRegisterOutputCallbackInteractionContext = ninput.NewProc("RegisterOutputCallbackInteractionContext")
)

// interactionContext (HINTERACTIONCONTEXT), outputCallback (INTERACTION_CONTEXT_OUTPUT_CALLBACK), clientData (void* optional)
r1, _, err := procRegisterOutputCallbackInteractionContext.Call(
	uintptr(interactionContext),
	uintptr(outputCallback),
	uintptr(clientData),
)
_ = err  // syscall.Errno (valid when the call sets last-error)
_ = r1   // HRESULT
function RegisterOutputCallbackInteractionContext(
  interactionContext: THandle;   // HINTERACTIONCONTEXT
  outputCallback: Pointer;   // INTERACTION_CONTEXT_OUTPUT_CALLBACK
  clientData: Pointer   // void* optional
): Integer; stdcall;
  external 'NInput.dll' name 'RegisterOutputCallbackInteractionContext';
result := DllCall("NInput\RegisterOutputCallbackInteractionContext"
    , "Ptr", interactionContext   ; HINTERACTIONCONTEXT
    , "Ptr", outputCallback   ; INTERACTION_CONTEXT_OUTPUT_CALLBACK
    , "Ptr", clientData   ; void* optional
    , "Int")   ; return: HRESULT
●RegisterOutputCallbackInteractionContext(interactionContext, outputCallback, clientData) = DLL("NInput.dll", "int RegisterOutputCallbackInteractionContext(void*, void*, void*)")
# 呼び出し: RegisterOutputCallbackInteractionContext(interactionContext, outputCallback, clientData)
# interactionContext : HINTERACTIONCONTEXT -> "void*"
# outputCallback : INTERACTION_CONTEXT_OUTPUT_CALLBACK -> "void*"
# clientData : void* optional -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。