ホーム › Graphics.Direct3D11 › D3D11_AUTHENTICATED_QUERY_CURRENT_ACCESSIBILITY_ENCRYPTION_OUTPUT
D3D11_AUTHENTICATED_QUERY_CURRENT_ACCESSIBILITY_ENCRYPTION_OUTPUT
構造体サイズ=各フィールドのバイト数(x64/x86 で異なる場合は x64/x86 と併記)。x64/x86 列=フィールドのバイトオフセット(HSPで dupptr / lpoke / wpoke 等に使用)。
フィールド
| フィールド | 型 | サイズ | x64 | x86 | 説明 |
|---|---|---|---|---|---|
| Output | D3D11_AUTHENTICATED_QUERY_OUTPUT | 48/44 | +0 | +0 | 共通のクエリ出力ヘッダー(OMACやシーケンス番号等)。 |
| EncryptionGuid | GUID | 16 | +48 | +44 | 現在使用中の暗号化方式を識別するGUID。 |
各言語での定義
#include <windows.h>
// D3D11_OMAC (x64 16 / x86 16 バイト)
typedef struct D3D11_OMAC {
BYTE Omac[16];
} D3D11_OMAC;
// D3D11_AUTHENTICATED_QUERY_OUTPUT (x64 48 / x86 44 バイト)
typedef struct D3D11_AUTHENTICATED_QUERY_OUTPUT {
D3D11_OMAC omac;
GUID QueryType;
HANDLE hChannel;
DWORD SequenceNumber;
HRESULT ReturnCode;
} D3D11_AUTHENTICATED_QUERY_OUTPUT;
// D3D11_AUTHENTICATED_QUERY_CURRENT_ACCESSIBILITY_ENCRYPTION_OUTPUT (x64 64 / x86 60 バイト)
typedef struct D3D11_AUTHENTICATED_QUERY_CURRENT_ACCESSIBILITY_ENCRYPTION_OUTPUT {
D3D11_AUTHENTICATED_QUERY_OUTPUT Output;
GUID EncryptionGuid;
} D3D11_AUTHENTICATED_QUERY_CURRENT_ACCESSIBILITY_ENCRYPTION_OUTPUT;using System;
using System.Runtime.InteropServices;
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct D3D11_OMAC
{
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 16)] public byte[] Omac;
}
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct D3D11_AUTHENTICATED_QUERY_OUTPUT
{
public D3D11_OMAC omac;
public Guid QueryType;
public IntPtr hChannel;
public uint SequenceNumber;
public int ReturnCode;
}
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct D3D11_AUTHENTICATED_QUERY_CURRENT_ACCESSIBILITY_ENCRYPTION_OUTPUT
{
public D3D11_AUTHENTICATED_QUERY_OUTPUT Output;
public Guid EncryptionGuid;
}Imports System.Runtime.InteropServices
<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure D3D11_OMAC
<MarshalAs(UnmanagedType.ByValArray, SizeConst:=16)> Public Omac() As Byte
End Structure
<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure D3D11_AUTHENTICATED_QUERY_OUTPUT
Public omac As D3D11_OMAC
Public QueryType As Guid
Public hChannel As IntPtr
Public SequenceNumber As UInteger
Public ReturnCode As Integer
End Structure
<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure D3D11_AUTHENTICATED_QUERY_CURRENT_ACCESSIBILITY_ENCRYPTION_OUTPUT
Public Output As D3D11_AUTHENTICATED_QUERY_OUTPUT
Public EncryptionGuid As Guid
End Structureimport ctypes
from ctypes import wintypes
class D3D11_OMAC(ctypes.Structure):
_fields_ = [
("Omac", ctypes.c_ubyte * 16),
]
class D3D11_AUTHENTICATED_QUERY_OUTPUT(ctypes.Structure):
_fields_ = [
("omac", D3D11_OMAC),
("QueryType", GUID),
("hChannel", ctypes.c_void_p),
("SequenceNumber", wintypes.DWORD),
("ReturnCode", ctypes.c_int),
]
class D3D11_AUTHENTICATED_QUERY_CURRENT_ACCESSIBILITY_ENCRYPTION_OUTPUT(ctypes.Structure):
_fields_ = [
("Output", D3D11_AUTHENTICATED_QUERY_OUTPUT),
("EncryptionGuid", GUID),
]#[repr(C)]
pub struct D3D11_OMAC {
pub Omac: [u8; 16],
}
#[repr(C)]
pub struct D3D11_AUTHENTICATED_QUERY_OUTPUT {
pub omac: D3D11_OMAC,
pub QueryType: GUID,
pub hChannel: *mut core::ffi::c_void,
pub SequenceNumber: u32,
pub ReturnCode: i32,
}
#[repr(C)]
pub struct D3D11_AUTHENTICATED_QUERY_CURRENT_ACCESSIBILITY_ENCRYPTION_OUTPUT {
pub Output: D3D11_AUTHENTICATED_QUERY_OUTPUT,
pub EncryptionGuid: GUID,
}import "golang.org/x/sys/windows"
type D3D11_OMAC struct {
Omac [16]byte
}
type D3D11_AUTHENTICATED_QUERY_OUTPUT struct {
omac D3D11_OMAC
QueryType windows.GUID
hChannel uintptr
SequenceNumber uint32
ReturnCode int32
}
type D3D11_AUTHENTICATED_QUERY_CURRENT_ACCESSIBILITY_ENCRYPTION_OUTPUT struct {
Output D3D11_AUTHENTICATED_QUERY_OUTPUT
EncryptionGuid windows.GUID
}type
D3D11_OMAC = record
Omac: array[0..15] of Byte;
end;
D3D11_AUTHENTICATED_QUERY_OUTPUT = record
omac: D3D11_OMAC;
QueryType: TGUID;
hChannel: Pointer;
SequenceNumber: DWORD;
ReturnCode: Integer;
end;
D3D11_AUTHENTICATED_QUERY_CURRENT_ACCESSIBILITY_ENCRYPTION_OUTPUT = record
Output: D3D11_AUTHENTICATED_QUERY_OUTPUT;
EncryptionGuid: TGUID;
end;const D3D11_OMAC = extern struct {
Omac: [16]u8,
};
const D3D11_AUTHENTICATED_QUERY_OUTPUT = extern struct {
omac: D3D11_OMAC,
QueryType: GUID,
hChannel: ?*anyopaque,
SequenceNumber: u32,
ReturnCode: i32,
};
const D3D11_AUTHENTICATED_QUERY_CURRENT_ACCESSIBILITY_ENCRYPTION_OUTPUT = extern struct {
Output: D3D11_AUTHENTICATED_QUERY_OUTPUT,
EncryptionGuid: GUID,
};type
D3D11_OMAC {.bycopy.} = object
Omac: array[16, uint8]
D3D11_AUTHENTICATED_QUERY_OUTPUT {.bycopy.} = object
omac: D3D11_OMAC
QueryType: GUID
hChannel: pointer
SequenceNumber: uint32
ReturnCode: int32
D3D11_AUTHENTICATED_QUERY_CURRENT_ACCESSIBILITY_ENCRYPTION_OUTPUT {.bycopy.} = object
Output: D3D11_AUTHENTICATED_QUERY_OUTPUT
EncryptionGuid: GUIDstruct D3D11_OMAC
{
ubyte[16] Omac;
}
struct D3D11_AUTHENTICATED_QUERY_OUTPUT
{
D3D11_OMAC omac;
GUID QueryType;
void* hChannel;
uint SequenceNumber;
int ReturnCode;
}
struct D3D11_AUTHENTICATED_QUERY_CURRENT_ACCESSIBILITY_ENCRYPTION_OUTPUT
{
D3D11_AUTHENTICATED_QUERY_OUTPUT Output;
GUID EncryptionGuid;
}HSP用 定義
HSP3.7/3.8 は構造体機能が無いため4byte整数配列(dim)+peek/poke で操作(32/64bitでサイズ・位置が異なる場合はタブで分割)。IronHSP は NSTRUCT(#defstruct/stdim/->)で32/64bit共通。
; HSP3.7/3.8 は構造体機能が無いため、4byte整数の配列変数で操作します。(x86 レイアウト)
; D3D11_AUTHENTICATED_QUERY_CURRENT_ACCESSIBILITY_ENCRYPTION_OUTPUT サイズ: 60 バイト(x86)
dim st, 15 ; 4byte整数×15(構造体サイズ 60 / 4 切り上げ)
; Output : D3D11_AUTHENTICATED_QUERY_OUTPUT (+0, 44byte) varptr(st)+0 を基点に操作(44byte:入れ子/配列)
; EncryptionGuid : GUID (+44, 16byte) varptr(st)+44 を基点に操作(16byte:入れ子/配列)
; ※4byte境界の整数は添字 st.N(N=オフセット/4)で読み書き可。それ以外は peek/poke 系を使用。; HSP3.7/3.8 は構造体機能が無いため、4byte整数の配列変数で操作します。(x64 レイアウト)
; D3D11_AUTHENTICATED_QUERY_CURRENT_ACCESSIBILITY_ENCRYPTION_OUTPUT サイズ: 64 バイト(x64)
dim st, 16 ; 4byte整数×16(構造体サイズ 64 / 4 切り上げ)
; Output : D3D11_AUTHENTICATED_QUERY_OUTPUT (+0, 48byte) varptr(st)+0 を基点に操作(48byte:入れ子/配列)
; EncryptionGuid : GUID (+48, 16byte) varptr(st)+48 を基点に操作(16byte:入れ子/配列)
; ※4byte境界の整数は添字 st.N(N=オフセット/4)で読み書き可。それ以外は peek/poke 系を使用。; IronHSP は NSTRUCT(構造体)をサポート。32bit/64bit どちらでも同じコードで動作します。
; ※GUID・入れ子構造体はデフォルト型でないため、依存する #defstruct を先に定義(下記に同梱)。
#defstruct global D3D11_OMAC
#field byte Omac 16
#endstruct
#defstruct global GUID, pack=1
#field int Data1
#field short Data2
#field short Data3
#field byte Data4 8
#endstruct
#defstruct global D3D11_AUTHENTICATED_QUERY_OUTPUT
#field D3D11_OMAC omac
#field GUID QueryType
#field intptr hChannel
#field int SequenceNumber
#field int ReturnCode
#endstruct
#defstruct global D3D11_AUTHENTICATED_QUERY_CURRENT_ACCESSIBILITY_ENCRYPTION_OUTPUT
#field D3D11_AUTHENTICATED_QUERY_OUTPUT Output
#field GUID EncryptionGuid
#endstruct
stdim st, D3D11_AUTHENTICATED_QUERY_CURRENT_ACCESSIBILITY_ENCRYPTION_OUTPUT ; NSTRUCT 変数を確保