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SoundSentry
関数音による通知を視覚的フィードバックで表示する。
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// USER32.dll
#include <windows.h>
BOOL SoundSentry(void);パラメーターなし。戻り値: BOOL
各言語での呼び出し定義
// USER32.dll
#include <windows.h>
BOOL SoundSentry(void);[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("USER32.dll", ExactSpelling = true)]
static extern bool SoundSentry();<DllImport("USER32.dll", ExactSpelling:=True)>
Public Shared Function SoundSentry() As Boolean
End FunctionDeclare PtrSafe Function SoundSentry Lib "user32" () As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
SoundSentry = ctypes.windll.user32.SoundSentry
SoundSentry.restype = wintypes.BOOL
SoundSentry.argtypes = []require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('USER32.dll')
SoundSentry = Fiddle::Function.new(
lib['SoundSentry'],
[],
Fiddle::TYPE_INT)#[link(name = "user32")]
extern "system" {
fn SoundSentry() -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("USER32.dll")]
public static extern bool SoundSentry();
"@
$api = Add-Type -MemberDefinition $sig -Name 'USER32_SoundSentry' -Namespace Win32 -PassThru
# $api::SoundSentry()#uselib "USER32.dll"
#func global SoundSentry "SoundSentry"
; SoundSentry ; 戻り値は stat
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。#uselib "USER32.dll"
#cfunc global SoundSentry "SoundSentry"
; res = SoundSentry(); BOOL SoundSentry()
#uselib "USER32.dll"
#cfunc global SoundSentry "SoundSentry"
; res = SoundSentry()import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
user32 = windows.NewLazySystemDLL("USER32.dll")
procSoundSentry = user32.NewProc("SoundSentry")
)
r1, _, err := procSoundSentry.Call()
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // BOOLfunction SoundSentry: BOOL; stdcall;
external 'USER32.dll' name 'SoundSentry';result := DllCall("USER32\SoundSentry", "Int")●SoundSentry() = DLL("USER32.dll", "bool SoundSentry()")
# 呼び出し: SoundSentry()
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。