PathRelativePathToA
関数ある場所から別の場所への相対パスを生成する。
シグネチャ
// SHLWAPI.dll (ANSI / -A)
#include <windows.h>
BOOL PathRelativePathToA(
LPSTR pszPath,
LPCSTR pszFrom,
DWORD dwAttrFrom,
LPCSTR pszTo,
DWORD dwAttrTo
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| pszPath | LPSTR | out |
| pszFrom | LPCSTR | in |
| dwAttrFrom | DWORD | in |
| pszTo | LPCSTR | in |
| dwAttrTo | DWORD | in |
戻り値の型: BOOL
各言語での呼び出し定義
// SHLWAPI.dll (ANSI / -A)
#include <windows.h>
BOOL PathRelativePathToA(
LPSTR pszPath,
LPCSTR pszFrom,
DWORD dwAttrFrom,
LPCSTR pszTo,
DWORD dwAttrTo
);[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("SHLWAPI.dll", CharSet = CharSet.Ansi, ExactSpelling = true)]
static extern bool PathRelativePathToA(
[MarshalAs(UnmanagedType.LPStr)] System.Text.StringBuilder pszPath, // LPSTR out
[MarshalAs(UnmanagedType.LPStr)] string pszFrom, // LPCSTR
uint dwAttrFrom, // DWORD
[MarshalAs(UnmanagedType.LPStr)] string pszTo, // LPCSTR
uint dwAttrTo // DWORD
);<DllImport("SHLWAPI.dll", CharSet:=CharSet.Ansi, ExactSpelling:=True)>
Public Shared Function PathRelativePathToA(
<MarshalAs(UnmanagedType.LPStr)> pszPath As System.Text.StringBuilder, ' LPSTR out
<MarshalAs(UnmanagedType.LPStr)> pszFrom As String, ' LPCSTR
dwAttrFrom As UInteger, ' DWORD
<MarshalAs(UnmanagedType.LPStr)> pszTo As String, ' LPCSTR
dwAttrTo As UInteger ' DWORD
) As Boolean
End Function' pszPath : LPSTR out
' pszFrom : LPCSTR
' dwAttrFrom : DWORD
' pszTo : LPCSTR
' dwAttrTo : DWORD
Declare PtrSafe Function PathRelativePathToA Lib "shlwapi" ( _
ByVal pszPath As String, _
ByVal pszFrom As String, _
ByVal dwAttrFrom As Long, _
ByVal pszTo As String, _
ByVal dwAttrTo As Long) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
PathRelativePathToA = ctypes.windll.shlwapi.PathRelativePathToA
PathRelativePathToA.restype = wintypes.BOOL
PathRelativePathToA.argtypes = [
wintypes.LPSTR, # pszPath : LPSTR out
wintypes.LPCSTR, # pszFrom : LPCSTR
wintypes.DWORD, # dwAttrFrom : DWORD
wintypes.LPCSTR, # pszTo : LPCSTR
wintypes.DWORD, # dwAttrTo : DWORD
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('SHLWAPI.dll')
PathRelativePathToA = Fiddle::Function.new(
lib['PathRelativePathToA'],
[
Fiddle::TYPE_VOIDP, # pszPath : LPSTR out
Fiddle::TYPE_VOIDP, # pszFrom : LPCSTR
-Fiddle::TYPE_INT, # dwAttrFrom : DWORD
Fiddle::TYPE_VOIDP, # pszTo : LPCSTR
-Fiddle::TYPE_INT, # dwAttrTo : DWORD
],
Fiddle::TYPE_INT)#[link(name = "shlwapi")]
extern "system" {
fn PathRelativePathToA(
pszPath: *mut u8, // LPSTR out
pszFrom: *const u8, // LPCSTR
dwAttrFrom: u32, // DWORD
pszTo: *const u8, // LPCSTR
dwAttrTo: u32 // DWORD
) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("SHLWAPI.dll", CharSet = CharSet.Ansi)]
public static extern bool PathRelativePathToA([MarshalAs(UnmanagedType.LPStr)] System.Text.StringBuilder pszPath, [MarshalAs(UnmanagedType.LPStr)] string pszFrom, uint dwAttrFrom, [MarshalAs(UnmanagedType.LPStr)] string pszTo, uint dwAttrTo);
"@
$api = Add-Type -MemberDefinition $sig -Name 'SHLWAPI_PathRelativePathToA' -Namespace Win32 -PassThru
# $api::PathRelativePathToA(pszPath, pszFrom, dwAttrFrom, pszTo, dwAttrTo)#uselib "SHLWAPI.dll"
#func global PathRelativePathToA "PathRelativePathToA" sptr, sptr, sptr, sptr, sptr
; PathRelativePathToA varptr(pszPath), pszFrom, dwAttrFrom, pszTo, dwAttrTo ; 戻り値は stat
; pszPath : LPSTR out -> "sptr"
; pszFrom : LPCSTR -> "sptr"
; dwAttrFrom : DWORD -> "sptr"
; pszTo : LPCSTR -> "sptr"
; dwAttrTo : DWORD -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。出力引数:
#uselib "SHLWAPI.dll" #cfunc global PathRelativePathToA "PathRelativePathToA" var, str, int, str, int ; res = PathRelativePathToA(pszPath, pszFrom, dwAttrFrom, pszTo, dwAttrTo) ; pszPath : LPSTR out -> "var" ; pszFrom : LPCSTR -> "str" ; dwAttrFrom : DWORD -> "int" ; pszTo : LPCSTR -> "str" ; dwAttrTo : DWORD -> "int" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。#uselib "SHLWAPI.dll" #cfunc global PathRelativePathToA "PathRelativePathToA" sptr, str, int, str, int ; res = PathRelativePathToA(varptr(pszPath), pszFrom, dwAttrFrom, pszTo, dwAttrTo) ; pszPath : LPSTR out -> "sptr" ; pszFrom : LPCSTR -> "str" ; dwAttrFrom : DWORD -> "int" ; pszTo : LPCSTR -> "str" ; dwAttrTo : DWORD -> "int" ; ※出力/バッファ引数はポインタ方式(token=sptr / 呼び出しは varptr(変数))。
出力引数:
; BOOL PathRelativePathToA(LPSTR pszPath, LPCSTR pszFrom, DWORD dwAttrFrom, LPCSTR pszTo, DWORD dwAttrTo) #uselib "SHLWAPI.dll" #cfunc global PathRelativePathToA "PathRelativePathToA" var, str, int, str, int ; res = PathRelativePathToA(pszPath, pszFrom, dwAttrFrom, pszTo, dwAttrTo) ; pszPath : LPSTR out -> "var" ; pszFrom : LPCSTR -> "str" ; dwAttrFrom : DWORD -> "int" ; pszTo : LPCSTR -> "str" ; dwAttrTo : DWORD -> "int" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。; BOOL PathRelativePathToA(LPSTR pszPath, LPCSTR pszFrom, DWORD dwAttrFrom, LPCSTR pszTo, DWORD dwAttrTo) #uselib "SHLWAPI.dll" #cfunc global PathRelativePathToA "PathRelativePathToA" intptr, str, int, str, int ; res = PathRelativePathToA(varptr(pszPath), pszFrom, dwAttrFrom, pszTo, dwAttrTo) ; pszPath : LPSTR out -> "intptr" ; pszFrom : LPCSTR -> "str" ; dwAttrFrom : DWORD -> "int" ; pszTo : LPCSTR -> "str" ; dwAttrTo : DWORD -> "int" ; ※出力/バッファ引数はポインタ方式(token=intptr / 呼び出しは varptr(変数))。
import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
shlwapi = windows.NewLazySystemDLL("SHLWAPI.dll")
procPathRelativePathToA = shlwapi.NewProc("PathRelativePathToA")
)
// pszPath (LPSTR out), pszFrom (LPCSTR), dwAttrFrom (DWORD), pszTo (LPCSTR), dwAttrTo (DWORD)
r1, _, err := procPathRelativePathToA.Call(
uintptr(pszPath),
uintptr(unsafe.Pointer(windows.BytePtrFromString(pszFrom))),
uintptr(dwAttrFrom),
uintptr(unsafe.Pointer(windows.BytePtrFromString(pszTo))),
uintptr(dwAttrTo),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // BOOLfunction PathRelativePathToA(
pszPath: PAnsiChar; // LPSTR out
pszFrom: PAnsiChar; // LPCSTR
dwAttrFrom: DWORD; // DWORD
pszTo: PAnsiChar; // LPCSTR
dwAttrTo: DWORD // DWORD
): BOOL; stdcall;
external 'SHLWAPI.dll' name 'PathRelativePathToA';result := DllCall("SHLWAPI\PathRelativePathToA"
, "Ptr", pszPath ; LPSTR out
, "AStr", pszFrom ; LPCSTR
, "UInt", dwAttrFrom ; DWORD
, "AStr", pszTo ; LPCSTR
, "UInt", dwAttrTo ; DWORD
, "Int") ; return: BOOL●PathRelativePathToA(pszPath, pszFrom, dwAttrFrom, pszTo, dwAttrTo) = DLL("SHLWAPI.dll", "bool PathRelativePathToA(char*, char*, dword, char*, dword)")
# 呼び出し: PathRelativePathToA(pszPath, pszFrom, dwAttrFrom, pszTo, dwAttrTo)
# pszPath : LPSTR out -> "char*"
# pszFrom : LPCSTR -> "char*"
# dwAttrFrom : DWORD -> "dword"
# pszTo : LPCSTR -> "char*"
# dwAttrTo : DWORD -> "dword"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。