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D3D11_FEATURE_DATA_D3D11_OPTIONS
構造体サイズ=各フィールドのバイト数(x64/x86 で異なる場合は x64/x86 と併記)。x64/x86 列=フィールドのバイトオフセット(HSPで dupptr / lpoke / wpoke 等に使用)。
フィールド
| フィールド | 型 | サイズ | x64 | x86 | 説明 |
|---|---|---|---|---|---|
| OutputMergerLogicOp | BOOL | 4 | +0 | +0 | 出力マージ段での論理演算をサポートするか。TRUEで対応。 |
| UAVOnlyRenderingForcedSampleCount | BOOL | 4 | +4 | +4 | UAVのみのレンダリングで強制サンプル数を使用できるか。TRUEで対応。 |
| DiscardAPIsSeenByDriver | BOOL | 4 | +8 | +8 | DiscardResource/DiscardView系APIがドライバーに伝達されるか。TRUEで対応。 |
| FlagsForUpdateAndCopySeenByDriver | BOOL | 4 | +12 | +12 | 更新・コピー操作のフラグがドライバーに伝達されるか。TRUEで対応。 |
| ClearView | BOOL | 4 | +16 | +16 | ClearViewによるビューのクリアをサポートするか。TRUEで対応。 |
| CopyWithOverlap | BOOL | 4 | +20 | +20 | コピー元と先が重複するコピー操作をサポートするか。TRUEで対応。 |
| ConstantBufferPartialUpdate | BOOL | 4 | +24 | +24 | 定数バッファの部分更新をサポートするか。TRUEで対応。 |
| ConstantBufferOffsetting | BOOL | 4 | +28 | +28 | 定数バッファのオフセット指定をサポートするか。TRUEで対応。 |
| MapNoOverwriteOnDynamicConstantBuffer | BOOL | 4 | +32 | +32 | 動的定数バッファへのMAP_NO_OVERWRITEマップをサポートするか。TRUEで対応。 |
| MapNoOverwriteOnDynamicBufferSRV | BOOL | 4 | +36 | +36 | 動的バッファSRVへのMAP_NO_OVERWRITEマップをサポートするか。TRUEで対応。 |
| MultisampleRTVWithForcedSampleCountOne | BOOL | 4 | +40 | +40 | 強制サンプル数1のマルチサンプルRTVをサポートするか。TRUEで対応。 |
| SAD4ShaderInstructions | BOOL | 4 | +44 | +44 | sad4系シェーダー命令をサポートするか。TRUEで対応。 |
| ExtendedDoublesShaderInstructions | BOOL | 4 | +48 | +48 | 倍精度拡張シェーダー命令をサポートするか。TRUEで対応。 |
| ExtendedResourceSharing | BOOL | 4 | +52 | +52 | 拡張リソース共有をサポートするか。TRUEで対応。 |
各言語での定義
#include <windows.h>
// D3D11_FEATURE_DATA_D3D11_OPTIONS (x64 56 / x86 56 バイト)
typedef struct D3D11_FEATURE_DATA_D3D11_OPTIONS {
BOOL OutputMergerLogicOp;
BOOL UAVOnlyRenderingForcedSampleCount;
BOOL DiscardAPIsSeenByDriver;
BOOL FlagsForUpdateAndCopySeenByDriver;
BOOL ClearView;
BOOL CopyWithOverlap;
BOOL ConstantBufferPartialUpdate;
BOOL ConstantBufferOffsetting;
BOOL MapNoOverwriteOnDynamicConstantBuffer;
BOOL MapNoOverwriteOnDynamicBufferSRV;
BOOL MultisampleRTVWithForcedSampleCountOne;
BOOL SAD4ShaderInstructions;
BOOL ExtendedDoublesShaderInstructions;
BOOL ExtendedResourceSharing;
} D3D11_FEATURE_DATA_D3D11_OPTIONS;using System;
using System.Runtime.InteropServices;
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct D3D11_FEATURE_DATA_D3D11_OPTIONS
{
[MarshalAs(UnmanagedType.Bool)] public bool OutputMergerLogicOp;
[MarshalAs(UnmanagedType.Bool)] public bool UAVOnlyRenderingForcedSampleCount;
[MarshalAs(UnmanagedType.Bool)] public bool DiscardAPIsSeenByDriver;
[MarshalAs(UnmanagedType.Bool)] public bool FlagsForUpdateAndCopySeenByDriver;
[MarshalAs(UnmanagedType.Bool)] public bool ClearView;
[MarshalAs(UnmanagedType.Bool)] public bool CopyWithOverlap;
[MarshalAs(UnmanagedType.Bool)] public bool ConstantBufferPartialUpdate;
[MarshalAs(UnmanagedType.Bool)] public bool ConstantBufferOffsetting;
[MarshalAs(UnmanagedType.Bool)] public bool MapNoOverwriteOnDynamicConstantBuffer;
[MarshalAs(UnmanagedType.Bool)] public bool MapNoOverwriteOnDynamicBufferSRV;
[MarshalAs(UnmanagedType.Bool)] public bool MultisampleRTVWithForcedSampleCountOne;
[MarshalAs(UnmanagedType.Bool)] public bool SAD4ShaderInstructions;
[MarshalAs(UnmanagedType.Bool)] public bool ExtendedDoublesShaderInstructions;
[MarshalAs(UnmanagedType.Bool)] public bool ExtendedResourceSharing;
}Imports System.Runtime.InteropServices
<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure D3D11_FEATURE_DATA_D3D11_OPTIONS
<MarshalAs(UnmanagedType.Bool)> Public OutputMergerLogicOp As Boolean
<MarshalAs(UnmanagedType.Bool)> Public UAVOnlyRenderingForcedSampleCount As Boolean
<MarshalAs(UnmanagedType.Bool)> Public DiscardAPIsSeenByDriver As Boolean
<MarshalAs(UnmanagedType.Bool)> Public FlagsForUpdateAndCopySeenByDriver As Boolean
<MarshalAs(UnmanagedType.Bool)> Public ClearView As Boolean
<MarshalAs(UnmanagedType.Bool)> Public CopyWithOverlap As Boolean
<MarshalAs(UnmanagedType.Bool)> Public ConstantBufferPartialUpdate As Boolean
<MarshalAs(UnmanagedType.Bool)> Public ConstantBufferOffsetting As Boolean
<MarshalAs(UnmanagedType.Bool)> Public MapNoOverwriteOnDynamicConstantBuffer As Boolean
<MarshalAs(UnmanagedType.Bool)> Public MapNoOverwriteOnDynamicBufferSRV As Boolean
<MarshalAs(UnmanagedType.Bool)> Public MultisampleRTVWithForcedSampleCountOne As Boolean
<MarshalAs(UnmanagedType.Bool)> Public SAD4ShaderInstructions As Boolean
<MarshalAs(UnmanagedType.Bool)> Public ExtendedDoublesShaderInstructions As Boolean
<MarshalAs(UnmanagedType.Bool)> Public ExtendedResourceSharing As Boolean
End Structureimport ctypes
from ctypes import wintypes
class D3D11_FEATURE_DATA_D3D11_OPTIONS(ctypes.Structure):
_fields_ = [
("OutputMergerLogicOp", wintypes.BOOL),
("UAVOnlyRenderingForcedSampleCount", wintypes.BOOL),
("DiscardAPIsSeenByDriver", wintypes.BOOL),
("FlagsForUpdateAndCopySeenByDriver", wintypes.BOOL),
("ClearView", wintypes.BOOL),
("CopyWithOverlap", wintypes.BOOL),
("ConstantBufferPartialUpdate", wintypes.BOOL),
("ConstantBufferOffsetting", wintypes.BOOL),
("MapNoOverwriteOnDynamicConstantBuffer", wintypes.BOOL),
("MapNoOverwriteOnDynamicBufferSRV", wintypes.BOOL),
("MultisampleRTVWithForcedSampleCountOne", wintypes.BOOL),
("SAD4ShaderInstructions", wintypes.BOOL),
("ExtendedDoublesShaderInstructions", wintypes.BOOL),
("ExtendedResourceSharing", wintypes.BOOL),
]#[repr(C)]
pub struct D3D11_FEATURE_DATA_D3D11_OPTIONS {
pub OutputMergerLogicOp: i32,
pub UAVOnlyRenderingForcedSampleCount: i32,
pub DiscardAPIsSeenByDriver: i32,
pub FlagsForUpdateAndCopySeenByDriver: i32,
pub ClearView: i32,
pub CopyWithOverlap: i32,
pub ConstantBufferPartialUpdate: i32,
pub ConstantBufferOffsetting: i32,
pub MapNoOverwriteOnDynamicConstantBuffer: i32,
pub MapNoOverwriteOnDynamicBufferSRV: i32,
pub MultisampleRTVWithForcedSampleCountOne: i32,
pub SAD4ShaderInstructions: i32,
pub ExtendedDoublesShaderInstructions: i32,
pub ExtendedResourceSharing: i32,
}import "golang.org/x/sys/windows"
type D3D11_FEATURE_DATA_D3D11_OPTIONS struct {
OutputMergerLogicOp int32
UAVOnlyRenderingForcedSampleCount int32
DiscardAPIsSeenByDriver int32
FlagsForUpdateAndCopySeenByDriver int32
ClearView int32
CopyWithOverlap int32
ConstantBufferPartialUpdate int32
ConstantBufferOffsetting int32
MapNoOverwriteOnDynamicConstantBuffer int32
MapNoOverwriteOnDynamicBufferSRV int32
MultisampleRTVWithForcedSampleCountOne int32
SAD4ShaderInstructions int32
ExtendedDoublesShaderInstructions int32
ExtendedResourceSharing int32
}type
D3D11_FEATURE_DATA_D3D11_OPTIONS = record
OutputMergerLogicOp: BOOL;
UAVOnlyRenderingForcedSampleCount: BOOL;
DiscardAPIsSeenByDriver: BOOL;
FlagsForUpdateAndCopySeenByDriver: BOOL;
ClearView: BOOL;
CopyWithOverlap: BOOL;
ConstantBufferPartialUpdate: BOOL;
ConstantBufferOffsetting: BOOL;
MapNoOverwriteOnDynamicConstantBuffer: BOOL;
MapNoOverwriteOnDynamicBufferSRV: BOOL;
MultisampleRTVWithForcedSampleCountOne: BOOL;
SAD4ShaderInstructions: BOOL;
ExtendedDoublesShaderInstructions: BOOL;
ExtendedResourceSharing: BOOL;
end;const D3D11_FEATURE_DATA_D3D11_OPTIONS = extern struct {
OutputMergerLogicOp: i32,
UAVOnlyRenderingForcedSampleCount: i32,
DiscardAPIsSeenByDriver: i32,
FlagsForUpdateAndCopySeenByDriver: i32,
ClearView: i32,
CopyWithOverlap: i32,
ConstantBufferPartialUpdate: i32,
ConstantBufferOffsetting: i32,
MapNoOverwriteOnDynamicConstantBuffer: i32,
MapNoOverwriteOnDynamicBufferSRV: i32,
MultisampleRTVWithForcedSampleCountOne: i32,
SAD4ShaderInstructions: i32,
ExtendedDoublesShaderInstructions: i32,
ExtendedResourceSharing: i32,
};type
D3D11_FEATURE_DATA_D3D11_OPTIONS {.bycopy.} = object
OutputMergerLogicOp: int32
UAVOnlyRenderingForcedSampleCount: int32
DiscardAPIsSeenByDriver: int32
FlagsForUpdateAndCopySeenByDriver: int32
ClearView: int32
CopyWithOverlap: int32
ConstantBufferPartialUpdate: int32
ConstantBufferOffsetting: int32
MapNoOverwriteOnDynamicConstantBuffer: int32
MapNoOverwriteOnDynamicBufferSRV: int32
MultisampleRTVWithForcedSampleCountOne: int32
SAD4ShaderInstructions: int32
ExtendedDoublesShaderInstructions: int32
ExtendedResourceSharing: int32struct D3D11_FEATURE_DATA_D3D11_OPTIONS
{
int OutputMergerLogicOp;
int UAVOnlyRenderingForcedSampleCount;
int DiscardAPIsSeenByDriver;
int FlagsForUpdateAndCopySeenByDriver;
int ClearView;
int CopyWithOverlap;
int ConstantBufferPartialUpdate;
int ConstantBufferOffsetting;
int MapNoOverwriteOnDynamicConstantBuffer;
int MapNoOverwriteOnDynamicBufferSRV;
int MultisampleRTVWithForcedSampleCountOne;
int SAD4ShaderInstructions;
int ExtendedDoublesShaderInstructions;
int ExtendedResourceSharing;
}HSP用 定義
HSP3.7/3.8 は構造体機能が無いため4byte整数配列(dim)+peek/poke で操作(32/64bitでサイズ・位置が異なる場合はタブで分割)。IronHSP は NSTRUCT(#defstruct/stdim/->)で32/64bit共通。
; HSP3.7/3.8 は構造体機能が無いため、4byte整数の配列変数で操作します。(x64 レイアウト)
; D3D11_FEATURE_DATA_D3D11_OPTIONS サイズ: 56 バイト(x64)
dim st, 14 ; 4byte整数×14(構造体サイズ 56 / 4 切り上げ)
; OutputMergerLogicOp : BOOL (+0, 4byte) st.0 = 値 / 値 = st.0 (lpoke/lpeek も可)
; UAVOnlyRenderingForcedSampleCount : BOOL (+4, 4byte) st.1 = 値 / 値 = st.1 (lpoke/lpeek も可)
; DiscardAPIsSeenByDriver : BOOL (+8, 4byte) st.2 = 値 / 値 = st.2 (lpoke/lpeek も可)
; FlagsForUpdateAndCopySeenByDriver : BOOL (+12, 4byte) st.3 = 値 / 値 = st.3 (lpoke/lpeek も可)
; ClearView : BOOL (+16, 4byte) st.4 = 値 / 値 = st.4 (lpoke/lpeek も可)
; CopyWithOverlap : BOOL (+20, 4byte) st.5 = 値 / 値 = st.5 (lpoke/lpeek も可)
; ConstantBufferPartialUpdate : BOOL (+24, 4byte) st.6 = 値 / 値 = st.6 (lpoke/lpeek も可)
; ConstantBufferOffsetting : BOOL (+28, 4byte) st.7 = 値 / 値 = st.7 (lpoke/lpeek も可)
; MapNoOverwriteOnDynamicConstantBuffer : BOOL (+32, 4byte) st.8 = 値 / 値 = st.8 (lpoke/lpeek も可)
; MapNoOverwriteOnDynamicBufferSRV : BOOL (+36, 4byte) st.9 = 値 / 値 = st.9 (lpoke/lpeek も可)
; MultisampleRTVWithForcedSampleCountOne : BOOL (+40, 4byte) st.10 = 値 / 値 = st.10 (lpoke/lpeek も可)
; SAD4ShaderInstructions : BOOL (+44, 4byte) st.11 = 値 / 値 = st.11 (lpoke/lpeek も可)
; ExtendedDoublesShaderInstructions : BOOL (+48, 4byte) st.12 = 値 / 値 = st.12 (lpoke/lpeek も可)
; ExtendedResourceSharing : BOOL (+52, 4byte) st.13 = 値 / 値 = st.13 (lpoke/lpeek も可)
; ※4byte境界の整数は添字 st.N(N=オフセット/4)で読み書き可。それ以外は peek/poke 系を使用。; IronHSP は NSTRUCT(構造体)をサポート。32bit/64bit どちらでも同じコードで動作します。
#defstruct global D3D11_FEATURE_DATA_D3D11_OPTIONS
#field bool OutputMergerLogicOp
#field bool UAVOnlyRenderingForcedSampleCount
#field bool DiscardAPIsSeenByDriver
#field bool FlagsForUpdateAndCopySeenByDriver
#field bool ClearView
#field bool CopyWithOverlap
#field bool ConstantBufferPartialUpdate
#field bool ConstantBufferOffsetting
#field bool MapNoOverwriteOnDynamicConstantBuffer
#field bool MapNoOverwriteOnDynamicBufferSRV
#field bool MultisampleRTVWithForcedSampleCountOne
#field bool SAD4ShaderInstructions
#field bool ExtendedDoublesShaderInstructions
#field bool ExtendedResourceSharing
#endstruct
stdim st, D3D11_FEATURE_DATA_D3D11_OPTIONS ; NSTRUCT 変数を確保
st->OutputMergerLogicOp = 100
mes "OutputMergerLogicOp=" + st->OutputMergerLogicOp