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D3D11_FEATURE_DATA_D3D9_OPTIONS1

構造体
サイズx64: 16 バイト / x86: 16 バイト

サイズ=各フィールドのバイト数(x64/x86 で異なる場合は x64/x86 と併記)。x64/x86 列=フィールドのバイトオフセット(HSPで dupptr / lpoke / wpoke 等に使用)。

フィールド

フィールドサイズx64x86説明
FullNonPow2TextureSupportedBOOL4+0+0非2のべき乗サイズのテクスチャを完全サポートするか。TRUEで対応。
DepthAsTextureWithLessEqualComparisonFilterSupportedBOOL4+4+4深度テクスチャへのLESS_EQUAL比較フィルタリングをサポートするか。TRUEで対応。
SimpleInstancingSupportedBOOL4+8+8単純なインスタンシングをサポートするか。TRUEで対応。
TextureCubeFaceRenderTargetWithNonCubeDepthStencilSupportedBOOL4+12+12キューブマップ面RTと非キューブ深度ステンシルの組み合わせをサポートするか。TRUEで対応。

各言語での定義

#include <windows.h>

// D3D11_FEATURE_DATA_D3D9_OPTIONS1  (x64 16 / x86 16 バイト)
typedef struct D3D11_FEATURE_DATA_D3D9_OPTIONS1 {
    BOOL FullNonPow2TextureSupported;
    BOOL DepthAsTextureWithLessEqualComparisonFilterSupported;
    BOOL SimpleInstancingSupported;
    BOOL TextureCubeFaceRenderTargetWithNonCubeDepthStencilSupported;
} D3D11_FEATURE_DATA_D3D9_OPTIONS1;
using System;
using System.Runtime.InteropServices;

[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct D3D11_FEATURE_DATA_D3D9_OPTIONS1
{
    [MarshalAs(UnmanagedType.Bool)] public bool FullNonPow2TextureSupported;
    [MarshalAs(UnmanagedType.Bool)] public bool DepthAsTextureWithLessEqualComparisonFilterSupported;
    [MarshalAs(UnmanagedType.Bool)] public bool SimpleInstancingSupported;
    [MarshalAs(UnmanagedType.Bool)] public bool TextureCubeFaceRenderTargetWithNonCubeDepthStencilSupported;
}
Imports System.Runtime.InteropServices

<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure D3D11_FEATURE_DATA_D3D9_OPTIONS1
    <MarshalAs(UnmanagedType.Bool)> Public FullNonPow2TextureSupported As Boolean
    <MarshalAs(UnmanagedType.Bool)> Public DepthAsTextureWithLessEqualComparisonFilterSupported As Boolean
    <MarshalAs(UnmanagedType.Bool)> Public SimpleInstancingSupported As Boolean
    <MarshalAs(UnmanagedType.Bool)> Public TextureCubeFaceRenderTargetWithNonCubeDepthStencilSupported As Boolean
End Structure
import ctypes
from ctypes import wintypes

class D3D11_FEATURE_DATA_D3D9_OPTIONS1(ctypes.Structure):
    _fields_ = [
        ("FullNonPow2TextureSupported", wintypes.BOOL),
        ("DepthAsTextureWithLessEqualComparisonFilterSupported", wintypes.BOOL),
        ("SimpleInstancingSupported", wintypes.BOOL),
        ("TextureCubeFaceRenderTargetWithNonCubeDepthStencilSupported", wintypes.BOOL),
    ]
#[repr(C)]
pub struct D3D11_FEATURE_DATA_D3D9_OPTIONS1 {
    pub FullNonPow2TextureSupported: i32,
    pub DepthAsTextureWithLessEqualComparisonFilterSupported: i32,
    pub SimpleInstancingSupported: i32,
    pub TextureCubeFaceRenderTargetWithNonCubeDepthStencilSupported: i32,
}
import "golang.org/x/sys/windows"

type D3D11_FEATURE_DATA_D3D9_OPTIONS1 struct {
	FullNonPow2TextureSupported int32
	DepthAsTextureWithLessEqualComparisonFilterSupported int32
	SimpleInstancingSupported int32
	TextureCubeFaceRenderTargetWithNonCubeDepthStencilSupported int32
}
type
  D3D11_FEATURE_DATA_D3D9_OPTIONS1 = record
    FullNonPow2TextureSupported: BOOL;
    DepthAsTextureWithLessEqualComparisonFilterSupported: BOOL;
    SimpleInstancingSupported: BOOL;
    TextureCubeFaceRenderTargetWithNonCubeDepthStencilSupported: BOOL;
  end;
const D3D11_FEATURE_DATA_D3D9_OPTIONS1 = extern struct {
    FullNonPow2TextureSupported: i32,
    DepthAsTextureWithLessEqualComparisonFilterSupported: i32,
    SimpleInstancingSupported: i32,
    TextureCubeFaceRenderTargetWithNonCubeDepthStencilSupported: i32,
};
type
  D3D11_FEATURE_DATA_D3D9_OPTIONS1 {.bycopy.} = object
    FullNonPow2TextureSupported: int32
    DepthAsTextureWithLessEqualComparisonFilterSupported: int32
    SimpleInstancingSupported: int32
    TextureCubeFaceRenderTargetWithNonCubeDepthStencilSupported: int32
struct D3D11_FEATURE_DATA_D3D9_OPTIONS1
{
    int FullNonPow2TextureSupported;
    int DepthAsTextureWithLessEqualComparisonFilterSupported;
    int SimpleInstancingSupported;
    int TextureCubeFaceRenderTargetWithNonCubeDepthStencilSupported;
}

HSP用 定義

HSP3.7/3.8 は構造体機能が無いため4byte整数配列(dim)+peek/poke で操作(32/64bitでサイズ・位置が異なる場合はタブで分割)。IronHSP は NSTRUCT(#defstruct/stdim/->)で32/64bit共通。

; HSP3.7/3.8 は構造体機能が無いため、4byte整数の配列変数で操作します。(x64 レイアウト)
; D3D11_FEATURE_DATA_D3D9_OPTIONS1 サイズ: 16 バイト(x64)
dim st, 4    ; 4byte整数×4(構造体サイズ 16 / 4 切り上げ)
; FullNonPow2TextureSupported : BOOL (+0, 4byte)  st.0 = 値  /  値 = st.0   (lpoke/lpeek も可)
; DepthAsTextureWithLessEqualComparisonFilterSupported : BOOL (+4, 4byte)  st.1 = 値  /  値 = st.1   (lpoke/lpeek も可)
; SimpleInstancingSupported : BOOL (+8, 4byte)  st.2 = 値  /  値 = st.2   (lpoke/lpeek も可)
; TextureCubeFaceRenderTargetWithNonCubeDepthStencilSupported : BOOL (+12, 4byte)  st.3 = 値  /  値 = st.3   (lpoke/lpeek も可)
; ※4byte境界の整数は添字 st.N(N=オフセット/4)で読み書き可。それ以外は peek/poke 系を使用。
; IronHSP は NSTRUCT(構造体)をサポート。32bit/64bit どちらでも同じコードで動作します。
#defstruct global D3D11_FEATURE_DATA_D3D9_OPTIONS1
    #field bool FullNonPow2TextureSupported
    #field bool DepthAsTextureWithLessEqualComparisonFilterSupported
    #field bool SimpleInstancingSupported
    #field bool TextureCubeFaceRenderTargetWithNonCubeDepthStencilSupported
#endstruct

stdim st, D3D11_FEATURE_DATA_D3D9_OPTIONS1        ; NSTRUCT 変数を確保
st->FullNonPow2TextureSupported = 100
mes "FullNonPow2TextureSupported=" + st->FullNonPow2TextureSupported