Win32 API 日本語リファレンス
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ChrCmpIA

関数
大小文字を区別せず二つの文字を比較する。
DLLSHLWAPI.dll文字セットANSI (-A)呼出規約winapi対応OSWindows 2000 以降

シグネチャ

// SHLWAPI.dll  (ANSI / -A)
#include <windows.h>

BOOL ChrCmpIA(
    WORD w1,
    WORD w2
);

パラメーター

名前方向
w1WORDin
w2WORDin

戻り値の型: BOOL

各言語での呼び出し定義

// SHLWAPI.dll  (ANSI / -A)
#include <windows.h>

BOOL ChrCmpIA(
    WORD w1,
    WORD w2
);
[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("SHLWAPI.dll", CharSet = CharSet.Ansi, ExactSpelling = true)]
static extern bool ChrCmpIA(
    ushort w1,   // WORD
    ushort w2   // WORD
);
<DllImport("SHLWAPI.dll", CharSet:=CharSet.Ansi, ExactSpelling:=True)>
Public Shared Function ChrCmpIA(
    w1 As UShort,   ' WORD
    w2 As UShort   ' WORD
) As Boolean
End Function
' w1 : WORD
' w2 : WORD
Declare PtrSafe Function ChrCmpIA Lib "shlwapi" ( _
    ByVal w1 As Integer, _
    ByVal w2 As Integer) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。
import ctypes
from ctypes import wintypes

ChrCmpIA = ctypes.windll.shlwapi.ChrCmpIA
ChrCmpIA.restype = wintypes.BOOL
ChrCmpIA.argtypes = [
    ctypes.c_ushort,  # w1 : WORD
    ctypes.c_ushort,  # w2 : WORD
]
require 'fiddle'
require 'fiddle/import'

lib = Fiddle.dlopen('SHLWAPI.dll')
ChrCmpIA = Fiddle::Function.new(
  lib['ChrCmpIA'],
  [
    -Fiddle::TYPE_SHORT,  # w1 : WORD
    -Fiddle::TYPE_SHORT,  # w2 : WORD
  ],
  Fiddle::TYPE_INT)
#[link(name = "shlwapi")]
extern "system" {
    fn ChrCmpIA(
        w1: u16,  // WORD
        w2: u16  // WORD
    ) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.
$sig = @"
[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("SHLWAPI.dll", CharSet = CharSet.Ansi)]
public static extern bool ChrCmpIA(ushort w1, ushort w2);
"@
$api = Add-Type -MemberDefinition $sig -Name 'SHLWAPI_ChrCmpIA' -Namespace Win32 -PassThru
# $api::ChrCmpIA(w1, w2)
#uselib "SHLWAPI.dll"
#func global ChrCmpIA "ChrCmpIA" sptr, sptr
; ChrCmpIA w1, w2   ; 戻り値は stat
; w1 : WORD -> "sptr"
; w2 : WORD -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。
#uselib "SHLWAPI.dll"
#cfunc global ChrCmpIA "ChrCmpIA" int, int
; res = ChrCmpIA(w1, w2)
; w1 : WORD -> "int"
; w2 : WORD -> "int"
; BOOL ChrCmpIA(WORD w1, WORD w2)
#uselib "SHLWAPI.dll"
#cfunc global ChrCmpIA "ChrCmpIA" int, int
; res = ChrCmpIA(w1, w2)
; w1 : WORD -> "int"
; w2 : WORD -> "int"
import (
	"golang.org/x/sys/windows"
	"unsafe"
)

var (
	shlwapi = windows.NewLazySystemDLL("SHLWAPI.dll")
	procChrCmpIA = shlwapi.NewProc("ChrCmpIA")
)

// w1 (WORD), w2 (WORD)
r1, _, err := procChrCmpIA.Call(
	uintptr(w1),
	uintptr(w2),
)
_ = err  // syscall.Errno (valid when the call sets last-error)
_ = r1   // BOOL
function ChrCmpIA(
  w1: Word;   // WORD
  w2: Word   // WORD
): BOOL; stdcall;
  external 'SHLWAPI.dll' name 'ChrCmpIA';
result := DllCall("SHLWAPI\ChrCmpIA"
    , "UShort", w1   ; WORD
    , "UShort", w2   ; WORD
    , "Int")   ; return: BOOL
●ChrCmpIA(w1, w2) = DLL("SHLWAPI.dll", "bool ChrCmpIA(int, int)")
# 呼び出し: ChrCmpIA(w1, w2)
# w1 : WORD -> "int"
# w2 : WORD -> "int"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。