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GetMenuStringA
関数指定メニュー項目の文字列を取得する(ANSI版)。
シグネチャ
// USER32.dll (ANSI / -A)
#include <windows.h>
INT GetMenuStringA(
HMENU hMenu,
DWORD uIDItem,
LPSTR lpString, // optional
INT cchMax,
MENU_ITEM_FLAGS flags
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| hMenu | HMENU | in |
| uIDItem | DWORD | in |
| lpString | LPSTR | outoptional |
| cchMax | INT | in |
| flags | MENU_ITEM_FLAGS | in |
戻り値の型: INT
各言語での呼び出し定義
// USER32.dll (ANSI / -A)
#include <windows.h>
INT GetMenuStringA(
HMENU hMenu,
DWORD uIDItem,
LPSTR lpString, // optional
INT cchMax,
MENU_ITEM_FLAGS flags
);[DllImport("USER32.dll", CharSet = CharSet.Ansi, ExactSpelling = true)]
static extern int GetMenuStringA(
IntPtr hMenu, // HMENU
uint uIDItem, // DWORD
[MarshalAs(UnmanagedType.LPStr)] System.Text.StringBuilder lpString, // LPSTR optional, out
int cchMax, // INT
uint flags // MENU_ITEM_FLAGS
);<DllImport("USER32.dll", CharSet:=CharSet.Ansi, ExactSpelling:=True)>
Public Shared Function GetMenuStringA(
hMenu As IntPtr, ' HMENU
uIDItem As UInteger, ' DWORD
<MarshalAs(UnmanagedType.LPStr)> lpString As System.Text.StringBuilder, ' LPSTR optional, out
cchMax As Integer, ' INT
flags As UInteger ' MENU_ITEM_FLAGS
) As Integer
End Function' hMenu : HMENU
' uIDItem : DWORD
' lpString : LPSTR optional, out
' cchMax : INT
' flags : MENU_ITEM_FLAGS
Declare PtrSafe Function GetMenuStringA Lib "user32" ( _
ByVal hMenu As LongPtr, _
ByVal uIDItem As Long, _
ByVal lpString As String, _
ByVal cchMax As Long, _
ByVal flags As Long) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
GetMenuStringA = ctypes.windll.user32.GetMenuStringA
GetMenuStringA.restype = ctypes.c_int
GetMenuStringA.argtypes = [
wintypes.HANDLE, # hMenu : HMENU
wintypes.DWORD, # uIDItem : DWORD
wintypes.LPSTR, # lpString : LPSTR optional, out
ctypes.c_int, # cchMax : INT
wintypes.DWORD, # flags : MENU_ITEM_FLAGS
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('USER32.dll')
GetMenuStringA = Fiddle::Function.new(
lib['GetMenuStringA'],
[
Fiddle::TYPE_VOIDP, # hMenu : HMENU
-Fiddle::TYPE_INT, # uIDItem : DWORD
Fiddle::TYPE_VOIDP, # lpString : LPSTR optional, out
Fiddle::TYPE_INT, # cchMax : INT
-Fiddle::TYPE_INT, # flags : MENU_ITEM_FLAGS
],
Fiddle::TYPE_INT)#[link(name = "user32")]
extern "system" {
fn GetMenuStringA(
hMenu: *mut core::ffi::c_void, // HMENU
uIDItem: u32, // DWORD
lpString: *mut u8, // LPSTR optional, out
cchMax: i32, // INT
flags: u32 // MENU_ITEM_FLAGS
) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("USER32.dll", CharSet = CharSet.Ansi)]
public static extern int GetMenuStringA(IntPtr hMenu, uint uIDItem, [MarshalAs(UnmanagedType.LPStr)] System.Text.StringBuilder lpString, int cchMax, uint flags);
"@
$api = Add-Type -MemberDefinition $sig -Name 'USER32_GetMenuStringA' -Namespace Win32 -PassThru
# $api::GetMenuStringA(hMenu, uIDItem, lpString, cchMax, flags)#uselib "USER32.dll"
#func global GetMenuStringA "GetMenuStringA" sptr, sptr, sptr, sptr, sptr
; GetMenuStringA hMenu, uIDItem, varptr(lpString), cchMax, flags ; 戻り値は stat
; hMenu : HMENU -> "sptr"
; uIDItem : DWORD -> "sptr"
; lpString : LPSTR optional, out -> "sptr"
; cchMax : INT -> "sptr"
; flags : MENU_ITEM_FLAGS -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。出力引数:
#uselib "USER32.dll" #cfunc global GetMenuStringA "GetMenuStringA" sptr, int, var, int, int ; res = GetMenuStringA(hMenu, uIDItem, lpString, cchMax, flags) ; hMenu : HMENU -> "sptr" ; uIDItem : DWORD -> "int" ; lpString : LPSTR optional, out -> "var" ; cchMax : INT -> "int" ; flags : MENU_ITEM_FLAGS -> "int" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。#uselib "USER32.dll" #cfunc global GetMenuStringA "GetMenuStringA" sptr, int, sptr, int, int ; res = GetMenuStringA(hMenu, uIDItem, varptr(lpString), cchMax, flags) ; hMenu : HMENU -> "sptr" ; uIDItem : DWORD -> "int" ; lpString : LPSTR optional, out -> "sptr" ; cchMax : INT -> "int" ; flags : MENU_ITEM_FLAGS -> "int" ; ※出力/バッファ引数はポインタ方式(token=sptr / 呼び出しは varptr(変数))。
出力引数:
; INT GetMenuStringA(HMENU hMenu, DWORD uIDItem, LPSTR lpString, INT cchMax, MENU_ITEM_FLAGS flags) #uselib "USER32.dll" #cfunc global GetMenuStringA "GetMenuStringA" intptr, int, var, int, int ; res = GetMenuStringA(hMenu, uIDItem, lpString, cchMax, flags) ; hMenu : HMENU -> "intptr" ; uIDItem : DWORD -> "int" ; lpString : LPSTR optional, out -> "var" ; cchMax : INT -> "int" ; flags : MENU_ITEM_FLAGS -> "int" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。; INT GetMenuStringA(HMENU hMenu, DWORD uIDItem, LPSTR lpString, INT cchMax, MENU_ITEM_FLAGS flags) #uselib "USER32.dll" #cfunc global GetMenuStringA "GetMenuStringA" intptr, int, intptr, int, int ; res = GetMenuStringA(hMenu, uIDItem, varptr(lpString), cchMax, flags) ; hMenu : HMENU -> "intptr" ; uIDItem : DWORD -> "int" ; lpString : LPSTR optional, out -> "intptr" ; cchMax : INT -> "int" ; flags : MENU_ITEM_FLAGS -> "int" ; ※出力/バッファ引数はポインタ方式(token=intptr / 呼び出しは varptr(変数))。
import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
user32 = windows.NewLazySystemDLL("USER32.dll")
procGetMenuStringA = user32.NewProc("GetMenuStringA")
)
// hMenu (HMENU), uIDItem (DWORD), lpString (LPSTR optional, out), cchMax (INT), flags (MENU_ITEM_FLAGS)
r1, _, err := procGetMenuStringA.Call(
uintptr(hMenu),
uintptr(uIDItem),
uintptr(lpString),
uintptr(cchMax),
uintptr(flags),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // INTfunction GetMenuStringA(
hMenu: THandle; // HMENU
uIDItem: DWORD; // DWORD
lpString: PAnsiChar; // LPSTR optional, out
cchMax: Integer; // INT
flags: DWORD // MENU_ITEM_FLAGS
): Integer; stdcall;
external 'USER32.dll' name 'GetMenuStringA';result := DllCall("USER32\GetMenuStringA"
, "Ptr", hMenu ; HMENU
, "UInt", uIDItem ; DWORD
, "Ptr", lpString ; LPSTR optional, out
, "Int", cchMax ; INT
, "UInt", flags ; MENU_ITEM_FLAGS
, "Int") ; return: INT●GetMenuStringA(hMenu, uIDItem, lpString, cchMax, flags) = DLL("USER32.dll", "int GetMenuStringA(void*, dword, char*, int, dword)")
# 呼び出し: GetMenuStringA(hMenu, uIDItem, lpString, cchMax, flags)
# hMenu : HMENU -> "void*"
# uIDItem : DWORD -> "dword"
# lpString : LPSTR optional, out -> "char*"
# cchMax : INT -> "int"
# flags : MENU_ITEM_FLAGS -> "dword"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。