D3D12_FEATURE
列挙型メンバー 48
| 名前 | 10進 | 16進 | 説明 |
|---|---|---|---|
| D3D12_FEATURE_D3D12_OPTIONS | 0 | 0x0 | 基本的な Direct3D 12 の機能オプションのサポート レベルを照会することを示します。この値に対応するデータ構造は D3D12_FEATURE_DATA_D3D12_OPTIONS です。 |
| D3D12_FEATURE_ARCHITECTURE | 1 | 0x1 | アプリケーションが特定のアダプターのプロパティに合わせてより適切に最適化できるように、アダプターのアーキテクチャの詳細を照会することを示します。この値に対応するデータ構造は D3D12_FEATURE_DATA_ARCHITECTURE です。 メモ この値は D3D_FEATURE_DATA_ARCHITECTURE1 の値に置き換えられました。アプリケーションが Windows 10 バージョン 1703 (Creators' Update) 以降を対象とする場合は、代わりに D3D_FEATURE_DATA_ARCHITECTURE1 の値を使用してください。
|
| D3D12_FEATURE_FEATURE_LEVELS | 2 | 0x2 | サポートされている 機能レベル に関する情報を照会することを示します。この値に対応するデータ構造は D3D12_FEATURE_DATA_FEATURE_LEVELS です。 |
| D3D12_FEATURE_FORMAT_SUPPORT | 3 | 0x3 | 指定した形式について、現在のグラフィックス ドライバーがサポートするリソースを照会することを示します。この値に対応するデータ構造は D3D12_FEATURE_DATA_FORMAT_SUPPORT です。 |
| D3D12_FEATURE_MULTISAMPLE_QUALITY_LEVELS | 4 | 0x4 | 指定した形式とサンプル数に対する画質レベルを照会することを示します。この値に対応するデータ構造は D3D12_FEATURE_DATA_MULTISAMPLE_QUALITY_LEVELS です。 |
| D3D12_FEATURE_FORMAT_INFO | 5 | 0x5 | DXGI のデータ形式を照会することを示します。この値に対応するデータ構造は D3D12_FEATURE_DATA_FORMAT_INFO です。 |
| D3D12_FEATURE_GPU_VIRTUAL_ADDRESS_SUPPORT | 6 | 0x6 | GPU の仮想アドレス空間の制限を照会することを示します。この値に対応するデータ構造は D3D12_FEATURE_DATA_GPU_VIRTUAL_ADDRESS_SUPPORT です。 |
| D3D12_FEATURE_SHADER_MODEL | 7 | 0x7 | サポートされているシェーダー モデルを照会することを示します。この値に対応するデータ構造は D3D12_FEATURE_DATA_SHADER_MODEL です。 |
| D3D12_FEATURE_D3D12_OPTIONS1 | 8 | 0x8 | HLSL 6.0 の wave 演算のサポート レベルを照会することを示します。この値に対応するデータ構造は D3D12_FEATURE_DATA_D3D12_OPTIONS1 です。 |
| D3D12_FEATURE_PROTECTED_RESOURCE_SESSION_SUPPORT | 10 | 0xA | 保護されたリソース セッションのサポート レベルを照会することを示します。この値に対応するデータ構造は D3D12_FEATURE_DATA_PROTECTED_RESOURCE_SESSION_SUPPORT です。 |
| D3D12_FEATURE_ROOT_SIGNATURE | 12 | 0xC | ルート シグネチャのバージョンのサポート状況を照会することを示します。この値に対応するデータ構造は D3D12_FEATURE_DATA_ROOT_SIGNATURE です。 |
| D3D12_FEATURE_ARCHITECTURE1 | 16 | 0x10 | アプリケーションが特定のアダプターのプロパティに合わせてより適切に最適化できるように、各アダプターのアーキテクチャの詳細を照会することを示します。この値に対応するデータ構造は D3D12_FEATURE_DATA_ARCHITECTURE1 です。 メモ この値は D3D_FEATURE_DATA_ARCHITECTURE の値に代わるものです。アプリケーションが Windows 10 バージョン 1703 (Creators' Update) 以降を対象とする場合は、D3D_FEATURE_DATA_ARCHITECTURE1 を使用してください。
|
| D3D12_FEATURE_D3D12_OPTIONS2 | 18 | 0x12 | 深度境界テストとプログラム可能なサンプル位置のサポート レベルを照会することを示します。この値に対応するデータ構造は D3D12_FEATURE_DATA_D3D12_OPTIONS2 です。 |
| D3D12_FEATURE_SHADER_CACHE | 19 | 0x13 | シェーダー キャッシュのサポート レベルを照会することを示します。この値に対応するデータ構造は D3D12_FEATURE_DATA_SHADER_CACHE です。 |
| D3D12_FEATURE_COMMAND_QUEUE_PRIORITY | 20 | 0x14 | さまざまな種類のコマンド キューに対する優先度設定について、アダプターのサポート状況を照会することを示します。この値に対応するデータ構造は D3D12_FEATURE_DATA_COMMAND_QUEUE_PRIORITY です。 |
| D3D12_FEATURE_D3D12_OPTIONS3 | 21 | 0x15 | タイムスタンプ クエリ、形式のキャスト、イミディエイト ライト、ビュー インスタンス化、およびバリセントリックのサポート レベルを照会することを示します。この値に対応するデータ構造は D3D12_FEATURE_DATA_D3D12_OPTIONS3 です。 |
| D3D12_FEATURE_EXISTING_HEAPS | 22 | 0x16 | 既存のシステム メモリからヒープを作成する機能をアダプターがサポートしているかどうかを照会することを示します。この値に対応するデータ構造は D3D12_FEATURE_DATA_EXISTING_HEAPS です。 |
| D3D12_FEATURE_D3D12_OPTIONS4 | 23 | 0x17 | 64KB 境界に配置された MSAA テクスチャ、API 間での共有、およびネイティブの 16 ビット シェーダー演算のサポート レベルを照会することを示します。この値に対応するデータ構造は D3D12_FEATURE_DATA_D3D12_OPTIONS4 です。 |
| D3D12_FEATURE_SERIALIZATION | 24 | 0x18 | ヒープのシリアル化のサポート レベルを照会することを示します。この値に対応するデータ構造は D3D12_FEATURE_DATA_SERIALIZATION です。 |
| D3D12_FEATURE_CROSS_NODE | 25 | 0x19 | 異なるアダプター間 (たとえば複数の GPU 間) でのリソース共有のサポート レベルを照会することを示します。この値に対応するデータ構造は D3D12_FEATURE_DATA_CROSS_NODE です。 |
| D3D12_FEATURE_D3D12_OPTIONS5 | 27 | 0x1B | Windows 10 バージョン 1809 (10.0、ビルド 17763) 以降で、レンダー パス、レイ トレーシング、およびシェーダー リソース ビューの Tier 3 タイル リソースのサポート レベルを照会することを示します。この値に対応するデータ構造は D3D12_FEATURE_DATA_D3D12_OPTIONS5 です。 |
| D3D12_FEATURE_DISPLAYABLE | 28 | 0x1C | Windows 11 (ビルド 10.0.22000.194) 以降で使用できます。この値に対応するデータ構造は D3D12_FEATURE_DATA_DISPLAYABLE です。 |
| D3D12_FEATURE_D3D12_OPTIONS6 | 30 | 0x1E | Windows 10 バージョン 1903 (10.0、ビルド 18362) 以降で、可変レート シェーディング (VRS) のサポート レベルを照会し、バックグラウンド処理がサポートされているかどうかを示すことを表します。この値に対応するデータ構造は D3D12_FEATURE_DATA_D3D12_OPTIONS6 です。 詳細については、可変レート シェーディング (VRS) および Direct3D 12 のバックグラウンド処理の仕様 を参照してください。 |
| D3D12_FEATURE_QUERY_META_COMMAND | 31 | 0x1F | メタコマンドのサポート レベルを照会することを示します。この値に対応するデータ構造は D3D12_FEATURE_DATA_QUERY_META_COMMAND です。 |
| D3D12_FEATURE_D3D12_OPTIONS7 | 32 | 0x20 | Windows 10 バージョン 2004 (10.0、ビルド 19041) 以降で、メッシュ シェーダーと増幅シェーダー、およびサンプラー フィードバックのサポート レベルを照会することを示します。この値に対応するデータ構造は D3D12_FEATURE_DATA_D3D12_OPTIONS7 です。 詳細については、メッシュ シェーダー および サンプラー フィードバック の仕様を参照してください。 |
| D3D12_FEATURE_PROTECTED_RESOURCE_SESSION_TYPE_COUNT | 33 | 0x21 | Windows 10 バージョン 2004 (10.0、ビルド 19041) 以降で、保護されたリソース セッションの種類の数を取得する照会を示します。この値に対応するデータ構造は D3D12_FEATURE_DATA_PROTECTED_RESOURCE_SESSION_TYPE_COUNT です。 |
| D3D12_FEATURE_PROTECTED_RESOURCE_SESSION_TYPES | 34 | 0x22 | Windows 10 バージョン 2004 (10.0、ビルド 19041) 以降で、保護されたリソース セッションの種類の一覧を取得する照会を示します。この値に対応するデータ構造は D3D12_FEATURE_DATA_PROTECTED_RESOURCE_SESSION_TYPES です。 |
| D3D12_FEATURE_D3D12_OPTIONS8 | 36 | 0x24 | Windows 11 (ビルド 10.0.22000.194) 以降で、境界に配置されていないブロック圧縮テクスチャがサポートされているかどうかを示します。この値に対応するデータ構造は D3D12_FEATURE_DATA_D3D12_OPTIONS8 です。 |
| D3D12_FEATURE_D3D12_OPTIONS9 | 37 | 0x25 | Windows 11 (ビルド 10.0.22000.194) 以降で、メッシュ シェーダー、8 以上の SV_RenderTargetArrayIndex の値、型指定されたリソースに対する 64 ビット整数アトミック演算、微分およびそれに依存するテクスチャ サンプル演算がサポートされているかどうか、および WaveMMA (wave_matrix) 演算のサポート レベルを示します。この値に対応するデータ構造は D3D12_FEATURE_DATA_D3D12_OPTIONS9 です。 |
| D3D12_FEATURE_D3D12_OPTIONS10 | 39 | 0x27 | Windows 11 (ビルド 10.0.22000.194) 以降で、SUM コンバイナーを使用できるかどうか、およびメッシュ シェーダーから SV_ShadingRate を設定できるかどうかを示します。この値に対応するデータ構造は D3D12_FEATURE_DATA_D3D12_OPTIONS10 です。 |
| D3D12_FEATURE_D3D12_OPTIONS11 | 40 | 0x28 | Windows 11 (ビルド 10.0.22000.194) 以降で、記述子ヒープ内のリソースに対する 64 ビット整数アトミック演算がサポートされているかどうかを示します。この値に対応するデータ構造は D3D12_FEATURE_DATA_D3D12_OPTIONS11 です。 |
| D3D12_FEATURE_D3D12_OPTIONS12 | 41 | 0x29 | |
| D3D12_FEATURE_D3D12_OPTIONS13 | 42 | 0x2A | |
| D3D12_FEATURE_D3D12_OPTIONS14 | 43 | 0x2B | |
| D3D12_FEATURE_D3D12_OPTIONS15 | 44 | 0x2C | |
| D3D12_FEATURE_D3D12_OPTIONS16 | 45 | 0x2D | |
| D3D12_FEATURE_D3D12_OPTIONS17 | 46 | 0x2E | |
| D3D12_FEATURE_D3D12_OPTIONS18 | 47 | 0x2F | |
| D3D12_FEATURE_D3D12_OPTIONS19 | 48 | 0x30 | |
| D3D12_FEATURE_D3D12_OPTIONS20 | 49 | 0x31 | |
| D3D12_FEATURE_PREDICATION | 50 | 0x32 | |
| D3D12_FEATURE_PLACED_RESOURCE_SUPPORT_INFO | 51 | 0x33 | |
| D3D12_FEATURE_HARDWARE_COPY | 52 | 0x34 | |
| D3D12_FEATURE_D3D12_OPTIONS21 | 53 | 0x35 | |
| D3D12_FEATURE_D3D12_TIGHT_ALIGNMENT | 54 | 0x36 | |
| D3D12_FEATURE_APPLICATION_SPECIFIC_DRIVER_STATE | 56 | 0x38 | |
| D3D12_FEATURE_BYTECODE_BYPASS_HASH_SUPPORTED | 57 | 0x39 | |
| D3D12_FEATURE_SHADER_CACHE_ABI_SUPPORT | 61 | 0x3D |
公式ドキュメント
照会する Direct3D 12 の機能または機能セットを指定する定数を定義します。アダプターがある機能をどの程度までサポートしているかを照会するには、これらの値のいずれかを ID3D12Device::CheckFeatureSupport に渡します。
解説(Remarks)
さまざまな Direct3D 12 の機能のサポート状況をドライバーに照会するには、この列挙型の定数を ID3D12Device::CheckFeatureSupport の呼び出しで使用します。この列挙型の各値には対応するデータ構造があり、それを ID3D12Device::CheckFeatureSupport の pFeatureSupportData パラメーターに (ポインター参照で) 渡す必要があります。
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各言語での定義
列挙メンバーの定義。HSP タブは #define global(値は16進)。
typedef enum D3D12_FEATURE : int {
D3D12_FEATURE_D3D12_OPTIONS = 0,
D3D12_FEATURE_ARCHITECTURE = 1,
D3D12_FEATURE_FEATURE_LEVELS = 2,
D3D12_FEATURE_FORMAT_SUPPORT = 3,
D3D12_FEATURE_MULTISAMPLE_QUALITY_LEVELS = 4,
D3D12_FEATURE_FORMAT_INFO = 5,
D3D12_FEATURE_GPU_VIRTUAL_ADDRESS_SUPPORT = 6,
D3D12_FEATURE_SHADER_MODEL = 7,
D3D12_FEATURE_D3D12_OPTIONS1 = 8,
D3D12_FEATURE_PROTECTED_RESOURCE_SESSION_SUPPORT = 10,
D3D12_FEATURE_ROOT_SIGNATURE = 12,
D3D12_FEATURE_ARCHITECTURE1 = 16,
D3D12_FEATURE_D3D12_OPTIONS2 = 18,
D3D12_FEATURE_SHADER_CACHE = 19,
D3D12_FEATURE_COMMAND_QUEUE_PRIORITY = 20,
D3D12_FEATURE_D3D12_OPTIONS3 = 21,
D3D12_FEATURE_EXISTING_HEAPS = 22,
D3D12_FEATURE_D3D12_OPTIONS4 = 23,
D3D12_FEATURE_SERIALIZATION = 24,
D3D12_FEATURE_CROSS_NODE = 25,
D3D12_FEATURE_D3D12_OPTIONS5 = 27,
D3D12_FEATURE_DISPLAYABLE = 28,
D3D12_FEATURE_D3D12_OPTIONS6 = 30,
D3D12_FEATURE_QUERY_META_COMMAND = 31,
D3D12_FEATURE_D3D12_OPTIONS7 = 32,
D3D12_FEATURE_PROTECTED_RESOURCE_SESSION_TYPE_COUNT = 33,
D3D12_FEATURE_PROTECTED_RESOURCE_SESSION_TYPES = 34,
D3D12_FEATURE_D3D12_OPTIONS8 = 36,
D3D12_FEATURE_D3D12_OPTIONS9 = 37,
D3D12_FEATURE_D3D12_OPTIONS10 = 39,
D3D12_FEATURE_D3D12_OPTIONS11 = 40,
D3D12_FEATURE_D3D12_OPTIONS12 = 41,
D3D12_FEATURE_D3D12_OPTIONS13 = 42,
D3D12_FEATURE_D3D12_OPTIONS14 = 43,
D3D12_FEATURE_D3D12_OPTIONS15 = 44,
D3D12_FEATURE_D3D12_OPTIONS16 = 45,
D3D12_FEATURE_D3D12_OPTIONS17 = 46,
D3D12_FEATURE_D3D12_OPTIONS18 = 47,
D3D12_FEATURE_D3D12_OPTIONS19 = 48,
D3D12_FEATURE_D3D12_OPTIONS20 = 49,
D3D12_FEATURE_PREDICATION = 50,
D3D12_FEATURE_PLACED_RESOURCE_SUPPORT_INFO = 51,
D3D12_FEATURE_HARDWARE_COPY = 52,
D3D12_FEATURE_D3D12_OPTIONS21 = 53,
D3D12_FEATURE_D3D12_TIGHT_ALIGNMENT = 54,
D3D12_FEATURE_APPLICATION_SPECIFIC_DRIVER_STATE = 56,
D3D12_FEATURE_BYTECODE_BYPASS_HASH_SUPPORTED = 57,
D3D12_FEATURE_SHADER_CACHE_ABI_SUPPORT = 61
} D3D12_FEATURE;public enum D3D12_FEATURE : int
{
D3D12_FEATURE_D3D12_OPTIONS = 0,
D3D12_FEATURE_ARCHITECTURE = 1,
D3D12_FEATURE_FEATURE_LEVELS = 2,
D3D12_FEATURE_FORMAT_SUPPORT = 3,
D3D12_FEATURE_MULTISAMPLE_QUALITY_LEVELS = 4,
D3D12_FEATURE_FORMAT_INFO = 5,
D3D12_FEATURE_GPU_VIRTUAL_ADDRESS_SUPPORT = 6,
D3D12_FEATURE_SHADER_MODEL = 7,
D3D12_FEATURE_D3D12_OPTIONS1 = 8,
D3D12_FEATURE_PROTECTED_RESOURCE_SESSION_SUPPORT = 10,
D3D12_FEATURE_ROOT_SIGNATURE = 12,
D3D12_FEATURE_ARCHITECTURE1 = 16,
D3D12_FEATURE_D3D12_OPTIONS2 = 18,
D3D12_FEATURE_SHADER_CACHE = 19,
D3D12_FEATURE_COMMAND_QUEUE_PRIORITY = 20,
D3D12_FEATURE_D3D12_OPTIONS3 = 21,
D3D12_FEATURE_EXISTING_HEAPS = 22,
D3D12_FEATURE_D3D12_OPTIONS4 = 23,
D3D12_FEATURE_SERIALIZATION = 24,
D3D12_FEATURE_CROSS_NODE = 25,
D3D12_FEATURE_D3D12_OPTIONS5 = 27,
D3D12_FEATURE_DISPLAYABLE = 28,
D3D12_FEATURE_D3D12_OPTIONS6 = 30,
D3D12_FEATURE_QUERY_META_COMMAND = 31,
D3D12_FEATURE_D3D12_OPTIONS7 = 32,
D3D12_FEATURE_PROTECTED_RESOURCE_SESSION_TYPE_COUNT = 33,
D3D12_FEATURE_PROTECTED_RESOURCE_SESSION_TYPES = 34,
D3D12_FEATURE_D3D12_OPTIONS8 = 36,
D3D12_FEATURE_D3D12_OPTIONS9 = 37,
D3D12_FEATURE_D3D12_OPTIONS10 = 39,
D3D12_FEATURE_D3D12_OPTIONS11 = 40,
D3D12_FEATURE_D3D12_OPTIONS12 = 41,
D3D12_FEATURE_D3D12_OPTIONS13 = 42,
D3D12_FEATURE_D3D12_OPTIONS14 = 43,
D3D12_FEATURE_D3D12_OPTIONS15 = 44,
D3D12_FEATURE_D3D12_OPTIONS16 = 45,
D3D12_FEATURE_D3D12_OPTIONS17 = 46,
D3D12_FEATURE_D3D12_OPTIONS18 = 47,
D3D12_FEATURE_D3D12_OPTIONS19 = 48,
D3D12_FEATURE_D3D12_OPTIONS20 = 49,
D3D12_FEATURE_PREDICATION = 50,
D3D12_FEATURE_PLACED_RESOURCE_SUPPORT_INFO = 51,
D3D12_FEATURE_HARDWARE_COPY = 52,
D3D12_FEATURE_D3D12_OPTIONS21 = 53,
D3D12_FEATURE_D3D12_TIGHT_ALIGNMENT = 54,
D3D12_FEATURE_APPLICATION_SPECIFIC_DRIVER_STATE = 56,
D3D12_FEATURE_BYTECODE_BYPASS_HASH_SUPPORTED = 57,
D3D12_FEATURE_SHADER_CACHE_ABI_SUPPORT = 61,
}Public Enum D3D12_FEATURE As Integer
D3D12_FEATURE_D3D12_OPTIONS = 0
D3D12_FEATURE_ARCHITECTURE = 1
D3D12_FEATURE_FEATURE_LEVELS = 2
D3D12_FEATURE_FORMAT_SUPPORT = 3
D3D12_FEATURE_MULTISAMPLE_QUALITY_LEVELS = 4
D3D12_FEATURE_FORMAT_INFO = 5
D3D12_FEATURE_GPU_VIRTUAL_ADDRESS_SUPPORT = 6
D3D12_FEATURE_SHADER_MODEL = 7
D3D12_FEATURE_D3D12_OPTIONS1 = 8
D3D12_FEATURE_PROTECTED_RESOURCE_SESSION_SUPPORT = 10
D3D12_FEATURE_ROOT_SIGNATURE = 12
D3D12_FEATURE_ARCHITECTURE1 = 16
D3D12_FEATURE_D3D12_OPTIONS2 = 18
D3D12_FEATURE_SHADER_CACHE = 19
D3D12_FEATURE_COMMAND_QUEUE_PRIORITY = 20
D3D12_FEATURE_D3D12_OPTIONS3 = 21
D3D12_FEATURE_EXISTING_HEAPS = 22
D3D12_FEATURE_D3D12_OPTIONS4 = 23
D3D12_FEATURE_SERIALIZATION = 24
D3D12_FEATURE_CROSS_NODE = 25
D3D12_FEATURE_D3D12_OPTIONS5 = 27
D3D12_FEATURE_DISPLAYABLE = 28
D3D12_FEATURE_D3D12_OPTIONS6 = 30
D3D12_FEATURE_QUERY_META_COMMAND = 31
D3D12_FEATURE_D3D12_OPTIONS7 = 32
D3D12_FEATURE_PROTECTED_RESOURCE_SESSION_TYPE_COUNT = 33
D3D12_FEATURE_PROTECTED_RESOURCE_SESSION_TYPES = 34
D3D12_FEATURE_D3D12_OPTIONS8 = 36
D3D12_FEATURE_D3D12_OPTIONS9 = 37
D3D12_FEATURE_D3D12_OPTIONS10 = 39
D3D12_FEATURE_D3D12_OPTIONS11 = 40
D3D12_FEATURE_D3D12_OPTIONS12 = 41
D3D12_FEATURE_D3D12_OPTIONS13 = 42
D3D12_FEATURE_D3D12_OPTIONS14 = 43
D3D12_FEATURE_D3D12_OPTIONS15 = 44
D3D12_FEATURE_D3D12_OPTIONS16 = 45
D3D12_FEATURE_D3D12_OPTIONS17 = 46
D3D12_FEATURE_D3D12_OPTIONS18 = 47
D3D12_FEATURE_D3D12_OPTIONS19 = 48
D3D12_FEATURE_D3D12_OPTIONS20 = 49
D3D12_FEATURE_PREDICATION = 50
D3D12_FEATURE_PLACED_RESOURCE_SUPPORT_INFO = 51
D3D12_FEATURE_HARDWARE_COPY = 52
D3D12_FEATURE_D3D12_OPTIONS21 = 53
D3D12_FEATURE_D3D12_TIGHT_ALIGNMENT = 54
D3D12_FEATURE_APPLICATION_SPECIFIC_DRIVER_STATE = 56
D3D12_FEATURE_BYTECODE_BYPASS_HASH_SUPPORTED = 57
D3D12_FEATURE_SHADER_CACHE_ABI_SUPPORT = 61
End Enumimport enum
class D3D12_FEATURE(enum.IntEnum):
D3D12_FEATURE_D3D12_OPTIONS = 0
D3D12_FEATURE_ARCHITECTURE = 1
D3D12_FEATURE_FEATURE_LEVELS = 2
D3D12_FEATURE_FORMAT_SUPPORT = 3
D3D12_FEATURE_MULTISAMPLE_QUALITY_LEVELS = 4
D3D12_FEATURE_FORMAT_INFO = 5
D3D12_FEATURE_GPU_VIRTUAL_ADDRESS_SUPPORT = 6
D3D12_FEATURE_SHADER_MODEL = 7
D3D12_FEATURE_D3D12_OPTIONS1 = 8
D3D12_FEATURE_PROTECTED_RESOURCE_SESSION_SUPPORT = 10
D3D12_FEATURE_ROOT_SIGNATURE = 12
D3D12_FEATURE_ARCHITECTURE1 = 16
D3D12_FEATURE_D3D12_OPTIONS2 = 18
D3D12_FEATURE_SHADER_CACHE = 19
D3D12_FEATURE_COMMAND_QUEUE_PRIORITY = 20
D3D12_FEATURE_D3D12_OPTIONS3 = 21
D3D12_FEATURE_EXISTING_HEAPS = 22
D3D12_FEATURE_D3D12_OPTIONS4 = 23
D3D12_FEATURE_SERIALIZATION = 24
D3D12_FEATURE_CROSS_NODE = 25
D3D12_FEATURE_D3D12_OPTIONS5 = 27
D3D12_FEATURE_DISPLAYABLE = 28
D3D12_FEATURE_D3D12_OPTIONS6 = 30
D3D12_FEATURE_QUERY_META_COMMAND = 31
D3D12_FEATURE_D3D12_OPTIONS7 = 32
D3D12_FEATURE_PROTECTED_RESOURCE_SESSION_TYPE_COUNT = 33
D3D12_FEATURE_PROTECTED_RESOURCE_SESSION_TYPES = 34
D3D12_FEATURE_D3D12_OPTIONS8 = 36
D3D12_FEATURE_D3D12_OPTIONS9 = 37
D3D12_FEATURE_D3D12_OPTIONS10 = 39
D3D12_FEATURE_D3D12_OPTIONS11 = 40
D3D12_FEATURE_D3D12_OPTIONS12 = 41
D3D12_FEATURE_D3D12_OPTIONS13 = 42
D3D12_FEATURE_D3D12_OPTIONS14 = 43
D3D12_FEATURE_D3D12_OPTIONS15 = 44
D3D12_FEATURE_D3D12_OPTIONS16 = 45
D3D12_FEATURE_D3D12_OPTIONS17 = 46
D3D12_FEATURE_D3D12_OPTIONS18 = 47
D3D12_FEATURE_D3D12_OPTIONS19 = 48
D3D12_FEATURE_D3D12_OPTIONS20 = 49
D3D12_FEATURE_PREDICATION = 50
D3D12_FEATURE_PLACED_RESOURCE_SUPPORT_INFO = 51
D3D12_FEATURE_HARDWARE_COPY = 52
D3D12_FEATURE_D3D12_OPTIONS21 = 53
D3D12_FEATURE_D3D12_TIGHT_ALIGNMENT = 54
D3D12_FEATURE_APPLICATION_SPECIFIC_DRIVER_STATE = 56
D3D12_FEATURE_BYTECODE_BYPASS_HASH_SUPPORTED = 57
D3D12_FEATURE_SHADER_CACHE_ABI_SUPPORT = 61// D3D12_FEATURE
pub const D3D12_FEATURE_D3D12_OPTIONS: i32 = 0;
pub const D3D12_FEATURE_ARCHITECTURE: i32 = 1;
pub const D3D12_FEATURE_FEATURE_LEVELS: i32 = 2;
pub const D3D12_FEATURE_FORMAT_SUPPORT: i32 = 3;
pub const D3D12_FEATURE_MULTISAMPLE_QUALITY_LEVELS: i32 = 4;
pub const D3D12_FEATURE_FORMAT_INFO: i32 = 5;
pub const D3D12_FEATURE_GPU_VIRTUAL_ADDRESS_SUPPORT: i32 = 6;
pub const D3D12_FEATURE_SHADER_MODEL: i32 = 7;
pub const D3D12_FEATURE_D3D12_OPTIONS1: i32 = 8;
pub const D3D12_FEATURE_PROTECTED_RESOURCE_SESSION_SUPPORT: i32 = 10;
pub const D3D12_FEATURE_ROOT_SIGNATURE: i32 = 12;
pub const D3D12_FEATURE_ARCHITECTURE1: i32 = 16;
pub const D3D12_FEATURE_D3D12_OPTIONS2: i32 = 18;
pub const D3D12_FEATURE_SHADER_CACHE: i32 = 19;
pub const D3D12_FEATURE_COMMAND_QUEUE_PRIORITY: i32 = 20;
pub const D3D12_FEATURE_D3D12_OPTIONS3: i32 = 21;
pub const D3D12_FEATURE_EXISTING_HEAPS: i32 = 22;
pub const D3D12_FEATURE_D3D12_OPTIONS4: i32 = 23;
pub const D3D12_FEATURE_SERIALIZATION: i32 = 24;
pub const D3D12_FEATURE_CROSS_NODE: i32 = 25;
pub const D3D12_FEATURE_D3D12_OPTIONS5: i32 = 27;
pub const D3D12_FEATURE_DISPLAYABLE: i32 = 28;
pub const D3D12_FEATURE_D3D12_OPTIONS6: i32 = 30;
pub const D3D12_FEATURE_QUERY_META_COMMAND: i32 = 31;
pub const D3D12_FEATURE_D3D12_OPTIONS7: i32 = 32;
pub const D3D12_FEATURE_PROTECTED_RESOURCE_SESSION_TYPE_COUNT: i32 = 33;
pub const D3D12_FEATURE_PROTECTED_RESOURCE_SESSION_TYPES: i32 = 34;
pub const D3D12_FEATURE_D3D12_OPTIONS8: i32 = 36;
pub const D3D12_FEATURE_D3D12_OPTIONS9: i32 = 37;
pub const D3D12_FEATURE_D3D12_OPTIONS10: i32 = 39;
pub const D3D12_FEATURE_D3D12_OPTIONS11: i32 = 40;
pub const D3D12_FEATURE_D3D12_OPTIONS12: i32 = 41;
pub const D3D12_FEATURE_D3D12_OPTIONS13: i32 = 42;
pub const D3D12_FEATURE_D3D12_OPTIONS14: i32 = 43;
pub const D3D12_FEATURE_D3D12_OPTIONS15: i32 = 44;
pub const D3D12_FEATURE_D3D12_OPTIONS16: i32 = 45;
pub const D3D12_FEATURE_D3D12_OPTIONS17: i32 = 46;
pub const D3D12_FEATURE_D3D12_OPTIONS18: i32 = 47;
pub const D3D12_FEATURE_D3D12_OPTIONS19: i32 = 48;
pub const D3D12_FEATURE_D3D12_OPTIONS20: i32 = 49;
pub const D3D12_FEATURE_PREDICATION: i32 = 50;
pub const D3D12_FEATURE_PLACED_RESOURCE_SUPPORT_INFO: i32 = 51;
pub const D3D12_FEATURE_HARDWARE_COPY: i32 = 52;
pub const D3D12_FEATURE_D3D12_OPTIONS21: i32 = 53;
pub const D3D12_FEATURE_D3D12_TIGHT_ALIGNMENT: i32 = 54;
pub const D3D12_FEATURE_APPLICATION_SPECIFIC_DRIVER_STATE: i32 = 56;
pub const D3D12_FEATURE_BYTECODE_BYPASS_HASH_SUPPORTED: i32 = 57;
pub const D3D12_FEATURE_SHADER_CACHE_ABI_SUPPORT: i32 = 61;// D3D12_FEATURE
const (
D3D12_FEATURE_D3D12_OPTIONS int32 = 0
D3D12_FEATURE_ARCHITECTURE int32 = 1
D3D12_FEATURE_FEATURE_LEVELS int32 = 2
D3D12_FEATURE_FORMAT_SUPPORT int32 = 3
D3D12_FEATURE_MULTISAMPLE_QUALITY_LEVELS int32 = 4
D3D12_FEATURE_FORMAT_INFO int32 = 5
D3D12_FEATURE_GPU_VIRTUAL_ADDRESS_SUPPORT int32 = 6
D3D12_FEATURE_SHADER_MODEL int32 = 7
D3D12_FEATURE_D3D12_OPTIONS1 int32 = 8
D3D12_FEATURE_PROTECTED_RESOURCE_SESSION_SUPPORT int32 = 10
D3D12_FEATURE_ROOT_SIGNATURE int32 = 12
D3D12_FEATURE_ARCHITECTURE1 int32 = 16
D3D12_FEATURE_D3D12_OPTIONS2 int32 = 18
D3D12_FEATURE_SHADER_CACHE int32 = 19
D3D12_FEATURE_COMMAND_QUEUE_PRIORITY int32 = 20
D3D12_FEATURE_D3D12_OPTIONS3 int32 = 21
D3D12_FEATURE_EXISTING_HEAPS int32 = 22
D3D12_FEATURE_D3D12_OPTIONS4 int32 = 23
D3D12_FEATURE_SERIALIZATION int32 = 24
D3D12_FEATURE_CROSS_NODE int32 = 25
D3D12_FEATURE_D3D12_OPTIONS5 int32 = 27
D3D12_FEATURE_DISPLAYABLE int32 = 28
D3D12_FEATURE_D3D12_OPTIONS6 int32 = 30
D3D12_FEATURE_QUERY_META_COMMAND int32 = 31
D3D12_FEATURE_D3D12_OPTIONS7 int32 = 32
D3D12_FEATURE_PROTECTED_RESOURCE_SESSION_TYPE_COUNT int32 = 33
D3D12_FEATURE_PROTECTED_RESOURCE_SESSION_TYPES int32 = 34
D3D12_FEATURE_D3D12_OPTIONS8 int32 = 36
D3D12_FEATURE_D3D12_OPTIONS9 int32 = 37
D3D12_FEATURE_D3D12_OPTIONS10 int32 = 39
D3D12_FEATURE_D3D12_OPTIONS11 int32 = 40
D3D12_FEATURE_D3D12_OPTIONS12 int32 = 41
D3D12_FEATURE_D3D12_OPTIONS13 int32 = 42
D3D12_FEATURE_D3D12_OPTIONS14 int32 = 43
D3D12_FEATURE_D3D12_OPTIONS15 int32 = 44
D3D12_FEATURE_D3D12_OPTIONS16 int32 = 45
D3D12_FEATURE_D3D12_OPTIONS17 int32 = 46
D3D12_FEATURE_D3D12_OPTIONS18 int32 = 47
D3D12_FEATURE_D3D12_OPTIONS19 int32 = 48
D3D12_FEATURE_D3D12_OPTIONS20 int32 = 49
D3D12_FEATURE_PREDICATION int32 = 50
D3D12_FEATURE_PLACED_RESOURCE_SUPPORT_INFO int32 = 51
D3D12_FEATURE_HARDWARE_COPY int32 = 52
D3D12_FEATURE_D3D12_OPTIONS21 int32 = 53
D3D12_FEATURE_D3D12_TIGHT_ALIGNMENT int32 = 54
D3D12_FEATURE_APPLICATION_SPECIFIC_DRIVER_STATE int32 = 56
D3D12_FEATURE_BYTECODE_BYPASS_HASH_SUPPORTED int32 = 57
D3D12_FEATURE_SHADER_CACHE_ABI_SUPPORT int32 = 61
)const
D3D12_FEATURE_D3D12_OPTIONS = 0;
D3D12_FEATURE_ARCHITECTURE = 1;
D3D12_FEATURE_FEATURE_LEVELS = 2;
D3D12_FEATURE_FORMAT_SUPPORT = 3;
D3D12_FEATURE_MULTISAMPLE_QUALITY_LEVELS = 4;
D3D12_FEATURE_FORMAT_INFO = 5;
D3D12_FEATURE_GPU_VIRTUAL_ADDRESS_SUPPORT = 6;
D3D12_FEATURE_SHADER_MODEL = 7;
D3D12_FEATURE_D3D12_OPTIONS1 = 8;
D3D12_FEATURE_PROTECTED_RESOURCE_SESSION_SUPPORT = 10;
D3D12_FEATURE_ROOT_SIGNATURE = 12;
D3D12_FEATURE_ARCHITECTURE1 = 16;
D3D12_FEATURE_D3D12_OPTIONS2 = 18;
D3D12_FEATURE_SHADER_CACHE = 19;
D3D12_FEATURE_COMMAND_QUEUE_PRIORITY = 20;
D3D12_FEATURE_D3D12_OPTIONS3 = 21;
D3D12_FEATURE_EXISTING_HEAPS = 22;
D3D12_FEATURE_D3D12_OPTIONS4 = 23;
D3D12_FEATURE_SERIALIZATION = 24;
D3D12_FEATURE_CROSS_NODE = 25;
D3D12_FEATURE_D3D12_OPTIONS5 = 27;
D3D12_FEATURE_DISPLAYABLE = 28;
D3D12_FEATURE_D3D12_OPTIONS6 = 30;
D3D12_FEATURE_QUERY_META_COMMAND = 31;
D3D12_FEATURE_D3D12_OPTIONS7 = 32;
D3D12_FEATURE_PROTECTED_RESOURCE_SESSION_TYPE_COUNT = 33;
D3D12_FEATURE_PROTECTED_RESOURCE_SESSION_TYPES = 34;
D3D12_FEATURE_D3D12_OPTIONS8 = 36;
D3D12_FEATURE_D3D12_OPTIONS9 = 37;
D3D12_FEATURE_D3D12_OPTIONS10 = 39;
D3D12_FEATURE_D3D12_OPTIONS11 = 40;
D3D12_FEATURE_D3D12_OPTIONS12 = 41;
D3D12_FEATURE_D3D12_OPTIONS13 = 42;
D3D12_FEATURE_D3D12_OPTIONS14 = 43;
D3D12_FEATURE_D3D12_OPTIONS15 = 44;
D3D12_FEATURE_D3D12_OPTIONS16 = 45;
D3D12_FEATURE_D3D12_OPTIONS17 = 46;
D3D12_FEATURE_D3D12_OPTIONS18 = 47;
D3D12_FEATURE_D3D12_OPTIONS19 = 48;
D3D12_FEATURE_D3D12_OPTIONS20 = 49;
D3D12_FEATURE_PREDICATION = 50;
D3D12_FEATURE_PLACED_RESOURCE_SUPPORT_INFO = 51;
D3D12_FEATURE_HARDWARE_COPY = 52;
D3D12_FEATURE_D3D12_OPTIONS21 = 53;
D3D12_FEATURE_D3D12_TIGHT_ALIGNMENT = 54;
D3D12_FEATURE_APPLICATION_SPECIFIC_DRIVER_STATE = 56;
D3D12_FEATURE_BYTECODE_BYPASS_HASH_SUPPORTED = 57;
D3D12_FEATURE_SHADER_CACHE_ABI_SUPPORT = 61;// D3D12_FEATURE
pub const D3D12_FEATURE_D3D12_OPTIONS: i32 = 0;
pub const D3D12_FEATURE_ARCHITECTURE: i32 = 1;
pub const D3D12_FEATURE_FEATURE_LEVELS: i32 = 2;
pub const D3D12_FEATURE_FORMAT_SUPPORT: i32 = 3;
pub const D3D12_FEATURE_MULTISAMPLE_QUALITY_LEVELS: i32 = 4;
pub const D3D12_FEATURE_FORMAT_INFO: i32 = 5;
pub const D3D12_FEATURE_GPU_VIRTUAL_ADDRESS_SUPPORT: i32 = 6;
pub const D3D12_FEATURE_SHADER_MODEL: i32 = 7;
pub const D3D12_FEATURE_D3D12_OPTIONS1: i32 = 8;
pub const D3D12_FEATURE_PROTECTED_RESOURCE_SESSION_SUPPORT: i32 = 10;
pub const D3D12_FEATURE_ROOT_SIGNATURE: i32 = 12;
pub const D3D12_FEATURE_ARCHITECTURE1: i32 = 16;
pub const D3D12_FEATURE_D3D12_OPTIONS2: i32 = 18;
pub const D3D12_FEATURE_SHADER_CACHE: i32 = 19;
pub const D3D12_FEATURE_COMMAND_QUEUE_PRIORITY: i32 = 20;
pub const D3D12_FEATURE_D3D12_OPTIONS3: i32 = 21;
pub const D3D12_FEATURE_EXISTING_HEAPS: i32 = 22;
pub const D3D12_FEATURE_D3D12_OPTIONS4: i32 = 23;
pub const D3D12_FEATURE_SERIALIZATION: i32 = 24;
pub const D3D12_FEATURE_CROSS_NODE: i32 = 25;
pub const D3D12_FEATURE_D3D12_OPTIONS5: i32 = 27;
pub const D3D12_FEATURE_DISPLAYABLE: i32 = 28;
pub const D3D12_FEATURE_D3D12_OPTIONS6: i32 = 30;
pub const D3D12_FEATURE_QUERY_META_COMMAND: i32 = 31;
pub const D3D12_FEATURE_D3D12_OPTIONS7: i32 = 32;
pub const D3D12_FEATURE_PROTECTED_RESOURCE_SESSION_TYPE_COUNT: i32 = 33;
pub const D3D12_FEATURE_PROTECTED_RESOURCE_SESSION_TYPES: i32 = 34;
pub const D3D12_FEATURE_D3D12_OPTIONS8: i32 = 36;
pub const D3D12_FEATURE_D3D12_OPTIONS9: i32 = 37;
pub const D3D12_FEATURE_D3D12_OPTIONS10: i32 = 39;
pub const D3D12_FEATURE_D3D12_OPTIONS11: i32 = 40;
pub const D3D12_FEATURE_D3D12_OPTIONS12: i32 = 41;
pub const D3D12_FEATURE_D3D12_OPTIONS13: i32 = 42;
pub const D3D12_FEATURE_D3D12_OPTIONS14: i32 = 43;
pub const D3D12_FEATURE_D3D12_OPTIONS15: i32 = 44;
pub const D3D12_FEATURE_D3D12_OPTIONS16: i32 = 45;
pub const D3D12_FEATURE_D3D12_OPTIONS17: i32 = 46;
pub const D3D12_FEATURE_D3D12_OPTIONS18: i32 = 47;
pub const D3D12_FEATURE_D3D12_OPTIONS19: i32 = 48;
pub const D3D12_FEATURE_D3D12_OPTIONS20: i32 = 49;
pub const D3D12_FEATURE_PREDICATION: i32 = 50;
pub const D3D12_FEATURE_PLACED_RESOURCE_SUPPORT_INFO: i32 = 51;
pub const D3D12_FEATURE_HARDWARE_COPY: i32 = 52;
pub const D3D12_FEATURE_D3D12_OPTIONS21: i32 = 53;
pub const D3D12_FEATURE_D3D12_TIGHT_ALIGNMENT: i32 = 54;
pub const D3D12_FEATURE_APPLICATION_SPECIFIC_DRIVER_STATE: i32 = 56;
pub const D3D12_FEATURE_BYTECODE_BYPASS_HASH_SUPPORTED: i32 = 57;
pub const D3D12_FEATURE_SHADER_CACHE_ABI_SUPPORT: i32 = 61;const
D3D12_FEATURE_D3D12_OPTIONS* = 0
D3D12_FEATURE_ARCHITECTURE* = 1
D3D12_FEATURE_FEATURE_LEVELS* = 2
D3D12_FEATURE_FORMAT_SUPPORT* = 3
D3D12_FEATURE_MULTISAMPLE_QUALITY_LEVELS* = 4
D3D12_FEATURE_FORMAT_INFO* = 5
D3D12_FEATURE_GPU_VIRTUAL_ADDRESS_SUPPORT* = 6
D3D12_FEATURE_SHADER_MODEL* = 7
D3D12_FEATURE_D3D12_OPTIONS1* = 8
D3D12_FEATURE_PROTECTED_RESOURCE_SESSION_SUPPORT* = 10
D3D12_FEATURE_ROOT_SIGNATURE* = 12
D3D12_FEATURE_ARCHITECTURE1* = 16
D3D12_FEATURE_D3D12_OPTIONS2* = 18
D3D12_FEATURE_SHADER_CACHE* = 19
D3D12_FEATURE_COMMAND_QUEUE_PRIORITY* = 20
D3D12_FEATURE_D3D12_OPTIONS3* = 21
D3D12_FEATURE_EXISTING_HEAPS* = 22
D3D12_FEATURE_D3D12_OPTIONS4* = 23
D3D12_FEATURE_SERIALIZATION* = 24
D3D12_FEATURE_CROSS_NODE* = 25
D3D12_FEATURE_D3D12_OPTIONS5* = 27
D3D12_FEATURE_DISPLAYABLE* = 28
D3D12_FEATURE_D3D12_OPTIONS6* = 30
D3D12_FEATURE_QUERY_META_COMMAND* = 31
D3D12_FEATURE_D3D12_OPTIONS7* = 32
D3D12_FEATURE_PROTECTED_RESOURCE_SESSION_TYPE_COUNT* = 33
D3D12_FEATURE_PROTECTED_RESOURCE_SESSION_TYPES* = 34
D3D12_FEATURE_D3D12_OPTIONS8* = 36
D3D12_FEATURE_D3D12_OPTIONS9* = 37
D3D12_FEATURE_D3D12_OPTIONS10* = 39
D3D12_FEATURE_D3D12_OPTIONS11* = 40
D3D12_FEATURE_D3D12_OPTIONS12* = 41
D3D12_FEATURE_D3D12_OPTIONS13* = 42
D3D12_FEATURE_D3D12_OPTIONS14* = 43
D3D12_FEATURE_D3D12_OPTIONS15* = 44
D3D12_FEATURE_D3D12_OPTIONS16* = 45
D3D12_FEATURE_D3D12_OPTIONS17* = 46
D3D12_FEATURE_D3D12_OPTIONS18* = 47
D3D12_FEATURE_D3D12_OPTIONS19* = 48
D3D12_FEATURE_D3D12_OPTIONS20* = 49
D3D12_FEATURE_PREDICATION* = 50
D3D12_FEATURE_PLACED_RESOURCE_SUPPORT_INFO* = 51
D3D12_FEATURE_HARDWARE_COPY* = 52
D3D12_FEATURE_D3D12_OPTIONS21* = 53
D3D12_FEATURE_D3D12_TIGHT_ALIGNMENT* = 54
D3D12_FEATURE_APPLICATION_SPECIFIC_DRIVER_STATE* = 56
D3D12_FEATURE_BYTECODE_BYPASS_HASH_SUPPORTED* = 57
D3D12_FEATURE_SHADER_CACHE_ABI_SUPPORT* = 61enum D3D12_FEATURE : int {
D3D12_FEATURE_D3D12_OPTIONS = 0,
D3D12_FEATURE_ARCHITECTURE = 1,
D3D12_FEATURE_FEATURE_LEVELS = 2,
D3D12_FEATURE_FORMAT_SUPPORT = 3,
D3D12_FEATURE_MULTISAMPLE_QUALITY_LEVELS = 4,
D3D12_FEATURE_FORMAT_INFO = 5,
D3D12_FEATURE_GPU_VIRTUAL_ADDRESS_SUPPORT = 6,
D3D12_FEATURE_SHADER_MODEL = 7,
D3D12_FEATURE_D3D12_OPTIONS1 = 8,
D3D12_FEATURE_PROTECTED_RESOURCE_SESSION_SUPPORT = 10,
D3D12_FEATURE_ROOT_SIGNATURE = 12,
D3D12_FEATURE_ARCHITECTURE1 = 16,
D3D12_FEATURE_D3D12_OPTIONS2 = 18,
D3D12_FEATURE_SHADER_CACHE = 19,
D3D12_FEATURE_COMMAND_QUEUE_PRIORITY = 20,
D3D12_FEATURE_D3D12_OPTIONS3 = 21,
D3D12_FEATURE_EXISTING_HEAPS = 22,
D3D12_FEATURE_D3D12_OPTIONS4 = 23,
D3D12_FEATURE_SERIALIZATION = 24,
D3D12_FEATURE_CROSS_NODE = 25,
D3D12_FEATURE_D3D12_OPTIONS5 = 27,
D3D12_FEATURE_DISPLAYABLE = 28,
D3D12_FEATURE_D3D12_OPTIONS6 = 30,
D3D12_FEATURE_QUERY_META_COMMAND = 31,
D3D12_FEATURE_D3D12_OPTIONS7 = 32,
D3D12_FEATURE_PROTECTED_RESOURCE_SESSION_TYPE_COUNT = 33,
D3D12_FEATURE_PROTECTED_RESOURCE_SESSION_TYPES = 34,
D3D12_FEATURE_D3D12_OPTIONS8 = 36,
D3D12_FEATURE_D3D12_OPTIONS9 = 37,
D3D12_FEATURE_D3D12_OPTIONS10 = 39,
D3D12_FEATURE_D3D12_OPTIONS11 = 40,
D3D12_FEATURE_D3D12_OPTIONS12 = 41,
D3D12_FEATURE_D3D12_OPTIONS13 = 42,
D3D12_FEATURE_D3D12_OPTIONS14 = 43,
D3D12_FEATURE_D3D12_OPTIONS15 = 44,
D3D12_FEATURE_D3D12_OPTIONS16 = 45,
D3D12_FEATURE_D3D12_OPTIONS17 = 46,
D3D12_FEATURE_D3D12_OPTIONS18 = 47,
D3D12_FEATURE_D3D12_OPTIONS19 = 48,
D3D12_FEATURE_D3D12_OPTIONS20 = 49,
D3D12_FEATURE_PREDICATION = 50,
D3D12_FEATURE_PLACED_RESOURCE_SUPPORT_INFO = 51,
D3D12_FEATURE_HARDWARE_COPY = 52,
D3D12_FEATURE_D3D12_OPTIONS21 = 53,
D3D12_FEATURE_D3D12_TIGHT_ALIGNMENT = 54,
D3D12_FEATURE_APPLICATION_SPECIFIC_DRIVER_STATE = 56,
D3D12_FEATURE_BYTECODE_BYPASS_HASH_SUPPORTED = 57,
D3D12_FEATURE_SHADER_CACHE_ABI_SUPPORT = 61,
}#define global D3D12_FEATURE_D3D12_OPTIONS 0x0
#define global D3D12_FEATURE_ARCHITECTURE 0x1
#define global D3D12_FEATURE_FEATURE_LEVELS 0x2
#define global D3D12_FEATURE_FORMAT_SUPPORT 0x3
#define global D3D12_FEATURE_MULTISAMPLE_QUALITY_LEVELS 0x4
#define global D3D12_FEATURE_FORMAT_INFO 0x5
#define global D3D12_FEATURE_GPU_VIRTUAL_ADDRESS_SUPPORT 0x6
#define global D3D12_FEATURE_SHADER_MODEL 0x7
#define global D3D12_FEATURE_D3D12_OPTIONS1 0x8
#define global D3D12_FEATURE_PROTECTED_RESOURCE_SESSION_SUPPORT 0xA
#define global D3D12_FEATURE_ROOT_SIGNATURE 0xC
#define global D3D12_FEATURE_ARCHITECTURE1 0x10
#define global D3D12_FEATURE_D3D12_OPTIONS2 0x12
#define global D3D12_FEATURE_SHADER_CACHE 0x13
#define global D3D12_FEATURE_COMMAND_QUEUE_PRIORITY 0x14
#define global D3D12_FEATURE_D3D12_OPTIONS3 0x15
#define global D3D12_FEATURE_EXISTING_HEAPS 0x16
#define global D3D12_FEATURE_D3D12_OPTIONS4 0x17
#define global D3D12_FEATURE_SERIALIZATION 0x18
#define global D3D12_FEATURE_CROSS_NODE 0x19
#define global D3D12_FEATURE_D3D12_OPTIONS5 0x1B
#define global D3D12_FEATURE_DISPLAYABLE 0x1C
#define global D3D12_FEATURE_D3D12_OPTIONS6 0x1E
#define global D3D12_FEATURE_QUERY_META_COMMAND 0x1F
#define global D3D12_FEATURE_D3D12_OPTIONS7 0x20
#define global D3D12_FEATURE_PROTECTED_RESOURCE_SESSION_TYPE_COUNT 0x21
#define global D3D12_FEATURE_PROTECTED_RESOURCE_SESSION_TYPES 0x22
#define global D3D12_FEATURE_D3D12_OPTIONS8 0x24
#define global D3D12_FEATURE_D3D12_OPTIONS9 0x25
#define global D3D12_FEATURE_D3D12_OPTIONS10 0x27
#define global D3D12_FEATURE_D3D12_OPTIONS11 0x28
#define global D3D12_FEATURE_D3D12_OPTIONS12 0x29
#define global D3D12_FEATURE_D3D12_OPTIONS13 0x2A
#define global D3D12_FEATURE_D3D12_OPTIONS14 0x2B
#define global D3D12_FEATURE_D3D12_OPTIONS15 0x2C
#define global D3D12_FEATURE_D3D12_OPTIONS16 0x2D
#define global D3D12_FEATURE_D3D12_OPTIONS17 0x2E
#define global D3D12_FEATURE_D3D12_OPTIONS18 0x2F
#define global D3D12_FEATURE_D3D12_OPTIONS19 0x30
#define global D3D12_FEATURE_D3D12_OPTIONS20 0x31
#define global D3D12_FEATURE_PREDICATION 0x32
#define global D3D12_FEATURE_PLACED_RESOURCE_SUPPORT_INFO 0x33
#define global D3D12_FEATURE_HARDWARE_COPY 0x34
#define global D3D12_FEATURE_D3D12_OPTIONS21 0x35
#define global D3D12_FEATURE_D3D12_TIGHT_ALIGNMENT 0x36
#define global D3D12_FEATURE_APPLICATION_SPECIFIC_DRIVER_STATE 0x38
#define global D3D12_FEATURE_BYTECODE_BYPASS_HASH_SUPPORTED 0x39
#define global D3D12_FEATURE_SHADER_CACHE_ABI_SUPPORT 0x3D