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D3D11_FEATURE
列挙型メンバー 22
| 名前 | 10進 | 16進 |
|---|---|---|
| D3D11_FEATURE_THREADING | 0 | 0x0 |
| D3D11_FEATURE_DOUBLES | 1 | 0x1 |
| D3D11_FEATURE_FORMAT_SUPPORT | 2 | 0x2 |
| D3D11_FEATURE_FORMAT_SUPPORT2 | 3 | 0x3 |
| D3D11_FEATURE_D3D10_X_HARDWARE_OPTIONS | 4 | 0x4 |
| D3D11_FEATURE_D3D11_OPTIONS | 5 | 0x5 |
| D3D11_FEATURE_ARCHITECTURE_INFO | 6 | 0x6 |
| D3D11_FEATURE_D3D9_OPTIONS | 7 | 0x7 |
| D3D11_FEATURE_SHADER_MIN_PRECISION_SUPPORT | 8 | 0x8 |
| D3D11_FEATURE_D3D9_SHADOW_SUPPORT | 9 | 0x9 |
| D3D11_FEATURE_D3D11_OPTIONS1 | 10 | 0xA |
| D3D11_FEATURE_D3D9_SIMPLE_INSTANCING_SUPPORT | 11 | 0xB |
| D3D11_FEATURE_MARKER_SUPPORT | 12 | 0xC |
| D3D11_FEATURE_D3D9_OPTIONS1 | 13 | 0xD |
| D3D11_FEATURE_D3D11_OPTIONS2 | 14 | 0xE |
| D3D11_FEATURE_D3D11_OPTIONS3 | 15 | 0xF |
| D3D11_FEATURE_GPU_VIRTUAL_ADDRESS_SUPPORT | 16 | 0x10 |
| D3D11_FEATURE_D3D11_OPTIONS4 | 17 | 0x11 |
| D3D11_FEATURE_SHADER_CACHE | 18 | 0x12 |
| D3D11_FEATURE_D3D11_OPTIONS5 | 19 | 0x13 |
| D3D11_FEATURE_DISPLAYABLE | 20 | 0x14 |
| D3D11_FEATURE_D3D11_OPTIONS6 | 21 | 0x15 |
各言語での定義
列挙メンバーの定義。HSP タブは #define global(値は16進)。
typedef enum D3D11_FEATURE : int {
D3D11_FEATURE_THREADING = 0,
D3D11_FEATURE_DOUBLES = 1,
D3D11_FEATURE_FORMAT_SUPPORT = 2,
D3D11_FEATURE_FORMAT_SUPPORT2 = 3,
D3D11_FEATURE_D3D10_X_HARDWARE_OPTIONS = 4,
D3D11_FEATURE_D3D11_OPTIONS = 5,
D3D11_FEATURE_ARCHITECTURE_INFO = 6,
D3D11_FEATURE_D3D9_OPTIONS = 7,
D3D11_FEATURE_SHADER_MIN_PRECISION_SUPPORT = 8,
D3D11_FEATURE_D3D9_SHADOW_SUPPORT = 9,
D3D11_FEATURE_D3D11_OPTIONS1 = 10,
D3D11_FEATURE_D3D9_SIMPLE_INSTANCING_SUPPORT = 11,
D3D11_FEATURE_MARKER_SUPPORT = 12,
D3D11_FEATURE_D3D9_OPTIONS1 = 13,
D3D11_FEATURE_D3D11_OPTIONS2 = 14,
D3D11_FEATURE_D3D11_OPTIONS3 = 15,
D3D11_FEATURE_GPU_VIRTUAL_ADDRESS_SUPPORT = 16,
D3D11_FEATURE_D3D11_OPTIONS4 = 17,
D3D11_FEATURE_SHADER_CACHE = 18,
D3D11_FEATURE_D3D11_OPTIONS5 = 19,
D3D11_FEATURE_DISPLAYABLE = 20,
D3D11_FEATURE_D3D11_OPTIONS6 = 21
} D3D11_FEATURE;public enum D3D11_FEATURE : int
{
D3D11_FEATURE_THREADING = 0,
D3D11_FEATURE_DOUBLES = 1,
D3D11_FEATURE_FORMAT_SUPPORT = 2,
D3D11_FEATURE_FORMAT_SUPPORT2 = 3,
D3D11_FEATURE_D3D10_X_HARDWARE_OPTIONS = 4,
D3D11_FEATURE_D3D11_OPTIONS = 5,
D3D11_FEATURE_ARCHITECTURE_INFO = 6,
D3D11_FEATURE_D3D9_OPTIONS = 7,
D3D11_FEATURE_SHADER_MIN_PRECISION_SUPPORT = 8,
D3D11_FEATURE_D3D9_SHADOW_SUPPORT = 9,
D3D11_FEATURE_D3D11_OPTIONS1 = 10,
D3D11_FEATURE_D3D9_SIMPLE_INSTANCING_SUPPORT = 11,
D3D11_FEATURE_MARKER_SUPPORT = 12,
D3D11_FEATURE_D3D9_OPTIONS1 = 13,
D3D11_FEATURE_D3D11_OPTIONS2 = 14,
D3D11_FEATURE_D3D11_OPTIONS3 = 15,
D3D11_FEATURE_GPU_VIRTUAL_ADDRESS_SUPPORT = 16,
D3D11_FEATURE_D3D11_OPTIONS4 = 17,
D3D11_FEATURE_SHADER_CACHE = 18,
D3D11_FEATURE_D3D11_OPTIONS5 = 19,
D3D11_FEATURE_DISPLAYABLE = 20,
D3D11_FEATURE_D3D11_OPTIONS6 = 21,
}Public Enum D3D11_FEATURE As Integer
D3D11_FEATURE_THREADING = 0
D3D11_FEATURE_DOUBLES = 1
D3D11_FEATURE_FORMAT_SUPPORT = 2
D3D11_FEATURE_FORMAT_SUPPORT2 = 3
D3D11_FEATURE_D3D10_X_HARDWARE_OPTIONS = 4
D3D11_FEATURE_D3D11_OPTIONS = 5
D3D11_FEATURE_ARCHITECTURE_INFO = 6
D3D11_FEATURE_D3D9_OPTIONS = 7
D3D11_FEATURE_SHADER_MIN_PRECISION_SUPPORT = 8
D3D11_FEATURE_D3D9_SHADOW_SUPPORT = 9
D3D11_FEATURE_D3D11_OPTIONS1 = 10
D3D11_FEATURE_D3D9_SIMPLE_INSTANCING_SUPPORT = 11
D3D11_FEATURE_MARKER_SUPPORT = 12
D3D11_FEATURE_D3D9_OPTIONS1 = 13
D3D11_FEATURE_D3D11_OPTIONS2 = 14
D3D11_FEATURE_D3D11_OPTIONS3 = 15
D3D11_FEATURE_GPU_VIRTUAL_ADDRESS_SUPPORT = 16
D3D11_FEATURE_D3D11_OPTIONS4 = 17
D3D11_FEATURE_SHADER_CACHE = 18
D3D11_FEATURE_D3D11_OPTIONS5 = 19
D3D11_FEATURE_DISPLAYABLE = 20
D3D11_FEATURE_D3D11_OPTIONS6 = 21
End Enumimport enum
class D3D11_FEATURE(enum.IntEnum):
D3D11_FEATURE_THREADING = 0
D3D11_FEATURE_DOUBLES = 1
D3D11_FEATURE_FORMAT_SUPPORT = 2
D3D11_FEATURE_FORMAT_SUPPORT2 = 3
D3D11_FEATURE_D3D10_X_HARDWARE_OPTIONS = 4
D3D11_FEATURE_D3D11_OPTIONS = 5
D3D11_FEATURE_ARCHITECTURE_INFO = 6
D3D11_FEATURE_D3D9_OPTIONS = 7
D3D11_FEATURE_SHADER_MIN_PRECISION_SUPPORT = 8
D3D11_FEATURE_D3D9_SHADOW_SUPPORT = 9
D3D11_FEATURE_D3D11_OPTIONS1 = 10
D3D11_FEATURE_D3D9_SIMPLE_INSTANCING_SUPPORT = 11
D3D11_FEATURE_MARKER_SUPPORT = 12
D3D11_FEATURE_D3D9_OPTIONS1 = 13
D3D11_FEATURE_D3D11_OPTIONS2 = 14
D3D11_FEATURE_D3D11_OPTIONS3 = 15
D3D11_FEATURE_GPU_VIRTUAL_ADDRESS_SUPPORT = 16
D3D11_FEATURE_D3D11_OPTIONS4 = 17
D3D11_FEATURE_SHADER_CACHE = 18
D3D11_FEATURE_D3D11_OPTIONS5 = 19
D3D11_FEATURE_DISPLAYABLE = 20
D3D11_FEATURE_D3D11_OPTIONS6 = 21// D3D11_FEATURE
pub const D3D11_FEATURE_THREADING: i32 = 0;
pub const D3D11_FEATURE_DOUBLES: i32 = 1;
pub const D3D11_FEATURE_FORMAT_SUPPORT: i32 = 2;
pub const D3D11_FEATURE_FORMAT_SUPPORT2: i32 = 3;
pub const D3D11_FEATURE_D3D10_X_HARDWARE_OPTIONS: i32 = 4;
pub const D3D11_FEATURE_D3D11_OPTIONS: i32 = 5;
pub const D3D11_FEATURE_ARCHITECTURE_INFO: i32 = 6;
pub const D3D11_FEATURE_D3D9_OPTIONS: i32 = 7;
pub const D3D11_FEATURE_SHADER_MIN_PRECISION_SUPPORT: i32 = 8;
pub const D3D11_FEATURE_D3D9_SHADOW_SUPPORT: i32 = 9;
pub const D3D11_FEATURE_D3D11_OPTIONS1: i32 = 10;
pub const D3D11_FEATURE_D3D9_SIMPLE_INSTANCING_SUPPORT: i32 = 11;
pub const D3D11_FEATURE_MARKER_SUPPORT: i32 = 12;
pub const D3D11_FEATURE_D3D9_OPTIONS1: i32 = 13;
pub const D3D11_FEATURE_D3D11_OPTIONS2: i32 = 14;
pub const D3D11_FEATURE_D3D11_OPTIONS3: i32 = 15;
pub const D3D11_FEATURE_GPU_VIRTUAL_ADDRESS_SUPPORT: i32 = 16;
pub const D3D11_FEATURE_D3D11_OPTIONS4: i32 = 17;
pub const D3D11_FEATURE_SHADER_CACHE: i32 = 18;
pub const D3D11_FEATURE_D3D11_OPTIONS5: i32 = 19;
pub const D3D11_FEATURE_DISPLAYABLE: i32 = 20;
pub const D3D11_FEATURE_D3D11_OPTIONS6: i32 = 21;// D3D11_FEATURE
const (
D3D11_FEATURE_THREADING int32 = 0
D3D11_FEATURE_DOUBLES int32 = 1
D3D11_FEATURE_FORMAT_SUPPORT int32 = 2
D3D11_FEATURE_FORMAT_SUPPORT2 int32 = 3
D3D11_FEATURE_D3D10_X_HARDWARE_OPTIONS int32 = 4
D3D11_FEATURE_D3D11_OPTIONS int32 = 5
D3D11_FEATURE_ARCHITECTURE_INFO int32 = 6
D3D11_FEATURE_D3D9_OPTIONS int32 = 7
D3D11_FEATURE_SHADER_MIN_PRECISION_SUPPORT int32 = 8
D3D11_FEATURE_D3D9_SHADOW_SUPPORT int32 = 9
D3D11_FEATURE_D3D11_OPTIONS1 int32 = 10
D3D11_FEATURE_D3D9_SIMPLE_INSTANCING_SUPPORT int32 = 11
D3D11_FEATURE_MARKER_SUPPORT int32 = 12
D3D11_FEATURE_D3D9_OPTIONS1 int32 = 13
D3D11_FEATURE_D3D11_OPTIONS2 int32 = 14
D3D11_FEATURE_D3D11_OPTIONS3 int32 = 15
D3D11_FEATURE_GPU_VIRTUAL_ADDRESS_SUPPORT int32 = 16
D3D11_FEATURE_D3D11_OPTIONS4 int32 = 17
D3D11_FEATURE_SHADER_CACHE int32 = 18
D3D11_FEATURE_D3D11_OPTIONS5 int32 = 19
D3D11_FEATURE_DISPLAYABLE int32 = 20
D3D11_FEATURE_D3D11_OPTIONS6 int32 = 21
)const
D3D11_FEATURE_THREADING = 0;
D3D11_FEATURE_DOUBLES = 1;
D3D11_FEATURE_FORMAT_SUPPORT = 2;
D3D11_FEATURE_FORMAT_SUPPORT2 = 3;
D3D11_FEATURE_D3D10_X_HARDWARE_OPTIONS = 4;
D3D11_FEATURE_D3D11_OPTIONS = 5;
D3D11_FEATURE_ARCHITECTURE_INFO = 6;
D3D11_FEATURE_D3D9_OPTIONS = 7;
D3D11_FEATURE_SHADER_MIN_PRECISION_SUPPORT = 8;
D3D11_FEATURE_D3D9_SHADOW_SUPPORT = 9;
D3D11_FEATURE_D3D11_OPTIONS1 = 10;
D3D11_FEATURE_D3D9_SIMPLE_INSTANCING_SUPPORT = 11;
D3D11_FEATURE_MARKER_SUPPORT = 12;
D3D11_FEATURE_D3D9_OPTIONS1 = 13;
D3D11_FEATURE_D3D11_OPTIONS2 = 14;
D3D11_FEATURE_D3D11_OPTIONS3 = 15;
D3D11_FEATURE_GPU_VIRTUAL_ADDRESS_SUPPORT = 16;
D3D11_FEATURE_D3D11_OPTIONS4 = 17;
D3D11_FEATURE_SHADER_CACHE = 18;
D3D11_FEATURE_D3D11_OPTIONS5 = 19;
D3D11_FEATURE_DISPLAYABLE = 20;
D3D11_FEATURE_D3D11_OPTIONS6 = 21;// D3D11_FEATURE
pub const D3D11_FEATURE_THREADING: i32 = 0;
pub const D3D11_FEATURE_DOUBLES: i32 = 1;
pub const D3D11_FEATURE_FORMAT_SUPPORT: i32 = 2;
pub const D3D11_FEATURE_FORMAT_SUPPORT2: i32 = 3;
pub const D3D11_FEATURE_D3D10_X_HARDWARE_OPTIONS: i32 = 4;
pub const D3D11_FEATURE_D3D11_OPTIONS: i32 = 5;
pub const D3D11_FEATURE_ARCHITECTURE_INFO: i32 = 6;
pub const D3D11_FEATURE_D3D9_OPTIONS: i32 = 7;
pub const D3D11_FEATURE_SHADER_MIN_PRECISION_SUPPORT: i32 = 8;
pub const D3D11_FEATURE_D3D9_SHADOW_SUPPORT: i32 = 9;
pub const D3D11_FEATURE_D3D11_OPTIONS1: i32 = 10;
pub const D3D11_FEATURE_D3D9_SIMPLE_INSTANCING_SUPPORT: i32 = 11;
pub const D3D11_FEATURE_MARKER_SUPPORT: i32 = 12;
pub const D3D11_FEATURE_D3D9_OPTIONS1: i32 = 13;
pub const D3D11_FEATURE_D3D11_OPTIONS2: i32 = 14;
pub const D3D11_FEATURE_D3D11_OPTIONS3: i32 = 15;
pub const D3D11_FEATURE_GPU_VIRTUAL_ADDRESS_SUPPORT: i32 = 16;
pub const D3D11_FEATURE_D3D11_OPTIONS4: i32 = 17;
pub const D3D11_FEATURE_SHADER_CACHE: i32 = 18;
pub const D3D11_FEATURE_D3D11_OPTIONS5: i32 = 19;
pub const D3D11_FEATURE_DISPLAYABLE: i32 = 20;
pub const D3D11_FEATURE_D3D11_OPTIONS6: i32 = 21;const
D3D11_FEATURE_THREADING* = 0
D3D11_FEATURE_DOUBLES* = 1
D3D11_FEATURE_FORMAT_SUPPORT* = 2
D3D11_FEATURE_FORMAT_SUPPORT2* = 3
D3D11_FEATURE_D3D10_X_HARDWARE_OPTIONS* = 4
D3D11_FEATURE_D3D11_OPTIONS* = 5
D3D11_FEATURE_ARCHITECTURE_INFO* = 6
D3D11_FEATURE_D3D9_OPTIONS* = 7
D3D11_FEATURE_SHADER_MIN_PRECISION_SUPPORT* = 8
D3D11_FEATURE_D3D9_SHADOW_SUPPORT* = 9
D3D11_FEATURE_D3D11_OPTIONS1* = 10
D3D11_FEATURE_D3D9_SIMPLE_INSTANCING_SUPPORT* = 11
D3D11_FEATURE_MARKER_SUPPORT* = 12
D3D11_FEATURE_D3D9_OPTIONS1* = 13
D3D11_FEATURE_D3D11_OPTIONS2* = 14
D3D11_FEATURE_D3D11_OPTIONS3* = 15
D3D11_FEATURE_GPU_VIRTUAL_ADDRESS_SUPPORT* = 16
D3D11_FEATURE_D3D11_OPTIONS4* = 17
D3D11_FEATURE_SHADER_CACHE* = 18
D3D11_FEATURE_D3D11_OPTIONS5* = 19
D3D11_FEATURE_DISPLAYABLE* = 20
D3D11_FEATURE_D3D11_OPTIONS6* = 21enum D3D11_FEATURE : int {
D3D11_FEATURE_THREADING = 0,
D3D11_FEATURE_DOUBLES = 1,
D3D11_FEATURE_FORMAT_SUPPORT = 2,
D3D11_FEATURE_FORMAT_SUPPORT2 = 3,
D3D11_FEATURE_D3D10_X_HARDWARE_OPTIONS = 4,
D3D11_FEATURE_D3D11_OPTIONS = 5,
D3D11_FEATURE_ARCHITECTURE_INFO = 6,
D3D11_FEATURE_D3D9_OPTIONS = 7,
D3D11_FEATURE_SHADER_MIN_PRECISION_SUPPORT = 8,
D3D11_FEATURE_D3D9_SHADOW_SUPPORT = 9,
D3D11_FEATURE_D3D11_OPTIONS1 = 10,
D3D11_FEATURE_D3D9_SIMPLE_INSTANCING_SUPPORT = 11,
D3D11_FEATURE_MARKER_SUPPORT = 12,
D3D11_FEATURE_D3D9_OPTIONS1 = 13,
D3D11_FEATURE_D3D11_OPTIONS2 = 14,
D3D11_FEATURE_D3D11_OPTIONS3 = 15,
D3D11_FEATURE_GPU_VIRTUAL_ADDRESS_SUPPORT = 16,
D3D11_FEATURE_D3D11_OPTIONS4 = 17,
D3D11_FEATURE_SHADER_CACHE = 18,
D3D11_FEATURE_D3D11_OPTIONS5 = 19,
D3D11_FEATURE_DISPLAYABLE = 20,
D3D11_FEATURE_D3D11_OPTIONS6 = 21,
}#define global D3D11_FEATURE_THREADING 0x0
#define global D3D11_FEATURE_DOUBLES 0x1
#define global D3D11_FEATURE_FORMAT_SUPPORT 0x2
#define global D3D11_FEATURE_FORMAT_SUPPORT2 0x3
#define global D3D11_FEATURE_D3D10_X_HARDWARE_OPTIONS 0x4
#define global D3D11_FEATURE_D3D11_OPTIONS 0x5
#define global D3D11_FEATURE_ARCHITECTURE_INFO 0x6
#define global D3D11_FEATURE_D3D9_OPTIONS 0x7
#define global D3D11_FEATURE_SHADER_MIN_PRECISION_SUPPORT 0x8
#define global D3D11_FEATURE_D3D9_SHADOW_SUPPORT 0x9
#define global D3D11_FEATURE_D3D11_OPTIONS1 0xA
#define global D3D11_FEATURE_D3D9_SIMPLE_INSTANCING_SUPPORT 0xB
#define global D3D11_FEATURE_MARKER_SUPPORT 0xC
#define global D3D11_FEATURE_D3D9_OPTIONS1 0xD
#define global D3D11_FEATURE_D3D11_OPTIONS2 0xE
#define global D3D11_FEATURE_D3D11_OPTIONS3 0xF
#define global D3D11_FEATURE_GPU_VIRTUAL_ADDRESS_SUPPORT 0x10
#define global D3D11_FEATURE_D3D11_OPTIONS4 0x11
#define global D3D11_FEATURE_SHADER_CACHE 0x12
#define global D3D11_FEATURE_D3D11_OPTIONS5 0x13
#define global D3D11_FEATURE_DISPLAYABLE 0x14
#define global D3D11_FEATURE_D3D11_OPTIONS6 0x15