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D3D11_FEATURE_DATA_D3D9_OPTIONS1
構造体サイズ=各フィールドのバイト数(x64/x86 で異なる場合は x64/x86 と併記)。x64/x86 列=フィールドのバイトオフセット(HSPで dupptr / lpoke / wpoke 等に使用)。
フィールド
| フィールド | 型 | サイズ | x64 | x86 | 説明 |
|---|---|---|---|---|---|
| FullNonPow2TextureSupported | BOOL | 4 | +0 | +0 | 非2のべき乗サイズのテクスチャを完全サポートするか。TRUEで対応。 |
| DepthAsTextureWithLessEqualComparisonFilterSupported | BOOL | 4 | +4 | +4 | 深度テクスチャへのLESS_EQUAL比較フィルタリングをサポートするか。TRUEで対応。 |
| SimpleInstancingSupported | BOOL | 4 | +8 | +8 | 単純なインスタンシングをサポートするか。TRUEで対応。 |
| TextureCubeFaceRenderTargetWithNonCubeDepthStencilSupported | BOOL | 4 | +12 | +12 | キューブマップ面RTと非キューブ深度ステンシルの組み合わせをサポートするか。TRUEで対応。 |
各言語での定義
#include <windows.h>
// D3D11_FEATURE_DATA_D3D9_OPTIONS1 (x64 16 / x86 16 バイト)
typedef struct D3D11_FEATURE_DATA_D3D9_OPTIONS1 {
BOOL FullNonPow2TextureSupported;
BOOL DepthAsTextureWithLessEqualComparisonFilterSupported;
BOOL SimpleInstancingSupported;
BOOL TextureCubeFaceRenderTargetWithNonCubeDepthStencilSupported;
} D3D11_FEATURE_DATA_D3D9_OPTIONS1;using System;
using System.Runtime.InteropServices;
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct D3D11_FEATURE_DATA_D3D9_OPTIONS1
{
[MarshalAs(UnmanagedType.Bool)] public bool FullNonPow2TextureSupported;
[MarshalAs(UnmanagedType.Bool)] public bool DepthAsTextureWithLessEqualComparisonFilterSupported;
[MarshalAs(UnmanagedType.Bool)] public bool SimpleInstancingSupported;
[MarshalAs(UnmanagedType.Bool)] public bool TextureCubeFaceRenderTargetWithNonCubeDepthStencilSupported;
}Imports System.Runtime.InteropServices
<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure D3D11_FEATURE_DATA_D3D9_OPTIONS1
<MarshalAs(UnmanagedType.Bool)> Public FullNonPow2TextureSupported As Boolean
<MarshalAs(UnmanagedType.Bool)> Public DepthAsTextureWithLessEqualComparisonFilterSupported As Boolean
<MarshalAs(UnmanagedType.Bool)> Public SimpleInstancingSupported As Boolean
<MarshalAs(UnmanagedType.Bool)> Public TextureCubeFaceRenderTargetWithNonCubeDepthStencilSupported As Boolean
End Structureimport ctypes
from ctypes import wintypes
class D3D11_FEATURE_DATA_D3D9_OPTIONS1(ctypes.Structure):
_fields_ = [
("FullNonPow2TextureSupported", wintypes.BOOL),
("DepthAsTextureWithLessEqualComparisonFilterSupported", wintypes.BOOL),
("SimpleInstancingSupported", wintypes.BOOL),
("TextureCubeFaceRenderTargetWithNonCubeDepthStencilSupported", wintypes.BOOL),
]#[repr(C)]
pub struct D3D11_FEATURE_DATA_D3D9_OPTIONS1 {
pub FullNonPow2TextureSupported: i32,
pub DepthAsTextureWithLessEqualComparisonFilterSupported: i32,
pub SimpleInstancingSupported: i32,
pub TextureCubeFaceRenderTargetWithNonCubeDepthStencilSupported: i32,
}import "golang.org/x/sys/windows"
type D3D11_FEATURE_DATA_D3D9_OPTIONS1 struct {
FullNonPow2TextureSupported int32
DepthAsTextureWithLessEqualComparisonFilterSupported int32
SimpleInstancingSupported int32
TextureCubeFaceRenderTargetWithNonCubeDepthStencilSupported int32
}type
D3D11_FEATURE_DATA_D3D9_OPTIONS1 = record
FullNonPow2TextureSupported: BOOL;
DepthAsTextureWithLessEqualComparisonFilterSupported: BOOL;
SimpleInstancingSupported: BOOL;
TextureCubeFaceRenderTargetWithNonCubeDepthStencilSupported: BOOL;
end;const D3D11_FEATURE_DATA_D3D9_OPTIONS1 = extern struct {
FullNonPow2TextureSupported: i32,
DepthAsTextureWithLessEqualComparisonFilterSupported: i32,
SimpleInstancingSupported: i32,
TextureCubeFaceRenderTargetWithNonCubeDepthStencilSupported: i32,
};type
D3D11_FEATURE_DATA_D3D9_OPTIONS1 {.bycopy.} = object
FullNonPow2TextureSupported: int32
DepthAsTextureWithLessEqualComparisonFilterSupported: int32
SimpleInstancingSupported: int32
TextureCubeFaceRenderTargetWithNonCubeDepthStencilSupported: int32struct D3D11_FEATURE_DATA_D3D9_OPTIONS1
{
int FullNonPow2TextureSupported;
int DepthAsTextureWithLessEqualComparisonFilterSupported;
int SimpleInstancingSupported;
int TextureCubeFaceRenderTargetWithNonCubeDepthStencilSupported;
}HSP用 定義
HSP3.7/3.8 は構造体機能が無いため4byte整数配列(dim)+peek/poke で操作(32/64bitでサイズ・位置が異なる場合はタブで分割)。IronHSP は NSTRUCT(#defstruct/stdim/->)で32/64bit共通。
; HSP3.7/3.8 は構造体機能が無いため、4byte整数の配列変数で操作します。(x64 レイアウト)
; D3D11_FEATURE_DATA_D3D9_OPTIONS1 サイズ: 16 バイト(x64)
dim st, 4 ; 4byte整数×4(構造体サイズ 16 / 4 切り上げ)
; FullNonPow2TextureSupported : BOOL (+0, 4byte) st.0 = 値 / 値 = st.0 (lpoke/lpeek も可)
; DepthAsTextureWithLessEqualComparisonFilterSupported : BOOL (+4, 4byte) st.1 = 値 / 値 = st.1 (lpoke/lpeek も可)
; SimpleInstancingSupported : BOOL (+8, 4byte) st.2 = 値 / 値 = st.2 (lpoke/lpeek も可)
; TextureCubeFaceRenderTargetWithNonCubeDepthStencilSupported : BOOL (+12, 4byte) st.3 = 値 / 値 = st.3 (lpoke/lpeek も可)
; ※4byte境界の整数は添字 st.N(N=オフセット/4)で読み書き可。それ以外は peek/poke 系を使用。; IronHSP は NSTRUCT(構造体)をサポート。32bit/64bit どちらでも同じコードで動作します。
#defstruct global D3D11_FEATURE_DATA_D3D9_OPTIONS1
#field bool FullNonPow2TextureSupported
#field bool DepthAsTextureWithLessEqualComparisonFilterSupported
#field bool SimpleInstancingSupported
#field bool TextureCubeFaceRenderTargetWithNonCubeDepthStencilSupported
#endstruct
stdim st, D3D11_FEATURE_DATA_D3D9_OPTIONS1 ; NSTRUCT 変数を確保
st->FullNonPow2TextureSupported = 100
mes "FullNonPow2TextureSupported=" + st->FullNonPow2TextureSupported