Win32 API 日本語リファレンス
ホームUI.WindowsAndMessaging › ApplyWindowAction

ApplyWindowAction

関数
指定したウィンドウアクションを適用する。
DLLUSER32.dll呼出規約winapi

シグネチャ

// USER32.dll
#include <windows.h>

BOOL ApplyWindowAction(
    HWND hwnd,
    WINDOW_ACTION* pAction
);

パラメーター

名前方向
hwndHWNDin
pActionWINDOW_ACTION*inout

戻り値の型: BOOL

各言語での呼び出し定義

// USER32.dll
#include <windows.h>

BOOL ApplyWindowAction(
    HWND hwnd,
    WINDOW_ACTION* pAction
);
[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("USER32.dll", ExactSpelling = true)]
static extern bool ApplyWindowAction(
    IntPtr hwnd,   // HWND
    IntPtr pAction   // WINDOW_ACTION* in/out
);
<DllImport("USER32.dll", ExactSpelling:=True)>
Public Shared Function ApplyWindowAction(
    hwnd As IntPtr,   ' HWND
    pAction As IntPtr   ' WINDOW_ACTION* in/out
) As Boolean
End Function
' hwnd : HWND
' pAction : WINDOW_ACTION* in/out
Declare PtrSafe Function ApplyWindowAction Lib "user32" ( _
    ByVal hwnd As LongPtr, _
    ByVal pAction As LongPtr) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。
import ctypes
from ctypes import wintypes

ApplyWindowAction = ctypes.windll.user32.ApplyWindowAction
ApplyWindowAction.restype = wintypes.BOOL
ApplyWindowAction.argtypes = [
    wintypes.HANDLE,  # hwnd : HWND
    ctypes.c_void_p,  # pAction : WINDOW_ACTION* in/out
]
require 'fiddle'
require 'fiddle/import'

lib = Fiddle.dlopen('USER32.dll')
ApplyWindowAction = Fiddle::Function.new(
  lib['ApplyWindowAction'],
  [
    Fiddle::TYPE_VOIDP,  # hwnd : HWND
    Fiddle::TYPE_VOIDP,  # pAction : WINDOW_ACTION* in/out
  ],
  Fiddle::TYPE_INT)
#[link(name = "user32")]
extern "system" {
    fn ApplyWindowAction(
        hwnd: *mut core::ffi::c_void,  // HWND
        pAction: *mut WINDOW_ACTION  // WINDOW_ACTION* in/out
    ) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.
$sig = @"
[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("USER32.dll")]
public static extern bool ApplyWindowAction(IntPtr hwnd, IntPtr pAction);
"@
$api = Add-Type -MemberDefinition $sig -Name 'USER32_ApplyWindowAction' -Namespace Win32 -PassThru
# $api::ApplyWindowAction(hwnd, pAction)
#uselib "USER32.dll"
#func global ApplyWindowAction "ApplyWindowAction" sptr, sptr
; ApplyWindowAction hwnd, varptr(pAction)   ; 戻り値は stat
; hwnd : HWND -> "sptr"
; pAction : WINDOW_ACTION* in/out -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。
出力引数:
#uselib "USER32.dll"
#cfunc global ApplyWindowAction "ApplyWindowAction" sptr, var
; res = ApplyWindowAction(hwnd, pAction)
; hwnd : HWND -> "sptr"
; pAction : WINDOW_ACTION* in/out -> "var"
; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。
出力引数:
; BOOL ApplyWindowAction(HWND hwnd, WINDOW_ACTION* pAction)
#uselib "USER32.dll"
#cfunc global ApplyWindowAction "ApplyWindowAction" intptr, var
; res = ApplyWindowAction(hwnd, pAction)
; hwnd : HWND -> "intptr"
; pAction : WINDOW_ACTION* in/out -> "var"
; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。
import (
	"golang.org/x/sys/windows"
	"unsafe"
)

var (
	user32 = windows.NewLazySystemDLL("USER32.dll")
	procApplyWindowAction = user32.NewProc("ApplyWindowAction")
)

// hwnd (HWND), pAction (WINDOW_ACTION* in/out)
r1, _, err := procApplyWindowAction.Call(
	uintptr(hwnd),
	uintptr(pAction),
)
_ = err  // syscall.Errno (valid when the call sets last-error)
_ = r1   // BOOL
function ApplyWindowAction(
  hwnd: THandle;   // HWND
  pAction: Pointer   // WINDOW_ACTION* in/out
): BOOL; stdcall;
  external 'USER32.dll' name 'ApplyWindowAction';
result := DllCall("USER32\ApplyWindowAction"
    , "Ptr", hwnd   ; HWND
    , "Ptr", pAction   ; WINDOW_ACTION* in/out
    , "Int")   ; return: BOOL
●ApplyWindowAction(hwnd, pAction) = DLL("USER32.dll", "bool ApplyWindowAction(void*, void*)")
# 呼び出し: ApplyWindowAction(hwnd, pAction)
# hwnd : HWND -> "void*"
# pAction : WINDOW_ACTION* in/out -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。