SHCreateShellItemArrayFromShellItem
関数単一シェルアイテムからシェルアイテム配列を作成する。
シグネチャ
// SHELL32.dll
#include <windows.h>
HRESULT SHCreateShellItemArrayFromShellItem(
IShellItem* psi,
const GUID* riid,
void** ppv
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| psi | IShellItem* | in |
| riid | GUID* | in |
| ppv | void** | out |
戻り値の型: HRESULT
各言語での呼び出し定義
// SHELL32.dll
#include <windows.h>
HRESULT SHCreateShellItemArrayFromShellItem(
IShellItem* psi,
const GUID* riid,
void** ppv
);[DllImport("SHELL32.dll", ExactSpelling = true)]
static extern int SHCreateShellItemArrayFromShellItem(
IntPtr psi, // IShellItem*
ref Guid riid, // GUID*
IntPtr ppv // void** out
);<DllImport("SHELL32.dll", ExactSpelling:=True)>
Public Shared Function SHCreateShellItemArrayFromShellItem(
psi As IntPtr, ' IShellItem*
ByRef riid As Guid, ' GUID*
ppv As IntPtr ' void** out
) As Integer
End Function' psi : IShellItem*
' riid : GUID*
' ppv : void** out
Declare PtrSafe Function SHCreateShellItemArrayFromShellItem Lib "shell32" ( _
ByVal psi As LongPtr, _
ByVal riid As LongPtr, _
ByVal ppv As LongPtr) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
SHCreateShellItemArrayFromShellItem = ctypes.windll.shell32.SHCreateShellItemArrayFromShellItem
SHCreateShellItemArrayFromShellItem.restype = ctypes.c_int
SHCreateShellItemArrayFromShellItem.argtypes = [
ctypes.c_void_p, # psi : IShellItem*
ctypes.c_void_p, # riid : GUID*
ctypes.c_void_p, # ppv : void** out
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('SHELL32.dll')
SHCreateShellItemArrayFromShellItem = Fiddle::Function.new(
lib['SHCreateShellItemArrayFromShellItem'],
[
Fiddle::TYPE_VOIDP, # psi : IShellItem*
Fiddle::TYPE_VOIDP, # riid : GUID*
Fiddle::TYPE_VOIDP, # ppv : void** out
],
Fiddle::TYPE_INT)#[link(name = "shell32")]
extern "system" {
fn SHCreateShellItemArrayFromShellItem(
psi: *mut core::ffi::c_void, // IShellItem*
riid: *const GUID, // GUID*
ppv: *mut *mut () // void** out
) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("SHELL32.dll")]
public static extern int SHCreateShellItemArrayFromShellItem(IntPtr psi, ref Guid riid, IntPtr ppv);
"@
$api = Add-Type -MemberDefinition $sig -Name 'SHELL32_SHCreateShellItemArrayFromShellItem' -Namespace Win32 -PassThru
# $api::SHCreateShellItemArrayFromShellItem(psi, riid, ppv)#uselib "SHELL32.dll"
#func global SHCreateShellItemArrayFromShellItem "SHCreateShellItemArrayFromShellItem" sptr, sptr, sptr
; SHCreateShellItemArrayFromShellItem psi, varptr(riid), ppv ; 戻り値は stat
; psi : IShellItem* -> "sptr"
; riid : GUID* -> "sptr"
; ppv : void** out -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。出力引数:
#uselib "SHELL32.dll" #cfunc global SHCreateShellItemArrayFromShellItem "SHCreateShellItemArrayFromShellItem" sptr, var, sptr ; res = SHCreateShellItemArrayFromShellItem(psi, riid, ppv) ; psi : IShellItem* -> "sptr" ; riid : GUID* -> "var" ; ppv : void** out -> "sptr" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。#uselib "SHELL32.dll" #cfunc global SHCreateShellItemArrayFromShellItem "SHCreateShellItemArrayFromShellItem" sptr, sptr, sptr ; res = SHCreateShellItemArrayFromShellItem(psi, varptr(riid), ppv) ; psi : IShellItem* -> "sptr" ; riid : GUID* -> "sptr" ; ppv : void** out -> "sptr" ; ※出力/バッファ引数はポインタ方式(token=sptr / 呼び出しは varptr(変数))。
出力引数:
; HRESULT SHCreateShellItemArrayFromShellItem(IShellItem* psi, GUID* riid, void** ppv) #uselib "SHELL32.dll" #cfunc global SHCreateShellItemArrayFromShellItem "SHCreateShellItemArrayFromShellItem" intptr, var, intptr ; res = SHCreateShellItemArrayFromShellItem(psi, riid, ppv) ; psi : IShellItem* -> "intptr" ; riid : GUID* -> "var" ; ppv : void** out -> "intptr" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。; HRESULT SHCreateShellItemArrayFromShellItem(IShellItem* psi, GUID* riid, void** ppv) #uselib "SHELL32.dll" #cfunc global SHCreateShellItemArrayFromShellItem "SHCreateShellItemArrayFromShellItem" intptr, intptr, intptr ; res = SHCreateShellItemArrayFromShellItem(psi, varptr(riid), ppv) ; psi : IShellItem* -> "intptr" ; riid : GUID* -> "intptr" ; ppv : void** out -> "intptr" ; ※出力/バッファ引数はポインタ方式(token=intptr / 呼び出しは varptr(変数))。
import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
shell32 = windows.NewLazySystemDLL("SHELL32.dll")
procSHCreateShellItemArrayFromShellItem = shell32.NewProc("SHCreateShellItemArrayFromShellItem")
)
// psi (IShellItem*), riid (GUID*), ppv (void** out)
r1, _, err := procSHCreateShellItemArrayFromShellItem.Call(
uintptr(psi),
uintptr(riid),
uintptr(ppv),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // HRESULTfunction SHCreateShellItemArrayFromShellItem(
psi: Pointer; // IShellItem*
riid: PGUID; // GUID*
ppv: Pointer // void** out
): Integer; stdcall;
external 'SHELL32.dll' name 'SHCreateShellItemArrayFromShellItem';result := DllCall("SHELL32\SHCreateShellItemArrayFromShellItem"
, "Ptr", psi ; IShellItem*
, "Ptr", riid ; GUID*
, "Ptr", ppv ; void** out
, "Int") ; return: HRESULT●SHCreateShellItemArrayFromShellItem(psi, riid, ppv) = DLL("SHELL32.dll", "int SHCreateShellItemArrayFromShellItem(void*, void*, void*)")
# 呼び出し: SHCreateShellItemArrayFromShellItem(psi, riid, ppv)
# psi : IShellItem* -> "void*"
# riid : GUID* -> "void*"
# ppv : void** out -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。