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D3D12_FEATURE_DATA_VIDEO_ENCODER_FRAME_SUBREGION_LAYOUT_CONFIG

構造体
サイズx64: 80 バイト / x86: 48 バイト

サイズ=各フィールドのバイト数(x64/x86 で異なる場合は x64/x86 と併記)。x64/x86 列=フィールドのバイトオフセット(HSPで dupptr / lpoke / wpoke 等に使用)。

フィールド

フィールドサイズx64x86説明
NodeIndexDWORD4+0+0対象とする物理アダプタノードのインデックス。
CodecD3D12_VIDEO_ENCODER_CODEC4+4+4対象とするエンコードコーデックを示すD3D12_VIDEO_ENCODER_CODEC。
ProfileD3D12_VIDEO_ENCODER_PROFILE_DESC16/8+8+8対象とするエンコードプロファイルを示すD3D12_VIDEO_ENCODER_PROFILE_DESC。
LevelD3D12_VIDEO_ENCODER_LEVEL_SETTING16/8+24+16対象とするエンコードレベルを示すD3D12_VIDEO_ENCODER_LEVEL_SETTING。
SubregionModeD3D12_VIDEO_ENCODER_FRAME_SUBREGION_LAYOUT_MODE4+40+24対象とするフレーム分割方式を示すD3D12_VIDEO_ENCODER_FRAME_SUBREGION_LAYOUT_MODE。
FrameResolutionD3D12_VIDEO_ENCODER_PICTURE_RESOLUTION_DESC8+44+28対象とするフレーム解像度を示すD3D12_VIDEO_ENCODER_PICTURE_RESOLUTION_DESC。
CodecSupportD3D12_VIDEO_ENCODER_FRAME_SUBREGION_LAYOUT_CONFIG_SUPPORT16/8+56+36コーデック別の分割サポート情報を示すD3D12_VIDEO_ENCODER_FRAME_SUBREGION_LAYOUT_CONFIG_SUPPORT(出力)。
IsSupportedBOOL4+72+44指定分割構成がサポートされるか否かを示すBOOL(出力)。

各言語での定義

#include <windows.h>

// D3D12_VIDEO_ENCODER_PROFILE_DESC  (x64 16 / x86 8 バイト)
typedef struct D3D12_VIDEO_ENCODER_PROFILE_DESC {
    DWORD DataSize;
    _Anonymous_e__Union Anonymous;
} D3D12_VIDEO_ENCODER_PROFILE_DESC;

// D3D12_VIDEO_ENCODER_LEVEL_SETTING  (x64 16 / x86 8 バイト)
typedef struct D3D12_VIDEO_ENCODER_LEVEL_SETTING {
    DWORD DataSize;
    _Anonymous_e__Union Anonymous;
} D3D12_VIDEO_ENCODER_LEVEL_SETTING;

// D3D12_VIDEO_ENCODER_PICTURE_RESOLUTION_DESC  (x64 8 / x86 8 バイト)
typedef struct D3D12_VIDEO_ENCODER_PICTURE_RESOLUTION_DESC {
    DWORD Width;
    DWORD Height;
} D3D12_VIDEO_ENCODER_PICTURE_RESOLUTION_DESC;

// D3D12_VIDEO_ENCODER_FRAME_SUBREGION_LAYOUT_CONFIG_SUPPORT  (x64 16 / x86 8 バイト)
typedef struct D3D12_VIDEO_ENCODER_FRAME_SUBREGION_LAYOUT_CONFIG_SUPPORT {
    DWORD DataSize;
    _Anonymous_e__Union Anonymous;
} D3D12_VIDEO_ENCODER_FRAME_SUBREGION_LAYOUT_CONFIG_SUPPORT;

// D3D12_FEATURE_DATA_VIDEO_ENCODER_FRAME_SUBREGION_LAYOUT_CONFIG  (x64 80 / x86 48 バイト)
typedef struct D3D12_FEATURE_DATA_VIDEO_ENCODER_FRAME_SUBREGION_LAYOUT_CONFIG {
    DWORD NodeIndex;
    D3D12_VIDEO_ENCODER_CODEC Codec;
    D3D12_VIDEO_ENCODER_PROFILE_DESC Profile;
    D3D12_VIDEO_ENCODER_LEVEL_SETTING Level;
    D3D12_VIDEO_ENCODER_FRAME_SUBREGION_LAYOUT_MODE SubregionMode;
    D3D12_VIDEO_ENCODER_PICTURE_RESOLUTION_DESC FrameResolution;
    D3D12_VIDEO_ENCODER_FRAME_SUBREGION_LAYOUT_CONFIG_SUPPORT CodecSupport;
    BOOL IsSupported;
} D3D12_FEATURE_DATA_VIDEO_ENCODER_FRAME_SUBREGION_LAYOUT_CONFIG;
using System;
using System.Runtime.InteropServices;

[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct D3D12_VIDEO_ENCODER_PROFILE_DESC
{
    public uint DataSize;
    public _Anonymous_e__Union Anonymous;
}

[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct D3D12_VIDEO_ENCODER_LEVEL_SETTING
{
    public uint DataSize;
    public _Anonymous_e__Union Anonymous;
}

[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct D3D12_VIDEO_ENCODER_PICTURE_RESOLUTION_DESC
{
    public uint Width;
    public uint Height;
}

[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct D3D12_VIDEO_ENCODER_FRAME_SUBREGION_LAYOUT_CONFIG_SUPPORT
{
    public uint DataSize;
    public _Anonymous_e__Union Anonymous;
}

[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct D3D12_FEATURE_DATA_VIDEO_ENCODER_FRAME_SUBREGION_LAYOUT_CONFIG
{
    public uint NodeIndex;
    public int Codec;
    public D3D12_VIDEO_ENCODER_PROFILE_DESC Profile;
    public D3D12_VIDEO_ENCODER_LEVEL_SETTING Level;
    public int SubregionMode;
    public D3D12_VIDEO_ENCODER_PICTURE_RESOLUTION_DESC FrameResolution;
    public D3D12_VIDEO_ENCODER_FRAME_SUBREGION_LAYOUT_CONFIG_SUPPORT CodecSupport;
    [MarshalAs(UnmanagedType.Bool)] public bool IsSupported;
}
Imports System.Runtime.InteropServices

<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure D3D12_VIDEO_ENCODER_PROFILE_DESC
    Public DataSize As UInteger
    Public Anonymous As _Anonymous_e__Union
End Structure

<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure D3D12_VIDEO_ENCODER_LEVEL_SETTING
    Public DataSize As UInteger
    Public Anonymous As _Anonymous_e__Union
End Structure

<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure D3D12_VIDEO_ENCODER_PICTURE_RESOLUTION_DESC
    Public Width As UInteger
    Public Height As UInteger
End Structure

<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure D3D12_VIDEO_ENCODER_FRAME_SUBREGION_LAYOUT_CONFIG_SUPPORT
    Public DataSize As UInteger
    Public Anonymous As _Anonymous_e__Union
End Structure

<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure D3D12_FEATURE_DATA_VIDEO_ENCODER_FRAME_SUBREGION_LAYOUT_CONFIG
    Public NodeIndex As UInteger
    Public Codec As Integer
    Public Profile As D3D12_VIDEO_ENCODER_PROFILE_DESC
    Public Level As D3D12_VIDEO_ENCODER_LEVEL_SETTING
    Public SubregionMode As Integer
    Public FrameResolution As D3D12_VIDEO_ENCODER_PICTURE_RESOLUTION_DESC
    Public CodecSupport As D3D12_VIDEO_ENCODER_FRAME_SUBREGION_LAYOUT_CONFIG_SUPPORT
    <MarshalAs(UnmanagedType.Bool)> Public IsSupported As Boolean
End Structure
import ctypes
from ctypes import wintypes

class D3D12_VIDEO_ENCODER_PROFILE_DESC(ctypes.Structure):
    _fields_ = [
        ("DataSize", wintypes.DWORD),
        ("Anonymous", _Anonymous_e__Union),
    ]

class D3D12_VIDEO_ENCODER_LEVEL_SETTING(ctypes.Structure):
    _fields_ = [
        ("DataSize", wintypes.DWORD),
        ("Anonymous", _Anonymous_e__Union),
    ]

class D3D12_VIDEO_ENCODER_PICTURE_RESOLUTION_DESC(ctypes.Structure):
    _fields_ = [
        ("Width", wintypes.DWORD),
        ("Height", wintypes.DWORD),
    ]

class D3D12_VIDEO_ENCODER_FRAME_SUBREGION_LAYOUT_CONFIG_SUPPORT(ctypes.Structure):
    _fields_ = [
        ("DataSize", wintypes.DWORD),
        ("Anonymous", _Anonymous_e__Union),
    ]

class D3D12_FEATURE_DATA_VIDEO_ENCODER_FRAME_SUBREGION_LAYOUT_CONFIG(ctypes.Structure):
    _fields_ = [
        ("NodeIndex", wintypes.DWORD),
        ("Codec", ctypes.c_int),
        ("Profile", D3D12_VIDEO_ENCODER_PROFILE_DESC),
        ("Level", D3D12_VIDEO_ENCODER_LEVEL_SETTING),
        ("SubregionMode", ctypes.c_int),
        ("FrameResolution", D3D12_VIDEO_ENCODER_PICTURE_RESOLUTION_DESC),
        ("CodecSupport", D3D12_VIDEO_ENCODER_FRAME_SUBREGION_LAYOUT_CONFIG_SUPPORT),
        ("IsSupported", wintypes.BOOL),
    ]
#[repr(C)]
pub struct D3D12_VIDEO_ENCODER_PROFILE_DESC {
    pub DataSize: u32,
    pub Anonymous: _Anonymous_e__Union,
}

#[repr(C)]
pub struct D3D12_VIDEO_ENCODER_LEVEL_SETTING {
    pub DataSize: u32,
    pub Anonymous: _Anonymous_e__Union,
}

#[repr(C)]
pub struct D3D12_VIDEO_ENCODER_PICTURE_RESOLUTION_DESC {
    pub Width: u32,
    pub Height: u32,
}

#[repr(C)]
pub struct D3D12_VIDEO_ENCODER_FRAME_SUBREGION_LAYOUT_CONFIG_SUPPORT {
    pub DataSize: u32,
    pub Anonymous: _Anonymous_e__Union,
}

#[repr(C)]
pub struct D3D12_FEATURE_DATA_VIDEO_ENCODER_FRAME_SUBREGION_LAYOUT_CONFIG {
    pub NodeIndex: u32,
    pub Codec: i32,
    pub Profile: D3D12_VIDEO_ENCODER_PROFILE_DESC,
    pub Level: D3D12_VIDEO_ENCODER_LEVEL_SETTING,
    pub SubregionMode: i32,
    pub FrameResolution: D3D12_VIDEO_ENCODER_PICTURE_RESOLUTION_DESC,
    pub CodecSupport: D3D12_VIDEO_ENCODER_FRAME_SUBREGION_LAYOUT_CONFIG_SUPPORT,
    pub IsSupported: i32,
}
import "golang.org/x/sys/windows"

type D3D12_VIDEO_ENCODER_PROFILE_DESC struct {
	DataSize uint32
	Anonymous _Anonymous_e__Union
}

type D3D12_VIDEO_ENCODER_LEVEL_SETTING struct {
	DataSize uint32
	Anonymous _Anonymous_e__Union
}

type D3D12_VIDEO_ENCODER_PICTURE_RESOLUTION_DESC struct {
	Width uint32
	Height uint32
}

type D3D12_VIDEO_ENCODER_FRAME_SUBREGION_LAYOUT_CONFIG_SUPPORT struct {
	DataSize uint32
	Anonymous _Anonymous_e__Union
}

type D3D12_FEATURE_DATA_VIDEO_ENCODER_FRAME_SUBREGION_LAYOUT_CONFIG struct {
	NodeIndex uint32
	Codec int32
	Profile D3D12_VIDEO_ENCODER_PROFILE_DESC
	Level D3D12_VIDEO_ENCODER_LEVEL_SETTING
	SubregionMode int32
	FrameResolution D3D12_VIDEO_ENCODER_PICTURE_RESOLUTION_DESC
	CodecSupport D3D12_VIDEO_ENCODER_FRAME_SUBREGION_LAYOUT_CONFIG_SUPPORT
	IsSupported int32
}
type
  D3D12_VIDEO_ENCODER_PROFILE_DESC = record
    DataSize: DWORD;
    Anonymous: _Anonymous_e__Union;
  end;

  D3D12_VIDEO_ENCODER_LEVEL_SETTING = record
    DataSize: DWORD;
    Anonymous: _Anonymous_e__Union;
  end;

  D3D12_VIDEO_ENCODER_PICTURE_RESOLUTION_DESC = record
    Width: DWORD;
    Height: DWORD;
  end;

  D3D12_VIDEO_ENCODER_FRAME_SUBREGION_LAYOUT_CONFIG_SUPPORT = record
    DataSize: DWORD;
    Anonymous: _Anonymous_e__Union;
  end;

  D3D12_FEATURE_DATA_VIDEO_ENCODER_FRAME_SUBREGION_LAYOUT_CONFIG = record
    NodeIndex: DWORD;
    Codec: Integer;
    Profile: D3D12_VIDEO_ENCODER_PROFILE_DESC;
    Level: D3D12_VIDEO_ENCODER_LEVEL_SETTING;
    SubregionMode: Integer;
    FrameResolution: D3D12_VIDEO_ENCODER_PICTURE_RESOLUTION_DESC;
    CodecSupport: D3D12_VIDEO_ENCODER_FRAME_SUBREGION_LAYOUT_CONFIG_SUPPORT;
    IsSupported: BOOL;
  end;
const D3D12_VIDEO_ENCODER_PROFILE_DESC = extern struct {
    DataSize: u32,
    Anonymous: _Anonymous_e__Union,
};

const D3D12_VIDEO_ENCODER_LEVEL_SETTING = extern struct {
    DataSize: u32,
    Anonymous: _Anonymous_e__Union,
};

const D3D12_VIDEO_ENCODER_PICTURE_RESOLUTION_DESC = extern struct {
    Width: u32,
    Height: u32,
};

const D3D12_VIDEO_ENCODER_FRAME_SUBREGION_LAYOUT_CONFIG_SUPPORT = extern struct {
    DataSize: u32,
    Anonymous: _Anonymous_e__Union,
};

const D3D12_FEATURE_DATA_VIDEO_ENCODER_FRAME_SUBREGION_LAYOUT_CONFIG = extern struct {
    NodeIndex: u32,
    Codec: i32,
    Profile: D3D12_VIDEO_ENCODER_PROFILE_DESC,
    Level: D3D12_VIDEO_ENCODER_LEVEL_SETTING,
    SubregionMode: i32,
    FrameResolution: D3D12_VIDEO_ENCODER_PICTURE_RESOLUTION_DESC,
    CodecSupport: D3D12_VIDEO_ENCODER_FRAME_SUBREGION_LAYOUT_CONFIG_SUPPORT,
    IsSupported: i32,
};
type
  D3D12_VIDEO_ENCODER_PROFILE_DESC {.bycopy.} = object
    DataSize: uint32
    Anonymous: _Anonymous_e__Union

  D3D12_VIDEO_ENCODER_LEVEL_SETTING {.bycopy.} = object
    DataSize: uint32
    Anonymous: _Anonymous_e__Union

  D3D12_VIDEO_ENCODER_PICTURE_RESOLUTION_DESC {.bycopy.} = object
    Width: uint32
    Height: uint32

  D3D12_VIDEO_ENCODER_FRAME_SUBREGION_LAYOUT_CONFIG_SUPPORT {.bycopy.} = object
    DataSize: uint32
    Anonymous: _Anonymous_e__Union

  D3D12_FEATURE_DATA_VIDEO_ENCODER_FRAME_SUBREGION_LAYOUT_CONFIG {.bycopy.} = object
    NodeIndex: uint32
    Codec: int32
    Profile: D3D12_VIDEO_ENCODER_PROFILE_DESC
    Level: D3D12_VIDEO_ENCODER_LEVEL_SETTING
    SubregionMode: int32
    FrameResolution: D3D12_VIDEO_ENCODER_PICTURE_RESOLUTION_DESC
    CodecSupport: D3D12_VIDEO_ENCODER_FRAME_SUBREGION_LAYOUT_CONFIG_SUPPORT
    IsSupported: int32
struct D3D12_VIDEO_ENCODER_PROFILE_DESC
{
    uint DataSize;
    _Anonymous_e__Union Anonymous;
}

struct D3D12_VIDEO_ENCODER_LEVEL_SETTING
{
    uint DataSize;
    _Anonymous_e__Union Anonymous;
}

struct D3D12_VIDEO_ENCODER_PICTURE_RESOLUTION_DESC
{
    uint Width;
    uint Height;
}

struct D3D12_VIDEO_ENCODER_FRAME_SUBREGION_LAYOUT_CONFIG_SUPPORT
{
    uint DataSize;
    _Anonymous_e__Union Anonymous;
}

struct D3D12_FEATURE_DATA_VIDEO_ENCODER_FRAME_SUBREGION_LAYOUT_CONFIG
{
    uint NodeIndex;
    int Codec;
    D3D12_VIDEO_ENCODER_PROFILE_DESC Profile;
    D3D12_VIDEO_ENCODER_LEVEL_SETTING Level;
    int SubregionMode;
    D3D12_VIDEO_ENCODER_PICTURE_RESOLUTION_DESC FrameResolution;
    D3D12_VIDEO_ENCODER_FRAME_SUBREGION_LAYOUT_CONFIG_SUPPORT CodecSupport;
    int IsSupported;
}

HSP用 定義

HSP3.7/3.8 は構造体機能が無いため4byte整数配列(dim)+peek/poke で操作(32/64bitでサイズ・位置が異なる場合はタブで分割)。IronHSP は NSTRUCT(#defstruct/stdim/->)で32/64bit共通。

; HSP3.7/3.8 は構造体機能が無いため、4byte整数の配列変数で操作します。(x86 レイアウト)
; D3D12_FEATURE_DATA_VIDEO_ENCODER_FRAME_SUBREGION_LAYOUT_CONFIG サイズ: 48 バイト(x86)
dim st, 12    ; 4byte整数×12(構造体サイズ 48 / 4 切り上げ)
; NodeIndex : DWORD (+0, 4byte)  st.0 = 値  /  値 = st.0   (lpoke/lpeek も可)
; Codec : D3D12_VIDEO_ENCODER_CODEC (+4, 4byte)  st.1 = 値  /  値 = st.1   (lpoke/lpeek も可)
; Profile : D3D12_VIDEO_ENCODER_PROFILE_DESC (+8, 8byte)  varptr(st)+8 を基点に操作(8byte:入れ子/配列)
; Level : D3D12_VIDEO_ENCODER_LEVEL_SETTING (+16, 8byte)  varptr(st)+16 を基点に操作(8byte:入れ子/配列)
; SubregionMode : D3D12_VIDEO_ENCODER_FRAME_SUBREGION_LAYOUT_MODE (+24, 4byte)  st.6 = 値  /  値 = st.6   (lpoke/lpeek も可)
; FrameResolution : D3D12_VIDEO_ENCODER_PICTURE_RESOLUTION_DESC (+28, 8byte)  varptr(st)+28 を基点に操作(8byte:入れ子/配列)
; CodecSupport : D3D12_VIDEO_ENCODER_FRAME_SUBREGION_LAYOUT_CONFIG_SUPPORT (+36, 8byte)  varptr(st)+36 を基点に操作(8byte:入れ子/配列)
; IsSupported : BOOL (+44, 4byte)  st.11 = 値  /  値 = st.11   (lpoke/lpeek も可)
; ※4byte境界の整数は添字 st.N(N=オフセット/4)で読み書き可。それ以外は peek/poke 系を使用。
; HSP3.7/3.8 は構造体機能が無いため、4byte整数の配列変数で操作します。(x64 レイアウト)
; D3D12_FEATURE_DATA_VIDEO_ENCODER_FRAME_SUBREGION_LAYOUT_CONFIG サイズ: 80 バイト(x64)
dim st, 20    ; 4byte整数×20(構造体サイズ 80 / 4 切り上げ)
; NodeIndex : DWORD (+0, 4byte)  st.0 = 値  /  値 = st.0   (lpoke/lpeek も可)
; Codec : D3D12_VIDEO_ENCODER_CODEC (+4, 4byte)  st.1 = 値  /  値 = st.1   (lpoke/lpeek も可)
; Profile : D3D12_VIDEO_ENCODER_PROFILE_DESC (+8, 16byte)  varptr(st)+8 を基点に操作(16byte:入れ子/配列)
; Level : D3D12_VIDEO_ENCODER_LEVEL_SETTING (+24, 16byte)  varptr(st)+24 を基点に操作(16byte:入れ子/配列)
; SubregionMode : D3D12_VIDEO_ENCODER_FRAME_SUBREGION_LAYOUT_MODE (+40, 4byte)  st.10 = 値  /  値 = st.10   (lpoke/lpeek も可)
; FrameResolution : D3D12_VIDEO_ENCODER_PICTURE_RESOLUTION_DESC (+44, 8byte)  varptr(st)+44 を基点に操作(8byte:入れ子/配列)
; CodecSupport : D3D12_VIDEO_ENCODER_FRAME_SUBREGION_LAYOUT_CONFIG_SUPPORT (+56, 16byte)  varptr(st)+56 を基点に操作(16byte:入れ子/配列)
; IsSupported : BOOL (+72, 4byte)  st.18 = 値  /  値 = st.18   (lpoke/lpeek も可)
; ※4byte境界の整数は添字 st.N(N=オフセット/4)で読み書き可。それ以外は peek/poke 系を使用。
; IronHSP は NSTRUCT(構造体)をサポート。32bit/64bit どちらでも同じコードで動作します。
; ※GUID・入れ子構造体はデフォルト型でないため、依存する #defstruct を先に定義(下記に同梱)。
#defstruct global D3D12_VIDEO_ENCODER_PROFILE_DESC
    #field int DataSize
    #field byte Anonymous 8
#endstruct

#defstruct global D3D12_VIDEO_ENCODER_LEVEL_SETTING
    #field int DataSize
    #field byte Anonymous 8
#endstruct

#defstruct global D3D12_VIDEO_ENCODER_PICTURE_RESOLUTION_DESC
    #field int Width
    #field int Height
#endstruct

#defstruct global D3D12_VIDEO_ENCODER_FRAME_SUBREGION_LAYOUT_CONFIG_SUPPORT
    #field int DataSize
    #field byte Anonymous 8
#endstruct

#defstruct global D3D12_FEATURE_DATA_VIDEO_ENCODER_FRAME_SUBREGION_LAYOUT_CONFIG
    #field int NodeIndex
    #field int Codec
    #field D3D12_VIDEO_ENCODER_PROFILE_DESC Profile
    #field D3D12_VIDEO_ENCODER_LEVEL_SETTING Level
    #field int SubregionMode
    #field D3D12_VIDEO_ENCODER_PICTURE_RESOLUTION_DESC FrameResolution
    #field D3D12_VIDEO_ENCODER_FRAME_SUBREGION_LAYOUT_CONFIG_SUPPORT CodecSupport
    #field bool IsSupported
#endstruct

stdim st, D3D12_FEATURE_DATA_VIDEO_ENCODER_FRAME_SUBREGION_LAYOUT_CONFIG        ; NSTRUCT 変数を確保
st->NodeIndex = 100
mes "NodeIndex=" + st->NodeIndex