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D3D11_TEXTURE2D_DESC

構造体
サイズx64: 44 バイト / x86: 44 バイト

サイズ=各フィールドのバイト数(x64/x86 で異なる場合は x64/x86 と併記)。x64/x86 列=フィールドのバイトオフセット(HSPで dupptr / lpoke / wpoke 等に使用)。

フィールド

フィールドサイズx64x86説明
WidthDWORD4+0+0テクスチャの幅(テクセル単位)。
HeightDWORD4+4+4テクスチャの高さ(テクセル単位)。
MipLevelsDWORD4+8+8ミップマップレベルの数。0で全レベル生成を指示する。
ArraySizeDWORD4+12+12テクスチャ配列の要素数。1以上を指定する。
FormatDXGI_FORMAT4+16+16テクスチャのデータフォーマット(DXGI_FORMAT)。
SampleDescDXGI_SAMPLE_DESC8+20+20マルチサンプリングのサンプル数と品質を指定する構造体。
UsageD3D11_USAGE4+28+28テクスチャの想定使用法を示す列挙値。
BindFlagsDWORD4+32+32パイプラインへのバインド方法を示すフラグの組み合わせ。
CPUAccessFlagsDWORD4+36+36CPUによる読み書きアクセスの種類を示すフラグ。0も可。
MiscFlagsDWORD4+40+40リソースのその他のオプションを示すフラグ。0も可。

各言語での定義

#include <windows.h>

// DXGI_SAMPLE_DESC  (x64 8 / x86 8 バイト)
typedef struct DXGI_SAMPLE_DESC {
    DWORD Count;
    DWORD Quality;
} DXGI_SAMPLE_DESC;

// D3D11_TEXTURE2D_DESC  (x64 44 / x86 44 バイト)
typedef struct D3D11_TEXTURE2D_DESC {
    DWORD Width;
    DWORD Height;
    DWORD MipLevels;
    DWORD ArraySize;
    DXGI_FORMAT Format;
    DXGI_SAMPLE_DESC SampleDesc;
    D3D11_USAGE Usage;
    DWORD BindFlags;
    DWORD CPUAccessFlags;
    DWORD MiscFlags;
} D3D11_TEXTURE2D_DESC;
using System;
using System.Runtime.InteropServices;

[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct DXGI_SAMPLE_DESC
{
    public uint Count;
    public uint Quality;
}

[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct D3D11_TEXTURE2D_DESC
{
    public uint Width;
    public uint Height;
    public uint MipLevels;
    public uint ArraySize;
    public int Format;
    public DXGI_SAMPLE_DESC SampleDesc;
    public int Usage;
    public uint BindFlags;
    public uint CPUAccessFlags;
    public uint MiscFlags;
}
Imports System.Runtime.InteropServices

<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure DXGI_SAMPLE_DESC
    Public Count As UInteger
    Public Quality As UInteger
End Structure

<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure D3D11_TEXTURE2D_DESC
    Public Width As UInteger
    Public Height As UInteger
    Public MipLevels As UInteger
    Public ArraySize As UInteger
    Public Format As Integer
    Public SampleDesc As DXGI_SAMPLE_DESC
    Public Usage As Integer
    Public BindFlags As UInteger
    Public CPUAccessFlags As UInteger
    Public MiscFlags As UInteger
End Structure
import ctypes
from ctypes import wintypes

class DXGI_SAMPLE_DESC(ctypes.Structure):
    _fields_ = [
        ("Count", wintypes.DWORD),
        ("Quality", wintypes.DWORD),
    ]

class D3D11_TEXTURE2D_DESC(ctypes.Structure):
    _fields_ = [
        ("Width", wintypes.DWORD),
        ("Height", wintypes.DWORD),
        ("MipLevels", wintypes.DWORD),
        ("ArraySize", wintypes.DWORD),
        ("Format", ctypes.c_int),
        ("SampleDesc", DXGI_SAMPLE_DESC),
        ("Usage", ctypes.c_int),
        ("BindFlags", wintypes.DWORD),
        ("CPUAccessFlags", wintypes.DWORD),
        ("MiscFlags", wintypes.DWORD),
    ]
#[repr(C)]
pub struct DXGI_SAMPLE_DESC {
    pub Count: u32,
    pub Quality: u32,
}

#[repr(C)]
pub struct D3D11_TEXTURE2D_DESC {
    pub Width: u32,
    pub Height: u32,
    pub MipLevels: u32,
    pub ArraySize: u32,
    pub Format: i32,
    pub SampleDesc: DXGI_SAMPLE_DESC,
    pub Usage: i32,
    pub BindFlags: u32,
    pub CPUAccessFlags: u32,
    pub MiscFlags: u32,
}
import "golang.org/x/sys/windows"

type DXGI_SAMPLE_DESC struct {
	Count uint32
	Quality uint32
}

type D3D11_TEXTURE2D_DESC struct {
	Width uint32
	Height uint32
	MipLevels uint32
	ArraySize uint32
	Format int32
	SampleDesc DXGI_SAMPLE_DESC
	Usage int32
	BindFlags uint32
	CPUAccessFlags uint32
	MiscFlags uint32
}
type
  DXGI_SAMPLE_DESC = record
    Count: DWORD;
    Quality: DWORD;
  end;

  D3D11_TEXTURE2D_DESC = record
    Width: DWORD;
    Height: DWORD;
    MipLevels: DWORD;
    ArraySize: DWORD;
    Format: Integer;
    SampleDesc: DXGI_SAMPLE_DESC;
    Usage: Integer;
    BindFlags: DWORD;
    CPUAccessFlags: DWORD;
    MiscFlags: DWORD;
  end;
const DXGI_SAMPLE_DESC = extern struct {
    Count: u32,
    Quality: u32,
};

const D3D11_TEXTURE2D_DESC = extern struct {
    Width: u32,
    Height: u32,
    MipLevels: u32,
    ArraySize: u32,
    Format: i32,
    SampleDesc: DXGI_SAMPLE_DESC,
    Usage: i32,
    BindFlags: u32,
    CPUAccessFlags: u32,
    MiscFlags: u32,
};
type
  DXGI_SAMPLE_DESC {.bycopy.} = object
    Count: uint32
    Quality: uint32

  D3D11_TEXTURE2D_DESC {.bycopy.} = object
    Width: uint32
    Height: uint32
    MipLevels: uint32
    ArraySize: uint32
    Format: int32
    SampleDesc: DXGI_SAMPLE_DESC
    Usage: int32
    BindFlags: uint32
    CPUAccessFlags: uint32
    MiscFlags: uint32
struct DXGI_SAMPLE_DESC
{
    uint Count;
    uint Quality;
}

struct D3D11_TEXTURE2D_DESC
{
    uint Width;
    uint Height;
    uint MipLevels;
    uint ArraySize;
    int Format;
    DXGI_SAMPLE_DESC SampleDesc;
    int Usage;
    uint BindFlags;
    uint CPUAccessFlags;
    uint MiscFlags;
}

HSP用 定義

HSP3.7/3.8 は構造体機能が無いため4byte整数配列(dim)+peek/poke で操作(32/64bitでサイズ・位置が異なる場合はタブで分割)。IronHSP は NSTRUCT(#defstruct/stdim/->)で32/64bit共通。

; HSP3.7/3.8 は構造体機能が無いため、4byte整数の配列変数で操作します。(x64 レイアウト)
; D3D11_TEXTURE2D_DESC サイズ: 44 バイト(x64)
dim st, 11    ; 4byte整数×11(構造体サイズ 44 / 4 切り上げ)
; Width : DWORD (+0, 4byte)  st.0 = 値  /  値 = st.0   (lpoke/lpeek も可)
; Height : DWORD (+4, 4byte)  st.1 = 値  /  値 = st.1   (lpoke/lpeek も可)
; MipLevels : DWORD (+8, 4byte)  st.2 = 値  /  値 = st.2   (lpoke/lpeek も可)
; ArraySize : DWORD (+12, 4byte)  st.3 = 値  /  値 = st.3   (lpoke/lpeek も可)
; Format : DXGI_FORMAT (+16, 4byte)  st.4 = 値  /  値 = st.4   (lpoke/lpeek も可)
; SampleDesc : DXGI_SAMPLE_DESC (+20, 8byte)  varptr(st)+20 を基点に操作(8byte:入れ子/配列)
; Usage : D3D11_USAGE (+28, 4byte)  st.7 = 値  /  値 = st.7   (lpoke/lpeek も可)
; BindFlags : DWORD (+32, 4byte)  st.8 = 値  /  値 = st.8   (lpoke/lpeek も可)
; CPUAccessFlags : DWORD (+36, 4byte)  st.9 = 値  /  値 = st.9   (lpoke/lpeek も可)
; MiscFlags : DWORD (+40, 4byte)  st.10 = 値  /  値 = st.10   (lpoke/lpeek も可)
; ※4byte境界の整数は添字 st.N(N=オフセット/4)で読み書き可。それ以外は peek/poke 系を使用。
; IronHSP は NSTRUCT(構造体)をサポート。32bit/64bit どちらでも同じコードで動作します。
; ※GUID・入れ子構造体はデフォルト型でないため、依存する #defstruct を先に定義(下記に同梱)。
#defstruct global DXGI_SAMPLE_DESC
    #field int Count
    #field int Quality
#endstruct

#defstruct global D3D11_TEXTURE2D_DESC
    #field int Width
    #field int Height
    #field int MipLevels
    #field int ArraySize
    #field int Format
    #field DXGI_SAMPLE_DESC SampleDesc
    #field int Usage
    #field int BindFlags
    #field int CPUAccessFlags
    #field int MiscFlags
#endstruct

stdim st, D3D11_TEXTURE2D_DESC        ; NSTRUCT 変数を確保
st->Width = 100
mes "Width=" + st->Width