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D3D12_FEATURE_DATA_FEATURE_LEVELS
構造体サイズ=各フィールドのバイト数(x64/x86 で異なる場合は x64/x86 と併記)。x64/x86 列=フィールドのバイトオフセット(HSPで dupptr / lpoke / wpoke 等に使用)。
フィールド
| フィールド | 型 | サイズ | x64 | x86 | 説明 |
|---|---|---|---|---|---|
| NumFeatureLevels | DWORD | 4 | +0 | +0 | pFeatureLevelsRequested配列の要素数。入力値。 |
| pFeatureLevelsRequested | D3D_FEATURE_LEVEL* | 8/4 | +8 | +4 | 問い合わせる機能レベル配列へのポインタ。入力値。 |
| MaxSupportedFeatureLevel | D3D_FEATURE_LEVEL | 4 | +16 | +8 | サポートされる最高の機能レベル。出力値。 |
各言語での定義
#include <windows.h>
// D3D12_FEATURE_DATA_FEATURE_LEVELS (x64 24 / x86 12 バイト)
typedef struct D3D12_FEATURE_DATA_FEATURE_LEVELS {
DWORD NumFeatureLevels;
D3D_FEATURE_LEVEL* pFeatureLevelsRequested;
D3D_FEATURE_LEVEL MaxSupportedFeatureLevel;
} D3D12_FEATURE_DATA_FEATURE_LEVELS;using System;
using System.Runtime.InteropServices;
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct D3D12_FEATURE_DATA_FEATURE_LEVELS
{
public uint NumFeatureLevels;
public IntPtr pFeatureLevelsRequested;
public int MaxSupportedFeatureLevel;
}Imports System.Runtime.InteropServices
<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure D3D12_FEATURE_DATA_FEATURE_LEVELS
Public NumFeatureLevels As UInteger
Public pFeatureLevelsRequested As IntPtr
Public MaxSupportedFeatureLevel As Integer
End Structureimport ctypes
from ctypes import wintypes
class D3D12_FEATURE_DATA_FEATURE_LEVELS(ctypes.Structure):
_fields_ = [
("NumFeatureLevels", wintypes.DWORD),
("pFeatureLevelsRequested", ctypes.c_void_p),
("MaxSupportedFeatureLevel", ctypes.c_int),
]#[repr(C)]
pub struct D3D12_FEATURE_DATA_FEATURE_LEVELS {
pub NumFeatureLevels: u32,
pub pFeatureLevelsRequested: *mut core::ffi::c_void,
pub MaxSupportedFeatureLevel: i32,
}import "golang.org/x/sys/windows"
type D3D12_FEATURE_DATA_FEATURE_LEVELS struct {
NumFeatureLevels uint32
pFeatureLevelsRequested uintptr
MaxSupportedFeatureLevel int32
}type
D3D12_FEATURE_DATA_FEATURE_LEVELS = record
NumFeatureLevels: DWORD;
pFeatureLevelsRequested: Pointer;
MaxSupportedFeatureLevel: Integer;
end;const D3D12_FEATURE_DATA_FEATURE_LEVELS = extern struct {
NumFeatureLevels: u32,
pFeatureLevelsRequested: ?*anyopaque,
MaxSupportedFeatureLevel: i32,
};type
D3D12_FEATURE_DATA_FEATURE_LEVELS {.bycopy.} = object
NumFeatureLevels: uint32
pFeatureLevelsRequested: pointer
MaxSupportedFeatureLevel: int32struct D3D12_FEATURE_DATA_FEATURE_LEVELS
{
uint NumFeatureLevels;
void* pFeatureLevelsRequested;
int MaxSupportedFeatureLevel;
}HSP用 定義
HSP3.7/3.8 は構造体機能が無いため4byte整数配列(dim)+peek/poke で操作(32/64bitでサイズ・位置が異なる場合はタブで分割)。IronHSP は NSTRUCT(#defstruct/stdim/->)で32/64bit共通。
; HSP3.7/3.8 は構造体機能が無いため、4byte整数の配列変数で操作します。(x86 レイアウト)
; D3D12_FEATURE_DATA_FEATURE_LEVELS サイズ: 12 バイト(x86)
dim st, 3 ; 4byte整数×3(構造体サイズ 12 / 4 切り上げ)
; NumFeatureLevels : DWORD (+0, 4byte) st.0 = 値 / 値 = st.0 (lpoke/lpeek も可)
; pFeatureLevelsRequested : D3D_FEATURE_LEVEL* (+4, 4byte) st.1 = 値 / 値 = st.1 (lpoke/lpeek も可)
; MaxSupportedFeatureLevel : D3D_FEATURE_LEVEL (+8, 4byte) st.2 = 値 / 値 = st.2 (lpoke/lpeek も可)
; ※4byte境界の整数は添字 st.N(N=オフセット/4)で読み書き可。それ以外は peek/poke 系を使用。; HSP3.7/3.8 は構造体機能が無いため、4byte整数の配列変数で操作します。(x64 レイアウト)
; D3D12_FEATURE_DATA_FEATURE_LEVELS サイズ: 24 バイト(x64)
dim st, 6 ; 4byte整数×6(構造体サイズ 24 / 4 切り上げ)
; NumFeatureLevels : DWORD (+0, 4byte) st.0 = 値 / 値 = st.0 (lpoke/lpeek も可)
; pFeatureLevelsRequested : D3D_FEATURE_LEVEL* (+8, 8byte) qpoke st,8,値 / qpeek(st,8) ※IronHSPのみ。3.7/3.8は lpoke st,8,下位 : lpoke st,12,上位
; MaxSupportedFeatureLevel : D3D_FEATURE_LEVEL (+16, 4byte) st.4 = 値 / 値 = st.4 (lpoke/lpeek も可)
; ※4byte境界の整数は添字 st.N(N=オフセット/4)で読み書き可。それ以外は peek/poke 系を使用。; IronHSP は NSTRUCT(構造体)をサポート。32bit/64bit どちらでも同じコードで動作します。
#defstruct global D3D12_FEATURE_DATA_FEATURE_LEVELS
#field int NumFeatureLevels
#field intptr pFeatureLevelsRequested
#field int MaxSupportedFeatureLevel
#endstruct
stdim st, D3D12_FEATURE_DATA_FEATURE_LEVELS ; NSTRUCT 変数を確保
st->NumFeatureLevels = 100
mes "NumFeatureLevels=" + st->NumFeatureLevels