Win32 API 日本語リファレンス
ホームGraphics.Direct3D12 › D3D12_RAYTRACING_GEOMETRY_OMM_LINKAGE_DESC

D3D12_RAYTRACING_GEOMETRY_OMM_LINKAGE_DESC

構造体
サイズx64: 32 バイト / x86: 32 バイト

サイズ=各フィールドのバイト数(x64/x86 で異なる場合は x64/x86 と併記)。x64/x86 列=フィールドのバイトオフセット(HSPで dupptr / lpoke / wpoke 等に使用)。

フィールド

フィールドサイズx64x86説明
OpacityMicromapIndexBufferD3D12_GPU_VIRTUAL_ADDRESS_AND_STRIDE16+0+0OMMインデックスバッファのアドレスとストライド。
OpacityMicromapIndexFormatDXGI_FORMAT4+16+16OMMインデックスのフォーマット(DXGI_FORMAT)。
OpacityMicromapBaseLocationDWORD4+20+20OMM配列内の基準位置インデックス。
OpacityMicromapArrayULONGLONG8+24+24オパシティマイクロマップ配列のGPU仮想アドレス。

各言語での定義

#include <windows.h>

// D3D12_GPU_VIRTUAL_ADDRESS_AND_STRIDE  (x64 16 / x86 16 バイト)
typedef struct D3D12_GPU_VIRTUAL_ADDRESS_AND_STRIDE {
    ULONGLONG StartAddress;
    ULONGLONG StrideInBytes;
} D3D12_GPU_VIRTUAL_ADDRESS_AND_STRIDE;

// D3D12_RAYTRACING_GEOMETRY_OMM_LINKAGE_DESC  (x64 32 / x86 32 バイト)
typedef struct D3D12_RAYTRACING_GEOMETRY_OMM_LINKAGE_DESC {
    D3D12_GPU_VIRTUAL_ADDRESS_AND_STRIDE OpacityMicromapIndexBuffer;
    DXGI_FORMAT OpacityMicromapIndexFormat;
    DWORD OpacityMicromapBaseLocation;
    ULONGLONG OpacityMicromapArray;
} D3D12_RAYTRACING_GEOMETRY_OMM_LINKAGE_DESC;
using System;
using System.Runtime.InteropServices;

[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct D3D12_GPU_VIRTUAL_ADDRESS_AND_STRIDE
{
    public ulong StartAddress;
    public ulong StrideInBytes;
}

[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct D3D12_RAYTRACING_GEOMETRY_OMM_LINKAGE_DESC
{
    public D3D12_GPU_VIRTUAL_ADDRESS_AND_STRIDE OpacityMicromapIndexBuffer;
    public int OpacityMicromapIndexFormat;
    public uint OpacityMicromapBaseLocation;
    public ulong OpacityMicromapArray;
}
Imports System.Runtime.InteropServices

<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure D3D12_GPU_VIRTUAL_ADDRESS_AND_STRIDE
    Public StartAddress As ULong
    Public StrideInBytes As ULong
End Structure

<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure D3D12_RAYTRACING_GEOMETRY_OMM_LINKAGE_DESC
    Public OpacityMicromapIndexBuffer As D3D12_GPU_VIRTUAL_ADDRESS_AND_STRIDE
    Public OpacityMicromapIndexFormat As Integer
    Public OpacityMicromapBaseLocation As UInteger
    Public OpacityMicromapArray As ULong
End Structure
import ctypes
from ctypes import wintypes

class D3D12_GPU_VIRTUAL_ADDRESS_AND_STRIDE(ctypes.Structure):
    _fields_ = [
        ("StartAddress", ctypes.c_ulonglong),
        ("StrideInBytes", ctypes.c_ulonglong),
    ]

class D3D12_RAYTRACING_GEOMETRY_OMM_LINKAGE_DESC(ctypes.Structure):
    _fields_ = [
        ("OpacityMicromapIndexBuffer", D3D12_GPU_VIRTUAL_ADDRESS_AND_STRIDE),
        ("OpacityMicromapIndexFormat", ctypes.c_int),
        ("OpacityMicromapBaseLocation", wintypes.DWORD),
        ("OpacityMicromapArray", ctypes.c_ulonglong),
    ]
#[repr(C)]
pub struct D3D12_GPU_VIRTUAL_ADDRESS_AND_STRIDE {
    pub StartAddress: u64,
    pub StrideInBytes: u64,
}

#[repr(C)]
pub struct D3D12_RAYTRACING_GEOMETRY_OMM_LINKAGE_DESC {
    pub OpacityMicromapIndexBuffer: D3D12_GPU_VIRTUAL_ADDRESS_AND_STRIDE,
    pub OpacityMicromapIndexFormat: i32,
    pub OpacityMicromapBaseLocation: u32,
    pub OpacityMicromapArray: u64,
}
import "golang.org/x/sys/windows"

type D3D12_GPU_VIRTUAL_ADDRESS_AND_STRIDE struct {
	StartAddress uint64
	StrideInBytes uint64
}

type D3D12_RAYTRACING_GEOMETRY_OMM_LINKAGE_DESC struct {
	OpacityMicromapIndexBuffer D3D12_GPU_VIRTUAL_ADDRESS_AND_STRIDE
	OpacityMicromapIndexFormat int32
	OpacityMicromapBaseLocation uint32
	OpacityMicromapArray uint64
}
type
  D3D12_GPU_VIRTUAL_ADDRESS_AND_STRIDE = record
    StartAddress: UInt64;
    StrideInBytes: UInt64;
  end;

  D3D12_RAYTRACING_GEOMETRY_OMM_LINKAGE_DESC = record
    OpacityMicromapIndexBuffer: D3D12_GPU_VIRTUAL_ADDRESS_AND_STRIDE;
    OpacityMicromapIndexFormat: Integer;
    OpacityMicromapBaseLocation: DWORD;
    OpacityMicromapArray: UInt64;
  end;
const D3D12_GPU_VIRTUAL_ADDRESS_AND_STRIDE = extern struct {
    StartAddress: u64,
    StrideInBytes: u64,
};

const D3D12_RAYTRACING_GEOMETRY_OMM_LINKAGE_DESC = extern struct {
    OpacityMicromapIndexBuffer: D3D12_GPU_VIRTUAL_ADDRESS_AND_STRIDE,
    OpacityMicromapIndexFormat: i32,
    OpacityMicromapBaseLocation: u32,
    OpacityMicromapArray: u64,
};
type
  D3D12_GPU_VIRTUAL_ADDRESS_AND_STRIDE {.bycopy.} = object
    StartAddress: uint64
    StrideInBytes: uint64

  D3D12_RAYTRACING_GEOMETRY_OMM_LINKAGE_DESC {.bycopy.} = object
    OpacityMicromapIndexBuffer: D3D12_GPU_VIRTUAL_ADDRESS_AND_STRIDE
    OpacityMicromapIndexFormat: int32
    OpacityMicromapBaseLocation: uint32
    OpacityMicromapArray: uint64
struct D3D12_GPU_VIRTUAL_ADDRESS_AND_STRIDE
{
    ulong StartAddress;
    ulong StrideInBytes;
}

struct D3D12_RAYTRACING_GEOMETRY_OMM_LINKAGE_DESC
{
    D3D12_GPU_VIRTUAL_ADDRESS_AND_STRIDE OpacityMicromapIndexBuffer;
    int OpacityMicromapIndexFormat;
    uint OpacityMicromapBaseLocation;
    ulong OpacityMicromapArray;
}

HSP用 定義

HSP3.7/3.8 は構造体機能が無いため4byte整数配列(dim)+peek/poke で操作(32/64bitでサイズ・位置が異なる場合はタブで分割)。IronHSP は NSTRUCT(#defstruct/stdim/->)で32/64bit共通。

; HSP3.7/3.8 は構造体機能が無いため、4byte整数の配列変数で操作します。(x64 レイアウト)
; D3D12_RAYTRACING_GEOMETRY_OMM_LINKAGE_DESC サイズ: 32 バイト(x64)
dim st, 8    ; 4byte整数×8(構造体サイズ 32 / 4 切り上げ)
; OpacityMicromapIndexBuffer : D3D12_GPU_VIRTUAL_ADDRESS_AND_STRIDE (+0, 16byte)  varptr(st)+0 を基点に操作(16byte:入れ子/配列)
; OpacityMicromapIndexFormat : DXGI_FORMAT (+16, 4byte)  st.4 = 値  /  値 = st.4   (lpoke/lpeek も可)
; OpacityMicromapBaseLocation : DWORD (+20, 4byte)  st.5 = 値  /  値 = st.5   (lpoke/lpeek も可)
; OpacityMicromapArray : ULONGLONG (+24, 8byte)  qpoke st,24,値 / qpeek(st,24)  ※IronHSPのみ。3.7/3.8は lpoke st,24,下位 : lpoke st,28,上位
; ※4byte境界の整数は添字 st.N(N=オフセット/4)で読み書き可。それ以外は peek/poke 系を使用。
; IronHSP は NSTRUCT(構造体)をサポート。32bit/64bit どちらでも同じコードで動作します。
; ※GUID・入れ子構造体はデフォルト型でないため、依存する #defstruct を先に定義(下記に同梱)。
#defstruct global D3D12_GPU_VIRTUAL_ADDRESS_AND_STRIDE
    #field int64 StartAddress
    #field int64 StrideInBytes
#endstruct

#defstruct global D3D12_RAYTRACING_GEOMETRY_OMM_LINKAGE_DESC
    #field D3D12_GPU_VIRTUAL_ADDRESS_AND_STRIDE OpacityMicromapIndexBuffer
    #field int OpacityMicromapIndexFormat
    #field int OpacityMicromapBaseLocation
    #field int64 OpacityMicromapArray
#endstruct

stdim st, D3D12_RAYTRACING_GEOMETRY_OMM_LINKAGE_DESC        ; NSTRUCT 変数を確保
st->OpacityMicromapIndexFormat = 100
mes "OpacityMicromapIndexFormat=" + st->OpacityMicromapIndexFormat