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CS_RESOURCE
構造体サイズ=各フィールドのバイト数(x64/x86 で異なる場合は x64/x86 と併記)。x64/x86 列=フィールドのバイトオフセット(HSPで dupptr / lpoke / wpoke 等に使用)。
フィールド
| フィールド | 型 | サイズ | x64 | x86 | 説明 |
|---|---|---|---|---|---|
| CS_Header | CS_DES | 33 | +0 | +0 | クラス固有リソースの記述子ヘッダ(CS_DES)。 |
各言語での定義
#include <windows.h>
// CS_DES (x64 33 / x86 33 バイト)
#pragma pack(push, 1)
typedef struct CS_DES {
DWORD CSD_SignatureLength;
DWORD CSD_LegacyDataOffset;
DWORD CSD_LegacyDataSize;
DWORD CSD_Flags;
GUID CSD_ClassGuid;
BYTE CSD_Signature[1];
} CS_DES;
#pragma pack(pop)
// CS_RESOURCE (x64 33 / x86 33 バイト)
#pragma pack(push, 1)
typedef struct CS_RESOURCE {
CS_DES CS_Header;
} CS_RESOURCE;
#pragma pack(pop)using System;
using System.Runtime.InteropServices;
[StructLayout(LayoutKind.Sequential, Pack = 1, CharSet = CharSet.Unicode)]
public struct CS_DES
{
public uint CSD_SignatureLength;
public uint CSD_LegacyDataOffset;
public uint CSD_LegacyDataSize;
public uint CSD_Flags;
public Guid CSD_ClassGuid;
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 1)] public byte[] CSD_Signature;
}
[StructLayout(LayoutKind.Sequential, Pack = 1, CharSet = CharSet.Unicode)]
public struct CS_RESOURCE
{
public CS_DES CS_Header;
}Imports System.Runtime.InteropServices
<StructLayout(LayoutKind.Sequential, Pack:=1, CharSet:=CharSet.Unicode)>
Public Structure CS_DES
Public CSD_SignatureLength As UInteger
Public CSD_LegacyDataOffset As UInteger
Public CSD_LegacyDataSize As UInteger
Public CSD_Flags As UInteger
Public CSD_ClassGuid As Guid
<MarshalAs(UnmanagedType.ByValArray, SizeConst:=1)> Public CSD_Signature() As Byte
End Structure
<StructLayout(LayoutKind.Sequential, Pack:=1, CharSet:=CharSet.Unicode)>
Public Structure CS_RESOURCE
Public CS_Header As CS_DES
End Structureimport ctypes
from ctypes import wintypes
class CS_DES(ctypes.Structure):
_pack_ = 1
_fields_ = [
("CSD_SignatureLength", wintypes.DWORD),
("CSD_LegacyDataOffset", wintypes.DWORD),
("CSD_LegacyDataSize", wintypes.DWORD),
("CSD_Flags", wintypes.DWORD),
("CSD_ClassGuid", GUID),
("CSD_Signature", ctypes.c_ubyte * 1),
]
class CS_RESOURCE(ctypes.Structure):
_pack_ = 1
_fields_ = [
("CS_Header", CS_DES),
]#[repr(C, packed(1))]
pub struct CS_DES {
pub CSD_SignatureLength: u32,
pub CSD_LegacyDataOffset: u32,
pub CSD_LegacyDataSize: u32,
pub CSD_Flags: u32,
pub CSD_ClassGuid: GUID,
pub CSD_Signature: [u8; 1],
}
#[repr(C, packed(1))]
pub struct CS_RESOURCE {
pub CS_Header: CS_DES,
}import "golang.org/x/sys/windows"
type CS_DES struct {
CSD_SignatureLength uint32
CSD_LegacyDataOffset uint32
CSD_LegacyDataSize uint32
CSD_Flags uint32
CSD_ClassGuid windows.GUID
CSD_Signature [1]byte
}
type CS_RESOURCE struct {
CS_Header CS_DES
}type
CS_DES = packed record
CSD_SignatureLength: DWORD;
CSD_LegacyDataOffset: DWORD;
CSD_LegacyDataSize: DWORD;
CSD_Flags: DWORD;
CSD_ClassGuid: TGUID;
CSD_Signature: array[0..0] of Byte;
end;
CS_RESOURCE = packed record
CS_Header: CS_DES;
end;const CS_DES = extern struct {
CSD_SignatureLength: u32,
CSD_LegacyDataOffset: u32,
CSD_LegacyDataSize: u32,
CSD_Flags: u32,
CSD_ClassGuid: GUID,
CSD_Signature: [1]u8,
};
const CS_RESOURCE = extern struct {
CS_Header: CS_DES,
};type
CS_DES {.packed.} = object
CSD_SignatureLength: uint32
CSD_LegacyDataOffset: uint32
CSD_LegacyDataSize: uint32
CSD_Flags: uint32
CSD_ClassGuid: GUID
CSD_Signature: array[1, uint8]
CS_RESOURCE {.packed.} = object
CS_Header: CS_DESalign(1)
struct CS_DES
{
uint CSD_SignatureLength;
uint CSD_LegacyDataOffset;
uint CSD_LegacyDataSize;
uint CSD_Flags;
GUID CSD_ClassGuid;
ubyte[1] CSD_Signature;
}
align(1)
struct CS_RESOURCE
{
CS_DES CS_Header;
}HSP用 定義
HSP3.7/3.8 は構造体機能が無いため4byte整数配列(dim)+peek/poke で操作(32/64bitでサイズ・位置が異なる場合はタブで分割)。IronHSP は NSTRUCT(#defstruct/stdim/->)で32/64bit共通。
; HSP3.7/3.8 は構造体機能が無いため、4byte整数の配列変数で操作します。(x64 レイアウト)
; CS_RESOURCE サイズ: 33 バイト(x64)
dim st, 9 ; 4byte整数×9(構造体サイズ 33 / 4 切り上げ)
; CS_Header : CS_DES (+0, 33byte) varptr(st)+0 を基点に操作(33byte:入れ子/配列)
; ※4byte境界の整数は添字 st.N(N=オフセット/4)で読み書き可。それ以外は peek/poke 系を使用。; IronHSP は NSTRUCT(構造体)をサポート。32bit/64bit どちらでも同じコードで動作します。
; ※GUID・入れ子構造体はデフォルト型でないため、依存する #defstruct を先に定義(下記に同梱)。
#defstruct global GUID, pack=1
#field int Data1
#field short Data2
#field short Data3
#field byte Data4 8
#endstruct
#defstruct global CS_DES, pack=1
#field int CSD_SignatureLength
#field int CSD_LegacyDataOffset
#field int CSD_LegacyDataSize
#field int CSD_Flags
#field GUID CSD_ClassGuid
#field byte CSD_Signature 1
#endstruct
#defstruct global CS_RESOURCE, pack=1
#field CS_DES CS_Header
#endstruct
stdim st, CS_RESOURCE ; NSTRUCT 変数を確保