Win32 API 日本語リファレンス
ホームUI.Shell › SHAnsiToUnicode

SHAnsiToUnicode

関数
ANSI文字列をUnicode文字列へ変換する。
DLLSHLWAPI.dll呼出規約winapi対応OSWindows 2000 以降

シグネチャ

// SHLWAPI.dll
#include <windows.h>

INT SHAnsiToUnicode(
    LPCSTR pszSrc,
    LPWSTR pwszDst,
    INT cwchBuf
);

パラメーター

名前方向
pszSrcLPCSTRin
pwszDstLPWSTRout
cwchBufINTin

戻り値の型: INT

各言語での呼び出し定義

// SHLWAPI.dll
#include <windows.h>

INT SHAnsiToUnicode(
    LPCSTR pszSrc,
    LPWSTR pwszDst,
    INT cwchBuf
);
[DllImport("SHLWAPI.dll", ExactSpelling = true)]
static extern int SHAnsiToUnicode(
    [MarshalAs(UnmanagedType.LPStr)] string pszSrc,   // LPCSTR
    [MarshalAs(UnmanagedType.LPWStr)] System.Text.StringBuilder pwszDst,   // LPWSTR out
    int cwchBuf   // INT
);
<DllImport("SHLWAPI.dll", ExactSpelling:=True)>
Public Shared Function SHAnsiToUnicode(
    <MarshalAs(UnmanagedType.LPStr)> pszSrc As String,   ' LPCSTR
    <MarshalAs(UnmanagedType.LPWStr)> pwszDst As System.Text.StringBuilder,   ' LPWSTR out
    cwchBuf As Integer   ' INT
) As Integer
End Function
' pszSrc : LPCSTR
' pwszDst : LPWSTR out
' cwchBuf : INT
Declare PtrSafe Function SHAnsiToUnicode Lib "shlwapi" ( _
    ByVal pszSrc As String, _
    ByVal pwszDst As LongPtr, _
    ByVal cwchBuf As Long) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。
import ctypes
from ctypes import wintypes

SHAnsiToUnicode = ctypes.windll.shlwapi.SHAnsiToUnicode
SHAnsiToUnicode.restype = ctypes.c_int
SHAnsiToUnicode.argtypes = [
    wintypes.LPCSTR,  # pszSrc : LPCSTR
    wintypes.LPWSTR,  # pwszDst : LPWSTR out
    ctypes.c_int,  # cwchBuf : INT
]
require 'fiddle'
require 'fiddle/import'

lib = Fiddle.dlopen('SHLWAPI.dll')
SHAnsiToUnicode = Fiddle::Function.new(
  lib['SHAnsiToUnicode'],
  [
    Fiddle::TYPE_VOIDP,  # pszSrc : LPCSTR
    Fiddle::TYPE_VOIDP,  # pwszDst : LPWSTR out
    Fiddle::TYPE_INT,  # cwchBuf : INT
  ],
  Fiddle::TYPE_INT)
#[link(name = "shlwapi")]
extern "system" {
    fn SHAnsiToUnicode(
        pszSrc: *const u8,  // LPCSTR
        pwszDst: *mut u16,  // LPWSTR out
        cwchBuf: i32  // INT
    ) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.
$sig = @"
[DllImport("SHLWAPI.dll")]
public static extern int SHAnsiToUnicode([MarshalAs(UnmanagedType.LPStr)] string pszSrc, [MarshalAs(UnmanagedType.LPWStr)] System.Text.StringBuilder pwszDst, int cwchBuf);
"@
$api = Add-Type -MemberDefinition $sig -Name 'SHLWAPI_SHAnsiToUnicode' -Namespace Win32 -PassThru
# $api::SHAnsiToUnicode(pszSrc, pwszDst, cwchBuf)
#uselib "SHLWAPI.dll"
#func global SHAnsiToUnicode "SHAnsiToUnicode" sptr, sptr, sptr
; SHAnsiToUnicode pszSrc, varptr(pwszDst), cwchBuf   ; 戻り値は stat
; pszSrc : LPCSTR -> "sptr"
; pwszDst : LPWSTR out -> "sptr"
; cwchBuf : INT -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。
出力引数:
#uselib "SHLWAPI.dll"
#cfunc global SHAnsiToUnicode "SHAnsiToUnicode" str, var, int
; res = SHAnsiToUnicode(pszSrc, pwszDst, cwchBuf)
; pszSrc : LPCSTR -> "str"
; pwszDst : LPWSTR out -> "var"
; cwchBuf : INT -> "int"
; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。
出力引数:
; INT SHAnsiToUnicode(LPCSTR pszSrc, LPWSTR pwszDst, INT cwchBuf)
#uselib "SHLWAPI.dll"
#cfunc global SHAnsiToUnicode "SHAnsiToUnicode" str, var, int
; res = SHAnsiToUnicode(pszSrc, pwszDst, cwchBuf)
; pszSrc : LPCSTR -> "str"
; pwszDst : LPWSTR out -> "var"
; cwchBuf : INT -> "int"
; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。
import (
	"golang.org/x/sys/windows"
	"unsafe"
)

var (
	shlwapi = windows.NewLazySystemDLL("SHLWAPI.dll")
	procSHAnsiToUnicode = shlwapi.NewProc("SHAnsiToUnicode")
)

// pszSrc (LPCSTR), pwszDst (LPWSTR out), cwchBuf (INT)
r1, _, err := procSHAnsiToUnicode.Call(
	uintptr(unsafe.Pointer(windows.BytePtrFromString(pszSrc))),
	uintptr(pwszDst),
	uintptr(cwchBuf),
)
_ = err  // syscall.Errno (valid when the call sets last-error)
_ = r1   // INT
function SHAnsiToUnicode(
  pszSrc: PAnsiChar;   // LPCSTR
  pwszDst: PWideChar;   // LPWSTR out
  cwchBuf: Integer   // INT
): Integer; stdcall;
  external 'SHLWAPI.dll' name 'SHAnsiToUnicode';
result := DllCall("SHLWAPI\SHAnsiToUnicode"
    , "AStr", pszSrc   ; LPCSTR
    , "Ptr", pwszDst   ; LPWSTR out
    , "Int", cwchBuf   ; INT
    , "Int")   ; return: INT
●SHAnsiToUnicode(pszSrc, pwszDst, cwchBuf) = DLL("SHLWAPI.dll", "int SHAnsiToUnicode(char*, char*, int)")
# 呼び出し: SHAnsiToUnicode(pszSrc, pwszDst, cwchBuf)
# pszSrc : LPCSTR -> "char*"
# pwszDst : LPWSTR out -> "char*"
# cwchBuf : INT -> "int"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。