ホーム › UI.InteractionContext › SetPropertyInteractionContext
SetPropertyInteractionContext
関数インタラクションコンテキストのプロパティ値を設定する。
シグネチャ
// NInput.dll
#include <windows.h>
HRESULT SetPropertyInteractionContext(
HINTERACTIONCONTEXT interactionContext,
INTERACTION_CONTEXT_PROPERTY contextProperty,
DWORD value
);パラメーター
| 名前 | 型 | 方向 | 説明 |
|---|---|---|---|
| interactionContext | HINTERACTIONCONTEXT | in | 対象インタラクションコンテキストのハンドルを指定する。 |
| contextProperty | INTERACTION_CONTEXT_PROPERTY | in | 設定するプロパティ種別を示すINTERACTION_CONTEXT_PROPERTYを指定する。 |
| value | DWORD | in | プロパティに設定する値を指定する。 |
戻り値の型: HRESULT
各言語での呼び出し定義
// NInput.dll
#include <windows.h>
HRESULT SetPropertyInteractionContext(
HINTERACTIONCONTEXT interactionContext,
INTERACTION_CONTEXT_PROPERTY contextProperty,
DWORD value
);[DllImport("NInput.dll", ExactSpelling = true)]
static extern int SetPropertyInteractionContext(
IntPtr interactionContext, // HINTERACTIONCONTEXT
int contextProperty, // INTERACTION_CONTEXT_PROPERTY
uint value // DWORD
);<DllImport("NInput.dll", ExactSpelling:=True)>
Public Shared Function SetPropertyInteractionContext(
interactionContext As IntPtr, ' HINTERACTIONCONTEXT
contextProperty As Integer, ' INTERACTION_CONTEXT_PROPERTY
value As UInteger ' DWORD
) As Integer
End Function' interactionContext : HINTERACTIONCONTEXT
' contextProperty : INTERACTION_CONTEXT_PROPERTY
' value : DWORD
Declare PtrSafe Function SetPropertyInteractionContext Lib "ninput" ( _
ByVal interactionContext As LongPtr, _
ByVal contextProperty As Long, _
ByVal value As Long) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
SetPropertyInteractionContext = ctypes.windll.ninput.SetPropertyInteractionContext
SetPropertyInteractionContext.restype = ctypes.c_int
SetPropertyInteractionContext.argtypes = [
wintypes.HANDLE, # interactionContext : HINTERACTIONCONTEXT
ctypes.c_int, # contextProperty : INTERACTION_CONTEXT_PROPERTY
wintypes.DWORD, # value : DWORD
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('NInput.dll')
SetPropertyInteractionContext = Fiddle::Function.new(
lib['SetPropertyInteractionContext'],
[
Fiddle::TYPE_VOIDP, # interactionContext : HINTERACTIONCONTEXT
Fiddle::TYPE_INT, # contextProperty : INTERACTION_CONTEXT_PROPERTY
-Fiddle::TYPE_INT, # value : DWORD
],
Fiddle::TYPE_INT)#[link(name = "ninput")]
extern "system" {
fn SetPropertyInteractionContext(
interactionContext: *mut core::ffi::c_void, // HINTERACTIONCONTEXT
contextProperty: i32, // INTERACTION_CONTEXT_PROPERTY
value: u32 // DWORD
) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("NInput.dll")]
public static extern int SetPropertyInteractionContext(IntPtr interactionContext, int contextProperty, uint value);
"@
$api = Add-Type -MemberDefinition $sig -Name 'NInput_SetPropertyInteractionContext' -Namespace Win32 -PassThru
# $api::SetPropertyInteractionContext(interactionContext, contextProperty, value)#uselib "NInput.dll"
#func global SetPropertyInteractionContext "SetPropertyInteractionContext" sptr, sptr, sptr
; SetPropertyInteractionContext interactionContext, contextProperty, value ; 戻り値は stat
; interactionContext : HINTERACTIONCONTEXT -> "sptr"
; contextProperty : INTERACTION_CONTEXT_PROPERTY -> "sptr"
; value : DWORD -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。#uselib "NInput.dll"
#cfunc global SetPropertyInteractionContext "SetPropertyInteractionContext" sptr, int, int
; res = SetPropertyInteractionContext(interactionContext, contextProperty, value)
; interactionContext : HINTERACTIONCONTEXT -> "sptr"
; contextProperty : INTERACTION_CONTEXT_PROPERTY -> "int"
; value : DWORD -> "int"; HRESULT SetPropertyInteractionContext(HINTERACTIONCONTEXT interactionContext, INTERACTION_CONTEXT_PROPERTY contextProperty, DWORD value)
#uselib "NInput.dll"
#cfunc global SetPropertyInteractionContext "SetPropertyInteractionContext" intptr, int, int
; res = SetPropertyInteractionContext(interactionContext, contextProperty, value)
; interactionContext : HINTERACTIONCONTEXT -> "intptr"
; contextProperty : INTERACTION_CONTEXT_PROPERTY -> "int"
; value : DWORD -> "int"import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
ninput = windows.NewLazySystemDLL("NInput.dll")
procSetPropertyInteractionContext = ninput.NewProc("SetPropertyInteractionContext")
)
// interactionContext (HINTERACTIONCONTEXT), contextProperty (INTERACTION_CONTEXT_PROPERTY), value (DWORD)
r1, _, err := procSetPropertyInteractionContext.Call(
uintptr(interactionContext),
uintptr(contextProperty),
uintptr(value),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // HRESULTfunction SetPropertyInteractionContext(
interactionContext: THandle; // HINTERACTIONCONTEXT
contextProperty: Integer; // INTERACTION_CONTEXT_PROPERTY
value: DWORD // DWORD
): Integer; stdcall;
external 'NInput.dll' name 'SetPropertyInteractionContext';result := DllCall("NInput\SetPropertyInteractionContext"
, "Ptr", interactionContext ; HINTERACTIONCONTEXT
, "Int", contextProperty ; INTERACTION_CONTEXT_PROPERTY
, "UInt", value ; DWORD
, "Int") ; return: HRESULT●SetPropertyInteractionContext(interactionContext, contextProperty, value) = DLL("NInput.dll", "int SetPropertyInteractionContext(void*, int, dword)")
# 呼び出し: SetPropertyInteractionContext(interactionContext, contextProperty, value)
# interactionContext : HINTERACTIONCONTEXT -> "void*"
# contextProperty : INTERACTION_CONTEXT_PROPERTY -> "int"
# value : DWORD -> "dword"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。const std = @import("std");
extern "ninput" fn SetPropertyInteractionContext(
interactionContext: ?*anyopaque, // HINTERACTIONCONTEXT
contextProperty: i32, // INTERACTION_CONTEXT_PROPERTY
value: u32 // DWORD
) callconv(std.os.windows.WINAPI) i32;proc SetPropertyInteractionContext(
interactionContext: pointer, # HINTERACTIONCONTEXT
contextProperty: int32, # INTERACTION_CONTEXT_PROPERTY
value: uint32 # DWORD
): int32 {.importc: "SetPropertyInteractionContext", stdcall, dynlib: "NInput.dll".}pragma(lib, "ninput");
extern(Windows)
int SetPropertyInteractionContext(
void* interactionContext, // HINTERACTIONCONTEXT
int contextProperty, // INTERACTION_CONTEXT_PROPERTY
uint value // DWORD
);ccall((:SetPropertyInteractionContext, "NInput.dll"), stdcall, Int32,
(Ptr{Cvoid}, Int32, UInt32),
interactionContext, contextProperty, value)
# interactionContext : HINTERACTIONCONTEXT -> Ptr{Cvoid}
# contextProperty : INTERACTION_CONTEXT_PROPERTY -> Int32
# value : DWORD -> UInt32
# stdcall は 32bit のみ意味を持つ(x64 では無視)。local ffi = require("ffi")
ffi.cdef[[
int32_t SetPropertyInteractionContext(
void* interactionContext,
int32_t contextProperty,
uint32_t value);
]]
local ninput = ffi.load("ninput")
-- ninput.SetPropertyInteractionContext(interactionContext, contextProperty, value)
-- interactionContext : HINTERACTIONCONTEXT
-- contextProperty : INTERACTION_CONTEXT_PROPERTY
-- value : DWORD
-- 構造体/GUIDへのポインタは cdef が通るよう void* で表記(実型は各引数コメント参照)。値渡し構造体・enum は対応する typedef を cdef に追加すること。const koffi = require('koffi');
const lib = koffi.load('NInput.dll');
const SetPropertyInteractionContext = lib.func('__stdcall', 'SetPropertyInteractionContext', 'int32_t', ['void *', 'int32_t', 'uint32_t']);
// SetPropertyInteractionContext(interactionContext, contextProperty, value)
// interactionContext : HINTERACTIONCONTEXT -> 'void *'
// contextProperty : INTERACTION_CONTEXT_PROPERTY -> 'int32_t'
// value : DWORD -> 'uint32_t'
// 出力ポインタは koffi.out(...) で包む。構造体は koffi.struct で定義。const lib = Deno.dlopen("NInput.dll", {
SetPropertyInteractionContext: { parameters: ["pointer", "i32", "u32"], result: "i32" },
});
// lib.symbols.SetPropertyInteractionContext(interactionContext, contextProperty, value)
// interactionContext : HINTERACTIONCONTEXT -> "pointer"
// contextProperty : INTERACTION_CONTEXT_PROPERTY -> "i32"
// value : DWORD -> "u32"
// 文字列引数は "buffer"(NUL 終端のバイト列を Uint8Array で渡す)。
// 値渡し構造体は { struct: [ ...field types... ] } を使用。<?php
$ffi = FFI::cdef(<<<C
int32_t SetPropertyInteractionContext(
void* interactionContext,
int32_t contextProperty,
uint32_t value);
C, "NInput.dll");
// $ffi->SetPropertyInteractionContext(interactionContext, contextProperty, value);
// interactionContext : HINTERACTIONCONTEXT
// contextProperty : INTERACTION_CONTEXT_PROPERTY
// value : DWORD
// 構造体/GUIDへのポインタは cdef が通るよう void* で表記(実型は各引数コメント参照)。値渡し構造体・enum は対応する typedef を cdef に追加すること。
// WINAPI(stdcall): x64 では呼出規約が統一されるため問題なし。x86 では __stdcall 対応のラッパが必要な場合あり。import com.sun.jna.*;
import com.sun.jna.ptr.*;
import com.sun.jna.win32.StdCallLibrary;
import com.sun.jna.win32.W32APIOptions;
public interface Ninput extends StdCallLibrary {
Ninput INSTANCE = Native.load("ninput", Ninput.class);
int SetPropertyInteractionContext(
Pointer interactionContext, // HINTERACTIONCONTEXT
int contextProperty, // INTERACTION_CONTEXT_PROPERTY
int value // DWORD
);
}@[Link("ninput")]
lib LibNInput
fun SetPropertyInteractionContext = SetPropertyInteractionContext(
interactionContext : Void*, # HINTERACTIONCONTEXT
contextProperty : Int32, # INTERACTION_CONTEXT_PROPERTY
value : UInt32 # DWORD
) : Int32
end
# 構造体/GUID/enum は lib 内に対応する型定義が必要。
# 呼出規約: x64 は規約統一のため OK。x86(32bit)は WINAPI=stdcall だが Crystal の fun に stdcall 付与構文がなく非対応。import 'dart:ffi';
import 'package:ffi/ffi.dart';
typedef SetPropertyInteractionContextNative = Int32 Function(Pointer<Void>, Int32, Uint32);
typedef SetPropertyInteractionContextDart = int Function(Pointer<Void>, int, int);
final SetPropertyInteractionContext = DynamicLibrary.open('NInput.dll')
.lookupFunction<SetPropertyInteractionContextNative, SetPropertyInteractionContextDart>('SetPropertyInteractionContext');
// interactionContext : HINTERACTIONCONTEXT -> Pointer<Void>
// contextProperty : INTERACTION_CONTEXT_PROPERTY -> Int32
// value : DWORD -> Uint32
// 文字列は package:ffi の "...".toNativeUtf16()/toNativeUtf8() で変換。{$mode objfpc}{$H+}
function SetPropertyInteractionContext(
interactionContext: THandle; // HINTERACTIONCONTEXT
contextProperty: Integer; // INTERACTION_CONTEXT_PROPERTY
value: DWORD // DWORD
): Integer; stdcall;
external 'NInput.dll' name 'SetPropertyInteractionContext';import Foreign
import Foreign.C.Types
import Foreign.C.String
foreign import stdcall safe "SetPropertyInteractionContext"
c_SetPropertyInteractionContext :: Ptr () -> Int32 -> Word32 -> IO Int32
-- interactionContext : HINTERACTIONCONTEXT -> Ptr ()
-- contextProperty : INTERACTION_CONTEXT_PROPERTY -> Int32
-- value : DWORD -> Word32
-- 要 GHC(Windows)。stdcall は x64 では ccall として扱われる。ブロックする API は safe 呼び出し推奨。open Ctypes
open Foreign
let setpropertyinteractioncontext =
foreign "SetPropertyInteractionContext"
((ptr void) @-> int32_t @-> uint32_t @-> returning int32_t)
(* interactionContext : HINTERACTIONCONTEXT -> (ptr void) *)
(* contextProperty : INTERACTION_CONTEXT_PROPERTY -> int32_t *)
(* value : DWORD -> uint32_t *)
(* foreign は cdecl 前提。x64 Windows では WINAPI と一致。構造体は ctypes structure を定義のこと。 *)(cffi:define-foreign-library ninput (t "NInput.dll"))
(cffi:use-foreign-library ninput)
(cffi:defcfun ("SetPropertyInteractionContext" set-property-interaction-context :convention :stdcall) :int32
(interaction-context :pointer) ; HINTERACTIONCONTEXT
(context-property :int32) ; INTERACTION_CONTEXT_PROPERTY
(value :uint32)) ; DWORD
; isize/usize(INT_PTR/SIZE_T)は x64 前提で :int64/:uint64。x86 では :int32/:uint32。use Win32::API;
my $SetPropertyInteractionContext = Win32::API::More->new('NInput',
'int SetPropertyInteractionContext(HANDLE interactionContext, int contextProperty, DWORD value)');
# my $ret = $SetPropertyInteractionContext->Call($interactionContext, $contextProperty, $value);
# interactionContext : HINTERACTIONCONTEXT -> HANDLE
# contextProperty : INTERACTION_CONTEXT_PROPERTY -> int
# value : DWORD -> DWORD
# 値渡し構造体は pack() した文字列、または Win32::API::Struct を使用。