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D3D12_FEATURE_DATA_VIDEO_ENCODER_HEAP_SIZE

構造体
サイズx64: 88 バイト / x86: 56 バイト

サイズ=各フィールドのバイト数(x64/x86 で異なる場合は x64/x86 と併記)。x64/x86 列=フィールドのバイトオフセット(HSPで dupptr / lpoke / wpoke 等に使用)。

フィールド

フィールドサイズx64x86説明
HeapDescD3D12_VIDEO_ENCODER_HEAP_DESC64/36+0+0サイズを問い合わせるエンコーダヒープの記述子D3D12_VIDEO_ENCODER_HEAP_DESC。
IsSupportedBOOL4+64+36指定ヒープ構成がサポートされるか否かを示すBOOL(出力)。
MemoryPoolL0SizeULONGLONG8+72+40メモリプールL0に必要なサイズ(バイト単位、出力)。
MemoryPoolL1SizeULONGLONG8+80+48メモリプールL1に必要なサイズ(バイト単位、出力)。

各言語での定義

#include <windows.h>

// D3D12_VIDEO_ENCODER_PROFILE_DESC  (x64 16 / x86 8 バイト)
typedef struct D3D12_VIDEO_ENCODER_PROFILE_DESC {
    DWORD DataSize;
    _Anonymous_e__Union Anonymous;
} D3D12_VIDEO_ENCODER_PROFILE_DESC;

// D3D12_VIDEO_ENCODER_LEVEL_SETTING  (x64 16 / x86 8 バイト)
typedef struct D3D12_VIDEO_ENCODER_LEVEL_SETTING {
    DWORD DataSize;
    _Anonymous_e__Union Anonymous;
} D3D12_VIDEO_ENCODER_LEVEL_SETTING;

// D3D12_VIDEO_ENCODER_HEAP_DESC  (x64 64 / x86 36 バイト)
typedef struct D3D12_VIDEO_ENCODER_HEAP_DESC {
    DWORD NodeMask;
    D3D12_VIDEO_ENCODER_HEAP_FLAGS Flags;
    D3D12_VIDEO_ENCODER_CODEC EncodeCodec;
    D3D12_VIDEO_ENCODER_PROFILE_DESC EncodeProfile;
    D3D12_VIDEO_ENCODER_LEVEL_SETTING EncodeLevel;
    DWORD ResolutionsListCount;
    D3D12_VIDEO_ENCODER_PICTURE_RESOLUTION_DESC* pResolutionList;
} D3D12_VIDEO_ENCODER_HEAP_DESC;

// D3D12_FEATURE_DATA_VIDEO_ENCODER_HEAP_SIZE  (x64 88 / x86 56 バイト)
typedef struct D3D12_FEATURE_DATA_VIDEO_ENCODER_HEAP_SIZE {
    D3D12_VIDEO_ENCODER_HEAP_DESC HeapDesc;
    BOOL IsSupported;
    ULONGLONG MemoryPoolL0Size;
    ULONGLONG MemoryPoolL1Size;
} D3D12_FEATURE_DATA_VIDEO_ENCODER_HEAP_SIZE;
using System;
using System.Runtime.InteropServices;

[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct D3D12_VIDEO_ENCODER_PROFILE_DESC
{
    public uint DataSize;
    public _Anonymous_e__Union Anonymous;
}

[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct D3D12_VIDEO_ENCODER_LEVEL_SETTING
{
    public uint DataSize;
    public _Anonymous_e__Union Anonymous;
}

[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct D3D12_VIDEO_ENCODER_HEAP_DESC
{
    public uint NodeMask;
    public int Flags;
    public int EncodeCodec;
    public D3D12_VIDEO_ENCODER_PROFILE_DESC EncodeProfile;
    public D3D12_VIDEO_ENCODER_LEVEL_SETTING EncodeLevel;
    public uint ResolutionsListCount;
    public IntPtr pResolutionList;
}

[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct D3D12_FEATURE_DATA_VIDEO_ENCODER_HEAP_SIZE
{
    public D3D12_VIDEO_ENCODER_HEAP_DESC HeapDesc;
    [MarshalAs(UnmanagedType.Bool)] public bool IsSupported;
    public ulong MemoryPoolL0Size;
    public ulong MemoryPoolL1Size;
}
Imports System.Runtime.InteropServices

<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure D3D12_VIDEO_ENCODER_PROFILE_DESC
    Public DataSize As UInteger
    Public Anonymous As _Anonymous_e__Union
End Structure

<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure D3D12_VIDEO_ENCODER_LEVEL_SETTING
    Public DataSize As UInteger
    Public Anonymous As _Anonymous_e__Union
End Structure

<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure D3D12_VIDEO_ENCODER_HEAP_DESC
    Public NodeMask As UInteger
    Public Flags As Integer
    Public EncodeCodec As Integer
    Public EncodeProfile As D3D12_VIDEO_ENCODER_PROFILE_DESC
    Public EncodeLevel As D3D12_VIDEO_ENCODER_LEVEL_SETTING
    Public ResolutionsListCount As UInteger
    Public pResolutionList As IntPtr
End Structure

<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure D3D12_FEATURE_DATA_VIDEO_ENCODER_HEAP_SIZE
    Public HeapDesc As D3D12_VIDEO_ENCODER_HEAP_DESC
    <MarshalAs(UnmanagedType.Bool)> Public IsSupported As Boolean
    Public MemoryPoolL0Size As ULong
    Public MemoryPoolL1Size As ULong
End Structure
import ctypes
from ctypes import wintypes

class D3D12_VIDEO_ENCODER_PROFILE_DESC(ctypes.Structure):
    _fields_ = [
        ("DataSize", wintypes.DWORD),
        ("Anonymous", _Anonymous_e__Union),
    ]

class D3D12_VIDEO_ENCODER_LEVEL_SETTING(ctypes.Structure):
    _fields_ = [
        ("DataSize", wintypes.DWORD),
        ("Anonymous", _Anonymous_e__Union),
    ]

class D3D12_VIDEO_ENCODER_HEAP_DESC(ctypes.Structure):
    _fields_ = [
        ("NodeMask", wintypes.DWORD),
        ("Flags", ctypes.c_int),
        ("EncodeCodec", ctypes.c_int),
        ("EncodeProfile", D3D12_VIDEO_ENCODER_PROFILE_DESC),
        ("EncodeLevel", D3D12_VIDEO_ENCODER_LEVEL_SETTING),
        ("ResolutionsListCount", wintypes.DWORD),
        ("pResolutionList", ctypes.c_void_p),
    ]

class D3D12_FEATURE_DATA_VIDEO_ENCODER_HEAP_SIZE(ctypes.Structure):
    _fields_ = [
        ("HeapDesc", D3D12_VIDEO_ENCODER_HEAP_DESC),
        ("IsSupported", wintypes.BOOL),
        ("MemoryPoolL0Size", ctypes.c_ulonglong),
        ("MemoryPoolL1Size", ctypes.c_ulonglong),
    ]
#[repr(C)]
pub struct D3D12_VIDEO_ENCODER_PROFILE_DESC {
    pub DataSize: u32,
    pub Anonymous: _Anonymous_e__Union,
}

#[repr(C)]
pub struct D3D12_VIDEO_ENCODER_LEVEL_SETTING {
    pub DataSize: u32,
    pub Anonymous: _Anonymous_e__Union,
}

#[repr(C)]
pub struct D3D12_VIDEO_ENCODER_HEAP_DESC {
    pub NodeMask: u32,
    pub Flags: i32,
    pub EncodeCodec: i32,
    pub EncodeProfile: D3D12_VIDEO_ENCODER_PROFILE_DESC,
    pub EncodeLevel: D3D12_VIDEO_ENCODER_LEVEL_SETTING,
    pub ResolutionsListCount: u32,
    pub pResolutionList: *mut core::ffi::c_void,
}

#[repr(C)]
pub struct D3D12_FEATURE_DATA_VIDEO_ENCODER_HEAP_SIZE {
    pub HeapDesc: D3D12_VIDEO_ENCODER_HEAP_DESC,
    pub IsSupported: i32,
    pub MemoryPoolL0Size: u64,
    pub MemoryPoolL1Size: u64,
}
import "golang.org/x/sys/windows"

type D3D12_VIDEO_ENCODER_PROFILE_DESC struct {
	DataSize uint32
	Anonymous _Anonymous_e__Union
}

type D3D12_VIDEO_ENCODER_LEVEL_SETTING struct {
	DataSize uint32
	Anonymous _Anonymous_e__Union
}

type D3D12_VIDEO_ENCODER_HEAP_DESC struct {
	NodeMask uint32
	Flags int32
	EncodeCodec int32
	EncodeProfile D3D12_VIDEO_ENCODER_PROFILE_DESC
	EncodeLevel D3D12_VIDEO_ENCODER_LEVEL_SETTING
	ResolutionsListCount uint32
	pResolutionList uintptr
}

type D3D12_FEATURE_DATA_VIDEO_ENCODER_HEAP_SIZE struct {
	HeapDesc D3D12_VIDEO_ENCODER_HEAP_DESC
	IsSupported int32
	MemoryPoolL0Size uint64
	MemoryPoolL1Size uint64
}
type
  D3D12_VIDEO_ENCODER_PROFILE_DESC = record
    DataSize: DWORD;
    Anonymous: _Anonymous_e__Union;
  end;

  D3D12_VIDEO_ENCODER_LEVEL_SETTING = record
    DataSize: DWORD;
    Anonymous: _Anonymous_e__Union;
  end;

  D3D12_VIDEO_ENCODER_HEAP_DESC = record
    NodeMask: DWORD;
    Flags: Integer;
    EncodeCodec: Integer;
    EncodeProfile: D3D12_VIDEO_ENCODER_PROFILE_DESC;
    EncodeLevel: D3D12_VIDEO_ENCODER_LEVEL_SETTING;
    ResolutionsListCount: DWORD;
    pResolutionList: Pointer;
  end;

  D3D12_FEATURE_DATA_VIDEO_ENCODER_HEAP_SIZE = record
    HeapDesc: D3D12_VIDEO_ENCODER_HEAP_DESC;
    IsSupported: BOOL;
    MemoryPoolL0Size: UInt64;
    MemoryPoolL1Size: UInt64;
  end;
const D3D12_VIDEO_ENCODER_PROFILE_DESC = extern struct {
    DataSize: u32,
    Anonymous: _Anonymous_e__Union,
};

const D3D12_VIDEO_ENCODER_LEVEL_SETTING = extern struct {
    DataSize: u32,
    Anonymous: _Anonymous_e__Union,
};

const D3D12_VIDEO_ENCODER_HEAP_DESC = extern struct {
    NodeMask: u32,
    Flags: i32,
    EncodeCodec: i32,
    EncodeProfile: D3D12_VIDEO_ENCODER_PROFILE_DESC,
    EncodeLevel: D3D12_VIDEO_ENCODER_LEVEL_SETTING,
    ResolutionsListCount: u32,
    pResolutionList: ?*anyopaque,
};

const D3D12_FEATURE_DATA_VIDEO_ENCODER_HEAP_SIZE = extern struct {
    HeapDesc: D3D12_VIDEO_ENCODER_HEAP_DESC,
    IsSupported: i32,
    MemoryPoolL0Size: u64,
    MemoryPoolL1Size: u64,
};
type
  D3D12_VIDEO_ENCODER_PROFILE_DESC {.bycopy.} = object
    DataSize: uint32
    Anonymous: _Anonymous_e__Union

  D3D12_VIDEO_ENCODER_LEVEL_SETTING {.bycopy.} = object
    DataSize: uint32
    Anonymous: _Anonymous_e__Union

  D3D12_VIDEO_ENCODER_HEAP_DESC {.bycopy.} = object
    NodeMask: uint32
    Flags: int32
    EncodeCodec: int32
    EncodeProfile: D3D12_VIDEO_ENCODER_PROFILE_DESC
    EncodeLevel: D3D12_VIDEO_ENCODER_LEVEL_SETTING
    ResolutionsListCount: uint32
    pResolutionList: pointer

  D3D12_FEATURE_DATA_VIDEO_ENCODER_HEAP_SIZE {.bycopy.} = object
    HeapDesc: D3D12_VIDEO_ENCODER_HEAP_DESC
    IsSupported: int32
    MemoryPoolL0Size: uint64
    MemoryPoolL1Size: uint64
struct D3D12_VIDEO_ENCODER_PROFILE_DESC
{
    uint DataSize;
    _Anonymous_e__Union Anonymous;
}

struct D3D12_VIDEO_ENCODER_LEVEL_SETTING
{
    uint DataSize;
    _Anonymous_e__Union Anonymous;
}

struct D3D12_VIDEO_ENCODER_HEAP_DESC
{
    uint NodeMask;
    int Flags;
    int EncodeCodec;
    D3D12_VIDEO_ENCODER_PROFILE_DESC EncodeProfile;
    D3D12_VIDEO_ENCODER_LEVEL_SETTING EncodeLevel;
    uint ResolutionsListCount;
    void* pResolutionList;
}

struct D3D12_FEATURE_DATA_VIDEO_ENCODER_HEAP_SIZE
{
    D3D12_VIDEO_ENCODER_HEAP_DESC HeapDesc;
    int IsSupported;
    ulong MemoryPoolL0Size;
    ulong MemoryPoolL1Size;
}

HSP用 定義

HSP3.7/3.8 は構造体機能が無いため4byte整数配列(dim)+peek/poke で操作(32/64bitでサイズ・位置が異なる場合はタブで分割)。IronHSP は NSTRUCT(#defstruct/stdim/->)で32/64bit共通。

; HSP3.7/3.8 は構造体機能が無いため、4byte整数の配列変数で操作します。(x86 レイアウト)
; D3D12_FEATURE_DATA_VIDEO_ENCODER_HEAP_SIZE サイズ: 56 バイト(x86)
dim st, 14    ; 4byte整数×14(構造体サイズ 56 / 4 切り上げ)
; HeapDesc : D3D12_VIDEO_ENCODER_HEAP_DESC (+0, 36byte)  varptr(st)+0 を基点に操作(36byte:入れ子/配列)
; IsSupported : BOOL (+36, 4byte)  st.9 = 値  /  値 = st.9   (lpoke/lpeek も可)
; MemoryPoolL0Size : ULONGLONG (+40, 8byte)  qpoke st,40,値 / qpeek(st,40)  ※IronHSPのみ。3.7/3.8は lpoke st,40,下位 : lpoke st,44,上位
; MemoryPoolL1Size : ULONGLONG (+48, 8byte)  qpoke st,48,値 / qpeek(st,48)  ※IronHSPのみ。3.7/3.8は lpoke st,48,下位 : lpoke st,52,上位
; ※4byte境界の整数は添字 st.N(N=オフセット/4)で読み書き可。それ以外は peek/poke 系を使用。
; HSP3.7/3.8 は構造体機能が無いため、4byte整数の配列変数で操作します。(x64 レイアウト)
; D3D12_FEATURE_DATA_VIDEO_ENCODER_HEAP_SIZE サイズ: 88 バイト(x64)
dim st, 22    ; 4byte整数×22(構造体サイズ 88 / 4 切り上げ)
; HeapDesc : D3D12_VIDEO_ENCODER_HEAP_DESC (+0, 64byte)  varptr(st)+0 を基点に操作(64byte:入れ子/配列)
; IsSupported : BOOL (+64, 4byte)  st.16 = 値  /  値 = st.16   (lpoke/lpeek も可)
; MemoryPoolL0Size : ULONGLONG (+72, 8byte)  qpoke st,72,値 / qpeek(st,72)  ※IronHSPのみ。3.7/3.8は lpoke st,72,下位 : lpoke st,76,上位
; MemoryPoolL1Size : ULONGLONG (+80, 8byte)  qpoke st,80,値 / qpeek(st,80)  ※IronHSPのみ。3.7/3.8は lpoke st,80,下位 : lpoke st,84,上位
; ※4byte境界の整数は添字 st.N(N=オフセット/4)で読み書き可。それ以外は peek/poke 系を使用。
; IronHSP は NSTRUCT(構造体)をサポート。32bit/64bit どちらでも同じコードで動作します。
; ※GUID・入れ子構造体はデフォルト型でないため、依存する #defstruct を先に定義(下記に同梱)。
#defstruct global D3D12_VIDEO_ENCODER_PROFILE_DESC
    #field int DataSize
    #field byte Anonymous 8
#endstruct

#defstruct global D3D12_VIDEO_ENCODER_LEVEL_SETTING
    #field int DataSize
    #field byte Anonymous 8
#endstruct

#defstruct global D3D12_VIDEO_ENCODER_HEAP_DESC
    #field int NodeMask
    #field int Flags
    #field int EncodeCodec
    #field D3D12_VIDEO_ENCODER_PROFILE_DESC EncodeProfile
    #field D3D12_VIDEO_ENCODER_LEVEL_SETTING EncodeLevel
    #field int ResolutionsListCount
    #field intptr pResolutionList
#endstruct

#defstruct global D3D12_FEATURE_DATA_VIDEO_ENCODER_HEAP_SIZE
    #field D3D12_VIDEO_ENCODER_HEAP_DESC HeapDesc
    #field bool IsSupported
    #field int64 MemoryPoolL0Size
    #field int64 MemoryPoolL1Size
#endstruct

stdim st, D3D12_FEATURE_DATA_VIDEO_ENCODER_HEAP_SIZE        ; NSTRUCT 変数を確保
st->IsSupported = 100
mes "IsSupported=" + st->IsSupported