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D3D12_FEATURE_DATA_VIDEO_DECODE_SUPPORT
構造体サイズ=各フィールドのバイト数(x64/x86 で異なる場合は x64/x86 と併記)。x64/x86 列=フィールドのバイトオフセット(HSPで dupptr / lpoke / wpoke 等に使用)。
フィールド
| フィールド | 型 | サイズ | x64 | x86 | 説明 |
|---|---|---|---|---|---|
| NodeIndex | DWORD | 4 | +0 | +0 | 対象とする物理アダプタノードのインデックス。 |
| Configuration | D3D12_VIDEO_DECODE_CONFIGURATION | 24 | +4 | +4 | 問い合わせるデコード構成を示すD3D12_VIDEO_DECODE_CONFIGURATION。 |
| Width | DWORD | 4 | +28 | +28 | デコード対象の幅(ピクセル単位)。入力として指定する。 |
| Height | DWORD | 4 | +32 | +32 | デコード対象の高さ(ピクセル単位)。入力として指定する。 |
| DecodeFormat | DXGI_FORMAT | 4 | +36 | +36 | デコード出力のピクセル形式を示すDXGI_FORMAT。 |
| FrameRate | DXGI_RATIONAL | 8 | +40 | +40 | 対象のフレームレートを示すDXGI_RATIONAL。 |
| BitRate | DWORD | 4 | +48 | +48 | 対象のビットレート(bps単位)。 |
| SupportFlags | D3D12_VIDEO_DECODE_SUPPORT_FLAGS | 4 | +52 | +52 | デコードサポート可否を示すD3D12_VIDEO_DECODE_SUPPORT_FLAGS(出力)。 |
| ConfigurationFlags | D3D12_VIDEO_DECODE_CONFIGURATION_FLAGS | 4 | +56 | +56 | デコード構成に関する追加フラグを示すD3D12_VIDEO_DECODE_CONFIGURATION_FLAGS。 |
| DecodeTier | D3D12_VIDEO_DECODE_TIER | 4 | +60 | +60 | サポートされるデコード階層を示すD3D12_VIDEO_DECODE_TIER(出力)。 |
各言語での定義
#include <windows.h>
// D3D12_VIDEO_DECODE_CONFIGURATION (x64 24 / x86 24 バイト)
typedef struct D3D12_VIDEO_DECODE_CONFIGURATION {
GUID DecodeProfile;
D3D12_BITSTREAM_ENCRYPTION_TYPE BitstreamEncryption;
D3D12_VIDEO_FRAME_CODED_INTERLACE_TYPE InterlaceType;
} D3D12_VIDEO_DECODE_CONFIGURATION;
// DXGI_RATIONAL (x64 8 / x86 8 バイト)
typedef struct DXGI_RATIONAL {
DWORD Numerator;
DWORD Denominator;
} DXGI_RATIONAL;
// D3D12_FEATURE_DATA_VIDEO_DECODE_SUPPORT (x64 64 / x86 64 バイト)
typedef struct D3D12_FEATURE_DATA_VIDEO_DECODE_SUPPORT {
DWORD NodeIndex;
D3D12_VIDEO_DECODE_CONFIGURATION Configuration;
DWORD Width;
DWORD Height;
DXGI_FORMAT DecodeFormat;
DXGI_RATIONAL FrameRate;
DWORD BitRate;
D3D12_VIDEO_DECODE_SUPPORT_FLAGS SupportFlags;
D3D12_VIDEO_DECODE_CONFIGURATION_FLAGS ConfigurationFlags;
D3D12_VIDEO_DECODE_TIER DecodeTier;
} D3D12_FEATURE_DATA_VIDEO_DECODE_SUPPORT;using System;
using System.Runtime.InteropServices;
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct D3D12_VIDEO_DECODE_CONFIGURATION
{
public Guid DecodeProfile;
public int BitstreamEncryption;
public int InterlaceType;
}
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct DXGI_RATIONAL
{
public uint Numerator;
public uint Denominator;
}
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct D3D12_FEATURE_DATA_VIDEO_DECODE_SUPPORT
{
public uint NodeIndex;
public D3D12_VIDEO_DECODE_CONFIGURATION Configuration;
public uint Width;
public uint Height;
public int DecodeFormat;
public DXGI_RATIONAL FrameRate;
public uint BitRate;
public int SupportFlags;
public int ConfigurationFlags;
public int DecodeTier;
}Imports System.Runtime.InteropServices
<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure D3D12_VIDEO_DECODE_CONFIGURATION
Public DecodeProfile As Guid
Public BitstreamEncryption As Integer
Public InterlaceType As Integer
End Structure
<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure DXGI_RATIONAL
Public Numerator As UInteger
Public Denominator As UInteger
End Structure
<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure D3D12_FEATURE_DATA_VIDEO_DECODE_SUPPORT
Public NodeIndex As UInteger
Public Configuration As D3D12_VIDEO_DECODE_CONFIGURATION
Public Width As UInteger
Public Height As UInteger
Public DecodeFormat As Integer
Public FrameRate As DXGI_RATIONAL
Public BitRate As UInteger
Public SupportFlags As Integer
Public ConfigurationFlags As Integer
Public DecodeTier As Integer
End Structureimport ctypes
from ctypes import wintypes
class D3D12_VIDEO_DECODE_CONFIGURATION(ctypes.Structure):
_fields_ = [
("DecodeProfile", GUID),
("BitstreamEncryption", ctypes.c_int),
("InterlaceType", ctypes.c_int),
]
class DXGI_RATIONAL(ctypes.Structure):
_fields_ = [
("Numerator", wintypes.DWORD),
("Denominator", wintypes.DWORD),
]
class D3D12_FEATURE_DATA_VIDEO_DECODE_SUPPORT(ctypes.Structure):
_fields_ = [
("NodeIndex", wintypes.DWORD),
("Configuration", D3D12_VIDEO_DECODE_CONFIGURATION),
("Width", wintypes.DWORD),
("Height", wintypes.DWORD),
("DecodeFormat", ctypes.c_int),
("FrameRate", DXGI_RATIONAL),
("BitRate", wintypes.DWORD),
("SupportFlags", ctypes.c_int),
("ConfigurationFlags", ctypes.c_int),
("DecodeTier", ctypes.c_int),
]#[repr(C)]
pub struct D3D12_VIDEO_DECODE_CONFIGURATION {
pub DecodeProfile: GUID,
pub BitstreamEncryption: i32,
pub InterlaceType: i32,
}
#[repr(C)]
pub struct DXGI_RATIONAL {
pub Numerator: u32,
pub Denominator: u32,
}
#[repr(C)]
pub struct D3D12_FEATURE_DATA_VIDEO_DECODE_SUPPORT {
pub NodeIndex: u32,
pub Configuration: D3D12_VIDEO_DECODE_CONFIGURATION,
pub Width: u32,
pub Height: u32,
pub DecodeFormat: i32,
pub FrameRate: DXGI_RATIONAL,
pub BitRate: u32,
pub SupportFlags: i32,
pub ConfigurationFlags: i32,
pub DecodeTier: i32,
}import "golang.org/x/sys/windows"
type D3D12_VIDEO_DECODE_CONFIGURATION struct {
DecodeProfile windows.GUID
BitstreamEncryption int32
InterlaceType int32
}
type DXGI_RATIONAL struct {
Numerator uint32
Denominator uint32
}
type D3D12_FEATURE_DATA_VIDEO_DECODE_SUPPORT struct {
NodeIndex uint32
Configuration D3D12_VIDEO_DECODE_CONFIGURATION
Width uint32
Height uint32
DecodeFormat int32
FrameRate DXGI_RATIONAL
BitRate uint32
SupportFlags int32
ConfigurationFlags int32
DecodeTier int32
}type
D3D12_VIDEO_DECODE_CONFIGURATION = record
DecodeProfile: TGUID;
BitstreamEncryption: Integer;
InterlaceType: Integer;
end;
DXGI_RATIONAL = record
Numerator: DWORD;
Denominator: DWORD;
end;
D3D12_FEATURE_DATA_VIDEO_DECODE_SUPPORT = record
NodeIndex: DWORD;
Configuration: D3D12_VIDEO_DECODE_CONFIGURATION;
Width: DWORD;
Height: DWORD;
DecodeFormat: Integer;
FrameRate: DXGI_RATIONAL;
BitRate: DWORD;
SupportFlags: Integer;
ConfigurationFlags: Integer;
DecodeTier: Integer;
end;const D3D12_VIDEO_DECODE_CONFIGURATION = extern struct {
DecodeProfile: GUID,
BitstreamEncryption: i32,
InterlaceType: i32,
};
const DXGI_RATIONAL = extern struct {
Numerator: u32,
Denominator: u32,
};
const D3D12_FEATURE_DATA_VIDEO_DECODE_SUPPORT = extern struct {
NodeIndex: u32,
Configuration: D3D12_VIDEO_DECODE_CONFIGURATION,
Width: u32,
Height: u32,
DecodeFormat: i32,
FrameRate: DXGI_RATIONAL,
BitRate: u32,
SupportFlags: i32,
ConfigurationFlags: i32,
DecodeTier: i32,
};type
D3D12_VIDEO_DECODE_CONFIGURATION {.bycopy.} = object
DecodeProfile: GUID
BitstreamEncryption: int32
InterlaceType: int32
DXGI_RATIONAL {.bycopy.} = object
Numerator: uint32
Denominator: uint32
D3D12_FEATURE_DATA_VIDEO_DECODE_SUPPORT {.bycopy.} = object
NodeIndex: uint32
Configuration: D3D12_VIDEO_DECODE_CONFIGURATION
Width: uint32
Height: uint32
DecodeFormat: int32
FrameRate: DXGI_RATIONAL
BitRate: uint32
SupportFlags: int32
ConfigurationFlags: int32
DecodeTier: int32struct D3D12_VIDEO_DECODE_CONFIGURATION
{
GUID DecodeProfile;
int BitstreamEncryption;
int InterlaceType;
}
struct DXGI_RATIONAL
{
uint Numerator;
uint Denominator;
}
struct D3D12_FEATURE_DATA_VIDEO_DECODE_SUPPORT
{
uint NodeIndex;
D3D12_VIDEO_DECODE_CONFIGURATION Configuration;
uint Width;
uint Height;
int DecodeFormat;
DXGI_RATIONAL FrameRate;
uint BitRate;
int SupportFlags;
int ConfigurationFlags;
int DecodeTier;
}HSP用 定義
HSP3.7/3.8 は構造体機能が無いため4byte整数配列(dim)+peek/poke で操作(32/64bitでサイズ・位置が異なる場合はタブで分割)。IronHSP は NSTRUCT(#defstruct/stdim/->)で32/64bit共通。
; HSP3.7/3.8 は構造体機能が無いため、4byte整数の配列変数で操作します。(x64 レイアウト)
; D3D12_FEATURE_DATA_VIDEO_DECODE_SUPPORT サイズ: 64 バイト(x64)
dim st, 16 ; 4byte整数×16(構造体サイズ 64 / 4 切り上げ)
; NodeIndex : DWORD (+0, 4byte) st.0 = 値 / 値 = st.0 (lpoke/lpeek も可)
; Configuration : D3D12_VIDEO_DECODE_CONFIGURATION (+4, 24byte) varptr(st)+4 を基点に操作(24byte:入れ子/配列)
; Width : DWORD (+28, 4byte) st.7 = 値 / 値 = st.7 (lpoke/lpeek も可)
; Height : DWORD (+32, 4byte) st.8 = 値 / 値 = st.8 (lpoke/lpeek も可)
; DecodeFormat : DXGI_FORMAT (+36, 4byte) st.9 = 値 / 値 = st.9 (lpoke/lpeek も可)
; FrameRate : DXGI_RATIONAL (+40, 8byte) varptr(st)+40 を基点に操作(8byte:入れ子/配列)
; BitRate : DWORD (+48, 4byte) st.12 = 値 / 値 = st.12 (lpoke/lpeek も可)
; SupportFlags : D3D12_VIDEO_DECODE_SUPPORT_FLAGS (+52, 4byte) st.13 = 値 / 値 = st.13 (lpoke/lpeek も可)
; ConfigurationFlags : D3D12_VIDEO_DECODE_CONFIGURATION_FLAGS (+56, 4byte) st.14 = 値 / 値 = st.14 (lpoke/lpeek も可)
; DecodeTier : D3D12_VIDEO_DECODE_TIER (+60, 4byte) st.15 = 値 / 値 = st.15 (lpoke/lpeek も可)
; ※4byte境界の整数は添字 st.N(N=オフセット/4)で読み書き可。それ以外は peek/poke 系を使用。; IronHSP は NSTRUCT(構造体)をサポート。32bit/64bit どちらでも同じコードで動作します。
; ※GUID・入れ子構造体はデフォルト型でないため、依存する #defstruct を先に定義(下記に同梱)。
#defstruct global GUID, pack=1
#field int Data1
#field short Data2
#field short Data3
#field byte Data4 8
#endstruct
#defstruct global D3D12_VIDEO_DECODE_CONFIGURATION
#field GUID DecodeProfile
#field int BitstreamEncryption
#field int InterlaceType
#endstruct
#defstruct global DXGI_RATIONAL
#field int Numerator
#field int Denominator
#endstruct
#defstruct global D3D12_FEATURE_DATA_VIDEO_DECODE_SUPPORT
#field int NodeIndex
#field D3D12_VIDEO_DECODE_CONFIGURATION Configuration
#field int Width
#field int Height
#field int DecodeFormat
#field DXGI_RATIONAL FrameRate
#field int BitRate
#field int SupportFlags
#field int ConfigurationFlags
#field int DecodeTier
#endstruct
stdim st, D3D12_FEATURE_DATA_VIDEO_DECODE_SUPPORT ; NSTRUCT 変数を確保
st->NodeIndex = 100
mes "NodeIndex=" + st->NodeIndex