Win32 API 日本語リファレンス
ホームUI.WindowsAndMessaging › ChangeMenuA

ChangeMenuA

関数
メニュー項目を追加・削除・変更する旧式関数(ANSI版)。
DLLUSER32.dll文字セットANSI (-A)呼出規約winapi

シグネチャ

// USER32.dll  (ANSI / -A)
#include <windows.h>

BOOL ChangeMenuA(
    HMENU hMenu,
    DWORD cmd,
    LPCSTR lpszNewItem,   // optional
    DWORD cmdInsert,
    DWORD flags
);

パラメーター

名前方向
hMenuHMENUin
cmdDWORDin
lpszNewItemLPCSTRinoptional
cmdInsertDWORDin
flagsDWORDin

戻り値の型: BOOL

各言語での呼び出し定義

// USER32.dll  (ANSI / -A)
#include <windows.h>

BOOL ChangeMenuA(
    HMENU hMenu,
    DWORD cmd,
    LPCSTR lpszNewItem,   // optional
    DWORD cmdInsert,
    DWORD flags
);
[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("USER32.dll", CharSet = CharSet.Ansi, ExactSpelling = true)]
static extern bool ChangeMenuA(
    IntPtr hMenu,   // HMENU
    uint cmd,   // DWORD
    [MarshalAs(UnmanagedType.LPStr)] string lpszNewItem,   // LPCSTR optional
    uint cmdInsert,   // DWORD
    uint flags   // DWORD
);
<DllImport("USER32.dll", CharSet:=CharSet.Ansi, ExactSpelling:=True)>
Public Shared Function ChangeMenuA(
    hMenu As IntPtr,   ' HMENU
    cmd As UInteger,   ' DWORD
    <MarshalAs(UnmanagedType.LPStr)> lpszNewItem As String,   ' LPCSTR optional
    cmdInsert As UInteger,   ' DWORD
    flags As UInteger   ' DWORD
) As Boolean
End Function
' hMenu : HMENU
' cmd : DWORD
' lpszNewItem : LPCSTR optional
' cmdInsert : DWORD
' flags : DWORD
Declare PtrSafe Function ChangeMenuA Lib "user32" ( _
    ByVal hMenu As LongPtr, _
    ByVal cmd As Long, _
    ByVal lpszNewItem As String, _
    ByVal cmdInsert As Long, _
    ByVal flags As Long) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。
import ctypes
from ctypes import wintypes

ChangeMenuA = ctypes.windll.user32.ChangeMenuA
ChangeMenuA.restype = wintypes.BOOL
ChangeMenuA.argtypes = [
    wintypes.HANDLE,  # hMenu : HMENU
    wintypes.DWORD,  # cmd : DWORD
    wintypes.LPCSTR,  # lpszNewItem : LPCSTR optional
    wintypes.DWORD,  # cmdInsert : DWORD
    wintypes.DWORD,  # flags : DWORD
]
require 'fiddle'
require 'fiddle/import'

lib = Fiddle.dlopen('USER32.dll')
ChangeMenuA = Fiddle::Function.new(
  lib['ChangeMenuA'],
  [
    Fiddle::TYPE_VOIDP,  # hMenu : HMENU
    -Fiddle::TYPE_INT,  # cmd : DWORD
    Fiddle::TYPE_VOIDP,  # lpszNewItem : LPCSTR optional
    -Fiddle::TYPE_INT,  # cmdInsert : DWORD
    -Fiddle::TYPE_INT,  # flags : DWORD
  ],
  Fiddle::TYPE_INT)
#[link(name = "user32")]
extern "system" {
    fn ChangeMenuA(
        hMenu: *mut core::ffi::c_void,  // HMENU
        cmd: u32,  // DWORD
        lpszNewItem: *const u8,  // LPCSTR optional
        cmdInsert: u32,  // DWORD
        flags: u32  // DWORD
    ) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.
$sig = @"
[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("USER32.dll", CharSet = CharSet.Ansi)]
public static extern bool ChangeMenuA(IntPtr hMenu, uint cmd, [MarshalAs(UnmanagedType.LPStr)] string lpszNewItem, uint cmdInsert, uint flags);
"@
$api = Add-Type -MemberDefinition $sig -Name 'USER32_ChangeMenuA' -Namespace Win32 -PassThru
# $api::ChangeMenuA(hMenu, cmd, lpszNewItem, cmdInsert, flags)
#uselib "USER32.dll"
#func global ChangeMenuA "ChangeMenuA" sptr, sptr, sptr, sptr, sptr
; ChangeMenuA hMenu, cmd, lpszNewItem, cmdInsert, flags   ; 戻り値は stat
; hMenu : HMENU -> "sptr"
; cmd : DWORD -> "sptr"
; lpszNewItem : LPCSTR optional -> "sptr"
; cmdInsert : DWORD -> "sptr"
; flags : DWORD -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。
#uselib "USER32.dll"
#cfunc global ChangeMenuA "ChangeMenuA" sptr, int, str, int, int
; res = ChangeMenuA(hMenu, cmd, lpszNewItem, cmdInsert, flags)
; hMenu : HMENU -> "sptr"
; cmd : DWORD -> "int"
; lpszNewItem : LPCSTR optional -> "str"
; cmdInsert : DWORD -> "int"
; flags : DWORD -> "int"
; BOOL ChangeMenuA(HMENU hMenu, DWORD cmd, LPCSTR lpszNewItem, DWORD cmdInsert, DWORD flags)
#uselib "USER32.dll"
#cfunc global ChangeMenuA "ChangeMenuA" intptr, int, str, int, int
; res = ChangeMenuA(hMenu, cmd, lpszNewItem, cmdInsert, flags)
; hMenu : HMENU -> "intptr"
; cmd : DWORD -> "int"
; lpszNewItem : LPCSTR optional -> "str"
; cmdInsert : DWORD -> "int"
; flags : DWORD -> "int"
import (
	"golang.org/x/sys/windows"
	"unsafe"
)

var (
	user32 = windows.NewLazySystemDLL("USER32.dll")
	procChangeMenuA = user32.NewProc("ChangeMenuA")
)

// hMenu (HMENU), cmd (DWORD), lpszNewItem (LPCSTR optional), cmdInsert (DWORD), flags (DWORD)
r1, _, err := procChangeMenuA.Call(
	uintptr(hMenu),
	uintptr(cmd),
	uintptr(unsafe.Pointer(windows.BytePtrFromString(lpszNewItem))),
	uintptr(cmdInsert),
	uintptr(flags),
)
_ = err  // syscall.Errno (valid when the call sets last-error)
_ = r1   // BOOL
function ChangeMenuA(
  hMenu: THandle;   // HMENU
  cmd: DWORD;   // DWORD
  lpszNewItem: PAnsiChar;   // LPCSTR optional
  cmdInsert: DWORD;   // DWORD
  flags: DWORD   // DWORD
): BOOL; stdcall;
  external 'USER32.dll' name 'ChangeMenuA';
result := DllCall("USER32\ChangeMenuA"
    , "Ptr", hMenu   ; HMENU
    , "UInt", cmd   ; DWORD
    , "AStr", lpszNewItem   ; LPCSTR optional
    , "UInt", cmdInsert   ; DWORD
    , "UInt", flags   ; DWORD
    , "Int")   ; return: BOOL
●ChangeMenuA(hMenu, cmd, lpszNewItem, cmdInsert, flags) = DLL("USER32.dll", "bool ChangeMenuA(void*, dword, char*, dword, dword)")
# 呼び出し: ChangeMenuA(hMenu, cmd, lpszNewItem, cmdInsert, flags)
# hMenu : HMENU -> "void*"
# cmd : DWORD -> "dword"
# lpszNewItem : LPCSTR optional -> "char*"
# cmdInsert : DWORD -> "dword"
# flags : DWORD -> "dword"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。