ホーム › Graphics.Direct3D11 › D3D11_USAGE
D3D11_USAGE
列挙型メンバー 4
| 名前 | 10進 | 16進 |
|---|---|---|
| D3D11_USAGE_DEFAULT | 0 | 0x0 |
| D3D11_USAGE_IMMUTABLE | 1 | 0x1 |
| D3D11_USAGE_DYNAMIC | 2 | 0x2 |
| D3D11_USAGE_STAGING | 3 | 0x3 |
各言語での定義
列挙メンバーの定義。HSP タブは #define global(値は16進)。
typedef enum D3D11_USAGE : int {
D3D11_USAGE_DEFAULT = 0,
D3D11_USAGE_IMMUTABLE = 1,
D3D11_USAGE_DYNAMIC = 2,
D3D11_USAGE_STAGING = 3
} D3D11_USAGE;public enum D3D11_USAGE : int
{
D3D11_USAGE_DEFAULT = 0,
D3D11_USAGE_IMMUTABLE = 1,
D3D11_USAGE_DYNAMIC = 2,
D3D11_USAGE_STAGING = 3,
}Public Enum D3D11_USAGE As Integer
D3D11_USAGE_DEFAULT = 0
D3D11_USAGE_IMMUTABLE = 1
D3D11_USAGE_DYNAMIC = 2
D3D11_USAGE_STAGING = 3
End Enumimport enum
class D3D11_USAGE(enum.IntEnum):
D3D11_USAGE_DEFAULT = 0
D3D11_USAGE_IMMUTABLE = 1
D3D11_USAGE_DYNAMIC = 2
D3D11_USAGE_STAGING = 3// D3D11_USAGE
pub const D3D11_USAGE_DEFAULT: i32 = 0;
pub const D3D11_USAGE_IMMUTABLE: i32 = 1;
pub const D3D11_USAGE_DYNAMIC: i32 = 2;
pub const D3D11_USAGE_STAGING: i32 = 3;// D3D11_USAGE
const (
D3D11_USAGE_DEFAULT int32 = 0
D3D11_USAGE_IMMUTABLE int32 = 1
D3D11_USAGE_DYNAMIC int32 = 2
D3D11_USAGE_STAGING int32 = 3
)const
D3D11_USAGE_DEFAULT = 0;
D3D11_USAGE_IMMUTABLE = 1;
D3D11_USAGE_DYNAMIC = 2;
D3D11_USAGE_STAGING = 3;// D3D11_USAGE
pub const D3D11_USAGE_DEFAULT: i32 = 0;
pub const D3D11_USAGE_IMMUTABLE: i32 = 1;
pub const D3D11_USAGE_DYNAMIC: i32 = 2;
pub const D3D11_USAGE_STAGING: i32 = 3;const
D3D11_USAGE_DEFAULT* = 0
D3D11_USAGE_IMMUTABLE* = 1
D3D11_USAGE_DYNAMIC* = 2
D3D11_USAGE_STAGING* = 3enum D3D11_USAGE : int {
D3D11_USAGE_DEFAULT = 0,
D3D11_USAGE_IMMUTABLE = 1,
D3D11_USAGE_DYNAMIC = 2,
D3D11_USAGE_STAGING = 3,
}#define global D3D11_USAGE_DEFAULT 0x0
#define global D3D11_USAGE_IMMUTABLE 0x1
#define global D3D11_USAGE_DYNAMIC 0x2
#define global D3D11_USAGE_STAGING 0x3