Win32 API 日本語リファレンス
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StrDupA

関数
文字列を複製して新しいバッファに格納する。
DLLSHLWAPI.dll文字セットANSI (-A)呼出規約winapi対応OSWindows 2000 以降

シグネチャ

// SHLWAPI.dll  (ANSI / -A)
#include <windows.h>

LPSTR StrDupA(
    LPCSTR pszSrch
);

パラメーター

名前方向
pszSrchLPCSTRin

戻り値の型: LPSTR

各言語での呼び出し定義

// SHLWAPI.dll  (ANSI / -A)
#include <windows.h>

LPSTR StrDupA(
    LPCSTR pszSrch
);
[DllImport("SHLWAPI.dll", CharSet = CharSet.Ansi, ExactSpelling = true)]
static extern IntPtr StrDupA(
    [MarshalAs(UnmanagedType.LPStr)] string pszSrch   // LPCSTR
);
<DllImport("SHLWAPI.dll", CharSet:=CharSet.Ansi, ExactSpelling:=True)>
Public Shared Function StrDupA(
    <MarshalAs(UnmanagedType.LPStr)> pszSrch As String   ' LPCSTR
) As IntPtr
End Function
' pszSrch : LPCSTR
Declare PtrSafe Function StrDupA Lib "shlwapi" ( _
    ByVal pszSrch As String) As LongPtr
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。
import ctypes
from ctypes import wintypes

StrDupA = ctypes.windll.shlwapi.StrDupA
StrDupA.restype = wintypes.LPSTR
StrDupA.argtypes = [
    wintypes.LPCSTR,  # pszSrch : LPCSTR
]
require 'fiddle'
require 'fiddle/import'

lib = Fiddle.dlopen('SHLWAPI.dll')
StrDupA = Fiddle::Function.new(
  lib['StrDupA'],
  [
    Fiddle::TYPE_VOIDP,  # pszSrch : LPCSTR
  ],
  Fiddle::TYPE_VOIDP)
#[link(name = "shlwapi")]
extern "system" {
    fn StrDupA(
        pszSrch: *const u8  // LPCSTR
    ) -> *mut u8;
}
// crates: windows-sys provides ready-made bindings for this API.
$sig = @"
[DllImport("SHLWAPI.dll", CharSet = CharSet.Ansi)]
public static extern IntPtr StrDupA([MarshalAs(UnmanagedType.LPStr)] string pszSrch);
"@
$api = Add-Type -MemberDefinition $sig -Name 'SHLWAPI_StrDupA' -Namespace Win32 -PassThru
# $api::StrDupA(pszSrch)
#uselib "SHLWAPI.dll"
#func global StrDupA "StrDupA" sptr
; StrDupA pszSrch   ; 戻り値は stat
; pszSrch : LPCSTR -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。
#uselib "SHLWAPI.dll"
#cfunc global StrDupA "StrDupA" str
; res = StrDupA(pszSrch)
; pszSrch : LPCSTR -> "str"
; LPSTR StrDupA(LPCSTR pszSrch)
#uselib "SHLWAPI.dll"
#cfunc global StrDupA "StrDupA" str
; res = StrDupA(pszSrch)
; pszSrch : LPCSTR -> "str"
import (
	"golang.org/x/sys/windows"
	"unsafe"
)

var (
	shlwapi = windows.NewLazySystemDLL("SHLWAPI.dll")
	procStrDupA = shlwapi.NewProc("StrDupA")
)

// pszSrch (LPCSTR)
r1, _, err := procStrDupA.Call(
	uintptr(unsafe.Pointer(windows.BytePtrFromString(pszSrch))),
)
_ = err  // syscall.Errno (valid when the call sets last-error)
_ = r1   // LPSTR
function StrDupA(
  pszSrch: PAnsiChar   // LPCSTR
): PAnsiChar; stdcall;
  external 'SHLWAPI.dll' name 'StrDupA';
result := DllCall("SHLWAPI\StrDupA"
    , "AStr", pszSrch   ; LPCSTR
    , "Ptr")   ; return: LPSTR
●StrDupA(pszSrch) = DLL("SHLWAPI.dll", "char* StrDupA(char*)")
# 呼び出し: StrDupA(pszSrch)
# pszSrch : LPCSTR -> "char*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。