ホーム › UI.WindowsAndMessaging › UnregisterClassA
UnregisterClassA
関数登録済みウィンドウクラスを解除する(ANSI)。
シグネチャ
// USER32.dll (ANSI / -A)
#include <windows.h>
BOOL UnregisterClassA(
LPCSTR lpClassName,
HINSTANCE hInstance // optional
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| lpClassName | LPCSTR | in |
| hInstance | HINSTANCE | inoptional |
戻り値の型: BOOL
各言語での呼び出し定義
// USER32.dll (ANSI / -A)
#include <windows.h>
BOOL UnregisterClassA(
LPCSTR lpClassName,
HINSTANCE hInstance // optional
);[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("USER32.dll", CharSet = CharSet.Ansi, SetLastError = true, ExactSpelling = true)]
static extern bool UnregisterClassA(
[MarshalAs(UnmanagedType.LPStr)] string lpClassName, // LPCSTR
IntPtr hInstance // HINSTANCE optional
);<DllImport("USER32.dll", CharSet:=CharSet.Ansi, SetLastError:=True, ExactSpelling:=True)>
Public Shared Function UnregisterClassA(
<MarshalAs(UnmanagedType.LPStr)> lpClassName As String, ' LPCSTR
hInstance As IntPtr ' HINSTANCE optional
) As Boolean
End Function' lpClassName : LPCSTR
' hInstance : HINSTANCE optional
Declare PtrSafe Function UnregisterClassA Lib "user32" ( _
ByVal lpClassName As String, _
ByVal hInstance As LongPtr) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
UnregisterClassA = ctypes.windll.user32.UnregisterClassA
UnregisterClassA.restype = wintypes.BOOL
UnregisterClassA.argtypes = [
wintypes.LPCSTR, # lpClassName : LPCSTR
wintypes.HANDLE, # hInstance : HINSTANCE optional
]
# GetLastError: use ctypes.GetLastError() (or ctypes.WinDLL(use_last_error=True))require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('USER32.dll')
UnregisterClassA = Fiddle::Function.new(
lib['UnregisterClassA'],
[
Fiddle::TYPE_VOIDP, # lpClassName : LPCSTR
Fiddle::TYPE_VOIDP, # hInstance : HINSTANCE optional
],
Fiddle::TYPE_INT)#[link(name = "user32")]
extern "system" {
fn UnregisterClassA(
lpClassName: *const u8, // LPCSTR
hInstance: *mut core::ffi::c_void // HINSTANCE optional
) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("USER32.dll", CharSet = CharSet.Ansi, SetLastError = true)]
public static extern bool UnregisterClassA([MarshalAs(UnmanagedType.LPStr)] string lpClassName, IntPtr hInstance);
"@
$api = Add-Type -MemberDefinition $sig -Name 'USER32_UnregisterClassA' -Namespace Win32 -PassThru
# $api::UnregisterClassA(lpClassName, hInstance)#uselib "USER32.dll"
#func global UnregisterClassA "UnregisterClassA" sptr, sptr
; UnregisterClassA lpClassName, hInstance ; 戻り値は stat
; lpClassName : LPCSTR -> "sptr"
; hInstance : HINSTANCE optional -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。#uselib "USER32.dll"
#cfunc global UnregisterClassA "UnregisterClassA" str, sptr
; res = UnregisterClassA(lpClassName, hInstance)
; lpClassName : LPCSTR -> "str"
; hInstance : HINSTANCE optional -> "sptr"; BOOL UnregisterClassA(LPCSTR lpClassName, HINSTANCE hInstance)
#uselib "USER32.dll"
#cfunc global UnregisterClassA "UnregisterClassA" str, intptr
; res = UnregisterClassA(lpClassName, hInstance)
; lpClassName : LPCSTR -> "str"
; hInstance : HINSTANCE optional -> "intptr"import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
user32 = windows.NewLazySystemDLL("USER32.dll")
procUnregisterClassA = user32.NewProc("UnregisterClassA")
)
// lpClassName (LPCSTR), hInstance (HINSTANCE optional)
r1, _, err := procUnregisterClassA.Call(
uintptr(unsafe.Pointer(windows.BytePtrFromString(lpClassName))),
uintptr(hInstance),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // BOOLfunction UnregisterClassA(
lpClassName: PAnsiChar; // LPCSTR
hInstance: THandle // HINSTANCE optional
): BOOL; stdcall;
external 'USER32.dll' name 'UnregisterClassA';result := DllCall("USER32\UnregisterClassA"
, "AStr", lpClassName ; LPCSTR
, "Ptr", hInstance ; HINSTANCE optional
, "Int") ; return: BOOL●UnregisterClassA(lpClassName, hInstance) = DLL("USER32.dll", "bool UnregisterClassA(char*, void*)")
# 呼び出し: UnregisterClassA(lpClassName, hInstance)
# lpClassName : LPCSTR -> "char*"
# hInstance : HINSTANCE optional -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。