SHPathPrepareForWriteA
関数書き込みに備えパス(ANSI)の媒体やフォルダーを準備する。
シグネチャ
// SHELL32.dll (ANSI / -A)
#include <windows.h>
HRESULT SHPathPrepareForWriteA(
HWND hwnd, // optional
IUnknown* punkEnableModless, // optional
LPCSTR pszPath,
DWORD dwFlags
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| hwnd | HWND | inoptional |
| punkEnableModless | IUnknown* | inoptional |
| pszPath | LPCSTR | in |
| dwFlags | DWORD | in |
戻り値の型: HRESULT
各言語での呼び出し定義
// SHELL32.dll (ANSI / -A)
#include <windows.h>
HRESULT SHPathPrepareForWriteA(
HWND hwnd, // optional
IUnknown* punkEnableModless, // optional
LPCSTR pszPath,
DWORD dwFlags
);[DllImport("SHELL32.dll", CharSet = CharSet.Ansi, ExactSpelling = true)]
static extern int SHPathPrepareForWriteA(
IntPtr hwnd, // HWND optional
IntPtr punkEnableModless, // IUnknown* optional
[MarshalAs(UnmanagedType.LPStr)] string pszPath, // LPCSTR
uint dwFlags // DWORD
);<DllImport("SHELL32.dll", CharSet:=CharSet.Ansi, ExactSpelling:=True)>
Public Shared Function SHPathPrepareForWriteA(
hwnd As IntPtr, ' HWND optional
punkEnableModless As IntPtr, ' IUnknown* optional
<MarshalAs(UnmanagedType.LPStr)> pszPath As String, ' LPCSTR
dwFlags As UInteger ' DWORD
) As Integer
End Function' hwnd : HWND optional
' punkEnableModless : IUnknown* optional
' pszPath : LPCSTR
' dwFlags : DWORD
Declare PtrSafe Function SHPathPrepareForWriteA Lib "shell32" ( _
ByVal hwnd As LongPtr, _
ByVal punkEnableModless As LongPtr, _
ByVal pszPath As String, _
ByVal dwFlags As Long) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
SHPathPrepareForWriteA = ctypes.windll.shell32.SHPathPrepareForWriteA
SHPathPrepareForWriteA.restype = ctypes.c_int
SHPathPrepareForWriteA.argtypes = [
wintypes.HANDLE, # hwnd : HWND optional
ctypes.c_void_p, # punkEnableModless : IUnknown* optional
wintypes.LPCSTR, # pszPath : LPCSTR
wintypes.DWORD, # dwFlags : DWORD
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('SHELL32.dll')
SHPathPrepareForWriteA = Fiddle::Function.new(
lib['SHPathPrepareForWriteA'],
[
Fiddle::TYPE_VOIDP, # hwnd : HWND optional
Fiddle::TYPE_VOIDP, # punkEnableModless : IUnknown* optional
Fiddle::TYPE_VOIDP, # pszPath : LPCSTR
-Fiddle::TYPE_INT, # dwFlags : DWORD
],
Fiddle::TYPE_INT)#[link(name = "shell32")]
extern "system" {
fn SHPathPrepareForWriteA(
hwnd: *mut core::ffi::c_void, // HWND optional
punkEnableModless: *mut core::ffi::c_void, // IUnknown* optional
pszPath: *const u8, // LPCSTR
dwFlags: u32 // DWORD
) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("SHELL32.dll", CharSet = CharSet.Ansi)]
public static extern int SHPathPrepareForWriteA(IntPtr hwnd, IntPtr punkEnableModless, [MarshalAs(UnmanagedType.LPStr)] string pszPath, uint dwFlags);
"@
$api = Add-Type -MemberDefinition $sig -Name 'SHELL32_SHPathPrepareForWriteA' -Namespace Win32 -PassThru
# $api::SHPathPrepareForWriteA(hwnd, punkEnableModless, pszPath, dwFlags)#uselib "SHELL32.dll"
#func global SHPathPrepareForWriteA "SHPathPrepareForWriteA" sptr, sptr, sptr, sptr
; SHPathPrepareForWriteA hwnd, punkEnableModless, pszPath, dwFlags ; 戻り値は stat
; hwnd : HWND optional -> "sptr"
; punkEnableModless : IUnknown* optional -> "sptr"
; pszPath : LPCSTR -> "sptr"
; dwFlags : DWORD -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。#uselib "SHELL32.dll"
#cfunc global SHPathPrepareForWriteA "SHPathPrepareForWriteA" sptr, sptr, str, int
; res = SHPathPrepareForWriteA(hwnd, punkEnableModless, pszPath, dwFlags)
; hwnd : HWND optional -> "sptr"
; punkEnableModless : IUnknown* optional -> "sptr"
; pszPath : LPCSTR -> "str"
; dwFlags : DWORD -> "int"; HRESULT SHPathPrepareForWriteA(HWND hwnd, IUnknown* punkEnableModless, LPCSTR pszPath, DWORD dwFlags)
#uselib "SHELL32.dll"
#cfunc global SHPathPrepareForWriteA "SHPathPrepareForWriteA" intptr, intptr, str, int
; res = SHPathPrepareForWriteA(hwnd, punkEnableModless, pszPath, dwFlags)
; hwnd : HWND optional -> "intptr"
; punkEnableModless : IUnknown* optional -> "intptr"
; pszPath : LPCSTR -> "str"
; dwFlags : DWORD -> "int"import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
shell32 = windows.NewLazySystemDLL("SHELL32.dll")
procSHPathPrepareForWriteA = shell32.NewProc("SHPathPrepareForWriteA")
)
// hwnd (HWND optional), punkEnableModless (IUnknown* optional), pszPath (LPCSTR), dwFlags (DWORD)
r1, _, err := procSHPathPrepareForWriteA.Call(
uintptr(hwnd),
uintptr(punkEnableModless),
uintptr(unsafe.Pointer(windows.BytePtrFromString(pszPath))),
uintptr(dwFlags),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // HRESULTfunction SHPathPrepareForWriteA(
hwnd: THandle; // HWND optional
punkEnableModless: Pointer; // IUnknown* optional
pszPath: PAnsiChar; // LPCSTR
dwFlags: DWORD // DWORD
): Integer; stdcall;
external 'SHELL32.dll' name 'SHPathPrepareForWriteA';result := DllCall("SHELL32\SHPathPrepareForWriteA"
, "Ptr", hwnd ; HWND optional
, "Ptr", punkEnableModless ; IUnknown* optional
, "AStr", pszPath ; LPCSTR
, "UInt", dwFlags ; DWORD
, "Int") ; return: HRESULT●SHPathPrepareForWriteA(hwnd, punkEnableModless, pszPath, dwFlags) = DLL("SHELL32.dll", "int SHPathPrepareForWriteA(void*, void*, char*, dword)")
# 呼び出し: SHPathPrepareForWriteA(hwnd, punkEnableModless, pszPath, dwFlags)
# hwnd : HWND optional -> "void*"
# punkEnableModless : IUnknown* optional -> "void*"
# pszPath : LPCSTR -> "char*"
# dwFlags : DWORD -> "dword"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。