Win32 API 日本語リファレンス
ホームDevices.SerialCommunication › SERIAL_BASIC_SETTINGS

SERIAL_BASIC_SETTINGS

構造体
サイズx64: 44 バイト / x86: 44 バイト

サイズ=各フィールドのバイト数(x64/x86 で異なる場合は x64/x86 と併記)。x64/x86 列=フィールドのバイトオフセット(HSPで dupptr / lpoke / wpoke 等に使用)。

フィールド

フィールドサイズx64x86説明
TimeoutsSERIAL_TIMEOUTS20+0+0読み書きのタイムアウト設定を保持するSERIAL_TIMEOUTS。
HandFlowSERIAL_HANDFLOW16+20+20フロー制御設定を保持するSERIAL_HANDFLOW。
RxFifoDWORD4+36+36受信FIFOのトリガレベルをバイトで表す。
TxFifoDWORD4+40+40送信FIFOのトリガレベルをバイトで表す。

各言語での定義

#include <windows.h>

// SERIAL_TIMEOUTS  (x64 20 / x86 20 バイト)
typedef struct SERIAL_TIMEOUTS {
    DWORD ReadIntervalTimeout;
    DWORD ReadTotalTimeoutMultiplier;
    DWORD ReadTotalTimeoutConstant;
    DWORD WriteTotalTimeoutMultiplier;
    DWORD WriteTotalTimeoutConstant;
} SERIAL_TIMEOUTS;

// SERIAL_HANDFLOW  (x64 16 / x86 16 バイト)
typedef struct SERIAL_HANDFLOW {
    DWORD ControlHandShake;
    DWORD FlowReplace;
    INT XonLimit;
    INT XoffLimit;
} SERIAL_HANDFLOW;

// SERIAL_BASIC_SETTINGS  (x64 44 / x86 44 バイト)
typedef struct SERIAL_BASIC_SETTINGS {
    SERIAL_TIMEOUTS Timeouts;
    SERIAL_HANDFLOW HandFlow;
    DWORD RxFifo;
    DWORD TxFifo;
} SERIAL_BASIC_SETTINGS;
using System;
using System.Runtime.InteropServices;

[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct SERIAL_TIMEOUTS
{
    public uint ReadIntervalTimeout;
    public uint ReadTotalTimeoutMultiplier;
    public uint ReadTotalTimeoutConstant;
    public uint WriteTotalTimeoutMultiplier;
    public uint WriteTotalTimeoutConstant;
}

[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct SERIAL_HANDFLOW
{
    public uint ControlHandShake;
    public uint FlowReplace;
    public int XonLimit;
    public int XoffLimit;
}

[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct SERIAL_BASIC_SETTINGS
{
    public SERIAL_TIMEOUTS Timeouts;
    public SERIAL_HANDFLOW HandFlow;
    public uint RxFifo;
    public uint TxFifo;
}
Imports System.Runtime.InteropServices

<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure SERIAL_TIMEOUTS
    Public ReadIntervalTimeout As UInteger
    Public ReadTotalTimeoutMultiplier As UInteger
    Public ReadTotalTimeoutConstant As UInteger
    Public WriteTotalTimeoutMultiplier As UInteger
    Public WriteTotalTimeoutConstant As UInteger
End Structure

<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure SERIAL_HANDFLOW
    Public ControlHandShake As UInteger
    Public FlowReplace As UInteger
    Public XonLimit As Integer
    Public XoffLimit As Integer
End Structure

<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure SERIAL_BASIC_SETTINGS
    Public Timeouts As SERIAL_TIMEOUTS
    Public HandFlow As SERIAL_HANDFLOW
    Public RxFifo As UInteger
    Public TxFifo As UInteger
End Structure
import ctypes
from ctypes import wintypes

class SERIAL_TIMEOUTS(ctypes.Structure):
    _fields_ = [
        ("ReadIntervalTimeout", wintypes.DWORD),
        ("ReadTotalTimeoutMultiplier", wintypes.DWORD),
        ("ReadTotalTimeoutConstant", wintypes.DWORD),
        ("WriteTotalTimeoutMultiplier", wintypes.DWORD),
        ("WriteTotalTimeoutConstant", wintypes.DWORD),
    ]

class SERIAL_HANDFLOW(ctypes.Structure):
    _fields_ = [
        ("ControlHandShake", wintypes.DWORD),
        ("FlowReplace", wintypes.DWORD),
        ("XonLimit", ctypes.c_int),
        ("XoffLimit", ctypes.c_int),
    ]

class SERIAL_BASIC_SETTINGS(ctypes.Structure):
    _fields_ = [
        ("Timeouts", SERIAL_TIMEOUTS),
        ("HandFlow", SERIAL_HANDFLOW),
        ("RxFifo", wintypes.DWORD),
        ("TxFifo", wintypes.DWORD),
    ]
#[repr(C)]
pub struct SERIAL_TIMEOUTS {
    pub ReadIntervalTimeout: u32,
    pub ReadTotalTimeoutMultiplier: u32,
    pub ReadTotalTimeoutConstant: u32,
    pub WriteTotalTimeoutMultiplier: u32,
    pub WriteTotalTimeoutConstant: u32,
}

#[repr(C)]
pub struct SERIAL_HANDFLOW {
    pub ControlHandShake: u32,
    pub FlowReplace: u32,
    pub XonLimit: i32,
    pub XoffLimit: i32,
}

#[repr(C)]
pub struct SERIAL_BASIC_SETTINGS {
    pub Timeouts: SERIAL_TIMEOUTS,
    pub HandFlow: SERIAL_HANDFLOW,
    pub RxFifo: u32,
    pub TxFifo: u32,
}
import "golang.org/x/sys/windows"

type SERIAL_TIMEOUTS struct {
	ReadIntervalTimeout uint32
	ReadTotalTimeoutMultiplier uint32
	ReadTotalTimeoutConstant uint32
	WriteTotalTimeoutMultiplier uint32
	WriteTotalTimeoutConstant uint32
}

type SERIAL_HANDFLOW struct {
	ControlHandShake uint32
	FlowReplace uint32
	XonLimit int32
	XoffLimit int32
}

type SERIAL_BASIC_SETTINGS struct {
	Timeouts SERIAL_TIMEOUTS
	HandFlow SERIAL_HANDFLOW
	RxFifo uint32
	TxFifo uint32
}
type
  SERIAL_TIMEOUTS = record
    ReadIntervalTimeout: DWORD;
    ReadTotalTimeoutMultiplier: DWORD;
    ReadTotalTimeoutConstant: DWORD;
    WriteTotalTimeoutMultiplier: DWORD;
    WriteTotalTimeoutConstant: DWORD;
  end;

  SERIAL_HANDFLOW = record
    ControlHandShake: DWORD;
    FlowReplace: DWORD;
    XonLimit: Integer;
    XoffLimit: Integer;
  end;

  SERIAL_BASIC_SETTINGS = record
    Timeouts: SERIAL_TIMEOUTS;
    HandFlow: SERIAL_HANDFLOW;
    RxFifo: DWORD;
    TxFifo: DWORD;
  end;
const SERIAL_TIMEOUTS = extern struct {
    ReadIntervalTimeout: u32,
    ReadTotalTimeoutMultiplier: u32,
    ReadTotalTimeoutConstant: u32,
    WriteTotalTimeoutMultiplier: u32,
    WriteTotalTimeoutConstant: u32,
};

const SERIAL_HANDFLOW = extern struct {
    ControlHandShake: u32,
    FlowReplace: u32,
    XonLimit: i32,
    XoffLimit: i32,
};

const SERIAL_BASIC_SETTINGS = extern struct {
    Timeouts: SERIAL_TIMEOUTS,
    HandFlow: SERIAL_HANDFLOW,
    RxFifo: u32,
    TxFifo: u32,
};
type
  SERIAL_TIMEOUTS {.bycopy.} = object
    ReadIntervalTimeout: uint32
    ReadTotalTimeoutMultiplier: uint32
    ReadTotalTimeoutConstant: uint32
    WriteTotalTimeoutMultiplier: uint32
    WriteTotalTimeoutConstant: uint32

  SERIAL_HANDFLOW {.bycopy.} = object
    ControlHandShake: uint32
    FlowReplace: uint32
    XonLimit: int32
    XoffLimit: int32

  SERIAL_BASIC_SETTINGS {.bycopy.} = object
    Timeouts: SERIAL_TIMEOUTS
    HandFlow: SERIAL_HANDFLOW
    RxFifo: uint32
    TxFifo: uint32
struct SERIAL_TIMEOUTS
{
    uint ReadIntervalTimeout;
    uint ReadTotalTimeoutMultiplier;
    uint ReadTotalTimeoutConstant;
    uint WriteTotalTimeoutMultiplier;
    uint WriteTotalTimeoutConstant;
}

struct SERIAL_HANDFLOW
{
    uint ControlHandShake;
    uint FlowReplace;
    int XonLimit;
    int XoffLimit;
}

struct SERIAL_BASIC_SETTINGS
{
    SERIAL_TIMEOUTS Timeouts;
    SERIAL_HANDFLOW HandFlow;
    uint RxFifo;
    uint TxFifo;
}

HSP用 定義

HSP3.7/3.8 は構造体機能が無いため4byte整数配列(dim)+peek/poke で操作(32/64bitでサイズ・位置が異なる場合はタブで分割)。IronHSP は NSTRUCT(#defstruct/stdim/->)で32/64bit共通。

; HSP3.7/3.8 は構造体機能が無いため、4byte整数の配列変数で操作します。(x64 レイアウト)
; SERIAL_BASIC_SETTINGS サイズ: 44 バイト(x64)
dim st, 11    ; 4byte整数×11(構造体サイズ 44 / 4 切り上げ)
; Timeouts : SERIAL_TIMEOUTS (+0, 20byte)  varptr(st)+0 を基点に操作(20byte:入れ子/配列)
; HandFlow : SERIAL_HANDFLOW (+20, 16byte)  varptr(st)+20 を基点に操作(16byte:入れ子/配列)
; RxFifo : DWORD (+36, 4byte)  st.9 = 値  /  値 = st.9   (lpoke/lpeek も可)
; TxFifo : DWORD (+40, 4byte)  st.10 = 値  /  値 = st.10   (lpoke/lpeek も可)
; ※4byte境界の整数は添字 st.N(N=オフセット/4)で読み書き可。それ以外は peek/poke 系を使用。
; IronHSP は NSTRUCT(構造体)をサポート。32bit/64bit どちらでも同じコードで動作します。
; ※GUID・入れ子構造体はデフォルト型でないため、依存する #defstruct を先に定義(下記に同梱)。
#defstruct global SERIAL_TIMEOUTS
    #field int ReadIntervalTimeout
    #field int ReadTotalTimeoutMultiplier
    #field int ReadTotalTimeoutConstant
    #field int WriteTotalTimeoutMultiplier
    #field int WriteTotalTimeoutConstant
#endstruct

#defstruct global SERIAL_HANDFLOW
    #field int ControlHandShake
    #field int FlowReplace
    #field int XonLimit
    #field int XoffLimit
#endstruct

#defstruct global SERIAL_BASIC_SETTINGS
    #field SERIAL_TIMEOUTS Timeouts
    #field SERIAL_HANDFLOW HandFlow
    #field int RxFifo
    #field int TxFifo
#endstruct

stdim st, SERIAL_BASIC_SETTINGS        ; NSTRUCT 変数を確保
st->RxFifo = 100
mes "RxFifo=" + st->RxFifo