PathIsSystemFolderW
関数指定したフォルダがシステムフォルダかどうかを判定する。
シグネチャ
// SHLWAPI.dll (Unicode / -W)
#include <windows.h>
BOOL PathIsSystemFolderW(
LPCWSTR pszPath, // optional
DWORD dwAttrb
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| pszPath | LPCWSTR | inoptional |
| dwAttrb | DWORD | in |
戻り値の型: BOOL
各言語での呼び出し定義
// SHLWAPI.dll (Unicode / -W)
#include <windows.h>
BOOL PathIsSystemFolderW(
LPCWSTR pszPath, // optional
DWORD dwAttrb
);[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("SHLWAPI.dll", CharSet = CharSet.Unicode, ExactSpelling = true)]
static extern bool PathIsSystemFolderW(
[MarshalAs(UnmanagedType.LPWStr)] string pszPath, // LPCWSTR optional
uint dwAttrb // DWORD
);<DllImport("SHLWAPI.dll", CharSet:=CharSet.Unicode, ExactSpelling:=True)>
Public Shared Function PathIsSystemFolderW(
<MarshalAs(UnmanagedType.LPWStr)> pszPath As String, ' LPCWSTR optional
dwAttrb As UInteger ' DWORD
) As Boolean
End Function' pszPath : LPCWSTR optional
' dwAttrb : DWORD
Declare PtrSafe Function PathIsSystemFolderW Lib "shlwapi" ( _
ByVal pszPath As LongPtr, _
ByVal dwAttrb As Long) As Long
' Unicode(W): 文字列は ByVal As LongPtr とし StrPtr(unicodeStr) を渡す
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
PathIsSystemFolderW = ctypes.windll.shlwapi.PathIsSystemFolderW
PathIsSystemFolderW.restype = wintypes.BOOL
PathIsSystemFolderW.argtypes = [
wintypes.LPCWSTR, # pszPath : LPCWSTR optional
wintypes.DWORD, # dwAttrb : DWORD
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('SHLWAPI.dll')
PathIsSystemFolderW = Fiddle::Function.new(
lib['PathIsSystemFolderW'],
[
Fiddle::TYPE_VOIDP, # pszPath : LPCWSTR optional
-Fiddle::TYPE_INT, # dwAttrb : DWORD
],
Fiddle::TYPE_INT)
# Wide strings: pass str.encode("UTF-16LE") + "\x00\x00"#[link(name = "shlwapi")]
extern "system" {
fn PathIsSystemFolderW(
pszPath: *const u16, // LPCWSTR optional
dwAttrb: u32 // DWORD
) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("SHLWAPI.dll", CharSet = CharSet.Unicode)]
public static extern bool PathIsSystemFolderW([MarshalAs(UnmanagedType.LPWStr)] string pszPath, uint dwAttrb);
"@
$api = Add-Type -MemberDefinition $sig -Name 'SHLWAPI_PathIsSystemFolderW' -Namespace Win32 -PassThru
# $api::PathIsSystemFolderW(pszPath, dwAttrb)#uselib "SHLWAPI.dll"
#func global PathIsSystemFolderW "PathIsSystemFolderW" wptr, wptr
; PathIsSystemFolderW pszPath, dwAttrb ; 戻り値は stat
; pszPath : LPCWSTR optional -> "wptr"
; dwAttrb : DWORD -> "wptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。#uselib "SHLWAPI.dll"
#cfunc global PathIsSystemFolderW "PathIsSystemFolderW" wstr, int
; res = PathIsSystemFolderW(pszPath, dwAttrb)
; pszPath : LPCWSTR optional -> "wstr"
; dwAttrb : DWORD -> "int"; BOOL PathIsSystemFolderW(LPCWSTR pszPath, DWORD dwAttrb)
#uselib "SHLWAPI.dll"
#cfunc global PathIsSystemFolderW "PathIsSystemFolderW" wstr, int
; res = PathIsSystemFolderW(pszPath, dwAttrb)
; pszPath : LPCWSTR optional -> "wstr"
; dwAttrb : DWORD -> "int"import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
shlwapi = windows.NewLazySystemDLL("SHLWAPI.dll")
procPathIsSystemFolderW = shlwapi.NewProc("PathIsSystemFolderW")
)
// pszPath (LPCWSTR optional), dwAttrb (DWORD)
r1, _, err := procPathIsSystemFolderW.Call(
uintptr(unsafe.Pointer(windows.StringToUTF16Ptr(pszPath))),
uintptr(dwAttrb),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // BOOLfunction PathIsSystemFolderW(
pszPath: PWideChar; // LPCWSTR optional
dwAttrb: DWORD // DWORD
): BOOL; stdcall;
external 'SHLWAPI.dll' name 'PathIsSystemFolderW';result := DllCall("SHLWAPI\PathIsSystemFolderW"
, "WStr", pszPath ; LPCWSTR optional
, "UInt", dwAttrb ; DWORD
, "Int") ; return: BOOL●PathIsSystemFolderW(pszPath, dwAttrb) = DLL("SHLWAPI.dll", "bool PathIsSystemFolderW(char*, dword)")
# 呼び出し: PathIsSystemFolderW(pszPath, dwAttrb)
# pszPath : LPCWSTR optional -> "char*"
# dwAttrb : DWORD -> "dword"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。
# ※-W(Unicode)関数。なでしこ1はANSIのため -A 版の利用を推奨。