ホーム › Graphics.Direct3D12 › D3D12_PLACED_SUBRESOURCE_FOOTPRINT
D3D12_PLACED_SUBRESOURCE_FOOTPRINT
構造体サイズ=各フィールドのバイト数(x64/x86 で異なる場合は x64/x86 と併記)。x64/x86 列=フィールドのバイトオフセット(HSPで dupptr / lpoke / wpoke 等に使用)。
フィールド
| フィールド | 型 | サイズ | x64 | x86 | 説明 |
|---|---|---|---|---|---|
| Offset | ULONGLONG | 8 | +0 | +0 | 親リソース内での配置オフセット(バイト)。512バイト境界にアラインされる。 |
| Footprint | D3D12_SUBRESOURCE_FOOTPRINT | 20 | +8 | +8 | サブリソースのフットプリント(フォーマットや寸法)。 |
各言語での定義
#include <windows.h>
// D3D12_SUBRESOURCE_FOOTPRINT (x64 20 / x86 20 バイト)
typedef struct D3D12_SUBRESOURCE_FOOTPRINT {
DXGI_FORMAT Format;
DWORD Width;
DWORD Height;
DWORD Depth;
DWORD RowPitch;
} D3D12_SUBRESOURCE_FOOTPRINT;
// D3D12_PLACED_SUBRESOURCE_FOOTPRINT (x64 32 / x86 32 バイト)
typedef struct D3D12_PLACED_SUBRESOURCE_FOOTPRINT {
ULONGLONG Offset;
D3D12_SUBRESOURCE_FOOTPRINT Footprint;
} D3D12_PLACED_SUBRESOURCE_FOOTPRINT;using System;
using System.Runtime.InteropServices;
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct D3D12_SUBRESOURCE_FOOTPRINT
{
public int Format;
public uint Width;
public uint Height;
public uint Depth;
public uint RowPitch;
}
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct D3D12_PLACED_SUBRESOURCE_FOOTPRINT
{
public ulong Offset;
public D3D12_SUBRESOURCE_FOOTPRINT Footprint;
}Imports System.Runtime.InteropServices
<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure D3D12_SUBRESOURCE_FOOTPRINT
Public Format As Integer
Public Width As UInteger
Public Height As UInteger
Public Depth As UInteger
Public RowPitch As UInteger
End Structure
<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure D3D12_PLACED_SUBRESOURCE_FOOTPRINT
Public Offset As ULong
Public Footprint As D3D12_SUBRESOURCE_FOOTPRINT
End Structureimport ctypes
from ctypes import wintypes
class D3D12_SUBRESOURCE_FOOTPRINT(ctypes.Structure):
_fields_ = [
("Format", ctypes.c_int),
("Width", wintypes.DWORD),
("Height", wintypes.DWORD),
("Depth", wintypes.DWORD),
("RowPitch", wintypes.DWORD),
]
class D3D12_PLACED_SUBRESOURCE_FOOTPRINT(ctypes.Structure):
_fields_ = [
("Offset", ctypes.c_ulonglong),
("Footprint", D3D12_SUBRESOURCE_FOOTPRINT),
]#[repr(C)]
pub struct D3D12_SUBRESOURCE_FOOTPRINT {
pub Format: i32,
pub Width: u32,
pub Height: u32,
pub Depth: u32,
pub RowPitch: u32,
}
#[repr(C)]
pub struct D3D12_PLACED_SUBRESOURCE_FOOTPRINT {
pub Offset: u64,
pub Footprint: D3D12_SUBRESOURCE_FOOTPRINT,
}import "golang.org/x/sys/windows"
type D3D12_SUBRESOURCE_FOOTPRINT struct {
Format int32
Width uint32
Height uint32
Depth uint32
RowPitch uint32
}
type D3D12_PLACED_SUBRESOURCE_FOOTPRINT struct {
Offset uint64
Footprint D3D12_SUBRESOURCE_FOOTPRINT
}type
D3D12_SUBRESOURCE_FOOTPRINT = record
Format: Integer;
Width: DWORD;
Height: DWORD;
Depth: DWORD;
RowPitch: DWORD;
end;
D3D12_PLACED_SUBRESOURCE_FOOTPRINT = record
Offset: UInt64;
Footprint: D3D12_SUBRESOURCE_FOOTPRINT;
end;const D3D12_SUBRESOURCE_FOOTPRINT = extern struct {
Format: i32,
Width: u32,
Height: u32,
Depth: u32,
RowPitch: u32,
};
const D3D12_PLACED_SUBRESOURCE_FOOTPRINT = extern struct {
Offset: u64,
Footprint: D3D12_SUBRESOURCE_FOOTPRINT,
};type
D3D12_SUBRESOURCE_FOOTPRINT {.bycopy.} = object
Format: int32
Width: uint32
Height: uint32
Depth: uint32
RowPitch: uint32
D3D12_PLACED_SUBRESOURCE_FOOTPRINT {.bycopy.} = object
Offset: uint64
Footprint: D3D12_SUBRESOURCE_FOOTPRINTstruct D3D12_SUBRESOURCE_FOOTPRINT
{
int Format;
uint Width;
uint Height;
uint Depth;
uint RowPitch;
}
struct D3D12_PLACED_SUBRESOURCE_FOOTPRINT
{
ulong Offset;
D3D12_SUBRESOURCE_FOOTPRINT Footprint;
}HSP用 定義
HSP3.7/3.8 は構造体機能が無いため4byte整数配列(dim)+peek/poke で操作(32/64bitでサイズ・位置が異なる場合はタブで分割)。IronHSP は NSTRUCT(#defstruct/stdim/->)で32/64bit共通。
; HSP3.7/3.8 は構造体機能が無いため、4byte整数の配列変数で操作します。(x64 レイアウト)
; D3D12_PLACED_SUBRESOURCE_FOOTPRINT サイズ: 32 バイト(x64)
dim st, 8 ; 4byte整数×8(構造体サイズ 32 / 4 切り上げ)
; Offset : ULONGLONG (+0, 8byte) qpoke st,0,値 / qpeek(st,0) ※IronHSPのみ。3.7/3.8は lpoke st,0,下位 : lpoke st,4,上位
; Footprint : D3D12_SUBRESOURCE_FOOTPRINT (+8, 20byte) varptr(st)+8 を基点に操作(20byte:入れ子/配列)
; ※4byte境界の整数は添字 st.N(N=オフセット/4)で読み書き可。それ以外は peek/poke 系を使用。; IronHSP は NSTRUCT(構造体)をサポート。32bit/64bit どちらでも同じコードで動作します。
; ※GUID・入れ子構造体はデフォルト型でないため、依存する #defstruct を先に定義(下記に同梱)。
#defstruct global D3D12_SUBRESOURCE_FOOTPRINT
#field int Format
#field int Width
#field int Height
#field int Depth
#field int RowPitch
#endstruct
#defstruct global D3D12_PLACED_SUBRESOURCE_FOOTPRINT
#field int64 Offset
#field D3D12_SUBRESOURCE_FOOTPRINT Footprint
#endstruct
stdim st, D3D12_PLACED_SUBRESOURCE_FOOTPRINT ; NSTRUCT 変数を確保
st->Offset = 100
mes "Offset=" + st->Offset