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DXGI_OUTPUT_DESC1
構造体サイズ=各フィールドのバイト数(x64/x86 で異なる場合は x64/x86 と併記)。x64/x86 列=フィールドのバイトオフセット(HSPで dupptr / lpoke / wpoke 等に使用)。
フィールド
| フィールド | 型 | サイズ | x64 | x86 | 説明 |
|---|---|---|---|---|---|
| DeviceName | WCHAR | 64 | +0 | +0 | 出力(モニター)のデバイス名を表すワイド文字列。 |
| DesktopCoordinates | RECT | 16 | +64 | +64 | 仮想デスクトップ座標系における出力の矩形。 |
| AttachedToDesktop | BOOL | 4 | +80 | +80 | 出力がデスクトップに接続されているかを示すブール値。 |
| Rotation | DXGI_MODE_ROTATION | 4 | +84 | +84 | ディスプレイの回転状態を示す列挙値。 |
| Monitor | HMONITOR | 8/4 | +88 | +88 | この出力に対応するモニターのHMONITORハンドル。 |
| BitsPerColor | DWORD | 4 | +96 | +92 | 1色成分あたりのビット数(色深度)。 |
| ColorSpace | DXGI_COLOR_SPACE_TYPE | 4 | +100 | +96 | 出力の色空間を示すDXGI_COLOR_SPACE_TYPE列挙値。 |
| RedPrimary | FLOAT | 8 | +104 | +100 | ディスプレイの赤原色のCIE xy色度座標を表す配列。 |
| GreenPrimary | FLOAT | 8 | +112 | +108 | ディスプレイの緑原色のCIE xy色度座標を表す配列。 |
| BluePrimary | FLOAT | 8 | +120 | +116 | ディスプレイの青原色のCIE xy色度座標を表す配列。 |
| WhitePoint | FLOAT | 8 | +128 | +124 | ディスプレイのホワイトポイント座標を表す配列。 |
| MinLuminance | FLOAT | 4 | +136 | +132 | ディスプレイが表現可能な最小輝度(nits単位)。 |
| MaxLuminance | FLOAT | 4 | +140 | +136 | ディスプレイが表現可能な最大輝度(nits単位)。 |
| MaxFullFrameLuminance | FLOAT | 4 | +144 | +140 | 全画面表示時に表現可能な最大輝度(nits単位)。 |
各言語での定義
#include <windows.h>
// RECT (x64 16 / x86 16 バイト)
typedef struct RECT {
INT left;
INT top;
INT right;
INT bottom;
} RECT;
// DXGI_OUTPUT_DESC1 (x64 152 / x86 144 バイト)
typedef struct DXGI_OUTPUT_DESC1 {
WCHAR DeviceName[32];
RECT DesktopCoordinates;
BOOL AttachedToDesktop;
DXGI_MODE_ROTATION Rotation;
HMONITOR Monitor;
DWORD BitsPerColor;
DXGI_COLOR_SPACE_TYPE ColorSpace;
FLOAT RedPrimary[2];
FLOAT GreenPrimary[2];
FLOAT BluePrimary[2];
FLOAT WhitePoint[2];
FLOAT MinLuminance;
FLOAT MaxLuminance;
FLOAT MaxFullFrameLuminance;
} DXGI_OUTPUT_DESC1;using System;
using System.Runtime.InteropServices;
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct RECT
{
public int left;
public int top;
public int right;
public int bottom;
}
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct DXGI_OUTPUT_DESC1
{
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = 32)] public string DeviceName;
public RECT DesktopCoordinates;
[MarshalAs(UnmanagedType.Bool)] public bool AttachedToDesktop;
public int Rotation;
public IntPtr Monitor;
public uint BitsPerColor;
public int ColorSpace;
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 2)] public float[] RedPrimary;
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 2)] public float[] GreenPrimary;
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 2)] public float[] BluePrimary;
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 2)] public float[] WhitePoint;
public float MinLuminance;
public float MaxLuminance;
public float MaxFullFrameLuminance;
}Imports System.Runtime.InteropServices
<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure RECT
Public left As Integer
Public top As Integer
Public right As Integer
Public bottom As Integer
End Structure
<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure DXGI_OUTPUT_DESC1
<MarshalAs(UnmanagedType.ByValTStr, SizeConst:=32)> Public DeviceName As String
Public DesktopCoordinates As RECT
<MarshalAs(UnmanagedType.Bool)> Public AttachedToDesktop As Boolean
Public Rotation As Integer
Public Monitor As IntPtr
Public BitsPerColor As UInteger
Public ColorSpace As Integer
<MarshalAs(UnmanagedType.ByValArray, SizeConst:=2)> Public RedPrimary() As Single
<MarshalAs(UnmanagedType.ByValArray, SizeConst:=2)> Public GreenPrimary() As Single
<MarshalAs(UnmanagedType.ByValArray, SizeConst:=2)> Public BluePrimary() As Single
<MarshalAs(UnmanagedType.ByValArray, SizeConst:=2)> Public WhitePoint() As Single
Public MinLuminance As Single
Public MaxLuminance As Single
Public MaxFullFrameLuminance As Single
End Structureimport ctypes
from ctypes import wintypes
class RECT(ctypes.Structure):
_fields_ = [
("left", ctypes.c_int),
("top", ctypes.c_int),
("right", ctypes.c_int),
("bottom", ctypes.c_int),
]
class DXGI_OUTPUT_DESC1(ctypes.Structure):
_fields_ = [
("DeviceName", ctypes.c_wchar * 32),
("DesktopCoordinates", RECT),
("AttachedToDesktop", wintypes.BOOL),
("Rotation", ctypes.c_int),
("Monitor", ctypes.c_void_p),
("BitsPerColor", wintypes.DWORD),
("ColorSpace", ctypes.c_int),
("RedPrimary", ctypes.c_float * 2),
("GreenPrimary", ctypes.c_float * 2),
("BluePrimary", ctypes.c_float * 2),
("WhitePoint", ctypes.c_float * 2),
("MinLuminance", ctypes.c_float),
("MaxLuminance", ctypes.c_float),
("MaxFullFrameLuminance", ctypes.c_float),
]#[repr(C)]
pub struct RECT {
pub left: i32,
pub top: i32,
pub right: i32,
pub bottom: i32,
}
#[repr(C)]
pub struct DXGI_OUTPUT_DESC1 {
pub DeviceName: [u16; 32],
pub DesktopCoordinates: RECT,
pub AttachedToDesktop: i32,
pub Rotation: i32,
pub Monitor: *mut core::ffi::c_void,
pub BitsPerColor: u32,
pub ColorSpace: i32,
pub RedPrimary: [f32; 2],
pub GreenPrimary: [f32; 2],
pub BluePrimary: [f32; 2],
pub WhitePoint: [f32; 2],
pub MinLuminance: f32,
pub MaxLuminance: f32,
pub MaxFullFrameLuminance: f32,
}import "golang.org/x/sys/windows"
type RECT struct {
left int32
top int32
right int32
bottom int32
}
type DXGI_OUTPUT_DESC1 struct {
DeviceName [32]uint16
DesktopCoordinates RECT
AttachedToDesktop int32
Rotation int32
Monitor uintptr
BitsPerColor uint32
ColorSpace int32
RedPrimary [2]float32
GreenPrimary [2]float32
BluePrimary [2]float32
WhitePoint [2]float32
MinLuminance float32
MaxLuminance float32
MaxFullFrameLuminance float32
}type
RECT = record
left: Integer;
top: Integer;
right: Integer;
bottom: Integer;
end;
DXGI_OUTPUT_DESC1 = record
DeviceName: array[0..31] of WideChar;
DesktopCoordinates: RECT;
AttachedToDesktop: BOOL;
Rotation: Integer;
Monitor: Pointer;
BitsPerColor: DWORD;
ColorSpace: Integer;
RedPrimary: array[0..1] of Single;
GreenPrimary: array[0..1] of Single;
BluePrimary: array[0..1] of Single;
WhitePoint: array[0..1] of Single;
MinLuminance: Single;
MaxLuminance: Single;
MaxFullFrameLuminance: Single;
end;const RECT = extern struct {
left: i32,
top: i32,
right: i32,
bottom: i32,
};
const DXGI_OUTPUT_DESC1 = extern struct {
DeviceName: [32]u16,
DesktopCoordinates: RECT,
AttachedToDesktop: i32,
Rotation: i32,
Monitor: ?*anyopaque,
BitsPerColor: u32,
ColorSpace: i32,
RedPrimary: [2]f32,
GreenPrimary: [2]f32,
BluePrimary: [2]f32,
WhitePoint: [2]f32,
MinLuminance: f32,
MaxLuminance: f32,
MaxFullFrameLuminance: f32,
};type
RECT {.bycopy.} = object
left: int32
top: int32
right: int32
bottom: int32
DXGI_OUTPUT_DESC1 {.bycopy.} = object
DeviceName: array[32, uint16]
DesktopCoordinates: RECT
AttachedToDesktop: int32
Rotation: int32
Monitor: pointer
BitsPerColor: uint32
ColorSpace: int32
RedPrimary: array[2, float32]
GreenPrimary: array[2, float32]
BluePrimary: array[2, float32]
WhitePoint: array[2, float32]
MinLuminance: float32
MaxLuminance: float32
MaxFullFrameLuminance: float32struct RECT
{
int left;
int top;
int right;
int bottom;
}
struct DXGI_OUTPUT_DESC1
{
wchar[32] DeviceName;
RECT DesktopCoordinates;
int AttachedToDesktop;
int Rotation;
void* Monitor;
uint BitsPerColor;
int ColorSpace;
float[2] RedPrimary;
float[2] GreenPrimary;
float[2] BluePrimary;
float[2] WhitePoint;
float MinLuminance;
float MaxLuminance;
float MaxFullFrameLuminance;
}HSP用 定義
HSP3.7/3.8 は構造体機能が無いため4byte整数配列(dim)+peek/poke で操作(32/64bitでサイズ・位置が異なる場合はタブで分割)。IronHSP は NSTRUCT(#defstruct/stdim/->)で32/64bit共通。
; HSP3.7/3.8 は構造体機能が無いため、4byte整数の配列変数で操作します。(x86 レイアウト)
; DXGI_OUTPUT_DESC1 サイズ: 144 バイト(x86)
dim st, 36 ; 4byte整数×36(構造体サイズ 144 / 4 切り上げ)
; DeviceName : WCHAR (+0, 64byte) varptr(st)+0 を基点に操作(64byte:入れ子/配列)
; DesktopCoordinates : RECT (+64, 16byte) varptr(st)+64 を基点に操作(16byte:入れ子/配列)
; AttachedToDesktop : BOOL (+80, 4byte) st.20 = 値 / 値 = st.20 (lpoke/lpeek も可)
; Rotation : DXGI_MODE_ROTATION (+84, 4byte) st.21 = 値 / 値 = st.21 (lpoke/lpeek も可)
; Monitor : HMONITOR (+88, 4byte) st.22 = 値 / 値 = st.22 (lpoke/lpeek も可)
; BitsPerColor : DWORD (+92, 4byte) st.23 = 値 / 値 = st.23 (lpoke/lpeek も可)
; ColorSpace : DXGI_COLOR_SPACE_TYPE (+96, 4byte) st.24 = 値 / 値 = st.24 (lpoke/lpeek も可)
; RedPrimary : FLOAT (+100, 8byte) varptr(st)+100 を基点に操作(8byte:入れ子/配列)
; GreenPrimary : FLOAT (+108, 8byte) varptr(st)+108 を基点に操作(8byte:入れ子/配列)
; BluePrimary : FLOAT (+116, 8byte) varptr(st)+116 を基点に操作(8byte:入れ子/配列)
; WhitePoint : FLOAT (+124, 8byte) varptr(st)+124 を基点に操作(8byte:入れ子/配列)
; MinLuminance : FLOAT (+132, 4byte) st.33 = 値 / 値 = st.33 (lpoke/lpeek も可)
; MaxLuminance : FLOAT (+136, 4byte) st.34 = 値 / 値 = st.34 (lpoke/lpeek も可)
; MaxFullFrameLuminance : FLOAT (+140, 4byte) st.35 = 値 / 値 = st.35 (lpoke/lpeek も可)
; ※4byte境界の整数は添字 st.N(N=オフセット/4)で読み書き可。それ以外は peek/poke 系を使用。; HSP3.7/3.8 は構造体機能が無いため、4byte整数の配列変数で操作します。(x64 レイアウト)
; DXGI_OUTPUT_DESC1 サイズ: 152 バイト(x64)
dim st, 38 ; 4byte整数×38(構造体サイズ 152 / 4 切り上げ)
; DeviceName : WCHAR (+0, 64byte) varptr(st)+0 を基点に操作(64byte:入れ子/配列)
; DesktopCoordinates : RECT (+64, 16byte) varptr(st)+64 を基点に操作(16byte:入れ子/配列)
; AttachedToDesktop : BOOL (+80, 4byte) st.20 = 値 / 値 = st.20 (lpoke/lpeek も可)
; Rotation : DXGI_MODE_ROTATION (+84, 4byte) st.21 = 値 / 値 = st.21 (lpoke/lpeek も可)
; Monitor : HMONITOR (+88, 8byte) qpoke st,88,値 / qpeek(st,88) ※IronHSPのみ。3.7/3.8は lpoke st,88,下位 : lpoke st,92,上位
; BitsPerColor : DWORD (+96, 4byte) st.24 = 値 / 値 = st.24 (lpoke/lpeek も可)
; ColorSpace : DXGI_COLOR_SPACE_TYPE (+100, 4byte) st.25 = 値 / 値 = st.25 (lpoke/lpeek も可)
; RedPrimary : FLOAT (+104, 8byte) varptr(st)+104 を基点に操作(8byte:入れ子/配列)
; GreenPrimary : FLOAT (+112, 8byte) varptr(st)+112 を基点に操作(8byte:入れ子/配列)
; BluePrimary : FLOAT (+120, 8byte) varptr(st)+120 を基点に操作(8byte:入れ子/配列)
; WhitePoint : FLOAT (+128, 8byte) varptr(st)+128 を基点に操作(8byte:入れ子/配列)
; MinLuminance : FLOAT (+136, 4byte) st.34 = 値 / 値 = st.34 (lpoke/lpeek も可)
; MaxLuminance : FLOAT (+140, 4byte) st.35 = 値 / 値 = st.35 (lpoke/lpeek も可)
; MaxFullFrameLuminance : FLOAT (+144, 4byte) st.36 = 値 / 値 = st.36 (lpoke/lpeek も可)
; ※4byte境界の整数は添字 st.N(N=オフセット/4)で読み書き可。それ以外は peek/poke 系を使用。; IronHSP は NSTRUCT(構造体)をサポート。32bit/64bit どちらでも同じコードで動作します。
; ※GUID・入れ子構造体はデフォルト型でないため、依存する #defstruct を先に定義(下記に同梱)。
#defstruct global RECT
#field int left
#field int top
#field int right
#field int bottom
#endstruct
#defstruct global DXGI_OUTPUT_DESC1
#field wchar DeviceName 32
#field RECT DesktopCoordinates
#field bool AttachedToDesktop
#field int Rotation
#field intptr Monitor
#field int BitsPerColor
#field int ColorSpace
#field float RedPrimary 2
#field float GreenPrimary 2
#field float BluePrimary 2
#field float WhitePoint 2
#field float MinLuminance
#field float MaxLuminance
#field float MaxFullFrameLuminance
#endstruct
stdim st, DXGI_OUTPUT_DESC1 ; NSTRUCT 変数を確保
st->AttachedToDesktop = 100
mes "AttachedToDesktop=" + st->AttachedToDesktop