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D3D12_FEATURE_DATA_D3D12_OPTIONS4
構造体サイズ=各フィールドのバイト数(x64/x86 で異なる場合は x64/x86 と併記)。x64/x86 列=フィールドのバイトオフセット(HSPで dupptr / lpoke / wpoke 等に使用)。
フィールド
| フィールド | 型 | サイズ | x64 | x86 | 説明 |
|---|---|---|---|---|---|
| MSAA64KBAlignedTextureSupported | BOOL | 4 | +0 | +0 | 64KBアライン済みMSAAテクスチャに対応するか。 |
| SharedResourceCompatibilityTier | D3D12_SHARED_RESOURCE_COMPATIBILITY_TIER | 4 | +4 | +4 | 共有リソース互換性のサポート階層。 |
| Native16BitShaderOpsSupported | BOOL | 4 | +8 | +8 | ネイティブ16ビットシェーダー演算に対応するか。 |
各言語での定義
#include <windows.h>
// D3D12_FEATURE_DATA_D3D12_OPTIONS4 (x64 12 / x86 12 バイト)
typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS4 {
BOOL MSAA64KBAlignedTextureSupported;
D3D12_SHARED_RESOURCE_COMPATIBILITY_TIER SharedResourceCompatibilityTier;
BOOL Native16BitShaderOpsSupported;
} D3D12_FEATURE_DATA_D3D12_OPTIONS4;using System;
using System.Runtime.InteropServices;
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct D3D12_FEATURE_DATA_D3D12_OPTIONS4
{
[MarshalAs(UnmanagedType.Bool)] public bool MSAA64KBAlignedTextureSupported;
public int SharedResourceCompatibilityTier;
[MarshalAs(UnmanagedType.Bool)] public bool Native16BitShaderOpsSupported;
}Imports System.Runtime.InteropServices
<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure D3D12_FEATURE_DATA_D3D12_OPTIONS4
<MarshalAs(UnmanagedType.Bool)> Public MSAA64KBAlignedTextureSupported As Boolean
Public SharedResourceCompatibilityTier As Integer
<MarshalAs(UnmanagedType.Bool)> Public Native16BitShaderOpsSupported As Boolean
End Structureimport ctypes
from ctypes import wintypes
class D3D12_FEATURE_DATA_D3D12_OPTIONS4(ctypes.Structure):
_fields_ = [
("MSAA64KBAlignedTextureSupported", wintypes.BOOL),
("SharedResourceCompatibilityTier", ctypes.c_int),
("Native16BitShaderOpsSupported", wintypes.BOOL),
]#[repr(C)]
pub struct D3D12_FEATURE_DATA_D3D12_OPTIONS4 {
pub MSAA64KBAlignedTextureSupported: i32,
pub SharedResourceCompatibilityTier: i32,
pub Native16BitShaderOpsSupported: i32,
}import "golang.org/x/sys/windows"
type D3D12_FEATURE_DATA_D3D12_OPTIONS4 struct {
MSAA64KBAlignedTextureSupported int32
SharedResourceCompatibilityTier int32
Native16BitShaderOpsSupported int32
}type
D3D12_FEATURE_DATA_D3D12_OPTIONS4 = record
MSAA64KBAlignedTextureSupported: BOOL;
SharedResourceCompatibilityTier: Integer;
Native16BitShaderOpsSupported: BOOL;
end;const D3D12_FEATURE_DATA_D3D12_OPTIONS4 = extern struct {
MSAA64KBAlignedTextureSupported: i32,
SharedResourceCompatibilityTier: i32,
Native16BitShaderOpsSupported: i32,
};type
D3D12_FEATURE_DATA_D3D12_OPTIONS4 {.bycopy.} = object
MSAA64KBAlignedTextureSupported: int32
SharedResourceCompatibilityTier: int32
Native16BitShaderOpsSupported: int32struct D3D12_FEATURE_DATA_D3D12_OPTIONS4
{
int MSAA64KBAlignedTextureSupported;
int SharedResourceCompatibilityTier;
int Native16BitShaderOpsSupported;
}HSP用 定義
HSP3.7/3.8 は構造体機能が無いため4byte整数配列(dim)+peek/poke で操作(32/64bitでサイズ・位置が異なる場合はタブで分割)。IronHSP は NSTRUCT(#defstruct/stdim/->)で32/64bit共通。
; HSP3.7/3.8 は構造体機能が無いため、4byte整数の配列変数で操作します。(x64 レイアウト)
; D3D12_FEATURE_DATA_D3D12_OPTIONS4 サイズ: 12 バイト(x64)
dim st, 3 ; 4byte整数×3(構造体サイズ 12 / 4 切り上げ)
; MSAA64KBAlignedTextureSupported : BOOL (+0, 4byte) st.0 = 値 / 値 = st.0 (lpoke/lpeek も可)
; SharedResourceCompatibilityTier : D3D12_SHARED_RESOURCE_COMPATIBILITY_TIER (+4, 4byte) st.1 = 値 / 値 = st.1 (lpoke/lpeek も可)
; Native16BitShaderOpsSupported : BOOL (+8, 4byte) st.2 = 値 / 値 = st.2 (lpoke/lpeek も可)
; ※4byte境界の整数は添字 st.N(N=オフセット/4)で読み書き可。それ以外は peek/poke 系を使用。; IronHSP は NSTRUCT(構造体)をサポート。32bit/64bit どちらでも同じコードで動作します。
#defstruct global D3D12_FEATURE_DATA_D3D12_OPTIONS4
#field bool MSAA64KBAlignedTextureSupported
#field int SharedResourceCompatibilityTier
#field bool Native16BitShaderOpsSupported
#endstruct
stdim st, D3D12_FEATURE_DATA_D3D12_OPTIONS4 ; NSTRUCT 変数を確保
st->MSAA64KBAlignedTextureSupported = 100
mes "MSAA64KBAlignedTextureSupported=" + st->MSAA64KBAlignedTextureSupported