ホーム › Graphics.Direct3D12 › D3D12_SERIALIZED_RAYTRACING_ACCELERATION_STRUCTURE_HEADER
D3D12_SERIALIZED_RAYTRACING_ACCELERATION_STRUCTURE_HEADER
構造体サイズ=各フィールドのバイト数(x64/x86 で異なる場合は x64/x86 と併記)。x64/x86 列=フィールドのバイトオフセット(HSPで dupptr / lpoke / wpoke 等に使用)。
フィールド
| フィールド | 型 | サイズ | x64 | x86 | 説明 |
|---|---|---|---|---|---|
| DriverMatchingIdentifier | D3D12_SERIALIZED_DATA_DRIVER_MATCHING_IDENTIFIER | 32 | +0 | +0 | デシリアライズ可否判定に用いるドライバー照合識別子。 |
| SerializedSizeInBytesIncludingHeader | ULONGLONG | 8 | +32 | +32 | ヘッダーを含むシリアライズデータの総サイズ(バイト単位)。 |
| DeserializedSizeInBytes | ULONGLONG | 8 | +40 | +40 | デシリアライズ後の加速構造サイズ(バイト単位)。 |
| NumBottomLevelAccelerationStructurePointersAfterHeader | ULONGLONG | 8 | +48 | +48 | ヘッダー直後に続くBLASポインターの数。 |
各言語での定義
#include <windows.h>
// D3D12_SERIALIZED_DATA_DRIVER_MATCHING_IDENTIFIER (x64 32 / x86 32 バイト)
typedef struct D3D12_SERIALIZED_DATA_DRIVER_MATCHING_IDENTIFIER {
GUID DriverOpaqueGUID;
BYTE DriverOpaqueVersioningData[16];
} D3D12_SERIALIZED_DATA_DRIVER_MATCHING_IDENTIFIER;
// D3D12_SERIALIZED_RAYTRACING_ACCELERATION_STRUCTURE_HEADER (x64 56 / x86 56 バイト)
typedef struct D3D12_SERIALIZED_RAYTRACING_ACCELERATION_STRUCTURE_HEADER {
D3D12_SERIALIZED_DATA_DRIVER_MATCHING_IDENTIFIER DriverMatchingIdentifier;
ULONGLONG SerializedSizeInBytesIncludingHeader;
ULONGLONG DeserializedSizeInBytes;
ULONGLONG NumBottomLevelAccelerationStructurePointersAfterHeader;
} D3D12_SERIALIZED_RAYTRACING_ACCELERATION_STRUCTURE_HEADER;using System;
using System.Runtime.InteropServices;
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct D3D12_SERIALIZED_DATA_DRIVER_MATCHING_IDENTIFIER
{
public Guid DriverOpaqueGUID;
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 16)] public byte[] DriverOpaqueVersioningData;
}
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct D3D12_SERIALIZED_RAYTRACING_ACCELERATION_STRUCTURE_HEADER
{
public D3D12_SERIALIZED_DATA_DRIVER_MATCHING_IDENTIFIER DriverMatchingIdentifier;
public ulong SerializedSizeInBytesIncludingHeader;
public ulong DeserializedSizeInBytes;
public ulong NumBottomLevelAccelerationStructurePointersAfterHeader;
}Imports System.Runtime.InteropServices
<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure D3D12_SERIALIZED_DATA_DRIVER_MATCHING_IDENTIFIER
Public DriverOpaqueGUID As Guid
<MarshalAs(UnmanagedType.ByValArray, SizeConst:=16)> Public DriverOpaqueVersioningData() As Byte
End Structure
<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure D3D12_SERIALIZED_RAYTRACING_ACCELERATION_STRUCTURE_HEADER
Public DriverMatchingIdentifier As D3D12_SERIALIZED_DATA_DRIVER_MATCHING_IDENTIFIER
Public SerializedSizeInBytesIncludingHeader As ULong
Public DeserializedSizeInBytes As ULong
Public NumBottomLevelAccelerationStructurePointersAfterHeader As ULong
End Structureimport ctypes
from ctypes import wintypes
class D3D12_SERIALIZED_DATA_DRIVER_MATCHING_IDENTIFIER(ctypes.Structure):
_fields_ = [
("DriverOpaqueGUID", GUID),
("DriverOpaqueVersioningData", ctypes.c_ubyte * 16),
]
class D3D12_SERIALIZED_RAYTRACING_ACCELERATION_STRUCTURE_HEADER(ctypes.Structure):
_fields_ = [
("DriverMatchingIdentifier", D3D12_SERIALIZED_DATA_DRIVER_MATCHING_IDENTIFIER),
("SerializedSizeInBytesIncludingHeader", ctypes.c_ulonglong),
("DeserializedSizeInBytes", ctypes.c_ulonglong),
("NumBottomLevelAccelerationStructurePointersAfterHeader", ctypes.c_ulonglong),
]#[repr(C)]
pub struct D3D12_SERIALIZED_DATA_DRIVER_MATCHING_IDENTIFIER {
pub DriverOpaqueGUID: GUID,
pub DriverOpaqueVersioningData: [u8; 16],
}
#[repr(C)]
pub struct D3D12_SERIALIZED_RAYTRACING_ACCELERATION_STRUCTURE_HEADER {
pub DriverMatchingIdentifier: D3D12_SERIALIZED_DATA_DRIVER_MATCHING_IDENTIFIER,
pub SerializedSizeInBytesIncludingHeader: u64,
pub DeserializedSizeInBytes: u64,
pub NumBottomLevelAccelerationStructurePointersAfterHeader: u64,
}import "golang.org/x/sys/windows"
type D3D12_SERIALIZED_DATA_DRIVER_MATCHING_IDENTIFIER struct {
DriverOpaqueGUID windows.GUID
DriverOpaqueVersioningData [16]byte
}
type D3D12_SERIALIZED_RAYTRACING_ACCELERATION_STRUCTURE_HEADER struct {
DriverMatchingIdentifier D3D12_SERIALIZED_DATA_DRIVER_MATCHING_IDENTIFIER
SerializedSizeInBytesIncludingHeader uint64
DeserializedSizeInBytes uint64
NumBottomLevelAccelerationStructurePointersAfterHeader uint64
}type
D3D12_SERIALIZED_DATA_DRIVER_MATCHING_IDENTIFIER = record
DriverOpaqueGUID: TGUID;
DriverOpaqueVersioningData: array[0..15] of Byte;
end;
D3D12_SERIALIZED_RAYTRACING_ACCELERATION_STRUCTURE_HEADER = record
DriverMatchingIdentifier: D3D12_SERIALIZED_DATA_DRIVER_MATCHING_IDENTIFIER;
SerializedSizeInBytesIncludingHeader: UInt64;
DeserializedSizeInBytes: UInt64;
NumBottomLevelAccelerationStructurePointersAfterHeader: UInt64;
end;const D3D12_SERIALIZED_DATA_DRIVER_MATCHING_IDENTIFIER = extern struct {
DriverOpaqueGUID: GUID,
DriverOpaqueVersioningData: [16]u8,
};
const D3D12_SERIALIZED_RAYTRACING_ACCELERATION_STRUCTURE_HEADER = extern struct {
DriverMatchingIdentifier: D3D12_SERIALIZED_DATA_DRIVER_MATCHING_IDENTIFIER,
SerializedSizeInBytesIncludingHeader: u64,
DeserializedSizeInBytes: u64,
NumBottomLevelAccelerationStructurePointersAfterHeader: u64,
};type
D3D12_SERIALIZED_DATA_DRIVER_MATCHING_IDENTIFIER {.bycopy.} = object
DriverOpaqueGUID: GUID
DriverOpaqueVersioningData: array[16, uint8]
D3D12_SERIALIZED_RAYTRACING_ACCELERATION_STRUCTURE_HEADER {.bycopy.} = object
DriverMatchingIdentifier: D3D12_SERIALIZED_DATA_DRIVER_MATCHING_IDENTIFIER
SerializedSizeInBytesIncludingHeader: uint64
DeserializedSizeInBytes: uint64
NumBottomLevelAccelerationStructurePointersAfterHeader: uint64struct D3D12_SERIALIZED_DATA_DRIVER_MATCHING_IDENTIFIER
{
GUID DriverOpaqueGUID;
ubyte[16] DriverOpaqueVersioningData;
}
struct D3D12_SERIALIZED_RAYTRACING_ACCELERATION_STRUCTURE_HEADER
{
D3D12_SERIALIZED_DATA_DRIVER_MATCHING_IDENTIFIER DriverMatchingIdentifier;
ulong SerializedSizeInBytesIncludingHeader;
ulong DeserializedSizeInBytes;
ulong NumBottomLevelAccelerationStructurePointersAfterHeader;
}HSP用 定義
HSP3.7/3.8 は構造体機能が無いため4byte整数配列(dim)+peek/poke で操作(32/64bitでサイズ・位置が異なる場合はタブで分割)。IronHSP は NSTRUCT(#defstruct/stdim/->)で32/64bit共通。
; HSP3.7/3.8 は構造体機能が無いため、4byte整数の配列変数で操作します。(x64 レイアウト)
; D3D12_SERIALIZED_RAYTRACING_ACCELERATION_STRUCTURE_HEADER サイズ: 56 バイト(x64)
dim st, 14 ; 4byte整数×14(構造体サイズ 56 / 4 切り上げ)
; DriverMatchingIdentifier : D3D12_SERIALIZED_DATA_DRIVER_MATCHING_IDENTIFIER (+0, 32byte) varptr(st)+0 を基点に操作(32byte:入れ子/配列)
; SerializedSizeInBytesIncludingHeader : ULONGLONG (+32, 8byte) qpoke st,32,値 / qpeek(st,32) ※IronHSPのみ。3.7/3.8は lpoke st,32,下位 : lpoke st,36,上位
; DeserializedSizeInBytes : ULONGLONG (+40, 8byte) qpoke st,40,値 / qpeek(st,40) ※IronHSPのみ。3.7/3.8は lpoke st,40,下位 : lpoke st,44,上位
; NumBottomLevelAccelerationStructurePointersAfterHeader : ULONGLONG (+48, 8byte) qpoke st,48,値 / qpeek(st,48) ※IronHSPのみ。3.7/3.8は lpoke st,48,下位 : lpoke st,52,上位
; ※4byte境界の整数は添字 st.N(N=オフセット/4)で読み書き可。それ以外は peek/poke 系を使用。; IronHSP は NSTRUCT(構造体)をサポート。32bit/64bit どちらでも同じコードで動作します。
; ※GUID・入れ子構造体はデフォルト型でないため、依存する #defstruct を先に定義(下記に同梱)。
#defstruct global GUID, pack=1
#field int Data1
#field short Data2
#field short Data3
#field byte Data4 8
#endstruct
#defstruct global D3D12_SERIALIZED_DATA_DRIVER_MATCHING_IDENTIFIER
#field GUID DriverOpaqueGUID
#field byte DriverOpaqueVersioningData 16
#endstruct
#defstruct global D3D12_SERIALIZED_RAYTRACING_ACCELERATION_STRUCTURE_HEADER
#field D3D12_SERIALIZED_DATA_DRIVER_MATCHING_IDENTIFIER DriverMatchingIdentifier
#field int64 SerializedSizeInBytesIncludingHeader
#field int64 DeserializedSizeInBytes
#field int64 NumBottomLevelAccelerationStructurePointersAfterHeader
#endstruct
stdim st, D3D12_SERIALIZED_RAYTRACING_ACCELERATION_STRUCTURE_HEADER ; NSTRUCT 変数を確保
st->SerializedSizeInBytesIncludingHeader = 100
mes "SerializedSizeInBytesIncludingHeader=" + st->SerializedSizeInBytesIncludingHeader