SHAnsiToUnicode
関数ANSI文字列をUnicode文字列へ変換する。
シグネチャ
// SHLWAPI.dll
#include <windows.h>
INT SHAnsiToUnicode(
LPCSTR pszSrc,
LPWSTR pwszDst,
INT cwchBuf
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| pszSrc | LPCSTR | in |
| pwszDst | LPWSTR | out |
| cwchBuf | INT | in |
戻り値の型: INT
各言語での呼び出し定義
// SHLWAPI.dll
#include <windows.h>
INT SHAnsiToUnicode(
LPCSTR pszSrc,
LPWSTR pwszDst,
INT cwchBuf
);[DllImport("SHLWAPI.dll", ExactSpelling = true)]
static extern int SHAnsiToUnicode(
[MarshalAs(UnmanagedType.LPStr)] string pszSrc, // LPCSTR
[MarshalAs(UnmanagedType.LPWStr)] System.Text.StringBuilder pwszDst, // LPWSTR out
int cwchBuf // INT
);<DllImport("SHLWAPI.dll", ExactSpelling:=True)>
Public Shared Function SHAnsiToUnicode(
<MarshalAs(UnmanagedType.LPStr)> pszSrc As String, ' LPCSTR
<MarshalAs(UnmanagedType.LPWStr)> pwszDst As System.Text.StringBuilder, ' LPWSTR out
cwchBuf As Integer ' INT
) As Integer
End Function' pszSrc : LPCSTR
' pwszDst : LPWSTR out
' cwchBuf : INT
Declare PtrSafe Function SHAnsiToUnicode Lib "shlwapi" ( _
ByVal pszSrc As String, _
ByVal pwszDst As LongPtr, _
ByVal cwchBuf As Long) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
SHAnsiToUnicode = ctypes.windll.shlwapi.SHAnsiToUnicode
SHAnsiToUnicode.restype = ctypes.c_int
SHAnsiToUnicode.argtypes = [
wintypes.LPCSTR, # pszSrc : LPCSTR
wintypes.LPWSTR, # pwszDst : LPWSTR out
ctypes.c_int, # cwchBuf : INT
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('SHLWAPI.dll')
SHAnsiToUnicode = Fiddle::Function.new(
lib['SHAnsiToUnicode'],
[
Fiddle::TYPE_VOIDP, # pszSrc : LPCSTR
Fiddle::TYPE_VOIDP, # pwszDst : LPWSTR out
Fiddle::TYPE_INT, # cwchBuf : INT
],
Fiddle::TYPE_INT)#[link(name = "shlwapi")]
extern "system" {
fn SHAnsiToUnicode(
pszSrc: *const u8, // LPCSTR
pwszDst: *mut u16, // LPWSTR out
cwchBuf: i32 // INT
) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("SHLWAPI.dll")]
public static extern int SHAnsiToUnicode([MarshalAs(UnmanagedType.LPStr)] string pszSrc, [MarshalAs(UnmanagedType.LPWStr)] System.Text.StringBuilder pwszDst, int cwchBuf);
"@
$api = Add-Type -MemberDefinition $sig -Name 'SHLWAPI_SHAnsiToUnicode' -Namespace Win32 -PassThru
# $api::SHAnsiToUnicode(pszSrc, pwszDst, cwchBuf)#uselib "SHLWAPI.dll"
#func global SHAnsiToUnicode "SHAnsiToUnicode" sptr, sptr, sptr
; SHAnsiToUnicode pszSrc, varptr(pwszDst), cwchBuf ; 戻り値は stat
; pszSrc : LPCSTR -> "sptr"
; pwszDst : LPWSTR out -> "sptr"
; cwchBuf : INT -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。出力引数:
#uselib "SHLWAPI.dll" #cfunc global SHAnsiToUnicode "SHAnsiToUnicode" str, var, int ; res = SHAnsiToUnicode(pszSrc, pwszDst, cwchBuf) ; pszSrc : LPCSTR -> "str" ; pwszDst : LPWSTR out -> "var" ; cwchBuf : INT -> "int" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。#uselib "SHLWAPI.dll" #cfunc global SHAnsiToUnicode "SHAnsiToUnicode" str, sptr, int ; res = SHAnsiToUnicode(pszSrc, varptr(pwszDst), cwchBuf) ; pszSrc : LPCSTR -> "str" ; pwszDst : LPWSTR out -> "sptr" ; cwchBuf : INT -> "int" ; ※出力/バッファ引数はポインタ方式(token=sptr / 呼び出しは varptr(変数))。
出力引数:
; INT SHAnsiToUnicode(LPCSTR pszSrc, LPWSTR pwszDst, INT cwchBuf) #uselib "SHLWAPI.dll" #cfunc global SHAnsiToUnicode "SHAnsiToUnicode" str, var, int ; res = SHAnsiToUnicode(pszSrc, pwszDst, cwchBuf) ; pszSrc : LPCSTR -> "str" ; pwszDst : LPWSTR out -> "var" ; cwchBuf : INT -> "int" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。; INT SHAnsiToUnicode(LPCSTR pszSrc, LPWSTR pwszDst, INT cwchBuf) #uselib "SHLWAPI.dll" #cfunc global SHAnsiToUnicode "SHAnsiToUnicode" str, intptr, int ; res = SHAnsiToUnicode(pszSrc, varptr(pwszDst), cwchBuf) ; pszSrc : LPCSTR -> "str" ; pwszDst : LPWSTR out -> "intptr" ; cwchBuf : INT -> "int" ; ※出力/バッファ引数はポインタ方式(token=intptr / 呼び出しは varptr(変数))。
import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
shlwapi = windows.NewLazySystemDLL("SHLWAPI.dll")
procSHAnsiToUnicode = shlwapi.NewProc("SHAnsiToUnicode")
)
// pszSrc (LPCSTR), pwszDst (LPWSTR out), cwchBuf (INT)
r1, _, err := procSHAnsiToUnicode.Call(
uintptr(unsafe.Pointer(windows.BytePtrFromString(pszSrc))),
uintptr(pwszDst),
uintptr(cwchBuf),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // INTfunction SHAnsiToUnicode(
pszSrc: PAnsiChar; // LPCSTR
pwszDst: PWideChar; // LPWSTR out
cwchBuf: Integer // INT
): Integer; stdcall;
external 'SHLWAPI.dll' name 'SHAnsiToUnicode';result := DllCall("SHLWAPI\SHAnsiToUnicode"
, "AStr", pszSrc ; LPCSTR
, "Ptr", pwszDst ; LPWSTR out
, "Int", cwchBuf ; INT
, "Int") ; return: INT●SHAnsiToUnicode(pszSrc, pwszDst, cwchBuf) = DLL("SHLWAPI.dll", "int SHAnsiToUnicode(char*, char*, int)")
# 呼び出し: SHAnsiToUnicode(pszSrc, pwszDst, cwchBuf)
# pszSrc : LPCSTR -> "char*"
# pwszDst : LPWSTR out -> "char*"
# cwchBuf : INT -> "int"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。