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HEAPALIGNMENT
構造体サイズ=各フィールドのバイト数(x64/x86 で異なる場合は x64/x86 と併記)。x64/x86 列=フィールドのバイトオフセット(HSPで dupptr / lpoke / wpoke 等に使用)。
フィールド
| フィールド | 型 | サイズ | x64 | x86 | 説明 |
|---|---|---|---|---|---|
| dwSize | DWORD | 4 | +0 | +0 | 構造体サイズ(バイト数)。呼び出し前に設定する。 |
| ddsCaps | DDSCAPS | 4 | +4 | +4 | 対象ヒープのサーフェス能力(DDSCAPS)を示す。 |
| dwReserved | DWORD | 4 | +8 | +8 | 予約フィールド。0とする。 |
| ExecuteBuffer | SURFACEALIGNMENT | 8/4 | +16 | +12 | 実行バッファ用のアライメント要件(SURFACEALIGNMENT)。 |
| Overlay | SURFACEALIGNMENT | 8/4 | +24 | +16 | オーバーレイ用のアライメント要件を示す。 |
| Texture | SURFACEALIGNMENT | 8/4 | +32 | +20 | テクスチャ用のアライメント要件を示す。 |
| ZBuffer | SURFACEALIGNMENT | 8/4 | +40 | +24 | Zバッファ用のアライメント要件を示す。 |
| AlphaBuffer | SURFACEALIGNMENT | 8/4 | +48 | +28 | アルファバッファ用のアライメント要件を示す。 |
| Offscreen | SURFACEALIGNMENT | 8/4 | +56 | +32 | オフスクリーンサーフェス用のアライメント要件を示す。 |
| FlipTarget | SURFACEALIGNMENT | 8/4 | +64 | +36 | フリップ対象サーフェス用のアライメント要件を示す。 |
各言語での定義
#include <windows.h>
// DDSCAPS (x64 4 / x86 4 バイト)
typedef struct DDSCAPS {
DWORD dwCaps;
} DDSCAPS;
// SURFACEALIGNMENT (x64 8 / x86 4 バイト)
typedef struct SURFACEALIGNMENT {
_Anonymous_e__Union Anonymous;
} SURFACEALIGNMENT;
// HEAPALIGNMENT (x64 72 / x86 40 バイト)
typedef struct HEAPALIGNMENT {
DWORD dwSize;
DDSCAPS ddsCaps;
DWORD dwReserved;
SURFACEALIGNMENT ExecuteBuffer;
SURFACEALIGNMENT Overlay;
SURFACEALIGNMENT Texture;
SURFACEALIGNMENT ZBuffer;
SURFACEALIGNMENT AlphaBuffer;
SURFACEALIGNMENT Offscreen;
SURFACEALIGNMENT FlipTarget;
} HEAPALIGNMENT;using System;
using System.Runtime.InteropServices;
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct DDSCAPS
{
public uint dwCaps;
}
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct SURFACEALIGNMENT
{
public _Anonymous_e__Union Anonymous;
}
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct HEAPALIGNMENT
{
public uint dwSize;
public DDSCAPS ddsCaps;
public uint dwReserved;
public SURFACEALIGNMENT ExecuteBuffer;
public SURFACEALIGNMENT Overlay;
public SURFACEALIGNMENT Texture;
public SURFACEALIGNMENT ZBuffer;
public SURFACEALIGNMENT AlphaBuffer;
public SURFACEALIGNMENT Offscreen;
public SURFACEALIGNMENT FlipTarget;
}Imports System.Runtime.InteropServices
<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure DDSCAPS
Public dwCaps As UInteger
End Structure
<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure SURFACEALIGNMENT
Public Anonymous As _Anonymous_e__Union
End Structure
<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure HEAPALIGNMENT
Public dwSize As UInteger
Public ddsCaps As DDSCAPS
Public dwReserved As UInteger
Public ExecuteBuffer As SURFACEALIGNMENT
Public Overlay As SURFACEALIGNMENT
Public Texture As SURFACEALIGNMENT
Public ZBuffer As SURFACEALIGNMENT
Public AlphaBuffer As SURFACEALIGNMENT
Public Offscreen As SURFACEALIGNMENT
Public FlipTarget As SURFACEALIGNMENT
End Structureimport ctypes
from ctypes import wintypes
class DDSCAPS(ctypes.Structure):
_fields_ = [
("dwCaps", wintypes.DWORD),
]
class SURFACEALIGNMENT(ctypes.Structure):
_fields_ = [
("Anonymous", _Anonymous_e__Union),
]
class HEAPALIGNMENT(ctypes.Structure):
_fields_ = [
("dwSize", wintypes.DWORD),
("ddsCaps", DDSCAPS),
("dwReserved", wintypes.DWORD),
("ExecuteBuffer", SURFACEALIGNMENT),
("Overlay", SURFACEALIGNMENT),
("Texture", SURFACEALIGNMENT),
("ZBuffer", SURFACEALIGNMENT),
("AlphaBuffer", SURFACEALIGNMENT),
("Offscreen", SURFACEALIGNMENT),
("FlipTarget", SURFACEALIGNMENT),
]#[repr(C)]
pub struct DDSCAPS {
pub dwCaps: u32,
}
#[repr(C)]
pub struct SURFACEALIGNMENT {
pub Anonymous: _Anonymous_e__Union,
}
#[repr(C)]
pub struct HEAPALIGNMENT {
pub dwSize: u32,
pub ddsCaps: DDSCAPS,
pub dwReserved: u32,
pub ExecuteBuffer: SURFACEALIGNMENT,
pub Overlay: SURFACEALIGNMENT,
pub Texture: SURFACEALIGNMENT,
pub ZBuffer: SURFACEALIGNMENT,
pub AlphaBuffer: SURFACEALIGNMENT,
pub Offscreen: SURFACEALIGNMENT,
pub FlipTarget: SURFACEALIGNMENT,
}import "golang.org/x/sys/windows"
type DDSCAPS struct {
dwCaps uint32
}
type SURFACEALIGNMENT struct {
Anonymous _Anonymous_e__Union
}
type HEAPALIGNMENT struct {
dwSize uint32
ddsCaps DDSCAPS
dwReserved uint32
ExecuteBuffer SURFACEALIGNMENT
Overlay SURFACEALIGNMENT
Texture SURFACEALIGNMENT
ZBuffer SURFACEALIGNMENT
AlphaBuffer SURFACEALIGNMENT
Offscreen SURFACEALIGNMENT
FlipTarget SURFACEALIGNMENT
}type
DDSCAPS = record
dwCaps: DWORD;
end;
SURFACEALIGNMENT = record
Anonymous: _Anonymous_e__Union;
end;
HEAPALIGNMENT = record
dwSize: DWORD;
ddsCaps: DDSCAPS;
dwReserved: DWORD;
ExecuteBuffer: SURFACEALIGNMENT;
Overlay: SURFACEALIGNMENT;
Texture: SURFACEALIGNMENT;
ZBuffer: SURFACEALIGNMENT;
AlphaBuffer: SURFACEALIGNMENT;
Offscreen: SURFACEALIGNMENT;
FlipTarget: SURFACEALIGNMENT;
end;const DDSCAPS = extern struct {
dwCaps: u32,
};
const SURFACEALIGNMENT = extern struct {
Anonymous: _Anonymous_e__Union,
};
const HEAPALIGNMENT = extern struct {
dwSize: u32,
ddsCaps: DDSCAPS,
dwReserved: u32,
ExecuteBuffer: SURFACEALIGNMENT,
Overlay: SURFACEALIGNMENT,
Texture: SURFACEALIGNMENT,
ZBuffer: SURFACEALIGNMENT,
AlphaBuffer: SURFACEALIGNMENT,
Offscreen: SURFACEALIGNMENT,
FlipTarget: SURFACEALIGNMENT,
};type
DDSCAPS {.bycopy.} = object
dwCaps: uint32
SURFACEALIGNMENT {.bycopy.} = object
Anonymous: _Anonymous_e__Union
HEAPALIGNMENT {.bycopy.} = object
dwSize: uint32
ddsCaps: DDSCAPS
dwReserved: uint32
ExecuteBuffer: SURFACEALIGNMENT
Overlay: SURFACEALIGNMENT
Texture: SURFACEALIGNMENT
ZBuffer: SURFACEALIGNMENT
AlphaBuffer: SURFACEALIGNMENT
Offscreen: SURFACEALIGNMENT
FlipTarget: SURFACEALIGNMENTstruct DDSCAPS
{
uint dwCaps;
}
struct SURFACEALIGNMENT
{
_Anonymous_e__Union Anonymous;
}
struct HEAPALIGNMENT
{
uint dwSize;
DDSCAPS ddsCaps;
uint dwReserved;
SURFACEALIGNMENT ExecuteBuffer;
SURFACEALIGNMENT Overlay;
SURFACEALIGNMENT Texture;
SURFACEALIGNMENT ZBuffer;
SURFACEALIGNMENT AlphaBuffer;
SURFACEALIGNMENT Offscreen;
SURFACEALIGNMENT FlipTarget;
}HSP用 定義
HSP3.7/3.8 は構造体機能が無いため4byte整数配列(dim)+peek/poke で操作(32/64bitでサイズ・位置が異なる場合はタブで分割)。IronHSP は NSTRUCT(#defstruct/stdim/->)で32/64bit共通。
; HSP3.7/3.8 は構造体機能が無いため、4byte整数の配列変数で操作します。(x86 レイアウト)
; HEAPALIGNMENT サイズ: 40 バイト(x86)
dim st, 10 ; 4byte整数×10(構造体サイズ 40 / 4 切り上げ)
; dwSize : DWORD (+0, 4byte) st.0 = 値 / 値 = st.0 (lpoke/lpeek も可)
; ddsCaps : DDSCAPS (+4, 4byte) varptr(st)+4 を基点に操作(4byte:入れ子/配列)
; dwReserved : DWORD (+8, 4byte) st.2 = 値 / 値 = st.2 (lpoke/lpeek も可)
; ExecuteBuffer : SURFACEALIGNMENT (+12, 4byte) varptr(st)+12 を基点に操作(4byte:入れ子/配列)
; Overlay : SURFACEALIGNMENT (+16, 4byte) varptr(st)+16 を基点に操作(4byte:入れ子/配列)
; Texture : SURFACEALIGNMENT (+20, 4byte) varptr(st)+20 を基点に操作(4byte:入れ子/配列)
; ZBuffer : SURFACEALIGNMENT (+24, 4byte) varptr(st)+24 を基点に操作(4byte:入れ子/配列)
; AlphaBuffer : SURFACEALIGNMENT (+28, 4byte) varptr(st)+28 を基点に操作(4byte:入れ子/配列)
; Offscreen : SURFACEALIGNMENT (+32, 4byte) varptr(st)+32 を基点に操作(4byte:入れ子/配列)
; FlipTarget : SURFACEALIGNMENT (+36, 4byte) varptr(st)+36 を基点に操作(4byte:入れ子/配列)
; ※4byte境界の整数は添字 st.N(N=オフセット/4)で読み書き可。それ以外は peek/poke 系を使用。; HSP3.7/3.8 は構造体機能が無いため、4byte整数の配列変数で操作します。(x64 レイアウト)
; HEAPALIGNMENT サイズ: 72 バイト(x64)
dim st, 18 ; 4byte整数×18(構造体サイズ 72 / 4 切り上げ)
; dwSize : DWORD (+0, 4byte) st.0 = 値 / 値 = st.0 (lpoke/lpeek も可)
; ddsCaps : DDSCAPS (+4, 4byte) varptr(st)+4 を基点に操作(4byte:入れ子/配列)
; dwReserved : DWORD (+8, 4byte) st.2 = 値 / 値 = st.2 (lpoke/lpeek も可)
; ExecuteBuffer : SURFACEALIGNMENT (+16, 8byte) varptr(st)+16 を基点に操作(8byte:入れ子/配列)
; Overlay : SURFACEALIGNMENT (+24, 8byte) varptr(st)+24 を基点に操作(8byte:入れ子/配列)
; Texture : SURFACEALIGNMENT (+32, 8byte) varptr(st)+32 を基点に操作(8byte:入れ子/配列)
; ZBuffer : SURFACEALIGNMENT (+40, 8byte) varptr(st)+40 を基点に操作(8byte:入れ子/配列)
; AlphaBuffer : SURFACEALIGNMENT (+48, 8byte) varptr(st)+48 を基点に操作(8byte:入れ子/配列)
; Offscreen : SURFACEALIGNMENT (+56, 8byte) varptr(st)+56 を基点に操作(8byte:入れ子/配列)
; FlipTarget : SURFACEALIGNMENT (+64, 8byte) varptr(st)+64 を基点に操作(8byte:入れ子/配列)
; ※4byte境界の整数は添字 st.N(N=オフセット/4)で読み書き可。それ以外は peek/poke 系を使用。; IronHSP は NSTRUCT(構造体)をサポート。32bit/64bit どちらでも同じコードで動作します。
; ※GUID・入れ子構造体はデフォルト型でないため、依存する #defstruct を先に定義(下記に同梱)。
#defstruct global DDSCAPS
#field int dwCaps
#endstruct
#defstruct global SURFACEALIGNMENT
#field byte Anonymous 8
#endstruct
#defstruct global HEAPALIGNMENT
#field int dwSize
#field DDSCAPS ddsCaps
#field int dwReserved
#field SURFACEALIGNMENT ExecuteBuffer
#field SURFACEALIGNMENT Overlay
#field SURFACEALIGNMENT Texture
#field SURFACEALIGNMENT ZBuffer
#field SURFACEALIGNMENT AlphaBuffer
#field SURFACEALIGNMENT Offscreen
#field SURFACEALIGNMENT FlipTarget
#endstruct
stdim st, HEAPALIGNMENT ; NSTRUCT 変数を確保
st->dwSize = 100
mes "dwSize=" + st->dwSize