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D3D11_AUTHENTICATED_QUERY_OUTPUT_ID_COUNT_OUTPUT

構造体
サイズx64: 72 バイト / x86: 56 バイト

サイズ=各フィールドのバイト数(x64/x86 で異なる場合は x64/x86 と併記)。x64/x86 列=フィールドのバイトオフセット(HSPで dupptr / lpoke / wpoke 等に使用)。

フィールド

フィールドサイズx64x86説明
OutputD3D11_AUTHENTICATED_QUERY_OUTPUT48/44+0+0共通のクエリ出力ヘッダー(OMACやシーケンス番号等)。
DeviceHandleHANDLE8/4+48+44対象デバイスのハンドル。
CryptoSessionHandleHANDLE8/4+56+48対象の暗号セッションのハンドル。
OutputIDCountDWORD4+64+52関連付けられた出力ID(接続)の数。

各言語での定義

#include <windows.h>

// D3D11_OMAC  (x64 16 / x86 16 バイト)
typedef struct D3D11_OMAC {
    BYTE Omac[16];
} D3D11_OMAC;

// D3D11_AUTHENTICATED_QUERY_OUTPUT  (x64 48 / x86 44 バイト)
typedef struct D3D11_AUTHENTICATED_QUERY_OUTPUT {
    D3D11_OMAC omac;
    GUID QueryType;
    HANDLE hChannel;
    DWORD SequenceNumber;
    HRESULT ReturnCode;
} D3D11_AUTHENTICATED_QUERY_OUTPUT;

// D3D11_AUTHENTICATED_QUERY_OUTPUT_ID_COUNT_OUTPUT  (x64 72 / x86 56 バイト)
typedef struct D3D11_AUTHENTICATED_QUERY_OUTPUT_ID_COUNT_OUTPUT {
    D3D11_AUTHENTICATED_QUERY_OUTPUT Output;
    HANDLE DeviceHandle;
    HANDLE CryptoSessionHandle;
    DWORD OutputIDCount;
} D3D11_AUTHENTICATED_QUERY_OUTPUT_ID_COUNT_OUTPUT;
using System;
using System.Runtime.InteropServices;

[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct D3D11_OMAC
{
    [MarshalAs(UnmanagedType.ByValArray, SizeConst = 16)] public byte[] Omac;
}

[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct D3D11_AUTHENTICATED_QUERY_OUTPUT
{
    public D3D11_OMAC omac;
    public Guid QueryType;
    public IntPtr hChannel;
    public uint SequenceNumber;
    public int ReturnCode;
}

[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct D3D11_AUTHENTICATED_QUERY_OUTPUT_ID_COUNT_OUTPUT
{
    public D3D11_AUTHENTICATED_QUERY_OUTPUT Output;
    public IntPtr DeviceHandle;
    public IntPtr CryptoSessionHandle;
    public uint OutputIDCount;
}
Imports System.Runtime.InteropServices

<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure D3D11_OMAC
    <MarshalAs(UnmanagedType.ByValArray, SizeConst:=16)> Public Omac() As Byte
End Structure

<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure D3D11_AUTHENTICATED_QUERY_OUTPUT
    Public omac As D3D11_OMAC
    Public QueryType As Guid
    Public hChannel As IntPtr
    Public SequenceNumber As UInteger
    Public ReturnCode As Integer
End Structure

<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure D3D11_AUTHENTICATED_QUERY_OUTPUT_ID_COUNT_OUTPUT
    Public Output As D3D11_AUTHENTICATED_QUERY_OUTPUT
    Public DeviceHandle As IntPtr
    Public CryptoSessionHandle As IntPtr
    Public OutputIDCount As UInteger
End Structure
import ctypes
from ctypes import wintypes

class D3D11_OMAC(ctypes.Structure):
    _fields_ = [
        ("Omac", ctypes.c_ubyte * 16),
    ]

class D3D11_AUTHENTICATED_QUERY_OUTPUT(ctypes.Structure):
    _fields_ = [
        ("omac", D3D11_OMAC),
        ("QueryType", GUID),
        ("hChannel", ctypes.c_void_p),
        ("SequenceNumber", wintypes.DWORD),
        ("ReturnCode", ctypes.c_int),
    ]

class D3D11_AUTHENTICATED_QUERY_OUTPUT_ID_COUNT_OUTPUT(ctypes.Structure):
    _fields_ = [
        ("Output", D3D11_AUTHENTICATED_QUERY_OUTPUT),
        ("DeviceHandle", ctypes.c_void_p),
        ("CryptoSessionHandle", ctypes.c_void_p),
        ("OutputIDCount", wintypes.DWORD),
    ]
#[repr(C)]
pub struct D3D11_OMAC {
    pub Omac: [u8; 16],
}

#[repr(C)]
pub struct D3D11_AUTHENTICATED_QUERY_OUTPUT {
    pub omac: D3D11_OMAC,
    pub QueryType: GUID,
    pub hChannel: *mut core::ffi::c_void,
    pub SequenceNumber: u32,
    pub ReturnCode: i32,
}

#[repr(C)]
pub struct D3D11_AUTHENTICATED_QUERY_OUTPUT_ID_COUNT_OUTPUT {
    pub Output: D3D11_AUTHENTICATED_QUERY_OUTPUT,
    pub DeviceHandle: *mut core::ffi::c_void,
    pub CryptoSessionHandle: *mut core::ffi::c_void,
    pub OutputIDCount: u32,
}
import "golang.org/x/sys/windows"

type D3D11_OMAC struct {
	Omac [16]byte
}

type D3D11_AUTHENTICATED_QUERY_OUTPUT struct {
	omac D3D11_OMAC
	QueryType windows.GUID
	hChannel uintptr
	SequenceNumber uint32
	ReturnCode int32
}

type D3D11_AUTHENTICATED_QUERY_OUTPUT_ID_COUNT_OUTPUT struct {
	Output D3D11_AUTHENTICATED_QUERY_OUTPUT
	DeviceHandle uintptr
	CryptoSessionHandle uintptr
	OutputIDCount uint32
}
type
  D3D11_OMAC = record
    Omac: array[0..15] of Byte;
  end;

  D3D11_AUTHENTICATED_QUERY_OUTPUT = record
    omac: D3D11_OMAC;
    QueryType: TGUID;
    hChannel: Pointer;
    SequenceNumber: DWORD;
    ReturnCode: Integer;
  end;

  D3D11_AUTHENTICATED_QUERY_OUTPUT_ID_COUNT_OUTPUT = record
    Output: D3D11_AUTHENTICATED_QUERY_OUTPUT;
    DeviceHandle: Pointer;
    CryptoSessionHandle: Pointer;
    OutputIDCount: DWORD;
  end;
const D3D11_OMAC = extern struct {
    Omac: [16]u8,
};

const D3D11_AUTHENTICATED_QUERY_OUTPUT = extern struct {
    omac: D3D11_OMAC,
    QueryType: GUID,
    hChannel: ?*anyopaque,
    SequenceNumber: u32,
    ReturnCode: i32,
};

const D3D11_AUTHENTICATED_QUERY_OUTPUT_ID_COUNT_OUTPUT = extern struct {
    Output: D3D11_AUTHENTICATED_QUERY_OUTPUT,
    DeviceHandle: ?*anyopaque,
    CryptoSessionHandle: ?*anyopaque,
    OutputIDCount: u32,
};
type
  D3D11_OMAC {.bycopy.} = object
    Omac: array[16, uint8]

  D3D11_AUTHENTICATED_QUERY_OUTPUT {.bycopy.} = object
    omac: D3D11_OMAC
    QueryType: GUID
    hChannel: pointer
    SequenceNumber: uint32
    ReturnCode: int32

  D3D11_AUTHENTICATED_QUERY_OUTPUT_ID_COUNT_OUTPUT {.bycopy.} = object
    Output: D3D11_AUTHENTICATED_QUERY_OUTPUT
    DeviceHandle: pointer
    CryptoSessionHandle: pointer
    OutputIDCount: uint32
struct D3D11_OMAC
{
    ubyte[16] Omac;
}

struct D3D11_AUTHENTICATED_QUERY_OUTPUT
{
    D3D11_OMAC omac;
    GUID QueryType;
    void* hChannel;
    uint SequenceNumber;
    int ReturnCode;
}

struct D3D11_AUTHENTICATED_QUERY_OUTPUT_ID_COUNT_OUTPUT
{
    D3D11_AUTHENTICATED_QUERY_OUTPUT Output;
    void* DeviceHandle;
    void* CryptoSessionHandle;
    uint OutputIDCount;
}

HSP用 定義

HSP3.7/3.8 は構造体機能が無いため4byte整数配列(dim)+peek/poke で操作(32/64bitでサイズ・位置が異なる場合はタブで分割)。IronHSP は NSTRUCT(#defstruct/stdim/->)で32/64bit共通。

; HSP3.7/3.8 は構造体機能が無いため、4byte整数の配列変数で操作します。(x86 レイアウト)
; D3D11_AUTHENTICATED_QUERY_OUTPUT_ID_COUNT_OUTPUT サイズ: 56 バイト(x86)
dim st, 14    ; 4byte整数×14(構造体サイズ 56 / 4 切り上げ)
; Output : D3D11_AUTHENTICATED_QUERY_OUTPUT (+0, 44byte)  varptr(st)+0 を基点に操作(44byte:入れ子/配列)
; DeviceHandle : HANDLE (+44, 4byte)  st.11 = 値  /  値 = st.11   (lpoke/lpeek も可)
; CryptoSessionHandle : HANDLE (+48, 4byte)  st.12 = 値  /  値 = st.12   (lpoke/lpeek も可)
; OutputIDCount : DWORD (+52, 4byte)  st.13 = 値  /  値 = st.13   (lpoke/lpeek も可)
; ※4byte境界の整数は添字 st.N(N=オフセット/4)で読み書き可。それ以外は peek/poke 系を使用。
; HSP3.7/3.8 は構造体機能が無いため、4byte整数の配列変数で操作します。(x64 レイアウト)
; D3D11_AUTHENTICATED_QUERY_OUTPUT_ID_COUNT_OUTPUT サイズ: 72 バイト(x64)
dim st, 18    ; 4byte整数×18(構造体サイズ 72 / 4 切り上げ)
; Output : D3D11_AUTHENTICATED_QUERY_OUTPUT (+0, 48byte)  varptr(st)+0 を基点に操作(48byte:入れ子/配列)
; DeviceHandle : HANDLE (+48, 8byte)  qpoke st,48,値 / qpeek(st,48)  ※IronHSPのみ。3.7/3.8は lpoke st,48,下位 : lpoke st,52,上位
; CryptoSessionHandle : HANDLE (+56, 8byte)  qpoke st,56,値 / qpeek(st,56)  ※IronHSPのみ。3.7/3.8は lpoke st,56,下位 : lpoke st,60,上位
; OutputIDCount : DWORD (+64, 4byte)  st.16 = 値  /  値 = st.16   (lpoke/lpeek も可)
; ※4byte境界の整数は添字 st.N(N=オフセット/4)で読み書き可。それ以外は peek/poke 系を使用。
; IronHSP は NSTRUCT(構造体)をサポート。32bit/64bit どちらでも同じコードで動作します。
; ※GUID・入れ子構造体はデフォルト型でないため、依存する #defstruct を先に定義(下記に同梱)。
#defstruct global D3D11_OMAC
    #field byte Omac 16
#endstruct

#defstruct global GUID, pack=1
    #field int Data1
    #field short Data2
    #field short Data3
    #field byte Data4 8
#endstruct

#defstruct global D3D11_AUTHENTICATED_QUERY_OUTPUT
    #field D3D11_OMAC omac
    #field GUID QueryType
    #field intptr hChannel
    #field int SequenceNumber
    #field int ReturnCode
#endstruct

#defstruct global D3D11_AUTHENTICATED_QUERY_OUTPUT_ID_COUNT_OUTPUT
    #field D3D11_AUTHENTICATED_QUERY_OUTPUT Output
    #field intptr DeviceHandle
    #field intptr CryptoSessionHandle
    #field int OutputIDCount
#endstruct

stdim st, D3D11_AUTHENTICATED_QUERY_OUTPUT_ID_COUNT_OUTPUT        ; NSTRUCT 変数を確保
st->OutputIDCount = 100
mes "OutputIDCount=" + st->OutputIDCount