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DDHAL_GETHEAPALIGNMENTDATA
構造体サイズ=各フィールドのバイト数(x64/x86 で異なる場合は x64/x86 と併記)。x64/x86 列=フィールドのバイトオフセット(HSPで dupptr / lpoke / wpoke 等に使用)。
フィールド
| フィールド | 型 | サイズ | x64 | x86 | 説明 |
|---|---|---|---|---|---|
| dwInstance | UINT_PTR | 8/4 | +0 | +0 | ドライバインスタンスを識別する値を示す。 |
| dwHeap | DWORD | 4 | +8 | +4 | 対象とするヒープの番号を示す。 |
| ddRVal | HRESULT | 4 | +12 | +8 | ヒープアライメント取得の実行結果を示すHRESULT。 |
| GetHeapAlignment | LPDDHAL_GETHEAPALIGNMENT | 8/4 | +16 | +12 | 実際のアライメント取得を行うコールバックへのポインタ。 |
| Alignment | HEAPALIGNMENT | 72/40 | +24 | +16 | 取得したヒープアライメント情報(HEAPALIGNMENT)。 |
各言語での定義
#include <windows.h>
// DDSCAPS (x64 4 / x86 4 バイト)
typedef struct DDSCAPS {
DWORD dwCaps;
} DDSCAPS;
// SURFACEALIGNMENT (x64 8 / x86 4 バイト)
typedef struct SURFACEALIGNMENT {
_Anonymous_e__Union Anonymous;
} SURFACEALIGNMENT;
// HEAPALIGNMENT (x64 72 / x86 40 バイト)
typedef struct HEAPALIGNMENT {
DWORD dwSize;
DDSCAPS ddsCaps;
DWORD dwReserved;
SURFACEALIGNMENT ExecuteBuffer;
SURFACEALIGNMENT Overlay;
SURFACEALIGNMENT Texture;
SURFACEALIGNMENT ZBuffer;
SURFACEALIGNMENT AlphaBuffer;
SURFACEALIGNMENT Offscreen;
SURFACEALIGNMENT FlipTarget;
} HEAPALIGNMENT;
// DDHAL_GETHEAPALIGNMENTDATA (x64 96 / x86 56 バイト)
typedef struct DDHAL_GETHEAPALIGNMENTDATA {
UINT_PTR dwInstance;
DWORD dwHeap;
HRESULT ddRVal;
LPDDHAL_GETHEAPALIGNMENT GetHeapAlignment;
HEAPALIGNMENT Alignment;
} DDHAL_GETHEAPALIGNMENTDATA;using System;
using System.Runtime.InteropServices;
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct DDSCAPS
{
public uint dwCaps;
}
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct SURFACEALIGNMENT
{
public _Anonymous_e__Union Anonymous;
}
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct HEAPALIGNMENT
{
public uint dwSize;
public DDSCAPS ddsCaps;
public uint dwReserved;
public SURFACEALIGNMENT ExecuteBuffer;
public SURFACEALIGNMENT Overlay;
public SURFACEALIGNMENT Texture;
public SURFACEALIGNMENT ZBuffer;
public SURFACEALIGNMENT AlphaBuffer;
public SURFACEALIGNMENT Offscreen;
public SURFACEALIGNMENT FlipTarget;
}
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct DDHAL_GETHEAPALIGNMENTDATA
{
public UIntPtr dwInstance;
public uint dwHeap;
public int ddRVal;
public IntPtr GetHeapAlignment;
public HEAPALIGNMENT Alignment;
}Imports System.Runtime.InteropServices
<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure DDSCAPS
Public dwCaps As UInteger
End Structure
<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure SURFACEALIGNMENT
Public Anonymous As _Anonymous_e__Union
End Structure
<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure HEAPALIGNMENT
Public dwSize As UInteger
Public ddsCaps As DDSCAPS
Public dwReserved As UInteger
Public ExecuteBuffer As SURFACEALIGNMENT
Public Overlay As SURFACEALIGNMENT
Public Texture As SURFACEALIGNMENT
Public ZBuffer As SURFACEALIGNMENT
Public AlphaBuffer As SURFACEALIGNMENT
Public Offscreen As SURFACEALIGNMENT
Public FlipTarget As SURFACEALIGNMENT
End Structure
<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure DDHAL_GETHEAPALIGNMENTDATA
Public dwInstance As UIntPtr
Public dwHeap As UInteger
Public ddRVal As Integer
Public GetHeapAlignment As IntPtr
Public Alignment As HEAPALIGNMENT
End Structureimport ctypes
from ctypes import wintypes
class DDSCAPS(ctypes.Structure):
_fields_ = [
("dwCaps", wintypes.DWORD),
]
class SURFACEALIGNMENT(ctypes.Structure):
_fields_ = [
("Anonymous", _Anonymous_e__Union),
]
class HEAPALIGNMENT(ctypes.Structure):
_fields_ = [
("dwSize", wintypes.DWORD),
("ddsCaps", DDSCAPS),
("dwReserved", wintypes.DWORD),
("ExecuteBuffer", SURFACEALIGNMENT),
("Overlay", SURFACEALIGNMENT),
("Texture", SURFACEALIGNMENT),
("ZBuffer", SURFACEALIGNMENT),
("AlphaBuffer", SURFACEALIGNMENT),
("Offscreen", SURFACEALIGNMENT),
("FlipTarget", SURFACEALIGNMENT),
]
class DDHAL_GETHEAPALIGNMENTDATA(ctypes.Structure):
_fields_ = [
("dwInstance", ctypes.c_size_t),
("dwHeap", wintypes.DWORD),
("ddRVal", ctypes.c_int),
("GetHeapAlignment", ctypes.c_void_p),
("Alignment", HEAPALIGNMENT),
]#[repr(C)]
pub struct DDSCAPS {
pub dwCaps: u32,
}
#[repr(C)]
pub struct SURFACEALIGNMENT {
pub Anonymous: _Anonymous_e__Union,
}
#[repr(C)]
pub struct HEAPALIGNMENT {
pub dwSize: u32,
pub ddsCaps: DDSCAPS,
pub dwReserved: u32,
pub ExecuteBuffer: SURFACEALIGNMENT,
pub Overlay: SURFACEALIGNMENT,
pub Texture: SURFACEALIGNMENT,
pub ZBuffer: SURFACEALIGNMENT,
pub AlphaBuffer: SURFACEALIGNMENT,
pub Offscreen: SURFACEALIGNMENT,
pub FlipTarget: SURFACEALIGNMENT,
}
#[repr(C)]
pub struct DDHAL_GETHEAPALIGNMENTDATA {
pub dwInstance: usize,
pub dwHeap: u32,
pub ddRVal: i32,
pub GetHeapAlignment: *mut core::ffi::c_void,
pub Alignment: HEAPALIGNMENT,
}import "golang.org/x/sys/windows"
type DDSCAPS struct {
dwCaps uint32
}
type SURFACEALIGNMENT struct {
Anonymous _Anonymous_e__Union
}
type HEAPALIGNMENT struct {
dwSize uint32
ddsCaps DDSCAPS
dwReserved uint32
ExecuteBuffer SURFACEALIGNMENT
Overlay SURFACEALIGNMENT
Texture SURFACEALIGNMENT
ZBuffer SURFACEALIGNMENT
AlphaBuffer SURFACEALIGNMENT
Offscreen SURFACEALIGNMENT
FlipTarget SURFACEALIGNMENT
}
type DDHAL_GETHEAPALIGNMENTDATA struct {
dwInstance uintptr
dwHeap uint32
ddRVal int32
GetHeapAlignment uintptr
Alignment HEAPALIGNMENT
}type
DDSCAPS = record
dwCaps: DWORD;
end;
SURFACEALIGNMENT = record
Anonymous: _Anonymous_e__Union;
end;
HEAPALIGNMENT = record
dwSize: DWORD;
ddsCaps: DDSCAPS;
dwReserved: DWORD;
ExecuteBuffer: SURFACEALIGNMENT;
Overlay: SURFACEALIGNMENT;
Texture: SURFACEALIGNMENT;
ZBuffer: SURFACEALIGNMENT;
AlphaBuffer: SURFACEALIGNMENT;
Offscreen: SURFACEALIGNMENT;
FlipTarget: SURFACEALIGNMENT;
end;
DDHAL_GETHEAPALIGNMENTDATA = record
dwInstance: NativeUInt;
dwHeap: DWORD;
ddRVal: Integer;
GetHeapAlignment: Pointer;
Alignment: HEAPALIGNMENT;
end;const DDSCAPS = extern struct {
dwCaps: u32,
};
const SURFACEALIGNMENT = extern struct {
Anonymous: _Anonymous_e__Union,
};
const HEAPALIGNMENT = extern struct {
dwSize: u32,
ddsCaps: DDSCAPS,
dwReserved: u32,
ExecuteBuffer: SURFACEALIGNMENT,
Overlay: SURFACEALIGNMENT,
Texture: SURFACEALIGNMENT,
ZBuffer: SURFACEALIGNMENT,
AlphaBuffer: SURFACEALIGNMENT,
Offscreen: SURFACEALIGNMENT,
FlipTarget: SURFACEALIGNMENT,
};
const DDHAL_GETHEAPALIGNMENTDATA = extern struct {
dwInstance: usize,
dwHeap: u32,
ddRVal: i32,
GetHeapAlignment: ?*anyopaque,
Alignment: HEAPALIGNMENT,
};type
DDSCAPS {.bycopy.} = object
dwCaps: uint32
SURFACEALIGNMENT {.bycopy.} = object
Anonymous: _Anonymous_e__Union
HEAPALIGNMENT {.bycopy.} = object
dwSize: uint32
ddsCaps: DDSCAPS
dwReserved: uint32
ExecuteBuffer: SURFACEALIGNMENT
Overlay: SURFACEALIGNMENT
Texture: SURFACEALIGNMENT
ZBuffer: SURFACEALIGNMENT
AlphaBuffer: SURFACEALIGNMENT
Offscreen: SURFACEALIGNMENT
FlipTarget: SURFACEALIGNMENT
DDHAL_GETHEAPALIGNMENTDATA {.bycopy.} = object
dwInstance: uint
dwHeap: uint32
ddRVal: int32
GetHeapAlignment: pointer
Alignment: HEAPALIGNMENTstruct DDSCAPS
{
uint dwCaps;
}
struct SURFACEALIGNMENT
{
_Anonymous_e__Union Anonymous;
}
struct HEAPALIGNMENT
{
uint dwSize;
DDSCAPS ddsCaps;
uint dwReserved;
SURFACEALIGNMENT ExecuteBuffer;
SURFACEALIGNMENT Overlay;
SURFACEALIGNMENT Texture;
SURFACEALIGNMENT ZBuffer;
SURFACEALIGNMENT AlphaBuffer;
SURFACEALIGNMENT Offscreen;
SURFACEALIGNMENT FlipTarget;
}
struct DDHAL_GETHEAPALIGNMENTDATA
{
size_t dwInstance;
uint dwHeap;
int ddRVal;
void* GetHeapAlignment;
HEAPALIGNMENT Alignment;
}HSP用 定義
HSP3.7/3.8 は構造体機能が無いため4byte整数配列(dim)+peek/poke で操作(32/64bitでサイズ・位置が異なる場合はタブで分割)。IronHSP は NSTRUCT(#defstruct/stdim/->)で32/64bit共通。
; HSP3.7/3.8 は構造体機能が無いため、4byte整数の配列変数で操作します。(x86 レイアウト)
; DDHAL_GETHEAPALIGNMENTDATA サイズ: 56 バイト(x86)
dim st, 14 ; 4byte整数×14(構造体サイズ 56 / 4 切り上げ)
; dwInstance : UINT_PTR (+0, 4byte) st.0 = 値 / 値 = st.0 (lpoke/lpeek も可)
; dwHeap : DWORD (+4, 4byte) st.1 = 値 / 値 = st.1 (lpoke/lpeek も可)
; ddRVal : HRESULT (+8, 4byte) st.2 = 値 / 値 = st.2 (lpoke/lpeek も可)
; GetHeapAlignment : LPDDHAL_GETHEAPALIGNMENT (+12, 4byte) st.3 = 値 / 値 = st.3 (lpoke/lpeek も可)
; Alignment : HEAPALIGNMENT (+16, 40byte) varptr(st)+16 を基点に操作(40byte:入れ子/配列)
; ※4byte境界の整数は添字 st.N(N=オフセット/4)で読み書き可。それ以外は peek/poke 系を使用。; HSP3.7/3.8 は構造体機能が無いため、4byte整数の配列変数で操作します。(x64 レイアウト)
; DDHAL_GETHEAPALIGNMENTDATA サイズ: 96 バイト(x64)
dim st, 24 ; 4byte整数×24(構造体サイズ 96 / 4 切り上げ)
; dwInstance : UINT_PTR (+0, 8byte) qpoke st,0,値 / qpeek(st,0) ※IronHSPのみ。3.7/3.8は lpoke st,0,下位 : lpoke st,4,上位
; dwHeap : DWORD (+8, 4byte) st.2 = 値 / 値 = st.2 (lpoke/lpeek も可)
; ddRVal : HRESULT (+12, 4byte) st.3 = 値 / 値 = st.3 (lpoke/lpeek も可)
; GetHeapAlignment : LPDDHAL_GETHEAPALIGNMENT (+16, 8byte) qpoke st,16,値 / qpeek(st,16) ※IronHSPのみ。3.7/3.8は lpoke st,16,下位 : lpoke st,20,上位
; Alignment : HEAPALIGNMENT (+24, 72byte) varptr(st)+24 を基点に操作(72byte:入れ子/配列)
; ※4byte境界の整数は添字 st.N(N=オフセット/4)で読み書き可。それ以外は peek/poke 系を使用。; IronHSP は NSTRUCT(構造体)をサポート。32bit/64bit どちらでも同じコードで動作します。
; ※GUID・入れ子構造体はデフォルト型でないため、依存する #defstruct を先に定義(下記に同梱)。
#defstruct global DDSCAPS
#field int dwCaps
#endstruct
#defstruct global SURFACEALIGNMENT
#field byte Anonymous 8
#endstruct
#defstruct global HEAPALIGNMENT
#field int dwSize
#field DDSCAPS ddsCaps
#field int dwReserved
#field SURFACEALIGNMENT ExecuteBuffer
#field SURFACEALIGNMENT Overlay
#field SURFACEALIGNMENT Texture
#field SURFACEALIGNMENT ZBuffer
#field SURFACEALIGNMENT AlphaBuffer
#field SURFACEALIGNMENT Offscreen
#field SURFACEALIGNMENT FlipTarget
#endstruct
#defstruct global DDHAL_GETHEAPALIGNMENTDATA
#field intptr dwInstance
#field int dwHeap
#field int ddRVal
#field intptr GetHeapAlignment
#field HEAPALIGNMENT Alignment
#endstruct
stdim st, DDHAL_GETHEAPALIGNMENTDATA ; NSTRUCT 変数を確保
st->dwInstance = 100
mes "dwInstance=" + st->dwInstance