Win32 API 日本語リファレンス
ホームUI.WindowsAndMessaging › ApplyWindowAction

ApplyWindowAction

関数
指定したウィンドウアクションを適用する。
DLLUSER32.dll呼出規約winapi

シグネチャ

// USER32.dll
#include <windows.h>

BOOL ApplyWindowAction(
    HWND hwnd,
    WINDOW_ACTION* pAction
);

パラメーター

名前方向説明
hwndHWNDinアクションを適用する対象ウィンドウのハンドル。
pActionWINDOW_ACTION*inout実行するウィンドウアクションを記述したWINDOW_ACTION構造体へのポインタ。

戻り値の型: BOOL

各言語での呼び出し定義

// USER32.dll
#include <windows.h>

BOOL ApplyWindowAction(
    HWND hwnd,
    WINDOW_ACTION* pAction
);
[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("USER32.dll", ExactSpelling = true)]
static extern bool ApplyWindowAction(
    IntPtr hwnd,   // HWND
    IntPtr pAction   // WINDOW_ACTION* in/out
);
<DllImport("USER32.dll", ExactSpelling:=True)>
Public Shared Function ApplyWindowAction(
    hwnd As IntPtr,   ' HWND
    pAction As IntPtr   ' WINDOW_ACTION* in/out
) As <MarshalAs(UnmanagedType.Bool)> Boolean
End Function
' hwnd : HWND
' pAction : WINDOW_ACTION* in/out
Declare PtrSafe Function ApplyWindowAction Lib "user32" ( _
    ByVal hwnd As LongPtr, _
    ByVal pAction As LongPtr) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。
import ctypes
from ctypes import wintypes

ApplyWindowAction = ctypes.windll.user32.ApplyWindowAction
ApplyWindowAction.restype = wintypes.BOOL
ApplyWindowAction.argtypes = [
    wintypes.HANDLE,  # hwnd : HWND
    ctypes.c_void_p,  # pAction : WINDOW_ACTION* in/out
]
require 'fiddle'
require 'fiddle/import'

lib = Fiddle.dlopen('USER32.dll')
ApplyWindowAction = Fiddle::Function.new(
  lib['ApplyWindowAction'],
  [
    Fiddle::TYPE_VOIDP,  # hwnd : HWND
    Fiddle::TYPE_VOIDP,  # pAction : WINDOW_ACTION* in/out
  ],
  Fiddle::TYPE_INT)
#[link(name = "user32")]
extern "system" {
    fn ApplyWindowAction(
        hwnd: *mut core::ffi::c_void,  // HWND
        pAction: *mut WINDOW_ACTION  // WINDOW_ACTION* in/out
    ) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.
$sig = @"
[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("USER32.dll")]
public static extern bool ApplyWindowAction(IntPtr hwnd, IntPtr pAction);
"@
$api = Add-Type -MemberDefinition $sig -Name 'USER32_ApplyWindowAction' -Namespace Win32 -PassThru
# $api::ApplyWindowAction(hwnd, pAction)
#uselib "USER32.dll"
#func global ApplyWindowAction "ApplyWindowAction" sptr, sptr
; ApplyWindowAction hwnd, varptr(pAction)   ; 戻り値は stat
; hwnd : HWND -> "sptr"
; pAction : WINDOW_ACTION* in/out -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。
出力引数:
#uselib "USER32.dll"
#cfunc global ApplyWindowAction "ApplyWindowAction" sptr, var
; res = ApplyWindowAction(hwnd, pAction)
; hwnd : HWND -> "sptr"
; pAction : WINDOW_ACTION* in/out -> "var"
; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。
出力引数:
; BOOL ApplyWindowAction(HWND hwnd, WINDOW_ACTION* pAction)
#uselib "USER32.dll"
#cfunc global ApplyWindowAction "ApplyWindowAction" intptr, var
; res = ApplyWindowAction(hwnd, pAction)
; hwnd : HWND -> "intptr"
; pAction : WINDOW_ACTION* in/out -> "var"
; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。
import (
	"golang.org/x/sys/windows"
	"unsafe"
)

var (
	user32 = windows.NewLazySystemDLL("USER32.dll")
	procApplyWindowAction = user32.NewProc("ApplyWindowAction")
)

// hwnd (HWND), pAction (WINDOW_ACTION* in/out)
r1, _, err := procApplyWindowAction.Call(
	uintptr(hwnd),
	uintptr(pAction),
)
_ = err  // syscall.Errno (valid when the call sets last-error)
_ = r1   // BOOL
function ApplyWindowAction(
  hwnd: THandle;   // HWND
  pAction: Pointer   // WINDOW_ACTION* in/out
): BOOL; stdcall;
  external 'USER32.dll' name 'ApplyWindowAction';
result := DllCall("USER32\ApplyWindowAction"
    , "Ptr", hwnd   ; HWND
    , "Ptr", pAction   ; WINDOW_ACTION* in/out
    , "Int")   ; return: BOOL
●ApplyWindowAction(hwnd, pAction) = DLL("USER32.dll", "bool ApplyWindowAction(void*, void*)")
# 呼び出し: ApplyWindowAction(hwnd, pAction)
# hwnd : HWND -> "void*"
# pAction : WINDOW_ACTION* in/out -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。
const std = @import("std");

extern "user32" fn ApplyWindowAction(
    hwnd: ?*anyopaque, // HWND
    pAction: [*c]WINDOW_ACTION // WINDOW_ACTION* in/out
) callconv(std.os.windows.WINAPI) i32;
proc ApplyWindowAction(
    hwnd: pointer,  # HWND
    pAction: ptr WINDOW_ACTION  # WINDOW_ACTION* in/out
): int32 {.importc: "ApplyWindowAction", stdcall, dynlib: "USER32.dll".}
pragma(lib, "user32");
extern(Windows)
int ApplyWindowAction(
    void* hwnd,   // HWND
    WINDOW_ACTION* pAction   // WINDOW_ACTION* in/out
);
ccall((:ApplyWindowAction, "USER32.dll"), stdcall, Int32,
      (Ptr{Cvoid}, Ptr{WINDOW_ACTION}),
      hwnd, pAction)
# hwnd : HWND -> Ptr{Cvoid}
# pAction : WINDOW_ACTION* in/out -> Ptr{WINDOW_ACTION}
# stdcall は 32bit のみ意味を持つ(x64 では無視)。
local ffi = require("ffi")
ffi.cdef[[
int32_t ApplyWindowAction(
    void* hwnd,
    void* pAction);
]]
local user32 = ffi.load("user32")
-- user32.ApplyWindowAction(hwnd, pAction)
-- hwnd : HWND
-- pAction : WINDOW_ACTION* in/out
-- 構造体/GUIDへのポインタは cdef が通るよう void* で表記(実型は各引数コメント参照)。値渡し構造体・enum は対応する typedef を cdef に追加すること。
const koffi = require('koffi');
const lib = koffi.load('USER32.dll');
const ApplyWindowAction = lib.func('__stdcall', 'ApplyWindowAction', 'int32_t', ['void *', 'void *']);
// ApplyWindowAction(hwnd, pAction)
// hwnd : HWND -> 'void *'
// pAction : WINDOW_ACTION* in/out -> 'void *'
// 出力ポインタは koffi.out(...) で包む。構造体は koffi.struct で定義。
const lib = Deno.dlopen("USER32.dll", {
  ApplyWindowAction: { parameters: ["pointer", "pointer"], result: "i32" },
});
// lib.symbols.ApplyWindowAction(hwnd, pAction)
// hwnd : HWND -> "pointer"
// pAction : WINDOW_ACTION* in/out -> "pointer"
// 文字列引数は "buffer"(NUL 終端のバイト列を Uint8Array で渡す)。
// 値渡し構造体は { struct: [ ...field types... ] } を使用。
<?php
$ffi = FFI::cdef(<<<C
int32_t ApplyWindowAction(
    void* hwnd,
    void* pAction);
C, "USER32.dll");
// $ffi->ApplyWindowAction(hwnd, pAction);
// hwnd : HWND
// pAction : WINDOW_ACTION* in/out
// 構造体/GUIDへのポインタは cdef が通るよう void* で表記(実型は各引数コメント参照)。値渡し構造体・enum は対応する typedef を cdef に追加すること。
// WINAPI(stdcall): x64 では呼出規約が統一されるため問題なし。x86 では __stdcall 対応のラッパが必要な場合あり。
import com.sun.jna.*;
import com.sun.jna.ptr.*;
import com.sun.jna.win32.StdCallLibrary;
import com.sun.jna.win32.W32APIOptions;

public interface User32 extends StdCallLibrary {
    User32 INSTANCE = Native.load("user32", User32.class);
    boolean ApplyWindowAction(
        Pointer hwnd,   // HWND
        Pointer pAction   // WINDOW_ACTION* in/out
    );
}
@[Link("user32")]
lib LibUSER32
  fun ApplyWindowAction = ApplyWindowAction(
    hwnd : Void*,   # HWND
    pAction : WINDOW_ACTION*   # WINDOW_ACTION* in/out
  ) : Int32
end
# 構造体/GUID/enum は lib 内に対応する型定義が必要。
# 呼出規約: x64 は規約統一のため OK。x86(32bit)は WINAPI=stdcall だが Crystal の fun に stdcall 付与構文がなく非対応。
import 'dart:ffi';
import 'package:ffi/ffi.dart';

typedef ApplyWindowActionNative = Int32 Function(Pointer<Void>, Pointer<Void>);
typedef ApplyWindowActionDart = int Function(Pointer<Void>, Pointer<Void>);
final ApplyWindowAction = DynamicLibrary.open('USER32.dll')
    .lookupFunction<ApplyWindowActionNative, ApplyWindowActionDart>('ApplyWindowAction');
// hwnd : HWND -> Pointer<Void>
// pAction : WINDOW_ACTION* in/out -> Pointer<Void>
// 文字列は package:ffi の "...".toNativeUtf16()/toNativeUtf8() で変換。
{$mode objfpc}{$H+}
function ApplyWindowAction(
  hwnd: THandle;   // HWND
  pAction: Pointer   // WINDOW_ACTION* in/out
): BOOL; stdcall;
  external 'USER32.dll' name 'ApplyWindowAction';
import Foreign
import Foreign.C.Types
import Foreign.C.String

foreign import stdcall safe "ApplyWindowAction"
  c_ApplyWindowAction :: Ptr () -> Ptr () -> IO CInt
-- hwnd : HWND -> Ptr ()
-- pAction : WINDOW_ACTION* in/out -> Ptr ()
-- 要 GHC(Windows)。stdcall は x64 では ccall として扱われる。ブロックする API は safe 呼び出し推奨。
open Ctypes
open Foreign

let applywindowaction =
  foreign "ApplyWindowAction"
    ((ptr void) @-> (ptr void) @-> returning int32_t)
(* hwnd : HWND -> (ptr void) *)
(* pAction : WINDOW_ACTION* in/out -> (ptr void) *)
(* foreign は cdecl 前提。x64 Windows では WINAPI と一致。構造体は ctypes structure を定義のこと。 *)
(cffi:define-foreign-library user32 (t "USER32.dll"))
(cffi:use-foreign-library user32)

(cffi:defcfun ("ApplyWindowAction" apply-window-action :convention :stdcall) :int32
  (hwnd :pointer)   ; HWND
  (p-action :pointer))   ; WINDOW_ACTION* in/out
; isize/usize(INT_PTR/SIZE_T)は x64 前提で :int64/:uint64。x86 では :int32/:uint32。
use Win32::API;
my $ApplyWindowAction = Win32::API::More->new('USER32',
    'BOOL ApplyWindowAction(HANDLE hwnd, LPVOID pAction)');
# my $ret = $ApplyWindowAction->Call($hwnd, $pAction);
# hwnd : HWND -> HANDLE
# pAction : WINDOW_ACTION* in/out -> LPVOID
# 値渡し構造体は pack() した文字列、または Win32::API::Struct を使用。

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