Win32 API 日本語リファレンス
ホームGraphics.Direct3D12 › D3D12_FUNCTION_DESC

D3D12_FUNCTION_DESC

構造体
サイズx64: 152 バイト / x86: 144 バイト

サイズ=各フィールドのバイト数(x64/x86 で異なる場合は x64/x86 と併記)。x64/x86 列=フィールドのバイトオフセット(HSPで dupptr / lpoke / wpoke 等に使用)。

フィールド

フィールドサイズx64x86説明
VersionDWORD4+0+0関数のシェーダバージョンとタイプをエンコードした値。
CreatorLPSTR8/4+8+4関数をコンパイルしたコンパイラ名(NULL終端文字列)。
FlagsDWORD4+16+8コンパイル時のフラグ群。
ConstantBuffersDWORD4+20+12関数が使用する定数バッファ数。
BoundResourcesDWORD4+24+16バインドされたリソースの数。
InstructionCountDWORD4+28+20命令の総数。
TempRegisterCountDWORD4+32+24使用された一時レジスタ数。
TempArrayCountDWORD4+36+28使用された一時配列数。
DefCountDWORD4+40+32定数定義(def)の数。
DclCountDWORD4+44+36宣言(dcl)の数。
TextureNormalInstructionsDWORD4+48+40通常テクスチャ命令の数。
TextureLoadInstructionsDWORD4+52+44テクスチャロード命令の数。
TextureCompInstructionsDWORD4+56+48テクスチャ比較命令の数。
TextureBiasInstructionsDWORD4+60+52テクスチャバイアス命令の数。
TextureGradientInstructionsDWORD4+64+56テクスチャ勾配命令の数。
FloatInstructionCountDWORD4+68+60浮動小数点演算命令の数。
IntInstructionCountDWORD4+72+64符号付き整数演算命令の数。
UintInstructionCountDWORD4+76+68符号なし整数演算命令の数。
StaticFlowControlCountDWORD4+80+72静的フロー制御命令の数。
DynamicFlowControlCountDWORD4+84+76動的フロー制御命令の数。
MacroInstructionCountDWORD4+88+80マクロ命令の数。
ArrayInstructionCountDWORD4+92+84配列命令の数。
MovInstructionCountDWORD4+96+88mov命令の数。
MovcInstructionCountDWORD4+100+92movc(条件付きmov)命令の数。
ConversionInstructionCountDWORD4+104+96型変換命令の数。
BitwiseInstructionCountDWORD4+108+100ビット演算命令の数。
MinFeatureLevelD3D_FEATURE_LEVEL4+112+104関数が必要とする最小機能レベルを示すD3D_FEATURE_LEVEL。
RequiredFeatureFlagsULONGLONG8+120+112関数が必要とする機能フラグのビット集合(64ビット)。
NameLPSTR8/4+128+120関数名を表すNULL終端ANSI文字列。
FunctionParameterCountINT4+136+124関数の引数の数。
HasReturnBOOL4+140+128関数が戻り値を持つかを示すBOOL(TRUE/FALSE)。
Has10Level9VertexShaderBOOL4+144+13210Level9頂点シェーダを含むかを示すBOOL。
Has10Level9PixelShaderBOOL4+148+13610Level9ピクセルシェーダを含むかを示すBOOL。

各言語での定義

#include <windows.h>

// D3D12_FUNCTION_DESC  (x64 152 / x86 144 バイト)
typedef struct D3D12_FUNCTION_DESC {
    DWORD Version;
    LPSTR Creator;
    DWORD Flags;
    DWORD ConstantBuffers;
    DWORD BoundResources;
    DWORD InstructionCount;
    DWORD TempRegisterCount;
    DWORD TempArrayCount;
    DWORD DefCount;
    DWORD DclCount;
    DWORD TextureNormalInstructions;
    DWORD TextureLoadInstructions;
    DWORD TextureCompInstructions;
    DWORD TextureBiasInstructions;
    DWORD TextureGradientInstructions;
    DWORD FloatInstructionCount;
    DWORD IntInstructionCount;
    DWORD UintInstructionCount;
    DWORD StaticFlowControlCount;
    DWORD DynamicFlowControlCount;
    DWORD MacroInstructionCount;
    DWORD ArrayInstructionCount;
    DWORD MovInstructionCount;
    DWORD MovcInstructionCount;
    DWORD ConversionInstructionCount;
    DWORD BitwiseInstructionCount;
    D3D_FEATURE_LEVEL MinFeatureLevel;
    ULONGLONG RequiredFeatureFlags;
    LPSTR Name;
    INT FunctionParameterCount;
    BOOL HasReturn;
    BOOL Has10Level9VertexShader;
    BOOL Has10Level9PixelShader;
} D3D12_FUNCTION_DESC;
using System;
using System.Runtime.InteropServices;

[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct D3D12_FUNCTION_DESC
{
    public uint Version;
    public IntPtr Creator;
    public uint Flags;
    public uint ConstantBuffers;
    public uint BoundResources;
    public uint InstructionCount;
    public uint TempRegisterCount;
    public uint TempArrayCount;
    public uint DefCount;
    public uint DclCount;
    public uint TextureNormalInstructions;
    public uint TextureLoadInstructions;
    public uint TextureCompInstructions;
    public uint TextureBiasInstructions;
    public uint TextureGradientInstructions;
    public uint FloatInstructionCount;
    public uint IntInstructionCount;
    public uint UintInstructionCount;
    public uint StaticFlowControlCount;
    public uint DynamicFlowControlCount;
    public uint MacroInstructionCount;
    public uint ArrayInstructionCount;
    public uint MovInstructionCount;
    public uint MovcInstructionCount;
    public uint ConversionInstructionCount;
    public uint BitwiseInstructionCount;
    public int MinFeatureLevel;
    public ulong RequiredFeatureFlags;
    public IntPtr Name;
    public int FunctionParameterCount;
    [MarshalAs(UnmanagedType.Bool)] public bool HasReturn;
    [MarshalAs(UnmanagedType.Bool)] public bool Has10Level9VertexShader;
    [MarshalAs(UnmanagedType.Bool)] public bool Has10Level9PixelShader;
}
Imports System.Runtime.InteropServices

<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure D3D12_FUNCTION_DESC
    Public Version As UInteger
    Public Creator As IntPtr
    Public Flags As UInteger
    Public ConstantBuffers As UInteger
    Public BoundResources As UInteger
    Public InstructionCount As UInteger
    Public TempRegisterCount As UInteger
    Public TempArrayCount As UInteger
    Public DefCount As UInteger
    Public DclCount As UInteger
    Public TextureNormalInstructions As UInteger
    Public TextureLoadInstructions As UInteger
    Public TextureCompInstructions As UInteger
    Public TextureBiasInstructions As UInteger
    Public TextureGradientInstructions As UInteger
    Public FloatInstructionCount As UInteger
    Public IntInstructionCount As UInteger
    Public UintInstructionCount As UInteger
    Public StaticFlowControlCount As UInteger
    Public DynamicFlowControlCount As UInteger
    Public MacroInstructionCount As UInteger
    Public ArrayInstructionCount As UInteger
    Public MovInstructionCount As UInteger
    Public MovcInstructionCount As UInteger
    Public ConversionInstructionCount As UInteger
    Public BitwiseInstructionCount As UInteger
    Public MinFeatureLevel As Integer
    Public RequiredFeatureFlags As ULong
    Public Name As IntPtr
    Public FunctionParameterCount As Integer
    <MarshalAs(UnmanagedType.Bool)> Public HasReturn As Boolean
    <MarshalAs(UnmanagedType.Bool)> Public Has10Level9VertexShader As Boolean
    <MarshalAs(UnmanagedType.Bool)> Public Has10Level9PixelShader As Boolean
End Structure
import ctypes
from ctypes import wintypes

class D3D12_FUNCTION_DESC(ctypes.Structure):
    _fields_ = [
        ("Version", wintypes.DWORD),
        ("Creator", ctypes.c_void_p),
        ("Flags", wintypes.DWORD),
        ("ConstantBuffers", wintypes.DWORD),
        ("BoundResources", wintypes.DWORD),
        ("InstructionCount", wintypes.DWORD),
        ("TempRegisterCount", wintypes.DWORD),
        ("TempArrayCount", wintypes.DWORD),
        ("DefCount", wintypes.DWORD),
        ("DclCount", wintypes.DWORD),
        ("TextureNormalInstructions", wintypes.DWORD),
        ("TextureLoadInstructions", wintypes.DWORD),
        ("TextureCompInstructions", wintypes.DWORD),
        ("TextureBiasInstructions", wintypes.DWORD),
        ("TextureGradientInstructions", wintypes.DWORD),
        ("FloatInstructionCount", wintypes.DWORD),
        ("IntInstructionCount", wintypes.DWORD),
        ("UintInstructionCount", wintypes.DWORD),
        ("StaticFlowControlCount", wintypes.DWORD),
        ("DynamicFlowControlCount", wintypes.DWORD),
        ("MacroInstructionCount", wintypes.DWORD),
        ("ArrayInstructionCount", wintypes.DWORD),
        ("MovInstructionCount", wintypes.DWORD),
        ("MovcInstructionCount", wintypes.DWORD),
        ("ConversionInstructionCount", wintypes.DWORD),
        ("BitwiseInstructionCount", wintypes.DWORD),
        ("MinFeatureLevel", ctypes.c_int),
        ("RequiredFeatureFlags", ctypes.c_ulonglong),
        ("Name", ctypes.c_void_p),
        ("FunctionParameterCount", ctypes.c_int),
        ("HasReturn", wintypes.BOOL),
        ("Has10Level9VertexShader", wintypes.BOOL),
        ("Has10Level9PixelShader", wintypes.BOOL),
    ]
#[repr(C)]
pub struct D3D12_FUNCTION_DESC {
    pub Version: u32,
    pub Creator: *mut core::ffi::c_void,
    pub Flags: u32,
    pub ConstantBuffers: u32,
    pub BoundResources: u32,
    pub InstructionCount: u32,
    pub TempRegisterCount: u32,
    pub TempArrayCount: u32,
    pub DefCount: u32,
    pub DclCount: u32,
    pub TextureNormalInstructions: u32,
    pub TextureLoadInstructions: u32,
    pub TextureCompInstructions: u32,
    pub TextureBiasInstructions: u32,
    pub TextureGradientInstructions: u32,
    pub FloatInstructionCount: u32,
    pub IntInstructionCount: u32,
    pub UintInstructionCount: u32,
    pub StaticFlowControlCount: u32,
    pub DynamicFlowControlCount: u32,
    pub MacroInstructionCount: u32,
    pub ArrayInstructionCount: u32,
    pub MovInstructionCount: u32,
    pub MovcInstructionCount: u32,
    pub ConversionInstructionCount: u32,
    pub BitwiseInstructionCount: u32,
    pub MinFeatureLevel: i32,
    pub RequiredFeatureFlags: u64,
    pub Name: *mut core::ffi::c_void,
    pub FunctionParameterCount: i32,
    pub HasReturn: i32,
    pub Has10Level9VertexShader: i32,
    pub Has10Level9PixelShader: i32,
}
import "golang.org/x/sys/windows"

type D3D12_FUNCTION_DESC struct {
	Version uint32
	Creator uintptr
	Flags uint32
	ConstantBuffers uint32
	BoundResources uint32
	InstructionCount uint32
	TempRegisterCount uint32
	TempArrayCount uint32
	DefCount uint32
	DclCount uint32
	TextureNormalInstructions uint32
	TextureLoadInstructions uint32
	TextureCompInstructions uint32
	TextureBiasInstructions uint32
	TextureGradientInstructions uint32
	FloatInstructionCount uint32
	IntInstructionCount uint32
	UintInstructionCount uint32
	StaticFlowControlCount uint32
	DynamicFlowControlCount uint32
	MacroInstructionCount uint32
	ArrayInstructionCount uint32
	MovInstructionCount uint32
	MovcInstructionCount uint32
	ConversionInstructionCount uint32
	BitwiseInstructionCount uint32
	MinFeatureLevel int32
	RequiredFeatureFlags uint64
	Name uintptr
	FunctionParameterCount int32
	HasReturn int32
	Has10Level9VertexShader int32
	Has10Level9PixelShader int32
}
type
  D3D12_FUNCTION_DESC = record
    Version: DWORD;
    Creator: Pointer;
    Flags: DWORD;
    ConstantBuffers: DWORD;
    BoundResources: DWORD;
    InstructionCount: DWORD;
    TempRegisterCount: DWORD;
    TempArrayCount: DWORD;
    DefCount: DWORD;
    DclCount: DWORD;
    TextureNormalInstructions: DWORD;
    TextureLoadInstructions: DWORD;
    TextureCompInstructions: DWORD;
    TextureBiasInstructions: DWORD;
    TextureGradientInstructions: DWORD;
    FloatInstructionCount: DWORD;
    IntInstructionCount: DWORD;
    UintInstructionCount: DWORD;
    StaticFlowControlCount: DWORD;
    DynamicFlowControlCount: DWORD;
    MacroInstructionCount: DWORD;
    ArrayInstructionCount: DWORD;
    MovInstructionCount: DWORD;
    MovcInstructionCount: DWORD;
    ConversionInstructionCount: DWORD;
    BitwiseInstructionCount: DWORD;
    MinFeatureLevel: Integer;
    RequiredFeatureFlags: UInt64;
    Name: Pointer;
    FunctionParameterCount: Integer;
    HasReturn: BOOL;
    Has10Level9VertexShader: BOOL;
    Has10Level9PixelShader: BOOL;
  end;
const D3D12_FUNCTION_DESC = extern struct {
    Version: u32,
    Creator: ?*anyopaque,
    Flags: u32,
    ConstantBuffers: u32,
    BoundResources: u32,
    InstructionCount: u32,
    TempRegisterCount: u32,
    TempArrayCount: u32,
    DefCount: u32,
    DclCount: u32,
    TextureNormalInstructions: u32,
    TextureLoadInstructions: u32,
    TextureCompInstructions: u32,
    TextureBiasInstructions: u32,
    TextureGradientInstructions: u32,
    FloatInstructionCount: u32,
    IntInstructionCount: u32,
    UintInstructionCount: u32,
    StaticFlowControlCount: u32,
    DynamicFlowControlCount: u32,
    MacroInstructionCount: u32,
    ArrayInstructionCount: u32,
    MovInstructionCount: u32,
    MovcInstructionCount: u32,
    ConversionInstructionCount: u32,
    BitwiseInstructionCount: u32,
    MinFeatureLevel: i32,
    RequiredFeatureFlags: u64,
    Name: ?*anyopaque,
    FunctionParameterCount: i32,
    HasReturn: i32,
    Has10Level9VertexShader: i32,
    Has10Level9PixelShader: i32,
};
type
  D3D12_FUNCTION_DESC {.bycopy.} = object
    Version: uint32
    Creator: pointer
    Flags: uint32
    ConstantBuffers: uint32
    BoundResources: uint32
    InstructionCount: uint32
    TempRegisterCount: uint32
    TempArrayCount: uint32
    DefCount: uint32
    DclCount: uint32
    TextureNormalInstructions: uint32
    TextureLoadInstructions: uint32
    TextureCompInstructions: uint32
    TextureBiasInstructions: uint32
    TextureGradientInstructions: uint32
    FloatInstructionCount: uint32
    IntInstructionCount: uint32
    UintInstructionCount: uint32
    StaticFlowControlCount: uint32
    DynamicFlowControlCount: uint32
    MacroInstructionCount: uint32
    ArrayInstructionCount: uint32
    MovInstructionCount: uint32
    MovcInstructionCount: uint32
    ConversionInstructionCount: uint32
    BitwiseInstructionCount: uint32
    MinFeatureLevel: int32
    RequiredFeatureFlags: uint64
    Name: pointer
    FunctionParameterCount: int32
    HasReturn: int32
    Has10Level9VertexShader: int32
    Has10Level9PixelShader: int32
struct D3D12_FUNCTION_DESC
{
    uint Version;
    void* Creator;
    uint Flags;
    uint ConstantBuffers;
    uint BoundResources;
    uint InstructionCount;
    uint TempRegisterCount;
    uint TempArrayCount;
    uint DefCount;
    uint DclCount;
    uint TextureNormalInstructions;
    uint TextureLoadInstructions;
    uint TextureCompInstructions;
    uint TextureBiasInstructions;
    uint TextureGradientInstructions;
    uint FloatInstructionCount;
    uint IntInstructionCount;
    uint UintInstructionCount;
    uint StaticFlowControlCount;
    uint DynamicFlowControlCount;
    uint MacroInstructionCount;
    uint ArrayInstructionCount;
    uint MovInstructionCount;
    uint MovcInstructionCount;
    uint ConversionInstructionCount;
    uint BitwiseInstructionCount;
    int MinFeatureLevel;
    ulong RequiredFeatureFlags;
    void* Name;
    int FunctionParameterCount;
    int HasReturn;
    int Has10Level9VertexShader;
    int Has10Level9PixelShader;
}

HSP用 定義

HSP3.7/3.8 は構造体機能が無いため4byte整数配列(dim)+peek/poke で操作(32/64bitでサイズ・位置が異なる場合はタブで分割)。IronHSP は NSTRUCT(#defstruct/stdim/->)で32/64bit共通。

; HSP3.7/3.8 は構造体機能が無いため、4byte整数の配列変数で操作します。(x86 レイアウト)
; D3D12_FUNCTION_DESC サイズ: 144 バイト(x86)
dim st, 36    ; 4byte整数×36(構造体サイズ 144 / 4 切り上げ)
; Version : DWORD (+0, 4byte)  st.0 = 値  /  値 = st.0   (lpoke/lpeek も可)
; Creator : LPSTR (+4, 4byte)  st.1 = 値  /  値 = st.1   (lpoke/lpeek も可)
; Flags : DWORD (+8, 4byte)  st.2 = 値  /  値 = st.2   (lpoke/lpeek も可)
; ConstantBuffers : DWORD (+12, 4byte)  st.3 = 値  /  値 = st.3   (lpoke/lpeek も可)
; BoundResources : DWORD (+16, 4byte)  st.4 = 値  /  値 = st.4   (lpoke/lpeek も可)
; InstructionCount : DWORD (+20, 4byte)  st.5 = 値  /  値 = st.5   (lpoke/lpeek も可)
; TempRegisterCount : DWORD (+24, 4byte)  st.6 = 値  /  値 = st.6   (lpoke/lpeek も可)
; TempArrayCount : DWORD (+28, 4byte)  st.7 = 値  /  値 = st.7   (lpoke/lpeek も可)
; DefCount : DWORD (+32, 4byte)  st.8 = 値  /  値 = st.8   (lpoke/lpeek も可)
; DclCount : DWORD (+36, 4byte)  st.9 = 値  /  値 = st.9   (lpoke/lpeek も可)
; TextureNormalInstructions : DWORD (+40, 4byte)  st.10 = 値  /  値 = st.10   (lpoke/lpeek も可)
; TextureLoadInstructions : DWORD (+44, 4byte)  st.11 = 値  /  値 = st.11   (lpoke/lpeek も可)
; TextureCompInstructions : DWORD (+48, 4byte)  st.12 = 値  /  値 = st.12   (lpoke/lpeek も可)
; TextureBiasInstructions : DWORD (+52, 4byte)  st.13 = 値  /  値 = st.13   (lpoke/lpeek も可)
; TextureGradientInstructions : DWORD (+56, 4byte)  st.14 = 値  /  値 = st.14   (lpoke/lpeek も可)
; FloatInstructionCount : DWORD (+60, 4byte)  st.15 = 値  /  値 = st.15   (lpoke/lpeek も可)
; IntInstructionCount : DWORD (+64, 4byte)  st.16 = 値  /  値 = st.16   (lpoke/lpeek も可)
; UintInstructionCount : DWORD (+68, 4byte)  st.17 = 値  /  値 = st.17   (lpoke/lpeek も可)
; StaticFlowControlCount : DWORD (+72, 4byte)  st.18 = 値  /  値 = st.18   (lpoke/lpeek も可)
; DynamicFlowControlCount : DWORD (+76, 4byte)  st.19 = 値  /  値 = st.19   (lpoke/lpeek も可)
; MacroInstructionCount : DWORD (+80, 4byte)  st.20 = 値  /  値 = st.20   (lpoke/lpeek も可)
; ArrayInstructionCount : DWORD (+84, 4byte)  st.21 = 値  /  値 = st.21   (lpoke/lpeek も可)
; MovInstructionCount : DWORD (+88, 4byte)  st.22 = 値  /  値 = st.22   (lpoke/lpeek も可)
; MovcInstructionCount : DWORD (+92, 4byte)  st.23 = 値  /  値 = st.23   (lpoke/lpeek も可)
; ConversionInstructionCount : DWORD (+96, 4byte)  st.24 = 値  /  値 = st.24   (lpoke/lpeek も可)
; BitwiseInstructionCount : DWORD (+100, 4byte)  st.25 = 値  /  値 = st.25   (lpoke/lpeek も可)
; MinFeatureLevel : D3D_FEATURE_LEVEL (+104, 4byte)  st.26 = 値  /  値 = st.26   (lpoke/lpeek も可)
; RequiredFeatureFlags : ULONGLONG (+112, 8byte)  qpoke st,112,値 / qpeek(st,112)  ※IronHSPのみ。3.7/3.8は lpoke st,112,下位 : lpoke st,116,上位
; Name : LPSTR (+120, 4byte)  st.30 = 値  /  値 = st.30   (lpoke/lpeek も可)
; FunctionParameterCount : INT (+124, 4byte)  st.31 = 値  /  値 = st.31   (lpoke/lpeek も可)
; HasReturn : BOOL (+128, 4byte)  st.32 = 値  /  値 = st.32   (lpoke/lpeek も可)
; Has10Level9VertexShader : BOOL (+132, 4byte)  st.33 = 値  /  値 = st.33   (lpoke/lpeek も可)
; Has10Level9PixelShader : BOOL (+136, 4byte)  st.34 = 値  /  値 = st.34   (lpoke/lpeek も可)
; ※4byte境界の整数は添字 st.N(N=オフセット/4)で読み書き可。それ以外は peek/poke 系を使用。
; HSP3.7/3.8 は構造体機能が無いため、4byte整数の配列変数で操作します。(x64 レイアウト)
; D3D12_FUNCTION_DESC サイズ: 152 バイト(x64)
dim st, 38    ; 4byte整数×38(構造体サイズ 152 / 4 切り上げ)
; Version : DWORD (+0, 4byte)  st.0 = 値  /  値 = st.0   (lpoke/lpeek も可)
; Creator : LPSTR (+8, 8byte)  qpoke st,8,値 / qpeek(st,8)  ※IronHSPのみ。3.7/3.8は lpoke st,8,下位 : lpoke st,12,上位
; Flags : DWORD (+16, 4byte)  st.4 = 値  /  値 = st.4   (lpoke/lpeek も可)
; ConstantBuffers : DWORD (+20, 4byte)  st.5 = 値  /  値 = st.5   (lpoke/lpeek も可)
; BoundResources : DWORD (+24, 4byte)  st.6 = 値  /  値 = st.6   (lpoke/lpeek も可)
; InstructionCount : DWORD (+28, 4byte)  st.7 = 値  /  値 = st.7   (lpoke/lpeek も可)
; TempRegisterCount : DWORD (+32, 4byte)  st.8 = 値  /  値 = st.8   (lpoke/lpeek も可)
; TempArrayCount : DWORD (+36, 4byte)  st.9 = 値  /  値 = st.9   (lpoke/lpeek も可)
; DefCount : DWORD (+40, 4byte)  st.10 = 値  /  値 = st.10   (lpoke/lpeek も可)
; DclCount : DWORD (+44, 4byte)  st.11 = 値  /  値 = st.11   (lpoke/lpeek も可)
; TextureNormalInstructions : DWORD (+48, 4byte)  st.12 = 値  /  値 = st.12   (lpoke/lpeek も可)
; TextureLoadInstructions : DWORD (+52, 4byte)  st.13 = 値  /  値 = st.13   (lpoke/lpeek も可)
; TextureCompInstructions : DWORD (+56, 4byte)  st.14 = 値  /  値 = st.14   (lpoke/lpeek も可)
; TextureBiasInstructions : DWORD (+60, 4byte)  st.15 = 値  /  値 = st.15   (lpoke/lpeek も可)
; TextureGradientInstructions : DWORD (+64, 4byte)  st.16 = 値  /  値 = st.16   (lpoke/lpeek も可)
; FloatInstructionCount : DWORD (+68, 4byte)  st.17 = 値  /  値 = st.17   (lpoke/lpeek も可)
; IntInstructionCount : DWORD (+72, 4byte)  st.18 = 値  /  値 = st.18   (lpoke/lpeek も可)
; UintInstructionCount : DWORD (+76, 4byte)  st.19 = 値  /  値 = st.19   (lpoke/lpeek も可)
; StaticFlowControlCount : DWORD (+80, 4byte)  st.20 = 値  /  値 = st.20   (lpoke/lpeek も可)
; DynamicFlowControlCount : DWORD (+84, 4byte)  st.21 = 値  /  値 = st.21   (lpoke/lpeek も可)
; MacroInstructionCount : DWORD (+88, 4byte)  st.22 = 値  /  値 = st.22   (lpoke/lpeek も可)
; ArrayInstructionCount : DWORD (+92, 4byte)  st.23 = 値  /  値 = st.23   (lpoke/lpeek も可)
; MovInstructionCount : DWORD (+96, 4byte)  st.24 = 値  /  値 = st.24   (lpoke/lpeek も可)
; MovcInstructionCount : DWORD (+100, 4byte)  st.25 = 値  /  値 = st.25   (lpoke/lpeek も可)
; ConversionInstructionCount : DWORD (+104, 4byte)  st.26 = 値  /  値 = st.26   (lpoke/lpeek も可)
; BitwiseInstructionCount : DWORD (+108, 4byte)  st.27 = 値  /  値 = st.27   (lpoke/lpeek も可)
; MinFeatureLevel : D3D_FEATURE_LEVEL (+112, 4byte)  st.28 = 値  /  値 = st.28   (lpoke/lpeek も可)
; RequiredFeatureFlags : ULONGLONG (+120, 8byte)  qpoke st,120,値 / qpeek(st,120)  ※IronHSPのみ。3.7/3.8は lpoke st,120,下位 : lpoke st,124,上位
; Name : LPSTR (+128, 8byte)  qpoke st,128,値 / qpeek(st,128)  ※IronHSPのみ。3.7/3.8は lpoke st,128,下位 : lpoke st,132,上位
; FunctionParameterCount : INT (+136, 4byte)  st.34 = 値  /  値 = st.34   (lpoke/lpeek も可)
; HasReturn : BOOL (+140, 4byte)  st.35 = 値  /  値 = st.35   (lpoke/lpeek も可)
; Has10Level9VertexShader : BOOL (+144, 4byte)  st.36 = 値  /  値 = st.36   (lpoke/lpeek も可)
; Has10Level9PixelShader : BOOL (+148, 4byte)  st.37 = 値  /  値 = st.37   (lpoke/lpeek も可)
; ※4byte境界の整数は添字 st.N(N=オフセット/4)で読み書き可。それ以外は peek/poke 系を使用。
; IronHSP は NSTRUCT(構造体)をサポート。32bit/64bit どちらでも同じコードで動作します。
#defstruct global D3D12_FUNCTION_DESC
    #field int Version
    #field intptr Creator
    #field int Flags
    #field int ConstantBuffers
    #field int BoundResources
    #field int InstructionCount
    #field int TempRegisterCount
    #field int TempArrayCount
    #field int DefCount
    #field int DclCount
    #field int TextureNormalInstructions
    #field int TextureLoadInstructions
    #field int TextureCompInstructions
    #field int TextureBiasInstructions
    #field int TextureGradientInstructions
    #field int FloatInstructionCount
    #field int IntInstructionCount
    #field int UintInstructionCount
    #field int StaticFlowControlCount
    #field int DynamicFlowControlCount
    #field int MacroInstructionCount
    #field int ArrayInstructionCount
    #field int MovInstructionCount
    #field int MovcInstructionCount
    #field int ConversionInstructionCount
    #field int BitwiseInstructionCount
    #field int MinFeatureLevel
    #field int64 RequiredFeatureFlags
    #field intptr Name
    #field int FunctionParameterCount
    #field bool HasReturn
    #field bool Has10Level9VertexShader
    #field bool Has10Level9PixelShader
#endstruct

stdim st, D3D12_FUNCTION_DESC        ; NSTRUCT 変数を確保
st->Version = 100
mes "Version=" + st->Version