Win32 API 日本語リファレンス
ホームUI.Shell › SHCreateShellItemArrayFromShellItem

SHCreateShellItemArrayFromShellItem

関数
単一シェルアイテムからシェルアイテム配列を作成する。
DLLSHELL32.dll呼出規約winapi対応OSWindows Vista 以降

シグネチャ

// SHELL32.dll
#include <windows.h>

HRESULT SHCreateShellItemArrayFromShellItem(
    IShellItem* psi,
    const GUID* riid,
    void** ppv
);

パラメーター

名前方向
psiIShellItem*in
riidGUID*in
ppvvoid**out

戻り値の型: HRESULT

各言語での呼び出し定義

// SHELL32.dll
#include <windows.h>

HRESULT SHCreateShellItemArrayFromShellItem(
    IShellItem* psi,
    const GUID* riid,
    void** ppv
);
[DllImport("SHELL32.dll", ExactSpelling = true)]
static extern int SHCreateShellItemArrayFromShellItem(
    IntPtr psi,   // IShellItem*
    ref Guid riid,   // GUID*
    IntPtr ppv   // void** out
);
<DllImport("SHELL32.dll", ExactSpelling:=True)>
Public Shared Function SHCreateShellItemArrayFromShellItem(
    psi As IntPtr,   ' IShellItem*
    ByRef riid As Guid,   ' GUID*
    ppv As IntPtr   ' void** out
) As Integer
End Function
' psi : IShellItem*
' riid : GUID*
' ppv : void** out
Declare PtrSafe Function SHCreateShellItemArrayFromShellItem Lib "shell32" ( _
    ByVal psi As LongPtr, _
    ByVal riid As LongPtr, _
    ByVal ppv As LongPtr) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。
import ctypes
from ctypes import wintypes

SHCreateShellItemArrayFromShellItem = ctypes.windll.shell32.SHCreateShellItemArrayFromShellItem
SHCreateShellItemArrayFromShellItem.restype = ctypes.c_int
SHCreateShellItemArrayFromShellItem.argtypes = [
    ctypes.c_void_p,  # psi : IShellItem*
    ctypes.c_void_p,  # riid : GUID*
    ctypes.c_void_p,  # ppv : void** out
]
require 'fiddle'
require 'fiddle/import'

lib = Fiddle.dlopen('SHELL32.dll')
SHCreateShellItemArrayFromShellItem = Fiddle::Function.new(
  lib['SHCreateShellItemArrayFromShellItem'],
  [
    Fiddle::TYPE_VOIDP,  # psi : IShellItem*
    Fiddle::TYPE_VOIDP,  # riid : GUID*
    Fiddle::TYPE_VOIDP,  # ppv : void** out
  ],
  Fiddle::TYPE_INT)
#[link(name = "shell32")]
extern "system" {
    fn SHCreateShellItemArrayFromShellItem(
        psi: *mut core::ffi::c_void,  // IShellItem*
        riid: *const GUID,  // GUID*
        ppv: *mut *mut ()  // void** out
    ) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.
$sig = @"
[DllImport("SHELL32.dll")]
public static extern int SHCreateShellItemArrayFromShellItem(IntPtr psi, ref Guid riid, IntPtr ppv);
"@
$api = Add-Type -MemberDefinition $sig -Name 'SHELL32_SHCreateShellItemArrayFromShellItem' -Namespace Win32 -PassThru
# $api::SHCreateShellItemArrayFromShellItem(psi, riid, ppv)
#uselib "SHELL32.dll"
#func global SHCreateShellItemArrayFromShellItem "SHCreateShellItemArrayFromShellItem" sptr, sptr, sptr
; SHCreateShellItemArrayFromShellItem psi, varptr(riid), ppv   ; 戻り値は stat
; psi : IShellItem* -> "sptr"
; riid : GUID* -> "sptr"
; ppv : void** out -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。
出力引数:
#uselib "SHELL32.dll"
#cfunc global SHCreateShellItemArrayFromShellItem "SHCreateShellItemArrayFromShellItem" sptr, var, sptr
; res = SHCreateShellItemArrayFromShellItem(psi, riid, ppv)
; psi : IShellItem* -> "sptr"
; riid : GUID* -> "var"
; ppv : void** out -> "sptr"
; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。
出力引数:
; HRESULT SHCreateShellItemArrayFromShellItem(IShellItem* psi, GUID* riid, void** ppv)
#uselib "SHELL32.dll"
#cfunc global SHCreateShellItemArrayFromShellItem "SHCreateShellItemArrayFromShellItem" intptr, var, intptr
; res = SHCreateShellItemArrayFromShellItem(psi, riid, ppv)
; psi : IShellItem* -> "intptr"
; riid : GUID* -> "var"
; ppv : void** out -> "intptr"
; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。
import (
	"golang.org/x/sys/windows"
	"unsafe"
)

var (
	shell32 = windows.NewLazySystemDLL("SHELL32.dll")
	procSHCreateShellItemArrayFromShellItem = shell32.NewProc("SHCreateShellItemArrayFromShellItem")
)

// psi (IShellItem*), riid (GUID*), ppv (void** out)
r1, _, err := procSHCreateShellItemArrayFromShellItem.Call(
	uintptr(psi),
	uintptr(riid),
	uintptr(ppv),
)
_ = err  // syscall.Errno (valid when the call sets last-error)
_ = r1   // HRESULT
function SHCreateShellItemArrayFromShellItem(
  psi: Pointer;   // IShellItem*
  riid: PGUID;   // GUID*
  ppv: Pointer   // void** out
): Integer; stdcall;
  external 'SHELL32.dll' name 'SHCreateShellItemArrayFromShellItem';
result := DllCall("SHELL32\SHCreateShellItemArrayFromShellItem"
    , "Ptr", psi   ; IShellItem*
    , "Ptr", riid   ; GUID*
    , "Ptr", ppv   ; void** out
    , "Int")   ; return: HRESULT
●SHCreateShellItemArrayFromShellItem(psi, riid, ppv) = DLL("SHELL32.dll", "int SHCreateShellItemArrayFromShellItem(void*, void*, void*)")
# 呼び出し: SHCreateShellItemArrayFromShellItem(psi, riid, ppv)
# psi : IShellItem* -> "void*"
# riid : GUID* -> "void*"
# ppv : void** out -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。