ShellExecuteExW
関数指定したファイルやプログラムをシェル経由で実行する。
シグネチャ
// SHELL32.dll (Unicode / -W)
#include <windows.h>
BOOL ShellExecuteExW(
SHELLEXECUTEINFOW* pExecInfo
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| pExecInfo | SHELLEXECUTEINFOW* | inout |
戻り値の型: BOOL
各言語での呼び出し定義
// SHELL32.dll (Unicode / -W)
#include <windows.h>
BOOL ShellExecuteExW(
SHELLEXECUTEINFOW* pExecInfo
);[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("SHELL32.dll", CharSet = CharSet.Unicode, SetLastError = true, ExactSpelling = true)]
static extern bool ShellExecuteExW(
IntPtr pExecInfo // SHELLEXECUTEINFOW* in/out
);<DllImport("SHELL32.dll", CharSet:=CharSet.Unicode, SetLastError:=True, ExactSpelling:=True)>
Public Shared Function ShellExecuteExW(
pExecInfo As IntPtr ' SHELLEXECUTEINFOW* in/out
) As Boolean
End Function' pExecInfo : SHELLEXECUTEINFOW* in/out
Declare PtrSafe Function ShellExecuteExW Lib "shell32" ( _
ByVal pExecInfo As LongPtr) As Long
' Unicode(W): 文字列は ByVal As LongPtr とし StrPtr(unicodeStr) を渡す
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
ShellExecuteExW = ctypes.windll.shell32.ShellExecuteExW
ShellExecuteExW.restype = wintypes.BOOL
ShellExecuteExW.argtypes = [
ctypes.c_void_p, # pExecInfo : SHELLEXECUTEINFOW* in/out
]
# GetLastError: use ctypes.GetLastError() (or ctypes.WinDLL(use_last_error=True))require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('SHELL32.dll')
ShellExecuteExW = Fiddle::Function.new(
lib['ShellExecuteExW'],
[
Fiddle::TYPE_VOIDP, # pExecInfo : SHELLEXECUTEINFOW* in/out
],
Fiddle::TYPE_INT)
# Wide strings: pass str.encode("UTF-16LE") + "\x00\x00"#[link(name = "shell32")]
extern "system" {
fn ShellExecuteExW(
pExecInfo: *mut SHELLEXECUTEINFOW // SHELLEXECUTEINFOW* in/out
) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("SHELL32.dll", CharSet = CharSet.Unicode, SetLastError = true)]
public static extern bool ShellExecuteExW(IntPtr pExecInfo);
"@
$api = Add-Type -MemberDefinition $sig -Name 'SHELL32_ShellExecuteExW' -Namespace Win32 -PassThru
# $api::ShellExecuteExW(pExecInfo)#uselib "SHELL32.dll"
#func global ShellExecuteExW "ShellExecuteExW" wptr
; ShellExecuteExW varptr(pExecInfo) ; 戻り値は stat
; pExecInfo : SHELLEXECUTEINFOW* in/out -> "wptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。出力引数:
#uselib "SHELL32.dll" #cfunc global ShellExecuteExW "ShellExecuteExW" var ; res = ShellExecuteExW(pExecInfo) ; pExecInfo : SHELLEXECUTEINFOW* in/out -> "var" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。#uselib "SHELL32.dll" #cfunc global ShellExecuteExW "ShellExecuteExW" sptr ; res = ShellExecuteExW(varptr(pExecInfo)) ; pExecInfo : SHELLEXECUTEINFOW* in/out -> "sptr" ; ※出力/バッファ引数はポインタ方式(token=sptr / 呼び出しは varptr(変数))。
出力引数:
; BOOL ShellExecuteExW(SHELLEXECUTEINFOW* pExecInfo) #uselib "SHELL32.dll" #cfunc global ShellExecuteExW "ShellExecuteExW" var ; res = ShellExecuteExW(pExecInfo) ; pExecInfo : SHELLEXECUTEINFOW* in/out -> "var" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。; BOOL ShellExecuteExW(SHELLEXECUTEINFOW* pExecInfo) #uselib "SHELL32.dll" #cfunc global ShellExecuteExW "ShellExecuteExW" intptr ; res = ShellExecuteExW(varptr(pExecInfo)) ; pExecInfo : SHELLEXECUTEINFOW* in/out -> "intptr" ; ※出力/バッファ引数はポインタ方式(token=intptr / 呼び出しは varptr(変数))。
import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
shell32 = windows.NewLazySystemDLL("SHELL32.dll")
procShellExecuteExW = shell32.NewProc("ShellExecuteExW")
)
// pExecInfo (SHELLEXECUTEINFOW* in/out)
r1, _, err := procShellExecuteExW.Call(
uintptr(pExecInfo),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // BOOLfunction ShellExecuteExW(
pExecInfo: Pointer // SHELLEXECUTEINFOW* in/out
): BOOL; stdcall;
external 'SHELL32.dll' name 'ShellExecuteExW';result := DllCall("SHELL32\ShellExecuteExW"
, "Ptr", pExecInfo ; SHELLEXECUTEINFOW* in/out
, "Int") ; return: BOOL●ShellExecuteExW(pExecInfo) = DLL("SHELL32.dll", "bool ShellExecuteExW(void*)")
# 呼び出し: ShellExecuteExW(pExecInfo)
# pExecInfo : SHELLEXECUTEINFOW* in/out -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。
# ※-W(Unicode)関数。なでしこ1はANSIのため -A 版の利用を推奨。