SHGetFolderPathAndSubDirA
関数特殊フォルダー配下のサブディレクトリパス(ANSI)を取得し作成する。
シグネチャ
// SHELL32.dll (ANSI / -A)
#include <windows.h>
HRESULT SHGetFolderPathAndSubDirA(
HWND hwnd, // optional
INT csidl,
HANDLE hToken, // optional
DWORD dwFlags,
LPCSTR pszSubDir, // optional
LPSTR pszPath
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| hwnd | HWND | optional |
| csidl | INT | in |
| hToken | HANDLE | inoptional |
| dwFlags | DWORD | in |
| pszSubDir | LPCSTR | inoptional |
| pszPath | LPSTR | out |
戻り値の型: HRESULT
各言語での呼び出し定義
// SHELL32.dll (ANSI / -A)
#include <windows.h>
HRESULT SHGetFolderPathAndSubDirA(
HWND hwnd, // optional
INT csidl,
HANDLE hToken, // optional
DWORD dwFlags,
LPCSTR pszSubDir, // optional
LPSTR pszPath
);[DllImport("SHELL32.dll", CharSet = CharSet.Ansi, ExactSpelling = true)]
static extern int SHGetFolderPathAndSubDirA(
IntPtr hwnd, // HWND optional
int csidl, // INT
IntPtr hToken, // HANDLE optional
uint dwFlags, // DWORD
[MarshalAs(UnmanagedType.LPStr)] string pszSubDir, // LPCSTR optional
[MarshalAs(UnmanagedType.LPStr)] System.Text.StringBuilder pszPath // LPSTR out
);<DllImport("SHELL32.dll", CharSet:=CharSet.Ansi, ExactSpelling:=True)>
Public Shared Function SHGetFolderPathAndSubDirA(
hwnd As IntPtr, ' HWND optional
csidl As Integer, ' INT
hToken As IntPtr, ' HANDLE optional
dwFlags As UInteger, ' DWORD
<MarshalAs(UnmanagedType.LPStr)> pszSubDir As String, ' LPCSTR optional
<MarshalAs(UnmanagedType.LPStr)> pszPath As System.Text.StringBuilder ' LPSTR out
) As Integer
End Function' hwnd : HWND optional
' csidl : INT
' hToken : HANDLE optional
' dwFlags : DWORD
' pszSubDir : LPCSTR optional
' pszPath : LPSTR out
Declare PtrSafe Function SHGetFolderPathAndSubDirA Lib "shell32" ( _
ByVal hwnd As LongPtr, _
ByVal csidl As Long, _
ByVal hToken As LongPtr, _
ByVal dwFlags As Long, _
ByVal pszSubDir As String, _
ByVal pszPath As String) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
SHGetFolderPathAndSubDirA = ctypes.windll.shell32.SHGetFolderPathAndSubDirA
SHGetFolderPathAndSubDirA.restype = ctypes.c_int
SHGetFolderPathAndSubDirA.argtypes = [
wintypes.HANDLE, # hwnd : HWND optional
ctypes.c_int, # csidl : INT
wintypes.HANDLE, # hToken : HANDLE optional
wintypes.DWORD, # dwFlags : DWORD
wintypes.LPCSTR, # pszSubDir : LPCSTR optional
wintypes.LPSTR, # pszPath : LPSTR out
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('SHELL32.dll')
SHGetFolderPathAndSubDirA = Fiddle::Function.new(
lib['SHGetFolderPathAndSubDirA'],
[
Fiddle::TYPE_VOIDP, # hwnd : HWND optional
Fiddle::TYPE_INT, # csidl : INT
Fiddle::TYPE_VOIDP, # hToken : HANDLE optional
-Fiddle::TYPE_INT, # dwFlags : DWORD
Fiddle::TYPE_VOIDP, # pszSubDir : LPCSTR optional
Fiddle::TYPE_VOIDP, # pszPath : LPSTR out
],
Fiddle::TYPE_INT)#[link(name = "shell32")]
extern "system" {
fn SHGetFolderPathAndSubDirA(
hwnd: *mut core::ffi::c_void, // HWND optional
csidl: i32, // INT
hToken: *mut core::ffi::c_void, // HANDLE optional
dwFlags: u32, // DWORD
pszSubDir: *const u8, // LPCSTR optional
pszPath: *mut u8 // LPSTR out
) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("SHELL32.dll", CharSet = CharSet.Ansi)]
public static extern int SHGetFolderPathAndSubDirA(IntPtr hwnd, int csidl, IntPtr hToken, uint dwFlags, [MarshalAs(UnmanagedType.LPStr)] string pszSubDir, [MarshalAs(UnmanagedType.LPStr)] System.Text.StringBuilder pszPath);
"@
$api = Add-Type -MemberDefinition $sig -Name 'SHELL32_SHGetFolderPathAndSubDirA' -Namespace Win32 -PassThru
# $api::SHGetFolderPathAndSubDirA(hwnd, csidl, hToken, dwFlags, pszSubDir, pszPath)#uselib "SHELL32.dll"
#func global SHGetFolderPathAndSubDirA "SHGetFolderPathAndSubDirA" sptr, sptr, sptr, sptr, sptr, sptr
; SHGetFolderPathAndSubDirA hwnd, csidl, hToken, dwFlags, pszSubDir, varptr(pszPath) ; 戻り値は stat
; hwnd : HWND optional -> "sptr"
; csidl : INT -> "sptr"
; hToken : HANDLE optional -> "sptr"
; dwFlags : DWORD -> "sptr"
; pszSubDir : LPCSTR optional -> "sptr"
; pszPath : LPSTR out -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。出力引数:
#uselib "SHELL32.dll" #cfunc global SHGetFolderPathAndSubDirA "SHGetFolderPathAndSubDirA" sptr, int, sptr, int, str, var ; res = SHGetFolderPathAndSubDirA(hwnd, csidl, hToken, dwFlags, pszSubDir, pszPath) ; hwnd : HWND optional -> "sptr" ; csidl : INT -> "int" ; hToken : HANDLE optional -> "sptr" ; dwFlags : DWORD -> "int" ; pszSubDir : LPCSTR optional -> "str" ; pszPath : LPSTR out -> "var" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。#uselib "SHELL32.dll" #cfunc global SHGetFolderPathAndSubDirA "SHGetFolderPathAndSubDirA" sptr, int, sptr, int, str, sptr ; res = SHGetFolderPathAndSubDirA(hwnd, csidl, hToken, dwFlags, pszSubDir, varptr(pszPath)) ; hwnd : HWND optional -> "sptr" ; csidl : INT -> "int" ; hToken : HANDLE optional -> "sptr" ; dwFlags : DWORD -> "int" ; pszSubDir : LPCSTR optional -> "str" ; pszPath : LPSTR out -> "sptr" ; ※出力/バッファ引数はポインタ方式(token=sptr / 呼び出しは varptr(変数))。
出力引数:
; HRESULT SHGetFolderPathAndSubDirA(HWND hwnd, INT csidl, HANDLE hToken, DWORD dwFlags, LPCSTR pszSubDir, LPSTR pszPath) #uselib "SHELL32.dll" #cfunc global SHGetFolderPathAndSubDirA "SHGetFolderPathAndSubDirA" intptr, int, intptr, int, str, var ; res = SHGetFolderPathAndSubDirA(hwnd, csidl, hToken, dwFlags, pszSubDir, pszPath) ; hwnd : HWND optional -> "intptr" ; csidl : INT -> "int" ; hToken : HANDLE optional -> "intptr" ; dwFlags : DWORD -> "int" ; pszSubDir : LPCSTR optional -> "str" ; pszPath : LPSTR out -> "var" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。; HRESULT SHGetFolderPathAndSubDirA(HWND hwnd, INT csidl, HANDLE hToken, DWORD dwFlags, LPCSTR pszSubDir, LPSTR pszPath) #uselib "SHELL32.dll" #cfunc global SHGetFolderPathAndSubDirA "SHGetFolderPathAndSubDirA" intptr, int, intptr, int, str, intptr ; res = SHGetFolderPathAndSubDirA(hwnd, csidl, hToken, dwFlags, pszSubDir, varptr(pszPath)) ; hwnd : HWND optional -> "intptr" ; csidl : INT -> "int" ; hToken : HANDLE optional -> "intptr" ; dwFlags : DWORD -> "int" ; pszSubDir : LPCSTR optional -> "str" ; pszPath : LPSTR out -> "intptr" ; ※出力/バッファ引数はポインタ方式(token=intptr / 呼び出しは varptr(変数))。
import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
shell32 = windows.NewLazySystemDLL("SHELL32.dll")
procSHGetFolderPathAndSubDirA = shell32.NewProc("SHGetFolderPathAndSubDirA")
)
// hwnd (HWND optional), csidl (INT), hToken (HANDLE optional), dwFlags (DWORD), pszSubDir (LPCSTR optional), pszPath (LPSTR out)
r1, _, err := procSHGetFolderPathAndSubDirA.Call(
uintptr(hwnd),
uintptr(csidl),
uintptr(hToken),
uintptr(dwFlags),
uintptr(unsafe.Pointer(windows.BytePtrFromString(pszSubDir))),
uintptr(pszPath),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // HRESULTfunction SHGetFolderPathAndSubDirA(
hwnd: THandle; // HWND optional
csidl: Integer; // INT
hToken: THandle; // HANDLE optional
dwFlags: DWORD; // DWORD
pszSubDir: PAnsiChar; // LPCSTR optional
pszPath: PAnsiChar // LPSTR out
): Integer; stdcall;
external 'SHELL32.dll' name 'SHGetFolderPathAndSubDirA';result := DllCall("SHELL32\SHGetFolderPathAndSubDirA"
, "Ptr", hwnd ; HWND optional
, "Int", csidl ; INT
, "Ptr", hToken ; HANDLE optional
, "UInt", dwFlags ; DWORD
, "AStr", pszSubDir ; LPCSTR optional
, "Ptr", pszPath ; LPSTR out
, "Int") ; return: HRESULT●SHGetFolderPathAndSubDirA(hwnd, csidl, hToken, dwFlags, pszSubDir, pszPath) = DLL("SHELL32.dll", "int SHGetFolderPathAndSubDirA(void*, int, void*, dword, char*, char*)")
# 呼び出し: SHGetFolderPathAndSubDirA(hwnd, csidl, hToken, dwFlags, pszSubDir, pszPath)
# hwnd : HWND optional -> "void*"
# csidl : INT -> "int"
# hToken : HANDLE optional -> "void*"
# dwFlags : DWORD -> "dword"
# pszSubDir : LPCSTR optional -> "char*"
# pszPath : LPSTR out -> "char*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。