ホーム › UI.InteractionContext › SetInteractionConfigurationInteractionContext
SetInteractionConfigurationInteractionContext
関数インタラクションコンテキストの構成設定を行う。
シグネチャ
// NInput.dll
#include <windows.h>
HRESULT SetInteractionConfigurationInteractionContext(
HINTERACTIONCONTEXT interactionContext,
DWORD configurationCount,
const INTERACTION_CONTEXT_CONFIGURATION* configuration
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| interactionContext | HINTERACTIONCONTEXT | in |
| configurationCount | DWORD | in |
| configuration | INTERACTION_CONTEXT_CONFIGURATION* | in |
戻り値の型: HRESULT
各言語での呼び出し定義
// NInput.dll
#include <windows.h>
HRESULT SetInteractionConfigurationInteractionContext(
HINTERACTIONCONTEXT interactionContext,
DWORD configurationCount,
const INTERACTION_CONTEXT_CONFIGURATION* configuration
);[DllImport("NInput.dll", ExactSpelling = true)]
static extern int SetInteractionConfigurationInteractionContext(
IntPtr interactionContext, // HINTERACTIONCONTEXT
uint configurationCount, // DWORD
IntPtr configuration // INTERACTION_CONTEXT_CONFIGURATION*
);<DllImport("NInput.dll", ExactSpelling:=True)>
Public Shared Function SetInteractionConfigurationInteractionContext(
interactionContext As IntPtr, ' HINTERACTIONCONTEXT
configurationCount As UInteger, ' DWORD
configuration As IntPtr ' INTERACTION_CONTEXT_CONFIGURATION*
) As Integer
End Function' interactionContext : HINTERACTIONCONTEXT
' configurationCount : DWORD
' configuration : INTERACTION_CONTEXT_CONFIGURATION*
Declare PtrSafe Function SetInteractionConfigurationInteractionContext Lib "ninput" ( _
ByVal interactionContext As LongPtr, _
ByVal configurationCount As Long, _
ByVal configuration As LongPtr) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
SetInteractionConfigurationInteractionContext = ctypes.windll.ninput.SetInteractionConfigurationInteractionContext
SetInteractionConfigurationInteractionContext.restype = ctypes.c_int
SetInteractionConfigurationInteractionContext.argtypes = [
wintypes.HANDLE, # interactionContext : HINTERACTIONCONTEXT
wintypes.DWORD, # configurationCount : DWORD
ctypes.c_void_p, # configuration : INTERACTION_CONTEXT_CONFIGURATION*
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('NInput.dll')
SetInteractionConfigurationInteractionContext = Fiddle::Function.new(
lib['SetInteractionConfigurationInteractionContext'],
[
Fiddle::TYPE_VOIDP, # interactionContext : HINTERACTIONCONTEXT
-Fiddle::TYPE_INT, # configurationCount : DWORD
Fiddle::TYPE_VOIDP, # configuration : INTERACTION_CONTEXT_CONFIGURATION*
],
Fiddle::TYPE_INT)#[link(name = "ninput")]
extern "system" {
fn SetInteractionConfigurationInteractionContext(
interactionContext: *mut core::ffi::c_void, // HINTERACTIONCONTEXT
configurationCount: u32, // DWORD
configuration: *const INTERACTION_CONTEXT_CONFIGURATION // INTERACTION_CONTEXT_CONFIGURATION*
) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("NInput.dll")]
public static extern int SetInteractionConfigurationInteractionContext(IntPtr interactionContext, uint configurationCount, IntPtr configuration);
"@
$api = Add-Type -MemberDefinition $sig -Name 'NInput_SetInteractionConfigurationInteractionContext' -Namespace Win32 -PassThru
# $api::SetInteractionConfigurationInteractionContext(interactionContext, configurationCount, configuration)#uselib "NInput.dll"
#func global SetInteractionConfigurationInteractionContext "SetInteractionConfigurationInteractionContext" sptr, sptr, sptr
; SetInteractionConfigurationInteractionContext interactionContext, configurationCount, varptr(configuration) ; 戻り値は stat
; interactionContext : HINTERACTIONCONTEXT -> "sptr"
; configurationCount : DWORD -> "sptr"
; configuration : INTERACTION_CONTEXT_CONFIGURATION* -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。出力引数:
#uselib "NInput.dll" #cfunc global SetInteractionConfigurationInteractionContext "SetInteractionConfigurationInteractionContext" sptr, int, var ; res = SetInteractionConfigurationInteractionContext(interactionContext, configurationCount, configuration) ; interactionContext : HINTERACTIONCONTEXT -> "sptr" ; configurationCount : DWORD -> "int" ; configuration : INTERACTION_CONTEXT_CONFIGURATION* -> "var" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。#uselib "NInput.dll" #cfunc global SetInteractionConfigurationInteractionContext "SetInteractionConfigurationInteractionContext" sptr, int, sptr ; res = SetInteractionConfigurationInteractionContext(interactionContext, configurationCount, varptr(configuration)) ; interactionContext : HINTERACTIONCONTEXT -> "sptr" ; configurationCount : DWORD -> "int" ; configuration : INTERACTION_CONTEXT_CONFIGURATION* -> "sptr" ; ※出力/バッファ引数はポインタ方式(token=sptr / 呼び出しは varptr(変数))。
出力引数:
; HRESULT SetInteractionConfigurationInteractionContext(HINTERACTIONCONTEXT interactionContext, DWORD configurationCount, INTERACTION_CONTEXT_CONFIGURATION* configuration) #uselib "NInput.dll" #cfunc global SetInteractionConfigurationInteractionContext "SetInteractionConfigurationInteractionContext" intptr, int, var ; res = SetInteractionConfigurationInteractionContext(interactionContext, configurationCount, configuration) ; interactionContext : HINTERACTIONCONTEXT -> "intptr" ; configurationCount : DWORD -> "int" ; configuration : INTERACTION_CONTEXT_CONFIGURATION* -> "var" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。; HRESULT SetInteractionConfigurationInteractionContext(HINTERACTIONCONTEXT interactionContext, DWORD configurationCount, INTERACTION_CONTEXT_CONFIGURATION* configuration) #uselib "NInput.dll" #cfunc global SetInteractionConfigurationInteractionContext "SetInteractionConfigurationInteractionContext" intptr, int, intptr ; res = SetInteractionConfigurationInteractionContext(interactionContext, configurationCount, varptr(configuration)) ; interactionContext : HINTERACTIONCONTEXT -> "intptr" ; configurationCount : DWORD -> "int" ; configuration : INTERACTION_CONTEXT_CONFIGURATION* -> "intptr" ; ※出力/バッファ引数はポインタ方式(token=intptr / 呼び出しは varptr(変数))。
import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
ninput = windows.NewLazySystemDLL("NInput.dll")
procSetInteractionConfigurationInteractionContext = ninput.NewProc("SetInteractionConfigurationInteractionContext")
)
// interactionContext (HINTERACTIONCONTEXT), configurationCount (DWORD), configuration (INTERACTION_CONTEXT_CONFIGURATION*)
r1, _, err := procSetInteractionConfigurationInteractionContext.Call(
uintptr(interactionContext),
uintptr(configurationCount),
uintptr(configuration),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // HRESULTfunction SetInteractionConfigurationInteractionContext(
interactionContext: THandle; // HINTERACTIONCONTEXT
configurationCount: DWORD; // DWORD
configuration: Pointer // INTERACTION_CONTEXT_CONFIGURATION*
): Integer; stdcall;
external 'NInput.dll' name 'SetInteractionConfigurationInteractionContext';result := DllCall("NInput\SetInteractionConfigurationInteractionContext"
, "Ptr", interactionContext ; HINTERACTIONCONTEXT
, "UInt", configurationCount ; DWORD
, "Ptr", configuration ; INTERACTION_CONTEXT_CONFIGURATION*
, "Int") ; return: HRESULT●SetInteractionConfigurationInteractionContext(interactionContext, configurationCount, configuration) = DLL("NInput.dll", "int SetInteractionConfigurationInteractionContext(void*, dword, void*)")
# 呼び出し: SetInteractionConfigurationInteractionContext(interactionContext, configurationCount, configuration)
# interactionContext : HINTERACTIONCONTEXT -> "void*"
# configurationCount : DWORD -> "dword"
# configuration : INTERACTION_CONTEXT_CONFIGURATION* -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。