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DXGI_OUTPUT_DESC1

構造体
サイズx64: 152 バイト / x86: 144 バイト

サイズ=各フィールドのバイト数(x64/x86 で異なる場合は x64/x86 と併記)。x64/x86 列=フィールドのバイトオフセット(HSPで dupptr / lpoke / wpoke 等に使用)。

フィールド

フィールドサイズx64x86説明
DeviceNameWCHAR64+0+0出力(モニター)のデバイス名を表すワイド文字列。
DesktopCoordinatesRECT16+64+64仮想デスクトップ座標系における出力の矩形。
AttachedToDesktopBOOL4+80+80出力がデスクトップに接続されているかを示すブール値。
RotationDXGI_MODE_ROTATION4+84+84ディスプレイの回転状態を示す列挙値。
MonitorHMONITOR8/4+88+88この出力に対応するモニターのHMONITORハンドル。
BitsPerColorDWORD4+96+921色成分あたりのビット数(色深度)。
ColorSpaceDXGI_COLOR_SPACE_TYPE4+100+96出力の色空間を示すDXGI_COLOR_SPACE_TYPE列挙値。
RedPrimaryFLOAT8+104+100ディスプレイの赤原色のCIE xy色度座標を表す配列。
GreenPrimaryFLOAT8+112+108ディスプレイの緑原色のCIE xy色度座標を表す配列。
BluePrimaryFLOAT8+120+116ディスプレイの青原色のCIE xy色度座標を表す配列。
WhitePointFLOAT8+128+124ディスプレイのホワイトポイント座標を表す配列。
MinLuminanceFLOAT4+136+132ディスプレイが表現可能な最小輝度(nits単位)。
MaxLuminanceFLOAT4+140+136ディスプレイが表現可能な最大輝度(nits単位)。
MaxFullFrameLuminanceFLOAT4+144+140全画面表示時に表現可能な最大輝度(nits単位)。

各言語での定義

#include <windows.h>

// RECT  (x64 16 / x86 16 バイト)
typedef struct RECT {
    INT left;
    INT top;
    INT right;
    INT bottom;
} RECT;

// DXGI_OUTPUT_DESC1  (x64 152 / x86 144 バイト)
typedef struct DXGI_OUTPUT_DESC1 {
    WCHAR DeviceName[32];
    RECT DesktopCoordinates;
    BOOL AttachedToDesktop;
    DXGI_MODE_ROTATION Rotation;
    HMONITOR Monitor;
    DWORD BitsPerColor;
    DXGI_COLOR_SPACE_TYPE ColorSpace;
    FLOAT RedPrimary[2];
    FLOAT GreenPrimary[2];
    FLOAT BluePrimary[2];
    FLOAT WhitePoint[2];
    FLOAT MinLuminance;
    FLOAT MaxLuminance;
    FLOAT MaxFullFrameLuminance;
} DXGI_OUTPUT_DESC1;
using System;
using System.Runtime.InteropServices;

[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct RECT
{
    public int left;
    public int top;
    public int right;
    public int bottom;
}

[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct DXGI_OUTPUT_DESC1
{
    [MarshalAs(UnmanagedType.ByValTStr, SizeConst = 32)] public string DeviceName;
    public RECT DesktopCoordinates;
    [MarshalAs(UnmanagedType.Bool)] public bool AttachedToDesktop;
    public int Rotation;
    public IntPtr Monitor;
    public uint BitsPerColor;
    public int ColorSpace;
    [MarshalAs(UnmanagedType.ByValArray, SizeConst = 2)] public float[] RedPrimary;
    [MarshalAs(UnmanagedType.ByValArray, SizeConst = 2)] public float[] GreenPrimary;
    [MarshalAs(UnmanagedType.ByValArray, SizeConst = 2)] public float[] BluePrimary;
    [MarshalAs(UnmanagedType.ByValArray, SizeConst = 2)] public float[] WhitePoint;
    public float MinLuminance;
    public float MaxLuminance;
    public float MaxFullFrameLuminance;
}
Imports System.Runtime.InteropServices

<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure RECT
    Public left As Integer
    Public top As Integer
    Public right As Integer
    Public bottom As Integer
End Structure

<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure DXGI_OUTPUT_DESC1
    <MarshalAs(UnmanagedType.ByValTStr, SizeConst:=32)> Public DeviceName As String
    Public DesktopCoordinates As RECT
    <MarshalAs(UnmanagedType.Bool)> Public AttachedToDesktop As Boolean
    Public Rotation As Integer
    Public Monitor As IntPtr
    Public BitsPerColor As UInteger
    Public ColorSpace As Integer
    <MarshalAs(UnmanagedType.ByValArray, SizeConst:=2)> Public RedPrimary() As Single
    <MarshalAs(UnmanagedType.ByValArray, SizeConst:=2)> Public GreenPrimary() As Single
    <MarshalAs(UnmanagedType.ByValArray, SizeConst:=2)> Public BluePrimary() As Single
    <MarshalAs(UnmanagedType.ByValArray, SizeConst:=2)> Public WhitePoint() As Single
    Public MinLuminance As Single
    Public MaxLuminance As Single
    Public MaxFullFrameLuminance As Single
End Structure
import ctypes
from ctypes import wintypes

class RECT(ctypes.Structure):
    _fields_ = [
        ("left", ctypes.c_int),
        ("top", ctypes.c_int),
        ("right", ctypes.c_int),
        ("bottom", ctypes.c_int),
    ]

class DXGI_OUTPUT_DESC1(ctypes.Structure):
    _fields_ = [
        ("DeviceName", ctypes.c_wchar * 32),
        ("DesktopCoordinates", RECT),
        ("AttachedToDesktop", wintypes.BOOL),
        ("Rotation", ctypes.c_int),
        ("Monitor", ctypes.c_void_p),
        ("BitsPerColor", wintypes.DWORD),
        ("ColorSpace", ctypes.c_int),
        ("RedPrimary", ctypes.c_float * 2),
        ("GreenPrimary", ctypes.c_float * 2),
        ("BluePrimary", ctypes.c_float * 2),
        ("WhitePoint", ctypes.c_float * 2),
        ("MinLuminance", ctypes.c_float),
        ("MaxLuminance", ctypes.c_float),
        ("MaxFullFrameLuminance", ctypes.c_float),
    ]
#[repr(C)]
pub struct RECT {
    pub left: i32,
    pub top: i32,
    pub right: i32,
    pub bottom: i32,
}

#[repr(C)]
pub struct DXGI_OUTPUT_DESC1 {
    pub DeviceName: [u16; 32],
    pub DesktopCoordinates: RECT,
    pub AttachedToDesktop: i32,
    pub Rotation: i32,
    pub Monitor: *mut core::ffi::c_void,
    pub BitsPerColor: u32,
    pub ColorSpace: i32,
    pub RedPrimary: [f32; 2],
    pub GreenPrimary: [f32; 2],
    pub BluePrimary: [f32; 2],
    pub WhitePoint: [f32; 2],
    pub MinLuminance: f32,
    pub MaxLuminance: f32,
    pub MaxFullFrameLuminance: f32,
}
import "golang.org/x/sys/windows"

type RECT struct {
	left int32
	top int32
	right int32
	bottom int32
}

type DXGI_OUTPUT_DESC1 struct {
	DeviceName [32]uint16
	DesktopCoordinates RECT
	AttachedToDesktop int32
	Rotation int32
	Monitor uintptr
	BitsPerColor uint32
	ColorSpace int32
	RedPrimary [2]float32
	GreenPrimary [2]float32
	BluePrimary [2]float32
	WhitePoint [2]float32
	MinLuminance float32
	MaxLuminance float32
	MaxFullFrameLuminance float32
}
type
  RECT = record
    left: Integer;
    top: Integer;
    right: Integer;
    bottom: Integer;
  end;

  DXGI_OUTPUT_DESC1 = record
    DeviceName: array[0..31] of WideChar;
    DesktopCoordinates: RECT;
    AttachedToDesktop: BOOL;
    Rotation: Integer;
    Monitor: Pointer;
    BitsPerColor: DWORD;
    ColorSpace: Integer;
    RedPrimary: array[0..1] of Single;
    GreenPrimary: array[0..1] of Single;
    BluePrimary: array[0..1] of Single;
    WhitePoint: array[0..1] of Single;
    MinLuminance: Single;
    MaxLuminance: Single;
    MaxFullFrameLuminance: Single;
  end;
const RECT = extern struct {
    left: i32,
    top: i32,
    right: i32,
    bottom: i32,
};

const DXGI_OUTPUT_DESC1 = extern struct {
    DeviceName: [32]u16,
    DesktopCoordinates: RECT,
    AttachedToDesktop: i32,
    Rotation: i32,
    Monitor: ?*anyopaque,
    BitsPerColor: u32,
    ColorSpace: i32,
    RedPrimary: [2]f32,
    GreenPrimary: [2]f32,
    BluePrimary: [2]f32,
    WhitePoint: [2]f32,
    MinLuminance: f32,
    MaxLuminance: f32,
    MaxFullFrameLuminance: f32,
};
type
  RECT {.bycopy.} = object
    left: int32
    top: int32
    right: int32
    bottom: int32

  DXGI_OUTPUT_DESC1 {.bycopy.} = object
    DeviceName: array[32, uint16]
    DesktopCoordinates: RECT
    AttachedToDesktop: int32
    Rotation: int32
    Monitor: pointer
    BitsPerColor: uint32
    ColorSpace: int32
    RedPrimary: array[2, float32]
    GreenPrimary: array[2, float32]
    BluePrimary: array[2, float32]
    WhitePoint: array[2, float32]
    MinLuminance: float32
    MaxLuminance: float32
    MaxFullFrameLuminance: float32
struct RECT
{
    int left;
    int top;
    int right;
    int bottom;
}

struct DXGI_OUTPUT_DESC1
{
    wchar[32] DeviceName;
    RECT DesktopCoordinates;
    int AttachedToDesktop;
    int Rotation;
    void* Monitor;
    uint BitsPerColor;
    int ColorSpace;
    float[2] RedPrimary;
    float[2] GreenPrimary;
    float[2] BluePrimary;
    float[2] WhitePoint;
    float MinLuminance;
    float MaxLuminance;
    float MaxFullFrameLuminance;
}

HSP用 定義

HSP3.7/3.8 は構造体機能が無いため4byte整数配列(dim)+peek/poke で操作(32/64bitでサイズ・位置が異なる場合はタブで分割)。IronHSP は NSTRUCT(#defstruct/stdim/->)で32/64bit共通。

; HSP3.7/3.8 は構造体機能が無いため、4byte整数の配列変数で操作します。(x86 レイアウト)
; DXGI_OUTPUT_DESC1 サイズ: 144 バイト(x86)
dim st, 36    ; 4byte整数×36(構造体サイズ 144 / 4 切り上げ)
; DeviceName : WCHAR (+0, 64byte)  varptr(st)+0 を基点に操作(64byte:入れ子/配列)
; DesktopCoordinates : RECT (+64, 16byte)  varptr(st)+64 を基点に操作(16byte:入れ子/配列)
; AttachedToDesktop : BOOL (+80, 4byte)  st.20 = 値  /  値 = st.20   (lpoke/lpeek も可)
; Rotation : DXGI_MODE_ROTATION (+84, 4byte)  st.21 = 値  /  値 = st.21   (lpoke/lpeek も可)
; Monitor : HMONITOR (+88, 4byte)  st.22 = 値  /  値 = st.22   (lpoke/lpeek も可)
; BitsPerColor : DWORD (+92, 4byte)  st.23 = 値  /  値 = st.23   (lpoke/lpeek も可)
; ColorSpace : DXGI_COLOR_SPACE_TYPE (+96, 4byte)  st.24 = 値  /  値 = st.24   (lpoke/lpeek も可)
; RedPrimary : FLOAT (+100, 8byte)  varptr(st)+100 を基点に操作(8byte:入れ子/配列)
; GreenPrimary : FLOAT (+108, 8byte)  varptr(st)+108 を基点に操作(8byte:入れ子/配列)
; BluePrimary : FLOAT (+116, 8byte)  varptr(st)+116 を基点に操作(8byte:入れ子/配列)
; WhitePoint : FLOAT (+124, 8byte)  varptr(st)+124 を基点に操作(8byte:入れ子/配列)
; MinLuminance : FLOAT (+132, 4byte)  st.33 = 値  /  値 = st.33   (lpoke/lpeek も可)
; MaxLuminance : FLOAT (+136, 4byte)  st.34 = 値  /  値 = st.34   (lpoke/lpeek も可)
; MaxFullFrameLuminance : FLOAT (+140, 4byte)  st.35 = 値  /  値 = st.35   (lpoke/lpeek も可)
; ※4byte境界の整数は添字 st.N(N=オフセット/4)で読み書き可。それ以外は peek/poke 系を使用。
; HSP3.7/3.8 は構造体機能が無いため、4byte整数の配列変数で操作します。(x64 レイアウト)
; DXGI_OUTPUT_DESC1 サイズ: 152 バイト(x64)
dim st, 38    ; 4byte整数×38(構造体サイズ 152 / 4 切り上げ)
; DeviceName : WCHAR (+0, 64byte)  varptr(st)+0 を基点に操作(64byte:入れ子/配列)
; DesktopCoordinates : RECT (+64, 16byte)  varptr(st)+64 を基点に操作(16byte:入れ子/配列)
; AttachedToDesktop : BOOL (+80, 4byte)  st.20 = 値  /  値 = st.20   (lpoke/lpeek も可)
; Rotation : DXGI_MODE_ROTATION (+84, 4byte)  st.21 = 値  /  値 = st.21   (lpoke/lpeek も可)
; Monitor : HMONITOR (+88, 8byte)  qpoke st,88,値 / qpeek(st,88)  ※IronHSPのみ。3.7/3.8は lpoke st,88,下位 : lpoke st,92,上位
; BitsPerColor : DWORD (+96, 4byte)  st.24 = 値  /  値 = st.24   (lpoke/lpeek も可)
; ColorSpace : DXGI_COLOR_SPACE_TYPE (+100, 4byte)  st.25 = 値  /  値 = st.25   (lpoke/lpeek も可)
; RedPrimary : FLOAT (+104, 8byte)  varptr(st)+104 を基点に操作(8byte:入れ子/配列)
; GreenPrimary : FLOAT (+112, 8byte)  varptr(st)+112 を基点に操作(8byte:入れ子/配列)
; BluePrimary : FLOAT (+120, 8byte)  varptr(st)+120 を基点に操作(8byte:入れ子/配列)
; WhitePoint : FLOAT (+128, 8byte)  varptr(st)+128 を基点に操作(8byte:入れ子/配列)
; MinLuminance : FLOAT (+136, 4byte)  st.34 = 値  /  値 = st.34   (lpoke/lpeek も可)
; MaxLuminance : FLOAT (+140, 4byte)  st.35 = 値  /  値 = st.35   (lpoke/lpeek も可)
; MaxFullFrameLuminance : FLOAT (+144, 4byte)  st.36 = 値  /  値 = st.36   (lpoke/lpeek も可)
; ※4byte境界の整数は添字 st.N(N=オフセット/4)で読み書き可。それ以外は peek/poke 系を使用。
; IronHSP は NSTRUCT(構造体)をサポート。32bit/64bit どちらでも同じコードで動作します。
; ※GUID・入れ子構造体はデフォルト型でないため、依存する #defstruct を先に定義(下記に同梱)。
#defstruct global RECT
    #field int left
    #field int top
    #field int right
    #field int bottom
#endstruct

#defstruct global DXGI_OUTPUT_DESC1
    #field wchar DeviceName 32
    #field RECT DesktopCoordinates
    #field bool AttachedToDesktop
    #field int Rotation
    #field intptr Monitor
    #field int BitsPerColor
    #field int ColorSpace
    #field float RedPrimary 2
    #field float GreenPrimary 2
    #field float BluePrimary 2
    #field float WhitePoint 2
    #field float MinLuminance
    #field float MaxLuminance
    #field float MaxFullFrameLuminance
#endstruct

stdim st, DXGI_OUTPUT_DESC1        ; NSTRUCT 変数を確保
st->AttachedToDesktop = 100
mes "AttachedToDesktop=" + st->AttachedToDesktop