SHUpdateImageA
関数システムイメージリスト内のアイコン(ANSI)を更新する。
シグネチャ
// SHELL32.dll (ANSI / -A)
#include <windows.h>
void SHUpdateImageA(
LPCSTR pszHashItem,
INT iIndex,
DWORD uFlags,
INT iImageIndex
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| pszHashItem | LPCSTR | in |
| iIndex | INT | in |
| uFlags | DWORD | in |
| iImageIndex | INT | in |
戻り値の型: void
各言語での呼び出し定義
// SHELL32.dll (ANSI / -A)
#include <windows.h>
void SHUpdateImageA(
LPCSTR pszHashItem,
INT iIndex,
DWORD uFlags,
INT iImageIndex
);[DllImport("SHELL32.dll", CharSet = CharSet.Ansi, ExactSpelling = true)]
static extern void SHUpdateImageA(
[MarshalAs(UnmanagedType.LPStr)] string pszHashItem, // LPCSTR
int iIndex, // INT
uint uFlags, // DWORD
int iImageIndex // INT
);<DllImport("SHELL32.dll", CharSet:=CharSet.Ansi, ExactSpelling:=True)>
Public Shared Sub SHUpdateImageA(
<MarshalAs(UnmanagedType.LPStr)> pszHashItem As String, ' LPCSTR
iIndex As Integer, ' INT
uFlags As UInteger, ' DWORD
iImageIndex As Integer ' INT
)
End Sub' pszHashItem : LPCSTR
' iIndex : INT
' uFlags : DWORD
' iImageIndex : INT
Declare PtrSafe Sub SHUpdateImageA Lib "shell32" ( _
ByVal pszHashItem As String, _
ByVal iIndex As Long, _
ByVal uFlags As Long, _
ByVal iImageIndex As Long)
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
SHUpdateImageA = ctypes.windll.shell32.SHUpdateImageA
SHUpdateImageA.restype = None
SHUpdateImageA.argtypes = [
wintypes.LPCSTR, # pszHashItem : LPCSTR
ctypes.c_int, # iIndex : INT
wintypes.DWORD, # uFlags : DWORD
ctypes.c_int, # iImageIndex : INT
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('SHELL32.dll')
SHUpdateImageA = Fiddle::Function.new(
lib['SHUpdateImageA'],
[
Fiddle::TYPE_VOIDP, # pszHashItem : LPCSTR
Fiddle::TYPE_INT, # iIndex : INT
-Fiddle::TYPE_INT, # uFlags : DWORD
Fiddle::TYPE_INT, # iImageIndex : INT
],
Fiddle::TYPE_VOID)#[link(name = "shell32")]
extern "system" {
fn SHUpdateImageA(
pszHashItem: *const u8, // LPCSTR
iIndex: i32, // INT
uFlags: u32, // DWORD
iImageIndex: i32 // INT
);
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("SHELL32.dll", CharSet = CharSet.Ansi)]
public static extern void SHUpdateImageA([MarshalAs(UnmanagedType.LPStr)] string pszHashItem, int iIndex, uint uFlags, int iImageIndex);
"@
$api = Add-Type -MemberDefinition $sig -Name 'SHELL32_SHUpdateImageA' -Namespace Win32 -PassThru
# $api::SHUpdateImageA(pszHashItem, iIndex, uFlags, iImageIndex)#uselib "SHELL32.dll"
#func global SHUpdateImageA "SHUpdateImageA" sptr, sptr, sptr, sptr
; SHUpdateImageA pszHashItem, iIndex, uFlags, iImageIndex
; pszHashItem : LPCSTR -> "sptr"
; iIndex : INT -> "sptr"
; uFlags : DWORD -> "sptr"
; iImageIndex : INT -> "sptr"#uselib "SHELL32.dll"
#func global SHUpdateImageA "SHUpdateImageA" str, int, int, int
; SHUpdateImageA pszHashItem, iIndex, uFlags, iImageIndex
; pszHashItem : LPCSTR -> "str"
; iIndex : INT -> "int"
; uFlags : DWORD -> "int"
; iImageIndex : INT -> "int"; void SHUpdateImageA(LPCSTR pszHashItem, INT iIndex, DWORD uFlags, INT iImageIndex)
#uselib "SHELL32.dll"
#func global SHUpdateImageA "SHUpdateImageA" str, int, int, int
; SHUpdateImageA pszHashItem, iIndex, uFlags, iImageIndex
; pszHashItem : LPCSTR -> "str"
; iIndex : INT -> "int"
; uFlags : DWORD -> "int"
; iImageIndex : INT -> "int"import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
shell32 = windows.NewLazySystemDLL("SHELL32.dll")
procSHUpdateImageA = shell32.NewProc("SHUpdateImageA")
)
// pszHashItem (LPCSTR), iIndex (INT), uFlags (DWORD), iImageIndex (INT)
r1, _, err := procSHUpdateImageA.Call(
uintptr(unsafe.Pointer(windows.BytePtrFromString(pszHashItem))),
uintptr(iIndex),
uintptr(uFlags),
uintptr(iImageIndex),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // voidprocedure SHUpdateImageA(
pszHashItem: PAnsiChar; // LPCSTR
iIndex: Integer; // INT
uFlags: DWORD; // DWORD
iImageIndex: Integer // INT
); stdcall;
external 'SHELL32.dll' name 'SHUpdateImageA';result := DllCall("SHELL32\SHUpdateImageA"
, "AStr", pszHashItem ; LPCSTR
, "Int", iIndex ; INT
, "UInt", uFlags ; DWORD
, "Int", iImageIndex ; INT
, "Int") ; return: void●SHUpdateImageA(pszHashItem, iIndex, uFlags, iImageIndex) = DLL("SHELL32.dll", "int SHUpdateImageA(char*, int, dword, int)")
# 呼び出し: SHUpdateImageA(pszHashItem, iIndex, uFlags, iImageIndex)
# pszHashItem : LPCSTR -> "char*"
# iIndex : INT -> "int"
# uFlags : DWORD -> "dword"
# iImageIndex : INT -> "int"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。